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PROGRAM KKN: ULAR TANGGA UNTUK LITERASI DASAR MTS BENTENG HURABA Fitri Agustina Lubis; Putoro Dongoran; Aslamiyah Rambe; Khoiriah Hasanah Nasution Khoiriah Hasanah Nasution; Ade Ningsih Satriono; Nurhayati Nurhayati
Linguistik : Jurnal Bahasa dan Sastra Vol 11, No 1 (2026): LINGUISTIK : Jurnal Bahasa dan Sastra
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/linguistik.v11i1.20-29

Abstract

This study tested the effectiveness of a snakes and ladders game-based learning medium in improving student learning outcomes at Tsanawiyah Benteng Huraba. The background was limited learning facilities and infrastructure, which required teachers to be creative in improving teaching quality. The method used was a combination of meta-analysis and a quasi-experimental design. The snakes and ladders game was chosen as a medium to reduce boredom and increase student engagement. The results showed significant improvement. Before the intervention, only 55% of students achieved scores above the Minimum Mastery Criteria (KMA). After implementing this medium, all students (100%) successfully surpassed the KMA, representing a 45% increase in learning outcomes. These findings confirm that the use of game-based learning media facilitates material understanding, increases learning motivation, and ultimately optimizes student academic achievement. This study concludes that the snakes and ladders game is effective as an innovative alternative to addressing limited resources and improving the quality of classroom learning.
Kontribusi Mahasiswa KKN Terhadap Upaya Pencegahan Tuberculosis (TBC) Melalui Literasi Kesehatan Dan Aksi Lingkungan Fitri Agustina Lubis; Sutan Siregar; Putoro Dongoran; Putri Khoirunnisa; Fitra Wahyuddin Dongoran; Ade Ningsih Satriono; Azis Ahmad; Rahmad Hariansyah; Fauziah Fauziah; Rendy Tanjung; Yusril Mahendra; Fiqri Al-Farizi
Jurnal Pengabdian Masyarakat Sapangambei Manoktok Hitei Vol. 6 No. 1 (2026): Jurnal Pengabdian Masyarakat SAPANGAMBEI MANOKTOK HITEI
Publisher : Universitas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36985/ceqf3z95

Abstract

Program Pengabdian Masyarakat ini, yang dilaksanakan sebagai bagian dari Kuliah Kerja Nyata (KKN), berfokus pada peningkatan literasi kesehatan Tuberkulosis (TB) dan mempromosikan Perilaku Hidup Bersih dan Sehat (PHBS). Program ini menggunakan pendekatan partisipatif-edukatif melalui sosialisasi, pelatihan kader kesehatan, dan aksi lingkungan seperti perbaikan ventilasi rumah sederhana. Kolaborasi antara mahasiswa, petugas kesehatan, dan masyarakat berhasil meningkatkan pengetahuan masyarakat tentang TB sebesar 35%, berdasarkan skor pra-tes dan pasca-tes. Masyarakat mulai mengadopsi PHBS dan menjaga kebersihan lingkungan, yang didukung oleh pembentukan kelompok kader kesehatan desa untuk keberlanjutan program. Secara ilmiah, kegiatan ini berkontribusi pada model pembelajaran berbasis komunitas kontekstual, yang menunjukkan bahwa pendekatan pendidikan dan partisipatif efektif dalam meningkatkan kesadaran kesehatan dan mengubah perilaku masyarakat
The Effect of Interactive Learning Media Assisted Deep Learning Approach on the Learning Outcomes of Grade VIII Metthayom Students at Ban Mapring School, Yaring, Pattani Province, Thailand Nurma Sari Siregar; Jalilah Azizah Lubis; Melvariani Syari Batubara; Mutiara Yamu; Fitri Agustina Lubis
Jurnal Penelitian Pendidikan IPA Vol 12 No 4 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i4.14564

Abstract

This study aims to evaluate the impact of the implementation of immersive learning strategies with the help of interactive learning resources on the academic performance of eighth-grade students of Metthayom at Ban Mapring School, Yaring, Pattani Province, Thailand. The method applied was a quasi-experimental design involving a control group and a treatment group. Data collection was carried out through a learning outcome test designed based on competency indicators, then analyzed using descriptive and inferential statistics. The findings of the study revealed that students in the treatment group who received immersive learning supported by interactive media showed significantly better learning outcomes compared to the control group. This indicates that the application of animation, visualization, and two-way communication in the learning process can increase active participation, conceptual understanding, and critical and reflective thinking skills among students. The discussion shows that the integration of immersive learning strategies with interactive learning resources can create a much more meaningful and efficient learning experience in helping students apply concepts more deeply. In conclusion, the use of immersive learning strategies accompanied by interactive learning resources has a positive and significant impact on improving student learning outcomes, so it is worth considering as an innovative alternative in the learning process.