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Pengembangan Bahan Ajar Matematika Menggunakan Model Quantum Learning Berbasis Budaya Tapanuli Selatan Terhadap Motivasi Belajar Siswa Kelas V di SDN 101101 Silaiya: Penelitian Rahmat, Marzuki; Fadlan, Muhammad Noer
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.912

Abstract

Tujuan dari penelitian ini untuk mengetahui: (1) kevalidan bahan ajar yang di kembangkan berbasis budaya Tapanuli Selatan dengan model Quantum Learning. (2) keefektifan bahan ajar yang di kembangkan berbasis budaya Tapanuli Selatan dengan model Quantum Learning. (3) keperaktisan bahan ajar yang di kembangkan berbasis budaya Tapanuli Selatan dengan model Quantum Learning. (4) peningkatan motivasi belajar siswa terhadap bahan ajar yang di kembangkan berbasis budaya Tapanuli Selatan dengan model Quantum Learning. Penelitian ini menggunakan metode Research and Development dengan menggunakan model pengembangan ADDIE melalui 5 tahapan yaitu: Analysis, Design, Development, Implementation, and Evaluation. Subjek dalam penelitian ini adalah siswa kelas V SDN 101101 Silaiya sebanyak 15 siswa. Sedangkan objek dalam penelitian ini adalah bahan ajar berbasis budaya Tapanuli Selatan dengan model Quantum Learning. Instrumen yang digunakan untuk mengumpulkan data adalah angket. Hasil penelitian menunjukkan persentase kevalidan di tinjau dari 3 aspek yaitu ahli materi, ahli desain bahan ajar dan ahli modul ajar dengan skor perolehan rata-rata sebesar 88,43% dengan kategori sangat valid. Untuk keefektivan di tinjau dari daya serap siswa dengan rata-rata perolehan sebesar 92,5%. Dan untuk kepraktisan dapat dilihat dari angket respon guru dengan skor rata-rata prolehan sebesar 88,33%.  Dan untuk peningkatan motivasi belajar siswa terhadap bahan ajar yang di kembangkan memperoleh rata-rata persentase peningkatan 75,33%. Dengan demikian bahan ajar berbasis budaya Tapanuli Selatan dengan model Quantum Learning tepat digunakan untuk proses pembelajaran matematika.
PENGEMBANGAN MEDIA PEMBELAJARAN DIORAMA PADA MATERI INDONESIAKU KAYA BUDAYA UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS IV SDS IT NURUL IKHWAN Aulia, Aulia Putri; Muhammad Noer Fadlan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28576

Abstract

This study aims to develop diorama-based instructional media on the topic "MyIndonesia is Rich in Culture" to enhance the learning motivation of fourth-gradestudents at SDS IT Nurul Ikhwan. The research was conducted due to the lowlearning motivation among students, which was caused by the use of basic teachingmethods such as lectures and the lack of media utilization in the learning process.The method used is Research and Development (R&D) with the ADDIE model,consisting of five stages: Analysis, Design, Development, Implementation, andEvaluation. The subjects of the study were 20 fourth-grade students, with theinvolvement of subject matter experts and media experts for validation. Thevalidation results showed that the media was highly feasible, with a score of 90%from the subject expert and 87.5% from the media expert. The teacher's responsereached 92%, and the students’ response was 89%. The average student motivationscore increased from 66.55 to 85.15 after using the media, showing an improvementof 27.98%. This increase occurred across all motivational aspects based onMaslow’s theory. The diorama-based learning media proved to be effective inpresenting cultural content in a visual, engaging, and enjoyable way, andsignificantly improved students’ learning motivation.
ANALISIS FAKTOR PENYEBAB KESULITAN BELAJAR SISWA PADA KEMAMPUAN MEMBACA PERMULAAN KELAS 1 MIS BIDAYATUL HIDAYAH 3 DENA Julfa Wardina; Muhammad Noer Fadlan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31709

