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Improving Basic Locomotor Movement Skills in Elementary School Students Through an Active Learning Approach Based on Traditional Games Fadlan, Muhammad Noer; Dwi, Dara Fitrah; Anshor, Arrini Shabrina; Landong, Ahmad
Pedagogik Journal of Islamic Elementary School VOL 6 NO 2 OCTOBER 2023
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v6i2.4319

Abstract

This research aims to improve basic locomotor movement skills in grade 5 elementary school students through active learning interventions based on traditional games. In this research, researchers used a quasi-experimental research design with stratified random sampling. Two groups of students were selected, where one group was given active learning intervention, while the other group was a control group that received conventional learning. The research instruments used included basic movement skills tests, student response questionnaires, participant observation, and field notes. The collected data was analyzed using descriptive statistical methods and the T test to compare the differences between the two groups before and after the learning intervention. The statistical calculation method used was the T test, which was used to compare the differences between the experimental group and the control group in terms of improvement in basic locomotor movement skills after the intervention. By using the T test, researchers can evaluate whether there are significant differences between the two groups and whether traditional game-based active learning interventions are effective in improving the basic movement skills of grade 5 elementary school students. The research results show that traditional game-based active learning interventions have a significant positive impact in improving basic locomotor movement skills in grade 5 students. This shows the important potential of interactive and fun learning methods in improving the quality of learning and the development of students' motor skills. In conclusion, active learning interventions based on traditional games can be effective in improving basic locomotor movement skills in grade 5 elementary school students. This research provides important implications for the development of a more inclusive and student-centered curriculum at the elementary school level.
PENGEMBANGAN BAHAN AJAR DIGITAL BERBASIS APLIKASI BOOK CREATOR PADA TEMA PERTUMBUHAN DAN PERKEMBANGAN MAKHLUK HIDUP KELAS III SD Ayuni, Amanda Putri; fadlan, muhammad noer
Joyful Learning Journal Vol 12 No 4 (2023): Joyful Learning Journal: Desember 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v12i4.73437

Abstract

This research is a type of development research (research and development) with reference to the 4D model which is an extension of Define, Design, Development and Dissemination. The instrument used to collect data is a questionnaire. The data analysis technique is descriptive qualitative. The development of teaching materials is carried out in several stages. In the initial stage, researchers chose the material based on the Core Competencies (KI), Basic Competencies (KD), and textbooks for third grade elementary school students on the theme of growth and development of living things. After selecting the material to be developed, then make the design of Book creator learning teaching materials. Book creator learning teaching materials that have been completed are then validated by teaching material experts, material experts and teacher responses. The results of teaching material validation obtained a percentage of 100%. The results of material validation obtained a percentage of 74%. The results of teacher response validation obtained a percentage of 98%. This percentage includes very valid criteria (very feasible) to be used as teaching materials in learning activities for grade III elementary school students on the theme of growth and development of living things.
Training and Introduction to Physical Education and Sports Modification Media for Physical Education and Sports Teachers in the Village Tembung District of Percut Sei Tuan Muhammad Noer Fadlan; Ahmad Landong
Journal of Community Service For Indonesian Society Vol. 1 No. 1: Journal of Community Service for Indonesian Society, (September 2023)
Publisher : PT. Berlian Pustaka Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3691.531 KB) | DOI: 10.62966/jocsfis.v1i1.111

Abstract

This article discusses training and the introduction of modified physical education and sports media for teachers in sports education subjects, while this training was conducted in Tembung Village, Precut Sei Tuan District, in the training process the author found several problems before conducting the training, including several problems there are still teachers who often carry out learning processes that tend to be monotonous, so that students tend to feel bored doing learning in the classroom. The training method used is lectures, then the techniques in the data collection process are supported by descriptive quantitative methods where the process of implementation is carried out by presenting the data that has been analyzed. Then after the training the results were found that the teachers were much more successful and could interpret the training and learning process more pleasantly, meaning that the teachers understood much better how to modify good learning, so that the learning process was much more enjoyable.
Problem Based Learning Model for Understanding Towards Learning Results of School Students Basketball First Medium Nurul Hasanah Muhammad Noer Fadlan; Arrini Shabrina Anshor
Journal of Elementary School Education Vol 1 No 1 Journal of Elementary School Education, (September, 2022)
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.1224/https://doi.org/10.1224/php/joese/v1i1

