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Artificial Intelligence Modules and Teacher Creativity in Student Engagement: Modul Artificial Intelligence dan Kreativitas Guru dalam Keterlibatan Siswa Septian Dwi Anto; Misriandi Misriandi; Sri Imawati
Academia Open Vol. 11 No. 1 (2026): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.11.2026.13190

Abstract

General Background: The rapid development of Artificial Intelligence (AI) has introduced new directions in elementary education, particularly in supporting deep learning through adaptive teaching modules. Specific Background: In practice, the use of AI in instructional design remains closely linked to teachers’ creativity in managing learning activities. Knowledge Gap: Existing studies often examine AI-based modules or teacher creativity separately, leaving limited understanding of their combined role in shaping student engagement in elementary schools. Aims: This study aims to examine the role of AI utilization in developing deep learning teaching modules together with teacher creativity in managing learning toward student engagement in South Bekasi elementary schools. Results: Using a quantitative causal associative design with multiple linear regression analysis, the findings indicate that teacher creativity shows a significant relationship with student engagement, while AI utilization alone does not demonstrate a statistically significant relationship. Simultaneously, both variables account for a substantial proportion of the variation in student engagement. Novelty: This study highlights the combined role of AI-based deep learning modules and teacher creativity as an integrated pedagogical construct rather than isolated factors. Implications: The findings suggest that AI-supported instructional planning requires creative pedagogical management by teachers to foster meaningful student engagement in elementary learning contexts. Highlights • Teacher creativity shows a significant statistical relationship with student engagement• AI-based deep learning modules alone do not demonstrate a significant relationship• Combined variables explain a large proportion of engagement variation in classrooms Keywords Artificial Intelligence; Deep Learning Modules; Teacher Creativity; Student Engagement; Elementary Education
Deep Learning Based Coding And Artificial Intelligence For Computational Thinking In Elementary Schools: Pembelajaran Koding Dan Kecerdasan Artifisial Berbasis Pembelajaran Mendalam Untuk Berpikir Komputasional Siswa Sekolah Dasar Ainul Mardhiyah; Muhamad Sofian Hadi; Misriandi Misriandi
Academia Open Vol. 11 No. 1 (2026): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.11.2026.13221

Abstract

General Background: The rapid advancement of digital technology requires elementary education to cultivate higher-order thinking and digital literacy as foundational competencies for the twenty-first century. Specific Background: Coding and artificial intelligence learning have been introduced in elementary schools as concrete approaches to support computational thinking through meaningful and contextual learning experiences. Knowledge Gap: Previous studies in Indonesia largely emphasize technical implementation or teacher training, while limited attention has been given to pedagogical strategies grounded in deep learning approaches for fostering computational thinking at the elementary level. Aims: This study explores deep learning–based coding and artificial intelligence learning strategies for developing computational thinking among elementary school students in North Serpong District. Results: Using a descriptive qualitative approach involving teachers and students from two elementary schools, the findings indicate that learning strategies emphasizing active participation, problem solving, reflection, and contextual activities support students’ ability to decompose problems, recognize patterns, construct abstractions, and formulate algorithmic steps. Variations in computational thinking development were observed across schools, reflecting differences in learning implementation quality. Novelty: This study confirms that deep learning–based coding and artificial intelligence learning demonstrates differentiated reinforcement across computational thinking dimensions according to contextual implementation in elementary classrooms. Implications: The findings position deep learning–based coding and artificial intelligence as a strategic pedagogical alternative for strengthening computational thinking and digital literacy within elementary education. Highlights • Computational Thinking Developed Through Contextual Coding Activities• Deep Learning Approach Supports Reflective And Meaningful Learning• Differentiated Implementation Shapes Student Learning Outcomes Keywords Coding Learning; Artificial Intelligence; Deep Learning; Computational Thinking; Elementary School
Integrated Collaborative Learning Storybooks and Animation Improve Explanatory Writing: Integrasi Pembelajaran Kolaboratif Buku Cerita Dan Animasi Meningkatkan Menulis Eksplanasi Nunik Istanti; Adiyati Fathu Roshonah; Misriandi Misriandi
Academia Open Vol. 11 No. 1 (2026): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.11.2026.13623

