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PENGEMBANGAN MULTIMEDIA BERBASIS MOBILE AUGMENTED REALITY UNTUK MENINGKATKAN LITERASI DIGITAL SISWA PADA PEMBELAJARAN MATEMATIKA DI SEKOLAH DASAR Didit Yulian Kasdriyanto; Faridahtul Jannah; Ludfi Arya Wardana; Abdul Qodir Mabrur; Nabella Dwi Yulira Prawati; Tamam Asrori
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.14045

Abstract

Abstrak Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran berbasis Mobile Augmented Reality (AR) yang valid, praktis, dan efektif guna meningkatkan literasi digital siswa sekolah dasar. Metode penelitian dan pengembangan ini menggunakan model Borg & Gall yang meliputi tahapan: penelitian dan pengumpulan informasi, perencanaan, pengembangan produk awal, uji coba, revisi produk, serta implementasi. Subjek penelitian adalah siswa kelas V Sekolah Dasar Negeri Sumbertaman 2 Kota Probolinggo yang menjadi pengguna utama media AR. Teknik pengumpulan data meliputi observasi, wawancara, angket, serta tes literasi digital yang diberikan sebelum dan sesudah penggunaan multimedia AR. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis Mobile AR yang dikembangkan efektif dalam meningkatkan kemampuan literasi digital siswa, ditandai dengan peningkatan skor yang signifikan pada aspek pemahaman dan keterampilan digital pada materi luas daerah bangun datar. Selain itu, siswa dan guru memberikan respons positif terhadap penggunaan media ini sebagai sarana pembelajaran yang menarik, interaktif, dan sesuai dengan karakteristik siswa sekolah dasar. Kesimpulannya, multimedia berbasis Mobile Augmented Reality dapat menjadi alternatif inovatif dalam mendukung pembelajaran literasi digital pada materi luas daerah bangun datar di sekolah dasar. Temuan ini diharapkan dapat menjadi acuan dalam pengembangan media pembelajaran berbasis teknologi pada pembelajaran matematika di sekolah dasar. 
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CANVA UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 5 MATA PELAJARAN IPAS MATERI TEKNOLOGI UNTUK KEHIDUPAN DI SDN BANJARSAWAH 1 Fitri Wahyuni; Didit Yulian Kasdriyanto; Faridahtul Jannah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17906

Abstract

This research and development project aims to produce an interactive learning medium based on Canva to improve student learning outcomes. This research and development project addresses challenges such as low student engagement, suboptimal learning outcomes, and traditional teaching methods in the IPAS (Natural Sciences and Social Sciences) subject for fifth-grade students at SDN Banjarsawah 1. Preliminary observations indicate that conventional teaching methods, which primarily rely on textbooks and blackboards, result in students becoming passive and unenthusiastic, with limited conceptual understanding of the “Technology for Life” material. To address these issues, this study aims to develop a Canva-based interactive learning medium that is valid, effective, practical, and suitable for improving learning outcomes, conceptual understanding, and student engagement in the IPAS subject. The research and development method employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), a systematic and structured approach to developing educational media. This interactive media integrates text, images, animations, videos, and interactive quizzes to make learning more engaging and easier to understand. The product has undergone validation by subject matter and media experts, as well as practical testing with fifth-grade teachers and students. The results of the research and development indicate that this media was rated as highly suitable by media experts (93.75%) and subject matter experts (95.83%). Student feedback during individual trials also showed a high level of practicality (91.66%), indicating increased motivation and better understanding. Post-test results showed a significant improvement in student learning outcomes, with an N-Gain score of 0.7192, which classifies this medium as “Highly Effective.” This demonstrates the positive impact of Canva-based interactive learning media in enhancing IPAS learning.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS EDUCAPLAY PADA MATERI NORMA DALAM KEHIDUPAN UNTUK MURID KELAS V SDN BANJARSAWAH 1 Rafilia Tamar Hilwa; Faridahtul Jannah; Ryzca Siti Qomariyah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18503

Abstract

The goal of this study was to develop Educaplay-based interactive learning resources on everyday norms for fifth-grade students at SDN Banjarsawah 1 and evaluate their effectiveness, validity, and usefulness. The development of this learning resource was motivated by the need for instructional resources that might help students understand abstract concepts of commonplace standards through engaging, interactive, and contextual learning activities. The research and development (R&D) technique for this study followed the five steps of the ADDIE model: analysis, design, development, implementation, and evaluationThe study's subjects were fifth-grade students from SDN Banjarsawah 1. Among the instruments used to collect data were learning outcome evaluations, teacher and student response questionnaires, media expert validation sheets, and material expert validation sheets. The results show that the Educaplay-based interactive learning materials were rated as extremely valid with a media expert validation score of 96.88% and as valid with a material expert validation score of 87.50%. A very valid category was indicated by the average product validation score of 92.19%. With a score of 93.75%, teacher replies were classified as extremely practical. In the meantime, the effectiveness test revealed a 92% student learning mastery percentage, which was classified as extremely effective. These results show that using the created Educaplay-based interactive learning materials to teach Pancasila Education about everyday norms is viable. In summary, the Educaplay-based interactive learning materials created for this study satisfied the requirements of being highly effective, highly practical, and highly valid. As a result, it might be utilised as a substitute teaching tool to help educators and learners comprehend social standards in a more interesting, participatory, and significant method.
Development of A Flashcard Learning Resource for the Make A Match Cooperative Learning Model in The Ipas Subject, Focusing On The Topic of 'Parts of The Body' for Year 1 Students at Sdn Liprak Kidul 1. Ririn Rizkana Kamalia; Ludfi Arya Wardana; Faridahtul Jannah
International Journal of Economics, Commerce, and Management Vol. 3 No. 3 (2026): International Journal of Economics, Commerce, and Management
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijecm.v3i3.1275