Abstract

This study aims to see learning outcomes using a problem based learning learning model, from the results of the research carried out it can be seen and concluded that, Based on the results above, it shows that the learning outcomes of the A1B1 group basketball material have an average pretest of 46.58 and experienced an increase at the posttest of 62.25, group A2B1 the average prestest was 46.84 and an increase at the posttest was 77.84, group A1B2 had an average pretest of 31.10 and increased at the posttest was 49. .92, the A2B2 group had an average pretest of 35.11 and an increase at the time of the posttest was 44.16. Based on the statistical analysis of the normality test carried out using the Shapiro-Wilk test in Table 14 above, it can be seen that all pre-test and post-test data for learning outcomes of basketball, physical education, health sports, come from the results of the normality test. The test data, the significance value of p> 0.05, which means the data is normally distributed. This type of research is an experiment that uses a 2 x 2 factorial design. Based on the results of the study and the results of data analysis, the following conclusions are drawn, there are significant differences in the effectiveness of the problem learning model.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN APLIKASI POWTOON UNTUK MENINGKATKAN KEMAMPUAN MENGEJA PERMULAAN PADA PESERTA DIDIK KELAS 1 SDN 104245 TUMPATAN Lestari, Dinda Dwi; Fadlan, Muhammad Noer
INDOPEDIA (Jurnal Inovasi Pembelajaran dan Pendidikan) Vol. 2 No. 3 (2024): SEPTEMBER 2024
Publisher : Media Inovasi Pendidikan dan Pembelajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk Untuk mengetahui pengembangan Media Pembelajaran Berbasis Aplikasi Powtoon Untuk Meningkatkan Kemampuan Mengeja Permulaan Pada Peserta Didik Kelas 1 SDN 104245 Tumpatan. Untuk mengetahui kelayakan Media Pembelajaran Berbasis Aplikasi Powtoon Untuk Meningkatkan Kemampuan Mengeja Permulaan Pada Peserta Didik Kelas 1 SDN 104245 Tumpatan. Penelitian ini merupakan jenis penelitian pengembangan (research and development) dengan mengacu pada model 4D yang teridiri dari 4 tahap, yaitu: Definisi (define), perancangan (design), pengembangan (development), dan penyebaran (dissemination). Instrumen yang digunakan untuk mengumpulkan data adalah angket. Teknik analisis data yaitu deskriptif kualitatif. Hasil validasi media menunjukkan bahwa rata-rata penilaian secara keseluruhan terhadap ahli media didapatkan persentase sebesar 98%. Persentase ini termasuk kriteria sangat valid (sangat layak). Hasil validasi materi menunjukkan bahwa rata-rata penilaian secara keseluruhan didapatkan persentase sebesar 96%. Persentase ini termasuk kriteria valid (layak) untuk digunakan sebagai Bahan ajar dalam aktivitas pembelajaran siswa kelas I SD untuk meningkatkan kemampuan mengeja permulaan.
Sosialisasi Penyuluhan Stop Bulying oleh Mahasiswa KKN Universitas Muslim Nusantara Al Washliyah di SD Negeri 102001 Gunung Meriah Kab.Deli Serdang Annisaul Fadilah; Gladis Pradani; Ika Suriani Pulungan; Muhammad Ariq Ilham; Muhammad Noer Fadlan; Tiflatul Husna
Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat Vol. 2 No. 4 (2024): Oktober: Pusat Publikasi Hasil Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/pandawa.v2i4.1215

Abstract

One of the forms of bullying in school is mocking, telling, molesting, resisting, and even beating. Some people believe that socio-economic variables, physical variations, and past actions are the causes of bullying. Bullying can lower academic achievement, leave school, resign, and even leave school. The purpose of anti-bullying training is to help students avoid actions that may lead to mocking, commanding, molesting, discrimination, and beating. At Mount Meriah State Elementary School 102001, there's an anti-bullying scholarship. For two hours, 75 students participated. re-test and post-test are used to evaluate students' knowledge about bullying.
Pengembangan Sistem Pembelajaran Olahraga Digital Berbasis Augmented Reality Untuk Penguatan Karakter Siswa Sekolah Dasar Muhammad Noer Fadlan; Mastri Juniarto
Jurnal Multidisiplin West Science Vol 4 No 02 (2025): Jurnal Multidisiplin West Science
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/jmws.v4i02.2010

