Articles
Desain dan Uji Coba Penggunaan OpticalGamification (OG) Model Serial untuk Meningkatkan Keterampilan Berpikir Kritis Mahasiswa
Saprudin Saprudin;
Liliasari Liliasari;
Ary Setijadi Prihatmanto;
Andhy Setiawan;
Fatma Hamid
Jurnal Pedagogi dan Pembelajaran Vol. 3 No. 3 (2020): Oktober
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jp2.v3i3.29120
Penelitian ini bertujuan untuk merancang dan menguji coba aplikasi gamifikasi model serial pada perkuliahan gelombang dan optik khususnya pada topik interferensi dan difraksi. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan desain time series. Subyek penelitian ini melibatkan 20 mahasiswa fisika (L = 6, P = 14, rerata umur 19,5 tahun) yang mengikuti perkuliahan gelombang dan optik pada salah satu universitas di kota Bandung. Data keterampilan berpikir kritis mahasiswa dikumpulkan melalui teknik tes dengan instrumen berupa 32 soal pilihan ganda dan 4 soal pilihan ganda beralasan. Produk penelitian ini dinamai aplikasi OpticalGamification (OG) model serial. Hasil analisis data menunjukkan bahwa keterampilan berpikir kritis mahasiswa mengalami peningkatan pada setiap serinya.
The design of OpticalGamification (OG) with random model in learning interference and diffraction
Saprudin Saprudin;
Liliasari Liliasari;
Ary Setijadi Prihatmanto;
Andhy Setiawan;
Fatma Hamid
Momentum: Physics Education Journal Vol 5 No 1 (2021)
Publisher : Universitas PGRI Kanjuruhan Malang
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DOI: 10.21067/mpej.v5i1.4889
This article describes the design and preliminary field testing of using a gamification-application with random model in the learning process of interference and diffraction topics for pre-service physics teachers (PPT). The gamification-application in this research is called OpticalGamification (OG) featuring random model. This research is a quasi-experimental research with a time-series design involving 34 PPT at a university in the city of Jakarta, Indonesia. Data related to the PPT’ concept mastery are collected through test instruments in the form of 50 questions which are an integration of multiple-choice questions, reasoned multiple-choice questions, and essays. This research resulted in a product called OG with random model with several features, including profiles, gamification, forums, achievement pages, projects and leaderboard. The result of preliminary field testing of using the OG with random model shows that the PPT’ concept mastery has increased from series 1 to the next following series.
ANALISIS PENGGUNAAN E-MODUL DALAM PEMBELAJARAN FISIKA; STUDI LITERATUR
Saprudin Saprudin;
Ade Hi Haerullah;
Fatma Hamid
Jurnal Luminous: Riset Ilmiah Pendidikan Fisika Vol. 2 No. 2 (2021): JULI 2021
Publisher : Program Studi Pendidikan Fisika FKIP Universitas PGRI Palembang
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DOI: 10.31851/luminous.v2i2.6373
Artikel ini merupakan bagian dari penelitian terkait pengembangan e-modul Ilmu Pengetahuan Alam (IPA) berorientasi keterampilan berpikir kreatif siswa sekolah menengah pertama (SMP). Artikel ini mendeskripsikan salah satu hasil analisis kebutuhan yakni kajian penelitan terdahulu terkait penggunaan e-modul dalam pembelajaran fisika. Metode yang digunakan dalam penelitian ini adalah studi literatur yakni kajian artikel-artikel hasil penelitian terkait penggunaan e-modul dalam pembelajaran fisika yang dipublikasikan pada jurnal maupun prosiding di Indonesia. Berdasarkan hasil kajian penelitian terdahulu disimpulkan bahwa e-modul telah banyak digunakan dalam pembelajaran fisika. E-modul dapat dirancang dengan menggunakan software 3D pageflip professional, adobe animate CC, sigil, kvisoft flipbook maker, exe-Learning, aplikasi berbasis android atau integrasi aplikasi CMS wordpress, situs berbagi video Youtube dan QMS classmarker. Pengembangan e-modul dalam pembelajaran fisika ditujukan untuk meningkatkan keterampilan berpikir kritis, meningkatkan keterampilan proses sains, literasi sains, motivasi serta hasil belajar siswa. Hasil kajian ini dapat dimafaatkan sebagai acuan dalam melakukan pengembangan e-modul dalam pembelajaran fisika di masa yang akan datang.Â
PENGGUNAAN MULTIMEDIA INTERAKTIF MODEL DRILL AND PRACTICE MATERI FLUIDA DINAMIS UNTUK MENINGKATKAN PENGUASAAN KONSEP SISWA SEKOLAH MENENGAH ATAS (SMA)
Saprudin Saprudin;
Fatma Hamid
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 7 (2018): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2018
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI
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DOI: 10.21009/03.SNF2018.01.PE.19
