Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Jurnal Guru Komputer

Designing Augmented Reality-Based Multimedia Using Experimental Methods to Improve Students' Cognitive in Basic Network Subject Sumitra, Desfasa Ilham; Setiawan, Wawan; Rasim, Rasim
Jurnal Guru Komputer Vol 4, No 2 (2023): JGrKom: September 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v4i2.29565

Abstract

This study aims to determine the cognitive increase that occurs in students, after being given treatment in the form of learning using-based learning multimedia Augmented Reality with VAK (learning models Visualization, Auditory, Kinesthetic) in Basic Network subjects. The subjects of this study were students of class X (ten) at one of the vocational schools in the district, West Bandung. The background of this research is the learning model used previously in the teaching process is less effective, the multimedia used by the teacher is too monotonous and the lack of understanding and student activity in the learning process. The research method used in this research is quantitative and the teaching method used is experimental. While the application development method used is SHM (Comprehensive Life Cycle) and the results obtained from this study are: 1) Interactive multimedia is considered good and suitable for use. The presentation score was 83.99% which was interpreted as "Very good" by media experts and teachers, 2) The interactive multimedia can also improve students' cognitive and obtained an average gain value of 0.67 with the "Medium" effectiveness criteria. Meanwhile, the students' response to the based on Augmented Reality-based multimedia obtained an average score of 81.19% and is included in the "Good" category.
Seminar on Future Trends and Research in the Field of Study Smart Learning Environment Erlangga, Erlangga; Rahman, Eka Fitrajaya; Putro, Budi Laksono; Junaeti, Enjun; Piantari, Erna; Judie, Rizky Rachman; Rasim, Rasim
Jurnal Guru Komputer Vol 4, No 2 (2023): JGrKom: September 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v4i2.45496

Abstract

The field of education has advanced thanks to technological developments in the 21st century. Teaching and learning activities have pointed towards a smart learning environment (SLE). Many research efforts have attempted to define SLE as well as identify key features for creating an intelligent learning environment. SLE is a development of digital learning environments (DLEs). Both SLE and DLEs have the same goal, which is to provide an effective, efficient and attractive learning environment for learners. The purpose of this community service is to introduce SLE research and studies, provide insight to academics, practitioners and students regarding SLE research trends, find out the extent of implementation, needs and opportunities for SLE implementation in institutions. The method used is the direct communication counseling method by holding webinars (online seminars) regarding SLE research trends targeting academics, practitioners and students at both undergraduate and postgraduate levels. At the end of the activity, a question-and-answer session was carried out, and the participants filled out a questionnaire as a form of evaluation. After attending this seminar, it is expected that the participants can understand trends future research regarding the field of SLE studies.