Abstract

This study aims to develop Flashcard learning media based on the cooperative learning model Make a Match on the topic My Body Parts to improve creative thinking skills and learning outcomes of first-grade students at SDN Liprak Kidul I. The study was motivated by students' low interest and learning outcomes, the dominance of lecture-based teaching methods, limited use of engaging learning media, and low creative thinking skills in IPAS learning. This research employed a Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The subjects were 25 first-grade students. Research instruments included media and material expert validation sheets, student response questionnaires, and pretest and posttest learning achievement tests. The results showed that the developed Flashcard media had very high validity, practicality, and effectiveness. The media feasibility reached 94.64% based on media expert validation and 90% based on material expert validation. Student responses showed a practicality score of 94.90%, categorized as very practical. The effectiveness was demonstrated by an increase in the average learning score from 64.00 on the pretest to 91.60 on the posttest. The average N-Gain score was 0.7313, categorized as high. Therefore, Flashcard learning media based on the Make a Match model is valid, practical, and effective for improving student engagement, creative thinking skills, and learning outcomes in IPAS learning.
Co-Authors ., Bherlianna Emas Susilo ., Didit Yulian Kasdriyanto Abd Razak Zakaria Abdul Qodir Mabrur Ach. Naufal Gymnastiar Adelia Anggraini Lestari Adelia Dwi Novaningtyas Adi Sutrisno Agustina Widayati Ahmad Izzuddin Alfina Fauziah Ali Masykur Ibrahim Andrik Sunyoto Anggita Silvi Zahrotus Jannah Ani Sulianti, Ani Anifatur Rizqiyah Asfia Innisya Asrori, Tamam Berliana Emas Susilo Charisa, Tiara Putri Diana Agustin Susilowati Diana Muniro Didit Yulian Kasdriyanto Didit Yulian Kasdriyanto Didit Yulian Kasdriyanto Didit Yulian Kasdriyato Dyah Ariyanti Dyah Ariyanti Dzaky Isyuniandri Dzaky Isyuniandri Farihah Zamili Farihah, Firna Nahwa Fatimatus Zahro Firda Oktaviaji Fitri Wahyuni Fitri Yuliatin Habibie, Ramadhan Kurnia Hasanah, Putri Shofiya Nur Hermalia, Isslandy Ayu Hermanto Hermanto Hosnol Wafa Ibtihal, Karima Aliyahtus Ika Setyawati Ilmia, Ilmia Indina Ika Fitri Aisyah Indra Tjahyadi Ira Aprilia Isma Aini Nafis Isslandy Ayu Hermalia Khusnul Khotimah Komaria Aziza Laode M. Al-Fateh Arifin Lia Ardiansari Linda Kurnia Supraptiningsih Ludfi Arya Wardana Ludfi Arya Wardana M. Sahrul Rozi M. Sulthan Bayu S Mabrur, Abdul Qodir Matsusitha, Deka Maulidiana, Firli Maulitha Yuraida Rachman Misdiyanto Misdiyanto, Misdiyanto Mohammad Triya Reza Putra Muhammad Hasan Fathul Arifin Muhimma Yatun Nisa'ul Ulya Nabella Dwi Yulira Prawati Nabila Maulidya Noer Fika Dita Nourma Ulva Kumala Devi Novilia Putri Febilina Nur Aulia Wijaya Nur Oktaviyani Nur Rahmat Nurul Aulia Atul Azizah Nurul Saila Nuzul Hikmah Oktaviaji, Firda Pangestu Nur Rizky Prastyaningsih, Tri Utami Prawati, Nabella Dwi Yulira Putri Fatimattus Az Zahra Putri Fatimattus Az Zahra Putri Oktaviani Qomariyah, Ryzca Siti Rafilia Tamar Hilwa Ribut Prastiwi Riwijayanti Ribut Prastiwi Sriwijayanti Ribut Prastiwi Sriwijayanti Ribut Prastiwi Sriwijayanti, Ribut Prastiwi Ribut Prastiwi Sriwijayati Ririn Rizkana Kamalia Rizqiyah, Anifatur Rizqiyanti Nur Karimah Sabrina Dwi Maulidia Putri Santoso, Marizah Yulia Shofia Hattarina Shofia Hattarina Shofia Hattarina Silviana, Ika Siti Fatimah Siti Nur Hidayati Siti Nur Hidayati Sri Andayani Sriwijianti, Ribut Pastiwi Sriwijiyanti, Ribut Prastiwi Suci Maharani Suharwati, Zulkha Tamam Asrori Thooriq Irtifa’ Fathuddi Thooriq Irtifa’ Fathuddi Thooriq Irtifa’ Fathuddin Thooriq Irtifa’ Fathuddin Ulfi Kurniawati Vega Fakis Alhamni Vira Amilia Nur vivin handayani, vivin Volvariella Volvacea, Violitha Yustina Suhandini Tj