Sulton Sulton
Universitas Negeri Malang

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Pengembangan Multimedia Tutorial Materi Sistem Gerak Tubuh Manusia Untuk Memfasilitasi Siswa Belajar Di Rumah Bima Aktoriawan; Sulton Sulton; Sulthoni Sulthoni
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 3, No 3 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v3i32020p317

Abstract

Abstrak: Tujuan dari penelitian ini adalah menghasilkan produk multimedia tutorial IPA sistem gerak tubuh manusia yang layak atau valid dalam meningkatkan hasil belajar siswa. Penelitian ini termasuk dalam jenis penelitian dan pengembangan (Research and Development). Ada (lima) tahapan pengembangan produk yaitu Assessment/Analisis, Design, development, implementation, dan Evaluation. Hasil validasi ahli media didapat presentase 98,75% dan validasi ahli materi didapat presentase 98,75%. Sedangkan uji validasi siswa di dapat presentase 97,5% sehingga diperoleh hasil bahwa multimedia tutorial valid atau layak. Maka dapat disimpulkan bahwa multimedia tutorial ini dapat dipergunakan sebagai media pembelajaran oleh guru dan siswa dalam proses pembelajaran klasikal maupun individual.Abstract: The purpose of this research is to produce a multimedia product tutorial Natural sciences human body mobility system that is decent or valid in improving student learning outcomes. This research is included in research and development. There are (five) stages of product development namely Assessment/analysis, design, development, implementation, and Evaluation. The validation results of the media experts gained a percentage of 98.75% and the validation of material experts acquired a percentage of 98.75%. While the validation test students in can percentage 97.5% so that the results obtained that multimedia tutorial is valid or feasible. Then it can be concluded that the multimedia tutorial can be used as a learning media by teachers and students in the process of classical and individual learning.
PENGEMBANGAN MULTIMEDIA MOBILE LEARNING PADA MATA PELAJARAN SIMULASI DAN KOMUNIKASI DIGITAL KELAS X SMK Renny Setya Indahini; Sulton Sulton; Arafah Husna
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 1, No 2 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (361.264 KB)

Abstract

Multimedia Mobile Learning merupakan suatu media pembelajaran yang menggunakan smartphone untuk menyajikan beberapa unsur media yaitu teks, gambar, dan video. Tujuan penelitian pengembangan ini yakni untuk menghasilkan produk Multimedia Mobile Learning untuk mata pelajaran SIMKOMDIG pada materi Presentasi Video yang valid dan efektif sebagai media pembelajaran untuk siswa kelas X SMKN Negeri 13 Malang.Penelitian ini menggunakan metode penelitian pengembangan dari Lee, W.W., & Owens, D.L. Langkah-langkah pengembangan meliputi (1) Tahap Analisis, (2) Tahap Desain, (3) Tahap Pengembangan, (3) Tahap Implementasi, dan (5) Tahap Evaluasi. Uji coba produk pada penelitian ini meliputi desain validitas, desain uji coba produk, dan desain uji tes hasil belajar. Uji coba produk dalam penelitian ini yaitu ke ahli media, ahli materi dan audiens atau siswa kelas X SMK. Uji coba audiens meliputi uji coba perorangan, uji coba pada kelompok kecil, uji coba pada kelompok besar dan uji coba tes hasil belajar. Pengumpulan data didapatkan dari angket, observasi dan wawancara. Jenis data menggunakan kuantitatif dan kualitatif. Berdasarkan hasil angket diketahui tingkat validitas sebagai berikut, (1) ahli media 95%, (2) ahli materi 96,25%, (3) uji coba lapangan diperoleh, uji coba perseorangan 82,5%, dari uji coba pada kelompok kecil 80,25% dan dari uji coba pada kelompok besar 80,4%. Sedangkan dari tes hasil belajar sebelum menggunakan media didapat tingkat pencapaian rata-rata dengan persentase 47,22% dan setelah menggunakan media didapatkan persentase 83,33%. Hal ini menunjukkan jika Multimedia Mobile Learning ini layak dan valid digunakan dan diterapkan sebagai salah satu media pembelajaran untuk siswa kelas X SMKN 13 Malang.
Gamification and academic ability impact on students' meta-cognition and critical thinking skills A. Abbassyakhrin; Punaji Setyosari; Siti Zubaidah; S. Sulton
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32126

Abstract

In educational settings, the metacognitive skills and critical thinking abilities of students often show room for improvement. This research aims to find out the influence of gamification methods and academic ability on metacognitive skills and critical thinking ability of high school students in Biology subjects. The independent variable in this research is the application of the Gamification method and a different method, namely the Synchronous-asynchronous method. The moderator variable is the difference in students' academic ability. The dependent variables are metacognitive and critical thinking skills. The instrument used to collect data is a test question developed to measure metacognitive and critical thinking skills. The study comprised two distinct stages. Firstly, the Dick & Carey development steps were used for development research. Secondly, a quasi-experiment was conducted using a 2x2 factorial design with 62 students divided into two groups. The research data was analyzed using the MANOVA statistical analysis technique. Based on the research results, it can be recommended that the Gamification learning method needs to be applied in the classroom with attention to the student's academic abilities.   
How Self Efficacy in Mathematic Based on Gender Perspective? Kasturi Kasturi; Sulton Sulton; Agus Wedi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 1 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p36

Abstract

This study aims to determine whether there are differences in self efficacy between middle school male and female students in Mathematics. This research is a quantitative study to find out the level of self efficacy in 108 male students and 118 female students of class VIII middle school, using a self efficacy questionnaire consisting of reasoned statement items with a reliability value of 0.844. The analysis showed that the average self efficacy in mathematics learning for male students was 92.77 and for women 90.27 of the maximum value of 120, was in the high category. This shows that most male and female students have great confidence in solving mathematical problems. Therefore, it can be said that there is no significant difference in mathematical self efficacy between male and female students
Pengembangan E-Modul Pembelajaran Agama Kristen Menggunakan Scaffolding untuk Meningkatkan Kemampuan Metakognitif Komunitas Remaja Kristen Sumba Nova Nova; I Nyoman Sudana Degeng; Sulton Sulton
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 1 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p69

Abstract

The aim of this research is to produce an electronic module that uses scaffolding in Christian Instructional for Sumba Christian Adolescence Community, as well as examining the feasibility. The Development Model used is the ADDIE model which completes the steps of Analysis, Design, Development, Implementation, and Evaluation. This product has a material level of 97,5%, the feasibility of instructional design 96,25%, and feasibility of instructional media expert 95%. Additionally, the trial rate based on individual trials is 99,16%, based on small group trials is 96,67%, and based on field trials 94,71% with very decent qualifications and do not need to be revised. In addition, the result of the effectiveness of the use of e-modules into effective qualifications based on pre-test and post-test.
Penelitian dan Pengembangan E-Module Geometri Berdasarkan Fase Pembelajaran Geometri Vina Muthmainna Rianto; Punaji Setyosari; Sulton Sulton
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i22021p288

Abstract

The concept of learning geometry is based on phases of learning geometry, by Van Hiele, which enhances about students’ levels of geometric thinking. Drafting geometry e-module based on phases of learning geometry becomes one of the teaching materials and has a role in online and offline learning. This study focuses on developing a geometry e-module, on quadrilaterals. The development model used ADDIE by Branch. The research is participated by 18 students of grade VII in secondary school on Malang. The product has been validated by experts, which were perfectly valid. Meanwhile, the effect of the e-module is determined by looking at the gain score, was 0.3, which indicates that geometry e-module is quite effective in enhancing learning outcomes of quadrilaterals and implemented in classroom or distance learning.