Claim Missing Document
Check
Articles

Found 15 Documents
Search

INTERNALISASI NILAI KARAKTER BUDAYA SUNDA MELALUI IMPLEMENTASI PROJEK PENGUATAN PROFIL PELAJAR PANCASILA BERBASIS PERMAINAN TRADISIONAL Asyahidah, Nur Laeli; Anggraeni Dewi, Dinie; Sudarmansyah, Ranu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22578

Abstract

This research examines the internalization of Sundanese cultural character values ​​through the implementation of P5 based on traditional games at SDN Cangkuang 02. This research is motivated by concerns about the fading of local culture and the emergence of character problems in schools, such as lack of manners, low level of concern, responsibility and interaction. social, as well as mutual cooperation in group activities. The focus of this research is on traditional Sundanese games such as congklak, bekel, sapintrong, sondah and ucing sumput. This game plays a role in preserving culture and at the same time teaches students character values. This game is considered effective in teaching important values ​​that are in line with the dimensions of the Pancasila Student Profile, namely having noble character, mutual cooperation and creativity. This research method uses descriptive qualitative methods. Data collection was carried out through observation, interviews, questionnaires and documentation of the principal, teachers and grade 4 students of SDN Cangkuang 02. The results of the research show that traditional games can help integrate Sundanese cultural values ​​into the learning process. This not only deepens students' understanding of local culture but also strengthens students' character according to the dimensions of the Pancasila Student Profile. This research is expected to contribute and understand that traditional games can be an effective means of teaching character values ​​to students.
Pengembangan Media Pembelajaran Quizwhizzer: Inovasi Interaktif untuk Meningkatkan Efektivitas Pembelajaran IPA Putri, Frysca Amanda; Insani, Galuh Nur; Khoirunnisa, Salwa Cantika; Rostika , Deti; Sudarmansyah, Ranu
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.772