Abstract

This study aims to identify and analyze in depth the factors causing difficulties in learning to read at the beginning of first grade at MIS Bidayatul Hidayah 3 Denai, as well as to describe the efforts of teachers in overcoming these difficulties in order to improve the basic literacy skills of students. This study was motivated by the low level of reading skills among most students, as seen from initial observations where some students are not yet familiar with letters, are still in the spelling stage, and are unable to read with proper intonation and comprehension. The method used in this study is qualitative descriptive with a case study approach, which allows the researcher to examine contextually and in depth the symptoms and causes of reading difficulties. Data collection was conducted through direct observation, interviews with class teachers and parents, questionnaires, and documentation. The research subjects included 22 first-grade students, class teachers, and parents. The results showed that only 50% of students could read fluently, 23% were still sounding out words, and 27% could not read at all. The main findings indicated that reading difficulties are caused by internal factors such as lack of concentration, low motivation, weak reading interest, difficulty recognizing letters and spelling, as well as psychological factors such as low self-confidence. Additionally, external factors such as insufficient parental guidance at home, an unsupportive environment, and the use of inappropriate teaching methods also contribute to the low reading ability of students. Efforts made by teachers include dividing students into groups based on reading ability, providing special guidance, and applying global and syllable methods to help students gradually recognize letters, syllables, and words. This study concludes that improving early reading skills requires synergy between effective learning approaches, home environment support, and special attention from teachers to create a enjoyable and meaningful reading learning process for students from an early age.
Implementasi Manajemen Program Pendidikan Karakter Berbasis Aktivitas Fisik Studi Kasus di Sekolah Dasar Inklusi Nurmadiah, Nurmadiah; Fadlan, Muhammad Noer
Jurnal Manajemen Pendidikan Dasar, Menengah dan Tinggi [JMP-DMT] Vol 6, No 3 (2025): JURNAL JMP-DMT
Publisher : UMSU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jmp-dmt.v6i3.23220

Abstract

Pendidikan karakter berbasis aktivitas fisik merupakan pendekatan penting dalam membentuk nilai-nilai karakter siswa secara holistik. Namun, implementasi program ini menghadapi tantangan khusus di sekolah inklusi, seperti SD Nurul Hasanah, yang membutuhkan manajemen program yang adaptif dan responsif terhadap kebutuhan siswa berkebutuhan khusus. Artikel ini bertujuan untuk menganalisis implementasi manajemen program pendidikan karakter berbasis aktivitas fisik di SD Nurul Hasanah, mengidentifikasi tantangan utama dalam pelaksanaannya, serta merumuskan strategi adaptif guna meningkatkan partisipasi siswa berkebutuhan khusus dalam kegiatan fisik yang mendukung pengembangan karakter. Penelitian menggunakan pendekatan campuran (mix method) dengan pengumpulan data melalui observasi, wawancara, kuesioner, dan studi dokumentasi. Analisis data dilakukan secara kualitatif dan kuantitatif untuk mendapatkan gambaran menyeluruh tentang manajemen program dan kendala pelaksanaannya.Hasil penelitian menunjukkan bahwa implementasi manajemen program telah berlangsung secara terstruktur melalui tahap perencanaan, pelaksanaan, dan evaluasi, namun masih terdapat keterbatasan dalam adaptasi aktivitas fisik untuk siswa berkebutuhan khusus. Tantangan utama meliputi keterbatasan fasilitas, kompetensi guru, serta dukungan sosial yang kurang optimal. Strategi adaptif yang dirumuskan menekankan pendekatan individualisasi dan diferensiasi, peningkatan kompetensi guru melalui pelatihan, kolaborasi multidisipliner, serta pengembangan lingkungan fisik dan sosial yang inklusif. Program pendidikan karakter berbasis aktivitas fisik di SD Nurul Hasanah memerlukan penguatan dalam aspek adaptasi dan dukungan agar dapat menjangkau seluruh siswa secara inklusif. Direkomendasikan peningkatan pelatihan guru, pengembangan sarana prasarana yang ramah akses, dan peningkatan kolaborasi antara sekolah, orang tua, dan tenaga ahli guna mengoptimalkan partisipasi siswa berkebutuhan khusus dan efektivitas pembentukan karakter.
Optimalisasi UMKM Kopah Butet Pane Sebagai Potensi Ekonomi Lokal Berbasis Kreativitas Masyarakat di Desa Bogak Kecamatan Tanjung Tiram Kabupaten Batu Bara: Penelitian Selena Putri Sania; Rutmay Prina Br Sembiring; Muhammad Khalid Rabbani; Ardyansyah Putra Tambunan; Tasya Febrianti; Muhammad Noer Fadlan
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Optimalisasi UMKM Kopah Butet Pane sebagai potensi ekonomi lokal berbasis kreativitas masyarakat di Desa Bogak, Kecamatan Tanjung Tiram, Kabupaten Batu Bara, merupakan program peningkatan branding dan aksesibilitas usaha mikro, kecil, menengah (UMKM) Kopah Butet Pane yang menjadi salah satu UMKM terbesar didesa bogak dan mata pencaharian warga desa setempat. Program ini bertujuan untuk meningkatkan identitas yang lebih kuat dan daya tarik yang lebih tinggi terhadap produk UMKM Kopah Butet Pane. Kegiatan yang dilakukan meliputi pembuatan logo, pengusulkan kemasan, pembuatan peta lokasi digital, serta pemasangan plang nama. Metode pelaksanaan mencakup observasi lapangan, wawancara dengan pemilik UMKM, serta dokumentasi proses kegiatan. Hasil yang diperoleh menunjukkan bahwa strategi branding ini mampu meningkatkan daya tarik produk, dan memperkuat citra usaha. Dengan adanya optimalisasi ini, UMKM Kopah Butet Pane diharapkan mampu berkembang menjadi motor penggerak perekonomian lokal yang kreatif, berdaya saing, dan berkelanjutan.
Implementation of English Vocabulary Learning Develop Through Association Word Games at Junior High School Utamy, Sri Nur; Asnawi; Harianto II; Fadlan, Muhammad Noer; Sabariah, Sabariah; Siregar, Asrul; Susianto, Susianto; Hasanah, Hasanah; Napitupulu, Safrida; Husna, Faisal; Yusuf, Muhammad
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 1 (2024): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i1.765

