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KEEFEKTIFAN MEDIA KARTU HURUF JAWA BAGI PENINGKATAN KOMPETENSI MENULIS KALIMAT SEDERHANA SISWA KELAS V SD NEGERI GETAS 2 DEMAK Ayu Putri Puspitasari; Suyitno Y.P; Qoriati Mushafanah
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 2 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (401.743 KB) | DOI: 10.31316/esjurnal.v8i2.1607

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Tujuan yang hendak dicapai adalah untuk mengetahui keefektifan media pembelajaran kartu huruf Jawa bagi peningkatan kompetensi menulis kalimat sederhana siswa kelas V SD Negeri Getas 2 Demak. Jenis penelitian ini adalah penelitian kuantitatif, menggunakan metode eksperimen dengan desain penelitian quasi-eksperimental designs. Analisis data yang digunakan diantaranya uji normalitas, uji banding, dan uji ketuntasan. Hasil penelitian menunjukkan bahwa data berdistribusi normal. Hasil penelitian uji-T diperoleh thitung 17,30> ttabel 1,70 dengan taraf signifikansi sebesar 0,05 , maka Ha diterima. Artinya terdapat perbedaan rata-rata hasil belajar peserta didik  materi aksara Jawa menggunakan pasangan sebelum dan sesudah menggunakan media Kartu Huruf Jawa.Hasil penelitian  menunjukkan bahwa tes rata-rata hasil belajar peserta didik dengan menggunakan media kartu huruf Jawa adalah 77,85 lebih baik dibanding rata-rata hasil belajar peserta didik sebelum menggunakan media kartu huruf Jawa yaitu 54,77. Nilai ratarata hasil belajar peserta didik menggunakan media kartu huruf Jawa melampaui KKM yaitu 70 dengan proporsi peserta didik yang tuntas 89%. 
Pengembangan Media Pop-Up Book bagi Pembelajaran Cerita Wayang Kelas IV Sekolah Dasar di Kabupaten Demak Shinta Triwijaya; Suyitno Suyitno; Ari Widyaningrum
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 5, No 3 (2022): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v5i3.2315

Abstract

This study analyzes the feasibility of Pop Up Book teaching materials for Learning the Puppet story, material for Bima Bungkus, for Class IV students? The purpose of the study was to determine the feasibility of developing teaching materials using Pop Up Book media with Bima Bungkus story material to improve learning of wayang stories. This study uses the Research and Development method, the data analysis technique used is descriptive qualitative. The instrument is content validation assessment questionnaire, construct validation, initial field trials. Data collection was obtained from the results of content validation assessment, construct validation, initial field trials at SD Mranak 1 Demak. Based on the validation test and small-scale trial, Pop-Up Book media got a score from the material expert validation test of 83.2% and 93.7% and media expert validation test of 88%, a very decent category. This research on the development of Pop Up Book media received a teacher response for the learning design aspect of 85% and the communication aspect of 90%, a very feasible category. Pop Up Book media that has been developed is very valid and suitable to be used to improve learning ability of wayang stories for students in grade IV SD N Mranak 01 Demak.
KEEFEKTIFAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTU MEDIA AUGMENTED REALITY TERHADAP MINAT BELAJAR SISWA KELAS IV TEMA 6 SUBTEMA 1 DI SDN 3 TUBANAN Charisma Annuritza Arliana; Fine Reffiane; Suyitno Suyitno
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 1 (2022): Volume 8 Nomor 01, Juni 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i1.334

Abstract

The background that drives this research is the low interest in student learning caused by a lack of innovation or variation in learning activities and not using technology-based learning media.The purpose of this study was to determine the effectiveness of the Problem Based Learning learning model assisted by Augmented Reality media on the learning interest of fourth grade students in Theme 6 Sub-theme 1 at SDN 3 Tubanan. This type of research is quantitative research in the form of Pre-Experimental Design with One Group Pretest-Posttest Design. The sample in this study was 20 students who were taken using a non-probability sampling technique with a saturated sampling type (census). Data collection methods were obtained through questionnaires and observations. Based on the results of data analysis, it is known that the average posttest score is higher than the average pretest score. The results of the t-test analysis obtained tcount of 10.273 and ttable of 2.093 with db = n-1 = 19 from the significance level = 0.05. Because tcount > ttable, then H0 is rejected and H1 is accepted. Thus, it can be concluded that the Problem Based Learning learning model assisted by Augmented Reality media is effectively used to increase interest in learning for fourth grade students, especially on theme 6 sub-theme 1.
KEEFEKTIFAN MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR BAHASA INGGRIS SISWA KELAS V MI NURUL AMANAH KABUPATEN GROBOGAN Fitria Kalifah; Muhammad Arief Budiman; Suyitno
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i2.476