Abstract

Technology has become a crucial element in education, as evidenced by the emergence of various applications that support the learning process. One example of such applications is interactive games that use information and communication technology. In learning Natural Sciences (IPA), students often only follow the teacher's direction and use books as references, causing passive learning in the classroom. The main objective of this research is to explore and find out the application of Quizwhizzer learning media in science learning process. This research uses a qualitative method of literature study to analyze current sources of information. The research problem involves aspects such as network stability and potential student cheating that can affect the effectiveness of using Quizwhizzer. The results showed that the use of Quizwhizzer can increase student engagement behaviorally, emotionally, and cognitively, and provide positive results in student achievement. Nonetheless, the study also identified some drawbacks, such as network instability and potential student cheating. The conclusion of this study provides an in-depth look at the benefits and challenges of using Quizwhizzer in interactive learning, with implications for educators and educational technology developers to improve the learning experience through innovation and problem solving found
PEMANFAATAN ALGINAT PADA BATIK MALAM DINGIN MELALUI PROSES LITERASI VISUAL PENCIPTAAN MOTIF DAN CIRI KHAS KABUPATEN PANGANDARAN BAGI SISWA SD (PROGRAM SEKOLAH PROYEK KEWIRAUSAHAAN) Aljamaliah, S. Nailul Muna; Hidayah, Nurul; furnamasari, yayang furi; Kurniawati, Kurniawati; Sudarmansyah, Ranu
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 5 No. 2 (2023): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pelestarian kebudayaan yang bersumber pada ciri khas kedaerahan seharusnya menjadi potensi yang besar yang bisa dikembangkan di wilayah Kabupaten Pangandaran. Daerah wisata yang tidak pernah sepi pengunjung merupakan nilai tambah pemanfaatan ciri khas daerah yang dibuat sebagai media pelestarian kebudayaan yang menjadi awal terbentuknya nilai perekonomian baru di Kabupaten Pangandaran. Salah satu contoh potensi yang belum ada di Kabupaten pangandaran adalah batik khas Pangandaran. Potensi ciri khas Kabupaten Pangandaran bisa menjadi sumber penciptaan motif batik Kabupaten Pangandaran. Perkembangan motif batik dengan karakter suatu daerah merupakan salah satu potensi pengembangan motif batik yang baru (kontemporer) melalui pengembangan motif kedaerahan. Selain itu, tujuan pembuatan karya batik ini dapat menjadi sebuah ajang pengenalan ciri khas wisata dari Pangandaran sebagai salah satu alternatif buah tangan di Kabupaten Pangandaran, sekaligus juga dapat melestarikan budaya batik dalam kancah dunia industri dan pariwisata. Upaya penciptaan batik terapan dan pengembangan desain batik merupakan langkah strategis dalam rangka memperkuat identitas dan keunggulan industri kreatif Indonesia sekaligus upaya melestarikan batik sebagai warisan budaya khususnya bagi siswa SD. Batik yang dibuat adalah batik yang ramah anak, bukan batik dengan mempergunakan malam canting yang bersifat panas yang memerlukan pengawasan orang dewasa melainkan batik dengan pemanfaatan alginat (rumput laut) yang banyak ditemui di Kabupaten Pangandaran sebagai alternatif malam dingin pembuatan batik dengan motif ciri khas Kabupaten Pangandaran. Batik alginat dengan motif ciri khas Kabupaten Pangandaran bukan hanya untuk kebutuhan dalam proses pembelajaran saja, melainkan langkah awal menuju sekolah proyek kewirausahaan sehingga bisa untuk dikembangkan menjadi sekolah percontohan usaha kreatif untuk memajukan perekonomian khususnya di Kabupaten Pangandaran bagi siswa SD.
DEVELOPMENT OF EDUCATIONAL MONOPOLY WITH WEST JAVANESE CULTURAL CONTENT AS AN EFFORT TO CHARACTER EDUCATION Sudarmansyah, Ranu; Arifin, Muh. Husen; Kusnadi, Uus; Sutisna, M. Ridwan; Zahirah, Salwa Naurah; Apriyani, Nurhalizah
The Indonesian Journal of Social Studies Vol 8 No 2 (2025): December
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop an educational monopoly game containing West Javanese culture (Motekar) as an effort to build character, Sundanese cultural literacy, and financial literacy among the younger generation. The low level of understanding among the younger generation of local culture and the lack of awareness of the importance of financial literacy in everyday life form the background of this study. Monopoly games with local wisdom content are an educational and interactive learning medium that can hone students' cultural and financial literacy skills, thereby fostering positive character traits. Using the Research and Development (R&D) approach according to Borg and Gall, this research began with problem identification, literature review, product development, product testing, and product dissemination and implementation. The research questions cover the steps in developing the monopoly media, expert validation, and students' perceptions of the Motekar game. The Motekar game media is expected to not only improve students' understanding of Sundanese cultural and financial literacy but also encourage the formation of positive character in students through regional language and culture learning in line with the principles of education for sustainable development (ESD) in terms of education quality. In addition, Motekar media also has a novel concept and content. In terms of content, Motekar presents a variety of cultures from West Java, while in terms of concept, Motekar presents a strength-based approach so that in the game there are no negative rules such as “going to jail without a specific mistake”.
The Effectiveness of Scrapbook Media in Improving Writing Personal Experience Texts in Sundanese Maulana, Farid Rizqi; Sudarmansyah, Ranu; Widjojoko, Widjojoko
Teknodika Vol 22, No 2 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i2.85089

Abstract

This research addresses the challenge of students' inadequate comprehension and abilities in crafting personal experience narratives, which frequently results in difficulties when articulating their experiences in written form. The primary objective of this study is to assess students' competencies in writing personal experience texts and to evaluate the effectiveness of scrapbook media as a means of enhancing these skills. A quasi-experimental design featuring pre-tests and post-tests was utilized, targeting students in class VII-A at SMP Ibnu Sina. Data collection involved administering pre-tests and post-tests, along with gathering student feedback regarding the scrapbook media through Google Forms. The analysis of the data was performed using SPSS software, which included normality assessments and hypothesis testing to evaluate the improvements in writing skills. The findings reveal a notable enhancement in writing abilities following the implementation of scrapbook media. Significant advancements were observed across all evaluated dimensions, including (1) content, (2) organization, (3) vocabulary, (4) grammar, and (5) mechanics (spelling and diction). Student feedback regarding the scrapbook media was also overwhelmingly positive. Consequently, it can be inferred that scrapbook media serves as an effective instrument for improving skills in writing personal experience texts in Sundanese. The implications of this study highlight the necessity for more interactive and visual methodologies, such as scrapbook media, in the instruction of writing skills to bolster students' understanding and proficiency in composing personal experience narratives.