Abstract

Basically, language is a means of oral and written communication. People use language to express their ideas and desires to others such as when they ask for help from others. According to Danzalan (2016), language allows people to recognize and express their emotions and thoughts. Language is used by humans to recognize and understand each other. As we know, God created humans in various conditions and personalities, so they must interact with each other. As Nursyamsi (2006) states that one way to communicate is through speaking
Pengembangan Video Animasi Berbantuan Doratoon Pada Tema Makanan Sehat di Kelas V Sekolah Dasar Melisa, Ayu Dia; Fadlan, Muhammad Noer
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.371

Abstract

This article presents a study on the development of video animation assisted by Doratoon to enhance students' understanding of healthy food in fifth-grade elementary school. The research method used is research and development, and data collection is done through interviews, questionnaires, tests, and documentation. The findings show that students and teachers have a need for more varied and engaging learning media, and the development of video animation is seen as a solution to address this need. The article emphasizes the importance of using technology in education and the role of media in enhancing the learning experience. The study concludes that the video animation assisted by Doratoon on the theme of healthy food is of good quality and suitable for use. The evaluation results from individual and small group testing show that the video is practical and effective in improving students' understanding. The validation from media experts and thematic learning experts also confirms the validity of the video. Therefore, the video animation assisted by Doratoon can be used as an effective learning media to teach healthy food to students.
Improving Basic Locomotor Movement Skills in Elementary School Students Through an Active Learning Approach Based on Traditional Games Fadlan, Muhammad Noer; Dwi, Dara Fitrah; Anshor, Arrini Shabrina; Landong, Ahmad
Pedagogik Journal of Islamic Elementary School VOL 6 NO 2 OCTOBER 2023
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v6i2.4319