Abstrak Penelitian ini bertujuan untuk mendesain multimedia interaktif (MMI) model drill and practice materi fluida dinamis serta menyelidiki efektivitasnya dalam meningkatkan penguasaan konsep siswa SMA khususnya pada materi fluida dinamis. Penelitian eksperimen ini menggunakan desain randomized control group pretest-posttest design yang melibatkan siswa kelas XI pada salah satu Sekolah Menengah Atas di Kota Ternate. Data dikumpulkan melalui tes dalam bentuk soal pilihan ganda terkait materi fluida dinamis. Hasil analisis data menunjukkan bahwa penggunaan MMI model drill and practice secara signifikan efektif dalam meningkatkan penguasaan konsep siswa pada materi fluida dinamis. Penelusuran lebih lanjut menunjukkan bahwa MMI model drill and practice lebih efektif jika digunakan dalam pembelajaran dengan menerapkan model pembelajaran tertentu dalam hal ini model pembelajaran kooperatif TPS (Think Pair Share). Kata-kata kunci: Multimedia Interaktif, Model Drill and Practice, Penguasaan konsep Abstract This research aims to design interactive multimedia (MMI) with drill and practice model and investigate its’ effectiveness to increasing students’ concept mastery on the topic of fluid dynamics. This experimental research was used randomized control group pretest-posttest design that involving 11th-grade students at one of high school in Ternate city. Data were collected through tests in the form of multiple choice questions related to fluid dynamics concept. Further investigation indicates that MMI is more effective when used in learning that implements a particular model as in this case on Think Pair Share (TPS) cooperative learning. Keywords: Interactive multimedia, Drill and practice model, Concept mastery
Assisting Schools Partnership in Ternate to Design an e-Portfolio: Pendampingan Perancangan Portofolio Digital (e-Portfolio) bagi Sekolah Mitra di Kota Ternate
Fatma Hamid;
Nurdin Abdul Rahman;
Saprudin Saprudin
Mattawang: Jurnal Pengabdian Masyarakat Vol. 3 No. 3 (2022)
Publisher : Yayasan Ahmar Cendekia Indonesia
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DOI: 10.35877/454RI.mattawang1181
This article is a part of the Community Service Program (PKM) in assisting the design and use of multimedia for schools partnership in Ternate. This article focuses on assisting schools partnership in ternate to design an e-portfolio. This PKM activity involves two schools partnership that have B grade accreditation, namely school X and school Y. This PKM activity includes a preliminary survey, training, mentoring, evaluation and reflection. Based on the results of observations and assessments of the resulting e-Portfolio product, it shows that this PKM activity has a positive impact on increasing the competence of schools partnership teachers in designing e-Portfolios. In general, the achievement of teacher competence in designing e-Portfolios can be categorized as good.
Interactive Multimedia Tutorial of Discovery Learning Model (iMTDLM); Improving Pre-Service Physics Teachers’ Pedagogical Competence
Saprudin Saprudin;
Nurdin Abdul Rahman;
Fatma Hamid
TECHNO: JURNAL PENELITIAN Vol 11, No 2 (2022): TECHNO JURNAL PENELITIAN
Publisher : Universitas Khairun
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DOI: 10.33387/tjp.v11i2.5756
This study aims to develop an interactive multimedia tutorial of discovery learning model (iMTDLM) and to examine its effect on the improvement of pedagogical competence and the ability of pre-service physics teachers (PPTs) in constructing lesson plans. This development research follows the ADDIE model (Analyze, Design, Develop, Implement dan Evaluate). The instruments used include a validation sheet for iMTDLM product, an instrument for assessing pedagogical competence, and an instrument for evaluating lesson plans. The implementation phase involved 9 PPTs who were taking the course Teaching Practice 1 at a university in the city of Ternate. The results of the study showed that the iMTDLM was successfully designed by combining the use of Adobe Director 11 and Filmora software. The use of the iMTDLM in the Teaching Practice 1 course yields a positive effect on the improvement of pedagogical competence and the PPTs’ ability to construct lesson plans.
E-Book Interaktif Materi Usaha dan Energi (eIUE) untuk Pembelajaran Fisika di Sekolah Menengah Atas
Nurhayati A. Haji;
Saprudin Saprudin;
Nurlaela Muhammad
Titian Ilmu: Jurnal Ilmiah Multi Sciences Vol. 15 No. 1 (2023): January Edition
Publisher : Universitas Nurul Huda
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DOI: 10.30599/jti.v15i1.2097
Penelitian ini bertujuan untuk menghasilkan suatu produk e-Book interaktif materi usaha dan energi (eIUE) yang layak digunakan untuk pembelajaran fisika di sekolah menengah atas (SMA). Penelitian pengembangan ini mengikuti tahapan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Validasi produk eIUE melibatkan 3 ahli media, 3 ahli materi dan 3 ahli pedagogi. Data validasi produk eIUE dikumpulkan melalui instrumen lembar validasi, sedangkan data terkait respon siswa dikumpulkan melalui instrumen angket. Hasil penelitian menunjukkan bahwa produk eIUE dinyatakan layak untuk digunakan dalam pembelajaran fisika di SMA. Selain itu, siswa SMA memberikan respon yang sangat baik terhadap penggunaan produk eIUE dalam pembelajaran fisika.
