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PENGEMBANGAN e-LKPD BERBASIS KEARIFAN BUDAYA JAWA SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DI KELAS V SDN 106830 SIDODADI RAMUNI Sutriono; Tiflatul Husna; Khairiah; Juliandi Siregar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47440

Abstract

Basic education plays a strategic role in shaping character and enhancing students' cognitive abilities. However, the reality on the ground shows that learning is still dominated by conventional, less interactive methods, so students often experience difficulties in understanding the material. Furthermore, the minimal integration of local culture in learning causes students to become increasingly distant from the noble values of their region, including Javanese culture, which is rich in moral and social philosophy. This condition demands learning innovations that can connect material to the cultural context and students' daily lives. Based on observations at SDN 106830 Sidodadi Ramunia, as many as 85% of fifth-grade students are Javanese, yet learning still uses conventional, less engaging student worksheets (LKPD). As many as 70% of students stated that they were bored with the monotonous LKPD, and 65% had difficulty understanding the content because it was not contextual. On the other hand, technological developments provide a significant opportunity to create more engaging and interactive digital learning media, one of which is through the development of e-LKPD (Electronic Student Worksheets) based on local culture. The development of e-LKPD based on Javanese cultural wisdom is expected to be a solution to improve student motivation, understanding, and character. This media is designed with an attractive appearance, interactive features, and contains cultural values such as politeness, mutual cooperation, and gratitude. The integration of culture and technology in learning not only makes the learning process more meaningful and contextual but also plays a role in preserving local culture through education. Thus, e-LKPD based on Javanese cultural wisdom can be an effective innovation for creating relevant learning in the digital age.
ANALISIS MODEL PROJECT BASED LEARNING DENGAN PENDEKATAN DEEP LEARNING TERHADAP KREATIVITAS PADA MATA PELAJARAN IPAS KELAS V SEKOLAH DASAR Nur Hunava; Juliandi Siregar; Muhammad Faisal Husna; Sukmawarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47248

Abstract

ABSTRAK Penelitian ini bertujuan untuk menganalisis model project based learning dengan pendekatan deep learning terhadap kreativitas pada mata pelajaran IPAS kelas V sekolah dasar. Penelitian ini dilaksanakan di SD Negeri 060825 Medan Area. Metode yang digunakan dalam penelitian ini adalah metode kualitatif deskriptif. Instrument dan pengumpulan data yang digunakan pada penelitian ini adalah observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa pada tahap awal, penerapan model project based learning belum berjalan secara optimal. Guru belum sepenuhnya menerapkan langkah-langkah pembelajaran dan masih cendrung berfokus pada hasil akhir saja, sehingga proses perkembangan kreativitas siswa belum terlihat secara menyeluruh. Penerapan model project based learning dengan pendekatan deep learning, proses pembelajaran mengalami perubahan yang lebih baik. Siswa kelas V sangat antusias mengikuti proses pembelajaran, kreativitas juga mengalami peningkatan, serta suasana belajar menjadi lebih bermakna, sadar, dan menyenangkan sesuai dengan prinsip deep learning. Berdasarkan hasil observasi dari 26 siswa terdapat 8 siswa dengan kategori kreativitas tinggi, 10 siswa kategori sedang, dan 8 siswa kategori rendah. Data tersebut menunjukkan adanya perkembangan kreativitas siswa selama proses pembelajaran berlangsung. Dengan demikian, dapat disimpulkan bahwa penerapan model project based learning dengan pendekatan deep learning dapat mendorong berkembangnya kreativitas siswa pada mata Pelajaran IPAS kelas V sekolah dasar.
Pengaruh Model Pembelajaran Project Based Learning Berbasis Media Laboratorium Virtual PhET terhadap Keterampilan Proses Sains Siswa MAS Insan Kesuma Madani Zulaika Mannawasalwa; Shinta Marito Siregar; Juliandi Siregar; Rofiqoh Hasan Harahap
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1721

Abstract

This study aimed to examine the effect of the Project Based Learning (PjBL) model integrated with PhET virtual laboratory media on students’ science process skills at MAS Insan Kesuma Madani. The research employed a quasi-experimental design with purposive sampling technique. The participants were divided into an experimental class and a control class. Data were collected using a science process skills test instrument. The collected data were analyzed using descriptive and inferential statistics with parametric tests. The findings revealed that the experimental class obtained a higher average N-Gain score (47.5) compared to the control class (20.2). This result indicates a moderate improvement in the experimental group. The hypothesis testing showed a significant difference between the two classes (Sig. 2-tailed = 0.000 < 0.05). These findings confirm that the implementation of the PjBL model integrated with PhET has a positive and significant effect on students’ science process skills. Therefore, this learning model is effective in enhancing students’ science process skills, particularly on the topic of work and energy.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBANTUAN APLIKASI CANVA PADA MATERI KEBERAGAMAN BUDAYA SUMATERA UTARA DI KELAS IV SD Rutmay Prina Br Sembiring; Juliandi Siregar; Sutikno; Arrini Shabrina Anshor
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53930

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa video animasi berbantuan aplikasi Canva pada materi keberagaman budaya Sumatera Utara, serta mengetahui tingkat kelayakan dan respon guru serta siswa terhadap penggunaan media tersebut dalam pembelajaran IPAS kelas IV Sekolah Dasar. Metode yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek uji coba dalam penelitian ini adalah siswa kelas IV SD Negeri 060825 Medan Area. Hasil validasi oleh para ahli menunjukkan bahwa media yang dikembangkan memperoleh skor 91% dari ahli materi, 96% dari ahli media, dan 95% dari ahli bahasa dengan kategori sangat layak. Selain itu, hasil angket respon menunjukkan bahwa guru memberikan skor 96% dan siswa sebesar 95% dengan kategori sangat layak. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media pembelajaran video animasi berbantuan aplikasi Canva pada materi keberagaman budaya Sumatera Utara dinyatakan sangat layak digunakan dalam proses pembelajaran.