Abstract

This research aims to improve basic locomotor movement skills in grade 5 elementary school students through active learning interventions based on traditional games. In this research, researchers used a quasi-experimental research design with stratified random sampling. Two groups of students were selected, where one group was given active learning intervention, while the other group was a control group that received conventional learning. The research instruments used included basic movement skills tests, student response questionnaires, participant observation, and field notes. The collected data was analyzed using descriptive statistical methods and the T test to compare the differences between the two groups before and after the learning intervention. The statistical calculation method used was the T test, which was used to compare the differences between the experimental group and the control group in terms of improvement in basic locomotor movement skills after the intervention. By using the T test, researchers can evaluate whether there are significant differences between the two groups and whether traditional game-based active learning interventions are effective in improving the basic movement skills of grade 5 elementary school students. The research results show that traditional game-based active learning interventions have a significant positive impact in improving basic locomotor movement skills in grade 5 students. This shows the important potential of interactive and fun learning methods in improving the quality of learning and the development of students' motor skills. In conclusion, active learning interventions based on traditional games can be effective in improving basic locomotor movement skills in grade 5 elementary school students. This research provides important implications for the development of a more inclusive and student-centered curriculum at the elementary school level.
PENGEMBANGAN MEDIA POP UP BOOK PADA PEMBELAJARAN TEMATIK TEMA 8 LINGKUNGAN SAHABAT KITA KELAS V SD Winda Sari; Muhammad Noer Fadlan
Jurnal Cakrawala Ilmiah Vol. 3 No. 11: Juli 2024
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop pop up book media that is suitable for use in thematic learning of Theme 8 Our Friend's Environment for Class V Elementary School. This research is development research (Research and Development) using the ADDIE development procedure which consists of 5 stages. The test subjects in this research were media experts, material experts, teacher responses and student responses. The object in this research is the Pop Up Book Media in Thematic Learning Theme 8 Our Friendly Environment which is suitable for use in the thematic learning process in class V. The instrument used to collect data is a validation questionnaire given to several expert validators, namely media expert validators, material expert validator and learning expert validator. The total score obtained from media expert validation was 89.4, from material expert validation, namely 87.5, from learning experts 86.5 and from student responses a score of 91.4 was obtained. The average score from the experts' assessments is 88.47. From these scores it can be said that the Pop Up Book media Theme 8 "Our Friend's Environment" which was developed is "Very Suitable" for use in the thematic learning process in class V UPTD SDN 010143 Perkebunan Aek Tarum.
Pengembangan Sistem Pembelajaran Olahraga Digital Berbasis Augmented Reality Untuk Penguatan Karakter Siswa Sekolah Dasar Fadlan, Muhammad Noer; Juniarto, Mastri
Jurnal Multidisiplin West Science Vol 4 No 02 (2025): Jurnal Multidisiplin West Science
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/jmws.v4i02.2010

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem pembelajaran olahraga digital berbasis augmented reality (AR) yang dapat meningkatkan keterlibatan siswa dalam pelajaran olahraga sekaligus memperkuat karakter mereka, seperti disiplin, kerja sama, rasa percaya diri, dan motivasi. Penelitian merupakan penelitian dan pengembangan. Penelitian ini menggunakan model pengembangan 4D yang terdiri dari define, design, develop, dan Disseminate. Penelitian ini dilaksanakan di UPT SPF SD Negeri 107403, pada bulan Oktober s/d Desember T.A 2024/2025. Subjek dalam penelitian ini yaitu siswa kelas V yang berjumlah 26 orang, terdiri dari 14 siswa laki-laki dan 12 siswa perempuan. Objek dalam penelitian yaitu sistem pembelajaran olahraga digital berbasis augmented reality. Teknik pengumpulan data yaitu observasi, angket, dan tes. Analisis data yang digunakan dalam penelitian ini adalah: (1) analisis kelayakan sistem pembelajaran olahraga digital berbasis augmented reality. Berdasarkan hasil penelitian diketahui bahwa hasil validasi oleh ahli materi dengan persentase 88.95% dikategorikan sangat layak. Hasil validasi oleh ahli antarmuka pengguna (UI/UX) dengan persentase 90.00% dikategorikan sangat layak. Hasil validasi oleh ahli media dengan persentase 91.60% dikategorikan sangat layak. Dan hasil validasi oleh ahli keamanan dengan persentase 85.70% dikategorikan sangat layak. Maka, dapat disimpulkan bahwa sistem pembelajaran olahraga digital berbasis augmented reality layak untuk digunakan.