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EFEKTIVITAS PENGGUNAAN MODEL ROLE- PLAYING TERHADAP MINAT BELAJAR SISWA Vira Nabilah; Suarman; Mifta Rizka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49452

Abstract

This study aims to analyze the effectiveness of using the Role-Playing learning model on students' learning interest in the Economics subject at SMA Negeri 4 Pekanbaru. Learning interest is measured through indicators of enjoyment, attention to learning, interest, curiosity, and active involvement of students in the learning process. This study uses a quantitative approach with a quasi-experimental method and a non-equivalent control group design. The research population is all eleventh-grade students of SMA Negeri 4 Pekanbaru, with class XI.10 as the experimental class and class XI.8 as the control class, selected using purposive sampling technique. Data were collected through a Likert scale questionnaire administered before (pre-test) and after the treatment (post-test), and supported by observation sheets. Data analysis was conducted using statistical tests with the help of the SPSS program, including prerequisite tests and hypothesis tests using the Independent Sample T-Test. The results of the study indicate that the use of the Role-Playing learning model is effective in increasing students' learning interest. This is shown by a significant difference between the learning interest of students in the experimental class and the control class after the treatment. In addition, the increase in students' learning interest in the experimental class was higher compared to the control class using the conventional learning model. These findings indicate that the application of the Role-Playing model can create a more active, interactive, and enjoyable learning environment, thus enhancing students' learning interest. Therefore, The Role-Playing learning model can be used as an alternative learning strategy that is effective in increasing students' interest in learning, especially in Economics subjects.
EFEKTIVITAS PEMANFAATAN MEDIA QUIZIZZ BERBASIS ANDROID TERHADAP PENINGKATAN MINAT BELAJAR EKONOMI BISNIS DI SMK Lestari, Ayu; Suarman; Riyantama Isjoni, M. Yogi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49585

Abstract

This study aims to examine the effectiveness of Android-based Quizizz media in improving students' learning interest in Business Economics at SMK Negeri 4 Pekanbaru. A pre-experimental approach with One Group Pretest-Posttest Design was employed. The sample consisted of 36 students of class X AKL 4 selected by purposive sampling. Data were collected using a 25-item Likert-scale questionnaire measuring five indicators: interest/attraction, attention, active involvement, consistency, and enjoyment. Data were analyzed using Shapiro-Wilk normality test and Paired Sample T-Test. Results showed the mean pretest score of 72.50 increased to 90.47 after three Quizizz sessions, with t = 23.807 and Sig. = 0.000 (< 0.05). All five learning interest indicators improved consistently across sessions. The findings confirm that Android-based Quizizz media effectively enhances students’ learning interest in Business Economics at SMK.
EFEKTIVITAS MODEL PEMBELAJARAN MODEL PROJECT BASED LEARNING DALAM MENINGKATKAN KREATIVITAS SISWA SMA Guswita Chandra Zakhry; Suarman; Mujiono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53268

Abstract

This study was motivated by the low level of students’ creativity in Economics learning, which was reflected in students’ limited ability to express ideas, think flexibly, generate original ideas, and elaborate ideas in detail. The purpose of this study was to analyze the effectiveness of the Project Based Learning model in improving senior high school students’ creativity in Economics subjects. This study used a pre-experimental method with a One Group Pretest-Posttest Design. The sample consisted of students of class X B at SMA Al-Huda Pekanbaru selected through purposive sampling technique. Data were collected through observation and students’ creativity questionnaires. The data were analyzed using descriptive analysis, normality test, paired sample t-test, and N-Gain test with the assistance of SPSS 25. The results showed that the implementation of the Project Based Learning model was effective in improving students’ creativity. The improvement was reflected in students’ fluency, flexibility, originality, and elaboration skills. In addition, students became more active, creative, and engaged in the learning process. Therefore, the Project Based Learning model can be used as an alternative learning model to improve students’ creativity in Economics learning.