Abstract

General Background: Explanatory text writing is a fundamental literacy competence in elementary education requiring logical organization, causal reasoning, and structured academic language. Specific Background: Prior studies report that students experience difficulties in understanding explanatory text structure and cause–effect relationships, often due to limited interactive pedagogy and insufficiently engaging learning media. Knowledge Gap: Although collaborative learning, storybooks, and animation media have been examined separately, limited empirical research integrates these three approaches simultaneously within explanatory writing instruction at the elementary level. Aims: This study aims to examine the partial, simultaneous, and interaction effects of collaborative learning, storybooks, and animation media on sixth-grade students’ explanatory writing skills. Results: Using a quasi-experimental pretest–posttest control group design involving 120 students across four public elementary schools, findings revealed significant effects of collaborative learning (F=78.239; p<0.05), storybooks (F=58.153; p<0.05), and animation media (F=96.504; p<0.05). Simultaneous regression analysis indicated a significant combined model (F=287.779; p<0.05), while factorial ANCOVA demonstrated a strong interaction effect (F=352.605; p<0.05; Partial Eta Squared=0.597). Novelty: This research provides empirical evidence of a collaborative–multimodal instructional model integrating social interaction, narrative scaffolding, and visual animation in explanatory text writing. Implications: The findings support the implementation of integrated collaborative learning supported by storybooks and animation media to foster structured reasoning, text organization, and sustainable written literacy development in elementary classrooms. Highlights Collaborative group work produced substantially higher posttest scores than conventional instruction. Narrative-based materials provided the strongest predictive contribution in the regression model. Multimodal integration generated a large interaction effect size in factorial ANCOVA analysis. KeywordsCollaborative Learning; Storybooks; Animation Media; Explanatory Writing; Elementary Education
Efektivitas Penggunaan Media Pembelajaran KOMPAS (Komik Pubertas Berbasis Al-Quran dan As-Sunnah) dan Media Pembelajaran Audio Visual Terhadap Regulasi Diri Pubertas Siswa Sekolah Dasar Dzul’arfah, Dhita Sufi; Misriandi, Misriandi; Fadjar, Dien Nurmarina Malik
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.36463

Abstract

Tujuan penelitian ini adalah untuk mengetahui efektivitas penggunaan media pembelajaran KOMPAS (Komik Pubertas Berbasis Al-Quran dan As-Sunnah) dan media pembelajaran audio visual terhadap regulasi siswa sekolah dasar. Penelitian ini dilakukan di SD Islam Ruhama Labschool of Uhamka dengan melibatkan 40 Peserta didik kelas 6. Metode penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian two group pretest-posttest design. Hasil penelitian ini menyatakan bahwa media pembelajaran KOMPAS terbukti efektif meningkatkan pemahaman pubertas terhadap regulasi diri pubertas siswa, hal ini dibuktikan dari hasil analisis keefektivan media KOMPAS menunjukkan angka Sig. (2-tailed) atau p=value = 0,000 < 0,05 dengan perolehan t hitung sebesar -5,939, hasil rata-rata pretest-posttest (76,60,- 91,25) dan rata-rata N-gain sebesar, 0,5629 dengan kategori sedang. Hasil Penelitian menyatakan media audio-visual terbukti efektif dalam meningkatkan pemahaman pubertas terhadap regulasi diri pubertas siswa, hal ini dibuktikan dari hasil analisis keefektivan media audio-visual menunjukkan angka Signifikan (0,000) < 0,05, dengan perolehan t hitung sebesar -10,388, hasil rata-rata pretest-posttest (68,15-85,25) dan rata-rata N-gain sebesar, 05194 dengan kategori sedang. Dari dua variabel tersebut media KOMPAS terbukti lebih efektif daripada media audio-visual, hal ini dibuktikan berdasarkan rata-rata skor postest siswa (KOMPAS = 91,25 poin) (audio-visual = 85,25 poin) dan nilai N-Gain (KOMPAS = 0,5629) dan (audio-visual = 0,519). Hasil penelitian ini diharapkan dapat memberikan manfaat kepada pihak terkait seperti tenaga pendidik, peserta didik, serta peneliti selanjutnya.
Pengembangan Media Pembelajaran Kartu Membaca Permulaan Menggunakan Meotode Eja untuk Meningkatkan Kemampuan Membaca di Kelas 1 Khairani, Nurul Annisa; Misriandi, Misriandi; Imawati, Sri
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.36466