Abstract

This type of research is quantitative research in the form of a pre-experimental design using a one-group pre-test-post-test design. The purpose of this study was to determine the effectiveness of audio-visual media on English learning outcomes for fifth grade students of MI Nurul Amanah. The results of the research conducted indicate that audio-visual media affect the learning outcomes of English subjects. This study was measured by student learning outcomes in English subjects when participating in the learning process or during the pre-test and post-test. Based on the calculation results, the pre-test score showed an average of 40.8 and the post-test score showed an average of 86.67. Therefore, student learning outcomes increased by 45.87 from a given KKM of 70. The effectiveness of video-based audio-visual media for students in the classroom supports the learning process when students are very involved and interested in participating in the learning process, making the learning process interesting and active. The media can improve student learning outcomes. This is evidenced by students being more actively involved in discussions, creating projects from their own ideas and creativity, and putting them into works to be presented in class. The conclusion obtained from the results of this study is that the application process of audio-visual media in learning English makes it easier for students to understand the material, remember the material, explore their creativity, and improve their learning outcomes.
KEEFEKTIFAN MEDIA POWTOON TERHADAP HASIL BELAJAR BAHASA INGGRIS SISWA KELAS IV SD NEGERI 2 NALUMSARI KABUPATEN JEPARA Syaifatul Anisa Fitriana; Muhammad Arief Budiman; Suyitno
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i2.485

Abstract

The background that drives this research is that teachers have not used learning media, have not applied appropriate learning models and methods in learning English. lack of teacher interaction in learning so that students become passive. This type of research is quantitative research in the form of pre-experimental designs with the form of One-Shot Case Study. The study population was all fourth grade students at SDN Nalumsari, Jepara Regency, in the 2022/2023 academic year. The samples taken were all 4th grade students as many as students. Based on the results of research that has been carried out at SD Negeri 2 Nalumsari, Jepara Regency regarding the effectiveness of powtoon media on English learning outcomes for fourth grade students of SD Negeri 2 Nalumsari, Jepara Regency, the following results were obtained. The results of posttest data recapitulation of the results of learning English for fourth grade students of SD Negeri 2 Nalumsari, Jepara Regency using the Powtoon learning media, the mean or average value is 82.5, for the highest score obtained is 95, while for the lowest score is 70. Furthermore, the percentage There are 25 students who complete the study with a percentage of 89.3% (25 students) and 3 students who have not finished with a percentage of 10.7% (3 students) and the percentage of classical learning completeness is more than 75%, which is 89.3%. For the results of the normality test, the value of Sig (2 tailed) is 0.200 > 0.05 and the hypothesis test is that the average value of English learning outcomes given learning using Powtoon media is greater than the KKM value or 82.5 > 75. From the results It can be concluded that the use of powtoon media is effective on learning outcomes of English subjects in fourth grade students at SD Negeri 2 Nalumsari, Jepara Regency.
Keefektifan Model Discovery Learning Terhadap Hasil Belajar IPA Siswa Kelas IV SDN Mranggen 2 Hendra Gunawan; Suyitno Suyitno; Diana Endah Handayani
Jurnal Pendidikan dan Konseling (JPDK) Vol. 5 No. 2 (2023): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v5i2.13482

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui Rendahnya hasil belajar dipengaruhi oleh Kurang aktif dan kurang antusiasnya siswa dalam proses pembelajaran. Model pembelajaran yang digunakan juga kurang bervariasi. Penggunaan model pembelajaran konvensional yang tidak sesuai dengan materi yang diajarkan sehingga siswa sangat pasif dan pembelajaran bersifat monoton. Dalam pembelajaran juga belum menggunakan media pembelajaran yang efektif untuk menarik perhatian siswa.dengan itubahwa penggunaan model Discovery Learning terhadap hasil belajar IPA siswa kelas IV SD Negeri Mranggen 2. Dengan rata-rata nilai 81,20 dan uji t diperoleh 2,869 sehingga keefektifan siswa terhadap hasil belajar sebesar 85% dan selisih perbandingan kedua kelas sebesar 16,75%. Dapat disimpulkan bahwa Model Discovery Learning efektif terhadap hasil belajar siswa kelas IV SD Negeri Mranggen 2.
EFEKTIVITAS MODEL PROBLEM BASED LEARNING TERHADAP PENILAIAN KOGNITIF SUBTEMA KESEIMBANGAN EKOSISTEM KELAS V SD Sucia Astyaningrum; Suyitno YP
JS (JURNAL SEKOLAH) Vol 2, No 1 (2017): Desember 2017
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (239.429 KB) | DOI: 10.24114/js.v2i1.9927

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Abstrak : Efektivitas Model Problem Based Learning Terhadap Penilaian Kognitif Subtema Keseimbangan Ekosistem Kelas V SD. Tujuan penelitian ini adalah mengetahui keefektifan model problem based learnng terhadap penilaian kognitif pada subtema keseimbangan ekosistem. Jenis penelitian ini merupakan penelitian eksperimen dengan desain penelitian yang digunakan adalah one group pretest-posttest design. Penelitian ini dilaksanakan di SD Negeri Candi 03 Semarang pada kelas V yang berjumlah 30 siswa dengan teknik pengambilan sampel jenuh. Berdasarkan hasil analisis data penelitian setelah mendapatkan perlakuan menunjukan bahwa pada pembelajaran subtema 3 keseimbangan ekosistem menggunakan model Problem Based Learning dapat meningkat. Hasil analisis dengan menggunakan uji t diperoleh nilai thitung=12,835 dengan taraf signifikan 5% didapat nilai ttabel = 1,671 karena thitung (11,7049) > ttabel (1,671).Kata Kunci : Efektivitas, Model Problem Based Learning, Penilaian Kognitif, Keseimbangan Ekosistem
IMPLEMANTASI MODEL PRBOLEM BASED LEARNING DALAM MENINGKATKAN HASIL BELAJAR KOGNITIF Anggun Puspita Sari; Suyitno Suyitno
JS (JURNAL SEKOLAH) Vol 2, No 3 (2018): Juni 2018
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (243.773 KB) | DOI: 10.24114/js.v2i3.9919

