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Journal : Journal of Learning Technology

IMPLEMANTASI APLIKASI BELAJAR MEMBACA JUZ'AMA BAGI ANAK USIA DINI PADA PAUD MUTIARA HATI PRINGKUMPUL Elvia, Rosi; Puspitasari, Tuti; Maghfiroh, Annisaul
JELTec (Journal of Learning Technology) Vol. 1 No. 2 (2023): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v1i2.42

Abstract

Reading the Qur'an is a fundamental skill that should be introduced from an early age. Juz 'Amma, as the last part of the Qur'an, is often the initial stage in learning to read the Qur'an for children. However, conventional learning methods are often less interactive and less interesting for early childhood. Therefore, this study aims to develop a Juz 'Amma reading learning application specifically designed for early childhood. This application integrates multimedia elements, such as sound, animation, and digital interaction, to increase interest and effectiveness of learning. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. Data were collected through observation, interviews, and application trials on early childhood groups. The results of the study showed that this application can increase children's learning motivation and help them recognize and read the verses of Juz 'Amma better. This application also makes it easier for parents and teachers to accompany the learning process. Thus, the development of this Juz 'Amma reading learning application is expected to be an innovative solution in Al-Qur'an education for early childhood, as well as contributing to improving Al-Qur'an literacy from an early age.
Perancangan Sistem Informasi Monitoring Dan Pengelolaan Inventaris Sarana Prasarana Sekolah SMK N 1 Gadingrejo Feriyanto, Deny; Puspitasari, Tuti
JELTec (Journal of Learning Technology) Vol. 2 No. 2 (2024): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v2i2.91

Abstract

The management of infrastructure and facility inventories is a crucial aspect in supporting the educational process in schools. At SMK N 1 Gadingrejo, inventory data collection and asset monitoring are still conducted manually, which poses risks such as data loss, inefficient management, and difficulties in tracking asset conditions and usage. To address these issues, this study aims to design a technology-based information system that facilitates integrated inventory monitoring and management. A structured modeling approach is applied in the system design, including Context Diagrams, DFD Level 0 and Level 1, and ER-Diagrams to represent data flow and relationships between entities. The result of this research is a web-based system that enables school staff, such as administrators and administrative personnel, to record inventory items, monitor asset conditions, and generate reports automatically. The implementation of this system is expected to improve efficiency, reduce manual errors, and streamline asset management processes. Furthermore, the system can be developed with additional features such as RFID or QR code-based asset tracking, mobile application integration, and automatic maintenance notifications. With further development, this system has the potential to provide a more comprehensive solution and support real-time facility and infrastructure management.
Aplikasi Game Tebak Gambar Menggunakan Bahasa Inggris Sebagai Media Belajar Siswa SD Bumi Ayu Berbasis Android Puspitasari, Tuti; Tri Handayani, Lilis; Mahardika, Fajar Hari
JELTec (Journal of Learning Technology) Vol. 3 No. 1 (2025): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v3i1.100

Abstract

This study aims to develop an Android-based educational game application that uses an English picture guessing method as a learning medium for elementary school students at SD Bumi Ayu. The application is designed to enhance students’ interest and understanding of English vocabulary through an interactive and engaging approach. The development process follows the Waterfall model, consisting of requirement analysis, design, implementation, testing, and maintenance. The testing results show that the application performs well on various Android devices and receives positive feedback from both students and teachers. The use of attractive images and visual-based quiz challenges is considered effective in helping students learn and retain English vocabulary. Therefore, this application has the potential to serve as an alternative learning tool that supports teaching and learning processes at the elementary school level.