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KEEFEKTIFAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING DENGAN MEDIA GAMBAR SERI TERHADAP KEMAMPUAN MENULIS TEKS EKSPLANASI SISWA KELAS V SD NEGERI BAWANG 02 KABUPATEN BATANG Kurnia Janatul Ma’wa; Suyitno Suyitno; Diana Endah Handayani
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v6i3.13046

Abstract

This research is motivated by the low ability to write explanatory texts of elementary school students, especially in developing ideas, connecting ideas logically, and arranging texts according to structure. Learning that is still teacher-centered causes student engagement to be less than optimal. This study aims to determine the effectiveness of the Problem Based Learning model assisted by a series of pictures on the ability to write explanatory texts of fifth-grade students of SDN Bawang 02, Batang Regency. The study used a quantitative approach with a One Group Pretest-Posttest design on 25 students using a saturated sampling technique. Data collection techniques included tests, observations, and documentation. The validity results showed that the teaching module was valid (95.5%) and the instrument was very valid (99%), while the reliability obtained a Cronbach Alpha value of 0.776. The results showed an increase in the average value from 54.88 to 78.36 and classical learning completeness from 8% to 92%. The hypothesis test showed a significance value of 0.000 <0.05 with a calculated t of -12.652 so that H₀ was rejected and Hₐ was accepted. Thus, the Problem-Based Learning model, supported by a series of images, effectively improves students' explanatory text writing skills. It is recommended to use a clearer and more varied series of images and to encourage students to actively participate in discussions and problem-solving. ABSTRAK Penelitian ini dilatarbelakangi rendahnya kemampuan menulis teks eksplanasi siswa sekolah dasar, terutama dalam mengembangkan ide, menghubungkan gagasan secara logis, dan menyusun teks sesuai struktur. Pembelajaran yang masih berpusat pada guru menyebabkan keterlibatan siswa kurang optimal. Penelitian ini bertujuan mengetahui efektivitas model Problem Based Learning berbantuan media gambar seri terhadap kemampuan menulis teks eksplanasi siswa kelas V SD Negeri Bawang 02 Kabupaten Batang. Penelitian menggunakan pendekatan kuantitatif dengan desain One Group Pretest-Posttest pada 25 siswa menggunakan teknik sampling jenuh. Teknik pengumpulan data meliputi tes, observasi, dan dokumentasi. Hasil validitas menunjukkan modul ajar valid (95,5%) dan instrumen sangat valid (99%), sedangkan reliabilitas memperoleh nilai Cronbach Alpha sebesar 0,776. Hasil penelitian menunjukkan peningkatan nilai rata-rata dari 54,88 menjadi 78,36 serta ketuntasan belajar klasikal dari 8% menjadi 92%. Uji hipotesis menunjukkan nilai signifikansi 0,000 < 0,05 dengan t hitung 18,619 sehingga H₀ ditolak dan Hₐ diterima. Dengan demikian, model Problem Based Learning berbantuan media gambar seri efektif meningkatkan kemampuan menulis teks eksplanasi siswa. Disarankan penggunaan gambar seri yang lebih jelas dan variatif serta pembiasaan siswa untuk aktif dalam diskusi dan pemecahan masalah.  
PENGEMBANGAN MEDIA INTERAKTIF BEMORA PADA MATERI METAMORFOSIS KELAS III SEKOLAH DASAR Elsa Febriana; Suyitno Suyitno; Diana Endah Handayani
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i4.15352

Abstract

This study was motivated by the lack of interactive learning media for the metanmorphosis curriculum in third-grade elementary school, which has led to students lack of enthusiasm and difficulty in understanding the material. The purpose of this study in to develop the BEMORA (Belajar Metamorfosis Ceria) interactive learning media for the third-grade Elementary school metamorphosis curriculum that is suitable for use in the learning process. This study employed the Research and Development (R&D) method using the ADDIE developent moedel, which consists of the Analyze, Design, Development, Implementation, and Evaluation. The research subjects consisted of teachers and third-grade students at SDN Waru 02 Brebes and SDN Telaga 02 Brebes, with a total of 31 students and 2 third-grade teachers. Data collection techniques included observation, interviews, and questionnaires. The research instruments comprised a media expert validation sheet, a subject matter expert validation sheet, a teacher response questionnaire, and a student response questionnaire. The result of the study indicate that the BEMORA interactive media was developed to include metamorphosis materials, quizzes, educational games (picture guessing, puzzle, and drag and drop), and tutorial videos on creating charts using Articulate Storyline 3, Canva, and Website 2 APK Builder as an Android application that can be accessed both offline and online via a web link. The media validation results achieved a percentage of 94.5%, categorized as “very valid”, and the subjects matter expert validation results achived a percentage of 97.5%. categorized as “very valid”. The feasibility test result from the teacher response questionnaire obtained a percentage of 92.0%, categorized “very feasible”, while the student response questionnaire obtained a percentage of 90.3%, also categorized as “very feasible”. In conclusion, the BEMORA interactive media is declared very feasible for use as a learning tool for the metmaorphosis unit in thrid-grade elementary school. ABSTRAK Penelitian ini dilatarbelakangi oleh kurangnya penggunaan media pembelajaran interaktif pada materi metamorfosis kelas III sekolah dasar sehingga siswa kurang antusias dan mengalami kesulitan memahami materi pembelajaran. Penelitian ini bertujuan untuk mengembangkan media interaktif BEMORA (Belajar Metamorfosis Ceria) pada materi metamorfosis kelas III sekolah dasar yang layak digunakan dalam proses pembelajaran. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri atas tahap Analyze, Desain, Development, Implementation, dan Evualuation. Subjek penelitian terdiri atas guru dan siswa kelas III SDN Waru 02 Brebes dan SDN Telaga 02 Brebes dengan jumlah keseluruhan 31 siswa dan 2 guru kelas III. Teknik pengumpulan data dilakukan melalui observasi, wawancara, dan angket. Instrument penelitian berupa lembar validasi ahli media, lembar validasi ahli materi, angket respon guru, dan angket respon siswa. Hasil penelitian menunjukkan bahwa media interaktif BEMORA dikembangkan berupa materi metamorfosis, kuis, permainan edukatif (tebak gambar, puzzle, dan drag and drop), dan video tutorial menyusun bagan menggunakan bantuan Articulate Storyline 3, Canva, dan Website 2 APK Builder dalam bentuk aplikasi android yang dapat diakses secara offline dan juga dapat diakses secara online melalui tautan web. Hasil validasi media memperoleh persentase sebesar 94,5% dengan kategori “sangat valid” dan hasil validasi ahli materi memperoleh persentase sebesar 97,5% dengan kategori “sangat valid”. Hasil uji kelayakan melalui angket respon guru memperoleh persentase sebesar 92,0% dengan kategori “sangat layak”, sedangkan hasil angket respon siswa memperoleh persentase sebesar 90,3% dengan kategori “sangat layak”. Kesimpulannya bahwa media interaktif BEMORA dinyatakan sangat layak digunakan sebagai media pembelajaran pada materi metamorfosis kelas III sekolah dasar.