Abstract

Abstrak : Implementasi Model Problem Based Learning Dalam Meningkatkan Hasil Belajar Kognitif. Penelitian ini bertujuan untuk mengetahui implementasi model Problem Based Learning dalam meningkatkan hasil belajar kognitif pada siswa kelas IV materi keliling dan luas bangun datar di SDN 01 Undaan Kidul Kudus. Metode penelitian yang digunakan adalah penelitian kuantitatif dengan desain Posttest Only Control Design. Sampel yang diambil adalah 36 siswa kelas IV A dan IV B dengan menggunakan teknik Nonprobability Sampling berbentuk sampling jenuh. Hasil analisis data penelitian diperoleh nilai awal rata-rata kelas eksperimen 56,30 dan kelas kontrol 70,94. Kemudian kelas eksperimen diberi perlakuan yaitu model Problem Based Learning. Hasil belajar yang diperoleh siswa setelah adanya perlakuan model Problem Based menunjukkan bahwa kelas eksperimen memperoleh rata-rata 80,25 sedangkan kelas kontrol memperoleh rata-rata 71,86.Kata Kunci : Model Problem Based Learning, Hasil Belajar Kognitif
KEEFEKTIFAN MODEL NUMBERED HEADS TOGETHER TERHADAP PEMAHAMAN HASIL MEMBACA SISWA KELAS IV SD NEGERI SEPAKUNG 03 KECAMATAN BANYUBIRU Kinanti Arum Setiowati; Mila Karmila; Suyitno Suyitno
JS (JURNAL SEKOLAH) Vol 2, No 2 (2018): Maret 2018
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (195.055 KB) | DOI: 10.24114/js.v2i2.9509

Abstract

Abstrak : Keefektifan Model Numbered Heads Together Terhadap Pemahaman Hasil Membaca Siswa Kelas IV SD Negeri Sepakung 03 Kecamatan Banyubiru. Tujuan penelitian adalah mengetahui keefektifan model NHT terhadap pemahaman hasil membaca siswa kelas IV SD Negeri Sepakung 03. Jenis penelitian ini adalah kuantitatif dengan desain Pre-Experimental Designs. Berdasarkan hasil penelitian yang telah dilakukan dapat disimpulkan bahwa model NHT efektif terhadap pemahaman hasil membaca siswa, hal ini didukung oleh: (1) terjadinya peningkatan hasil belajar siswa kelas IV sebelum perlakuan dan sesudah perlakuan. Hal ini juga berdasarkan analisis data menggunakan uji-t diperoleh thitung> ttabel yaitu 11,1016217573> 1,69913 maka H0 ditolak dan Ha diterima. (2) hasil belajar seluruh siswa telah mencapai KKM yaitu 70.Kata Kunci : Keefektifan, Model NHT, dan Membaca.
PENGARUH METODE BERMAIN PERAN BERBANTU MEDIA SEMPOA BERKARAKTER TERHADAP PEMAHAMAN KONSEP PENJUMLAHAN DAN PENGURANGAN SISWA Kholisna Auliana Zulfa; Ervina Eka Subekti; Suyitno Suyitno
JS (JURNAL SEKOLAH) Vol 2, No 1 (2017): Desember 2017
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (205.259 KB) | DOI: 10.24114/js.v2i1.9920

Abstract

Abstrak : Pengaruh Metode Bermain Peran Berbantu Media Sempoa Berkarakter Terhadap Pemahaman Konsep Penjumlahan Dan Pengurangan Siswa. Penelitian ini bertujuan untuk mendeskripsikan pembelajaran dengan metode bermain peran berbantu media sempoa dapat meningkatkan pemahaman konsep, pemahaman konsep siswa yang mendapatkan pembelajaran dengan metode bermain peran berbantu media sempoa berkarater, pemahaman konsep siswa setelah mendapatkan pembelajaran dengan metode bermain peran berbantu media sempoa. Penelitian ini merupakan penelitian eksperimen untuk menganalisis pengaruh metode bermain peran berbantu media sempoa berkarater terhadap pemahaman konsep penjumlahan dan pengurangan siswa tema Pengalamanku kelas I SDN 1 Getas. Hasil penelitian menunjukkan bahwa pemahaman konsep siswa mencapai rata-rata 81,71 peningkatan belajar diperoleh daru hasil peningkatan belajar pretes-posttest= 0,434.Kata Kunci : Metode Bermain Peran, Sempoa Berkarakter, Pemahaman Konsep