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran kartu membaca permulaan menggunakan metode eja untuk meningkatkan kemampuan membaca permulaan peserta didik kelas I sekolah dasar. Pengembangan media ini dilatarbelakangi oleh rendahnya kemampuan membaca permulaan, minimnya minat baca peserta didik, serta kurangnya penggunaan media pembelajaran yang menarik dan variatif dalam pembelajaran membaca awal. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE dan analisis data deskriptif kualitatif. Hasil validasi menunjukkan bahwa media pembelajaran berada pada kategori layak, dengan skor validasi ahli media sebesar 92%, ahli bahasa 86%, dan ahli materi 94%. Hasil uji kepraktisan menunjukkan kategori sangat baik, yaitu 93% dari guru, 95% pada uji kelompok kecil, dan 91% pada uji kelompok besar. Media pembelajaran ini juga terbukti efektif meningkatkan kemampuan membaca permulaan, ditunjukkan oleh nilai p-value 0,000 < 0,05, peningkatan rata-rata nilai dari 63,4 menjadi 75,5, serta nilai N-Gain 0,33 dengan kategori sedang. Oleh karena itu, media ini dinyatakan layak, praktis, dan efektif digunakan dalam pembelajaran membaca permulaan kelas I.
Peningkatan Kemampuan Berhitung Peserta Didik dengan Metode GASING (Gampang, Asyik, dan Menyenangkan) di Pasar Bersama RT 001 RW 005 Kota Sorong, Papua Barat Daya Inayah Afifasani; Dien Nurmarina Malik Fadjar; Misriandi Misriandi; Muhamad Sofian Hadi
Jurnal Pengabdian Masyarakat Indonesia Vol 5 No 1 (2025): JPMI - February 2025
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpmi.3268

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Rendahnya kemampuan berhitung peserta didik di Pasar Bersama RT 001 RW 005 Kota Sorong memerlukan solusi inovatif. Program pengabdian ini bertujuan untuk meningkatkan kemampuan berhitung dengan menerapkan Metode GASING (Gampang, Asyik, dan Menyenangkan). Metode ini diterapkan melalui tahapan observasi, tindakan (pendampingan pembelajaran), evaluasi, dan penyusunan laporan. Hasil menunjukkan bahwa metode ini cukup efektif meningkatkan kemampuan berhitung dengan nilai N-Gain sebesar 56%. Program ini juga mendapat respons positif dari peserta didik, dengan tingkat kehadiran 95,56%. Metode GASING memberikan dampak signifikan terhadap peningkatan keterampilan berhitung peserta didik. Dengan temuan ini diharapkan dapat menjadi referensi bagi guru dan lembaga pendidikan dalam mengembangkan strategi pengajaran yang inovatif dan menyenangkan, terutama di bidang matematika.
PENGEMBANGAN MEDIA MONOPOLI “JEJAK SANG PEMBAHARU” TERINTEGRASI STEAM DAN NILAI-NILAI KEMUHAMMADIYAHAN DI SEKOLAH DASAR Mimah; Mimah, Mimah; Misriandi, Misriandi; Sofian Hadi, Muhamad
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 1 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/2whmdw26

Abstract

Penelitian ini bertujuan untuk: (1) mengembangkan media board game Monopoli “Jejak Sang Pembaharu” berbasis integratif STEAM dan nilai-nilai Kemuhammadiyahan, (2) mengetahui tingkat validitas media berdasarkan penilaian ahli, dan (3) menguji efektivitas media dalam meningkatkan pemahaman siswa terhadap nilai-nilai Kemuhammadiyahan. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian adalah siswa kelas V dari tiga sekolah dasar Muhammadiyah di Cianjur: SD Islam Kreatif (uji skala kecil), serta SD Aisyiyah Islamic Center, MI Ahmad Dahlan, dan SD Islam Kreatif (uji skala besar dengan total 30 siswa). Teknik pengumpulan data meliputi validasi ahli, pretest-posttest, dan observasi. Data dianalisis menggunakan statistik deskriptif dan uji N-Gain. Hasil penelitian menunjukkan bahwa: (1) Produk yang dikembangkan terdiri dari papan permainan, 96 kartu (Kemuhammadiyahan, Karakter, STEAM, dan Tantangan), perlengkapan pendukung (pion, dadu, koin), dan buku panduan; (2) Media dinyatakan sangat valid dengan rata-rata skor 91,67% dan persentase kelayakan 95% berdasarkan penilaian ahli media, materi Kemuhammadiyahan, dan materi STEAM; (3) Media efektif meningkatkan pemahaman siswa dengan N-Gain kelas eksperimen 57,77%, lebih tinggi 4,85% dibanding kelas kontrol (52,92%). Dengan demikian, media board game Monopoli “Jejak Sang Pembaharu” layak dan efektif digunakan sebagai media pembelajaran untuk menanamkan nilai-nilai Kemuhammadiyahan dengan pendekatan STEAM di sekolah dasar.
HUBUNGAN MOTIVASI DAN KEBIASAAN SISWA DENGAN MINAT SISWA MENGGUNAKAN JURNAL DIGITAL 7 KEBIASAAN ANAK INDONESIA HEBAT BERDASARKAN TECHNOLOGY ACCEPTANCE MODEL (TAM) DI SEKOLAH DASAR Marsya Dara Azzahra; Misriandi, Misriandi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44876