E-Modul Interaktif Materi Kalor untuk Meningkatkan Hasil Belajar Siswa Sekolah Menengah Pertama
Rosalita Wahab;
Saprudin Saprudin;
Rahim Achmad
Jurnal Luminous: Riset Ilmiah Pendidikan Fisika Vol. 4 No. 1 (2023): JANUARI 2023
Publisher : Universitas PGRI Palembang
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DOI: 10.31851/luminous.v4i1.10967
Tujuan dari penelitian ini untuk menghasilkan produk e-modul interaktif materi kalor serta menyelidiki dampak penggunaannya pada hasil belajar peserta didik sekolah menengah pertama (SMP). Jenis penelitian ini adalah penelitian pengembangan dengan mngikuti tahapan ADDIE yang melibatkan 3 validator ahli media, 3 validator ahli materi, 3 validator ahli bahasa, 4 guru fisika dan 15 orang siswa pada salah satu SMP. Data penelitian meliputi data hasil validasi produk, data hasil belajar siswa dan data tanggapan siswa yang dikumpulkan melalui instrumen lembar validasi, tes tertulis dengan soal-soal pilihan ganda dan angket. Hasil penelitian menunjukkan bahwa e-modul interaktif materi kalor dinyatakan layak untuk digunakan dalam pembelajaran dan dapat meningkatkan hasil belajar siswa. Selain itu, siswa memberikan tanggapan yang baik terhadap penggunaan e-modul interaktif dalam pembelajaran.
Optimalisasi Model Project Based Learning terhadap Motivasi Belajar Mahasiswa Calon Guru Fisika Di Era New Normal
Aji Saputra;
Saprudin;
Fatma Hamid;
Nurdin Abdul Rahman
U-Teach: Journal Education of Young Physics Teacher Vol. 4 No. 1 (2023): June Edition
Publisher : Pendidikan Fisika STKIP Nurul Huda
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DOI: 10.30599/uteach.v4i1.456
Education is one of the sectors that has been affected by the Covid-19 pandemic. Currently we have entered the "New Normal" era, so it is very interesting to do more research on education. The purpose of this study was to explore student learning motivation in Computer Programming courses using the Project Based Learning model. This research involved 25 students of the Physics Education at Universitas Khairun. The instrument used for data collection was a Google Form-based questionnaire that had been validated with the Gregory Technique. The results showed that the average student learning motivation was high. Furthermore, to dig up more detailed information, interviews were conducted with several students. It should be noted that prior to the "New Normal" era, students studied online with all the limitations, and from the interview results, information was obtained that the project based learning model in the "New Normal" era helped learning activities
Analisis Respon Guru Dan Siswa Terhadap Pengembangan Bahan Ajar Fisika Berbasis Model POE2WE Berbantuan Google Site
Nurna Adam;
Mardia Hi Rahman;
Nana Nana;
Saprudin Saprudin;
Dwi Sukmawati A. Yusuf
EDUKASI Vol 21, No 3 (2023): EDISI OKTOBER 2023
Publisher : Universitas Khairun
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DOI: 10.33387/j.edu.v21i3.6828
Technological developments in the 21st century era, especially in the field of education, are increasingly important and change the way teachers view learning. One thing that supports the learning process is the use of digital-based learning media, including Google Site. Research on the development of physics teaching materials based on the POE2WE model with the help of the Google site with the aim of: 1) Developing physics teaching materials based on the POE2WE learning model with the help of the Google site; and 2) analyze teacher and student responses to physics teaching materials based on the POE2WE learning model assisted by Google Site. The research was carried out at Madrasah Aliyah Negeri 1 (MAN 1) Tidore Islands. The research data was obtained from validation results from several validators, namely material, language and media validators used to state the suitability of teaching materials, while teacher and student responses were obtained through the results of filling out questionnaires. The data obtained from the research results showed that on average the teaching materials developed were declared very suitable for use by class XII students at MAN 1 Tidore Islands, especially regarding electromagnetic induction material. The feasibility of the teaching materials developed is 88.25%. Analysis of teacher response data obtained a result of 95.33% and for student responses a result of 96% was obtained. It can be concluded that the physics teaching materials based on the POE2WE model assisted by the Google site received a response in the category of strongly agreeing to be used.