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem pembelajaran olahraga digital berbasis augmented reality (AR) yang dapat meningkatkan keterlibatan siswa dalam pelajaran olahraga sekaligus memperkuat karakter mereka, seperti disiplin, kerja sama, rasa percaya diri, dan motivasi. Penelitian merupakan penelitian dan pengembangan. Penelitian ini menggunakan model pengembangan 4D yang terdiri dari define, design, develop, dan Disseminate. Penelitian ini dilaksanakan di UPT SPF SD Negeri 107403, pada bulan Oktober s/d Desember T.A 2024/2025. Subjek dalam penelitian ini yaitu siswa kelas V yang berjumlah 26 orang, terdiri dari 14 siswa laki-laki dan 12 siswa perempuan. Objek dalam penelitian yaitu sistem pembelajaran olahraga digital berbasis augmented reality. Teknik pengumpulan data yaitu observasi, angket, dan tes. Analisis data yang digunakan dalam penelitian ini adalah: (1) analisis kelayakan sistem pembelajaran olahraga digital berbasis augmented reality. Berdasarkan hasil penelitian diketahui bahwa hasil validasi oleh ahli materi dengan persentase 88.95% dikategorikan sangat layak. Hasil validasi oleh ahli antarmuka pengguna (UI/UX) dengan persentase 90.00% dikategorikan sangat layak. Hasil validasi oleh ahli media dengan persentase 91.60% dikategorikan sangat layak. Dan hasil validasi oleh ahli keamanan dengan persentase 85.70% dikategorikan sangat layak. Maka, dapat disimpulkan bahwa sistem pembelajaran olahraga digital berbasis augmented reality layak untuk digunakan.
Peranan Yayasan Nurul Hasniah Dalam Meningkatkan Kesejahteraan Guru Dalam Perspektif Ekonomi Islam Mhd Zulkifli Hasibuan; Dalyanto Dalyanto; Fadli Adnin Nasution; Muhammad Noer Fadlan; Dian Habibie
Jurnal Multidisiplin West Science Vol 4 No 02 (2025): Jurnal Multidisiplin West Science
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/jmws.v4i02.2027

Abstract

Penelitian ini bertujuan untuk mengeksplorasi peranan Yayasan Nurul Hasniah dalam meningkatkan kesejahteraan guru, melalui pendekatan kualitatif dengan desain studi kasus. Metode pengumpulan data dilakukan melalui wawancara mendalam, kuesioner, dan observasi partisipatif yang melibatkan 30 guru yang terlibat dalam program-program yayasan. Hasil penelitian menunjukkan bahwa Yayasan Nurul Hasniah telah berhasil meningkatkan kesejahteraan guru tidak hanya dari segi finansial, tetapi juga melalui pengembangan profesional dan dukungan moral. Sebagian besar responden (80%) melaporkan adanya peningkatan kepuasan kerja dan percaya diri setelah mengikuti program yang diselenggarakan. Selain itu, program yang dirancang dengan basis nilai-nilai ekonomi Islam memberikan dampak positif yang signifikan dalam menciptakan kesejahteraan yang lebih berkelanjutan bagi para guru. Penelitian ini menyimpulkan bahwa adanya program yang fokus pada pelatihan dan dukungan keuangan dapat berkontribusi pada peningkatan kualitas pendidikan. Rekomendasi untuk yayasan termasuk penguatan komunikasi program dan pengembangan kurikulum pelatihan yang relevan.
Pengembangan Video Animasi Berbantuan Doratoon Pada Tema Makanan Sehat di Kelas V Sekolah Dasar Ayu Dia Melisa; Muhammad Noer Fadlan
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.371

Abstract

This article presents a study on the development of video animation assisted by Doratoon to enhance students' understanding of healthy food in fifth-grade elementary school. The research method used is research and development, and data collection is done through interviews, questionnaires, tests, and documentation. The findings show that students and teachers have a need for more varied and engaging learning media, and the development of video animation is seen as a solution to address this need. The article emphasizes the importance of using technology in education and the role of media in enhancing the learning experience. The study concludes that the video animation assisted by Doratoon on the theme of healthy food is of good quality and suitable for use. The evaluation results from individual and small group testing show that the video is practical and effective in improving students' understanding. The validation from media experts and thematic learning experts also confirms the validity of the video. Therefore, the video animation assisted by Doratoon can be used as an effective learning media to teach healthy food to students.
PENGEMBANGAN MEDIA CANVA BERBASIS ETNOMATEMATIKA PADA MATERI BANGUN RUANG MENGGUNAKAN MODEL RME UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA SISWA KELAS V SDN 105331 PUNDEN REJO Desi Eka Syafitri; Ahmad Landong; Muhammad Noer Fadlan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23481

Abstract

This research aims to improve understanding of mathematical concepts for class V students at SDN 105331 Punden Rejo. The research uses the (R&D) method with the ADDIE model to produce a product. The ADDIE model consists of 5 analysis stages, namely, design, development, implementation and evaluation. The research results from the implementation of ethnomathematics-based Canva media development have a validity percentage of 96% based on the assessment of material experts and 80% according to the assessment of media experts so that the development media is classified as very valid and its validity has been tested. The ethnomathematics-based Canva media that has been developed has a test score of 94.25% so that the development media is classified as very practical to apply in the learning process. The Canva media product based on Javanese cultural ethnomathematics which was developed using the RME model was considered effective in increasing students' understanding of mathematical concepts in class V at SDN 105331 Punden Rejo with a percentage of 85%.