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Technology-based learning requires teachers and students to utilize available technology and adapt it to students’ needs. The launch of the 7 Habits of Great Indonesian Children (KAIH) movement aims to instill positive habits in children from an early age so that they grow into healthy, intelligent, and well-characterized individuals. This study aims to investigate students’ perceptions of the use of the 7 KAIH digital journal in recording daily reflections, based on the Technology Acceptance Model (TAM) by incorporating external variables, namely motivation and habits. The 7 KAIH digital journal, as an innovative and interactive medium, stimulates students’ motivation and habits in forming positive daily behaviors. However, there has been no detailed research examining the use of the 7 KAIH digital journal in elementary schools based on the TAM framework. This quantitative study employs a survey design and a technology acceptance model approach to measure students’ behavioral intentions to use the 7 KAIH digital journal. Data were collected through questionnaires administered to 96 student respondents. The data were analyzed using the Partial Least Squares Structural Equation Modeling (PLS-SEM) approach. The results of hypothesis testing indicate that, in general, students show an interest in using the 7 KAIH digital journal to record reflections on positive habits. Most elementary school students agree that the 7 KAIH digital journal is easy to use and effective in supporting learning.
The Effect of Professional Allowances on Work Motivation and Performance of Elementary School Teachers in Cluster II, Sorong City, Southwest Papua Hasan Yusuf Masani; Misriandi Misriandi; Muhamad Sofian Hadi; Gamal Marinyo
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 3 (2026): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i3.5299

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Teacher professional allowance is a strategic government policy intended to improve teachers' welfare, work motivation, and performance. However, better welfare does not always directly lead to better professional practice. This study analyzes the relationship between professional allowance, work motivation, and teacher performance among elementary school teachers in Cluster II, Sorong City, Southwest Papua. The study used a quantitative correlational design. Data were collected through questionnaires, observation, interviews, and literature study. The population comprised elementary school teachers in Cluster II, while the sample focused on certified teachers who received professional allowances. The research instruments measured professional allowance, work motivation, and teacher performance and were tested for validity and reliability. The findings show that professional allowance has a positive and significant relationship with teacher motivation, with a correlation coefficient of 0.515 and a determination coefficient of 26.52%. The relationship between professional allowance and teacher performance is very strong, with a correlation coefficient of 0.894 and a determination coefficient of 79.92%. These findings indicate that professional allowance strengthens teacher professionalism, although motivation still requires support from leadership, work climate, organizational culture, and continuous professional development.
Kekerasan dalam Rumah Tangga Sebuah Kegagalan Penyelenggara Pendidikan dalam Pembelajaran Karakter Ketika di Sekolah Dasar Hidayat Supriatna; Muhammad Sofian Hadi; Misriandi Misriandi
ANWARUL Vol 3 No 4 (2023): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v3i4.1312

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Character education is very important for the student, it will take affect in the future including style in marriage. That’s the important point why this journal is born. Character education in primary schooll is very important for the student. It will take affect to the student in the hole his futures life. And then after we realize character education is important thing, we do must reform the curriculum of system educational especially about character education. We use mixed methods on our research journal. Kuantitatif methods mixed with kualitatif methods. In order to collection data sampling on this research we use two way data collection technique, participant observation both nonparticipant observation. We take sampling upto 10 family.The result of our research from 10 family is there isn’t value up to 60 percent. But all under 60 percent value neither each person get good character education or get a good methods character education when he in primary school. The conclution is domectic violence happening in a lot of amount in Indonesia is because this factor ; first is because the rolemodel of family arround his life is a bad rolemodel. Second is because when he in golden age years he doesn’t get a good character education or doesn’t get a creative teaching from his teacher so that cause he not get enough character education.