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The Effectiveness of Student Worksheet (Project-Based Learning) Based on The Values of Islamic Boarding School for The Biotechnology Subject to Train High School Students with Bioentrepreneuship Skills Rinaldiyanti Rukmana; Endang Susantini; Ahmad Bashri
Jurnal Inovasi Pembelajaran Biologi Vol 1 No 1 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jipb.v1n1.p35-43

Abstract

This study aimed at describing the effectiveness of student worksheet with an approach of project-based learning for the conventional biotechnology subject to train high school students with bioentrepreneurship skills. This study used instructional development method initiated by Fenrich through several steps: analysis, planning, designing, developing, implementation, evaluation, and revision. The experiment was conducted to 20 students at the twelfth grade in the Islamic Boarding School of A. Wahid Hasyim Jombang. The effectiveness of the project-based learning was 9.7% out of 100%. Students response was 90.0% on the values of Islamic boarding school or pesantren which become the indicator of having the bioentrepreneuship skills based on the summary of Adabul ˜Alim Wal Mutaallim kitab (hard work, responsibility, tolerance/tasamuh). Also, the completion of entrepreneurship project was 89.55%. These results show that the student worksheet is effective.
IMPLEMENTASI MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY Ahmad Bashri; Rinie Pratiwi Puspitawati; Muji Sri Prastiwi
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol. 7 No. 2 (2022): Vol.7, No.2 (2022)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/abdi.v7i2.17111

Abstract

The development of learning media is absolutely done by teachers in schools. Learning media is a tool or means used to convey messages of learning material from educators to students. The development of learning media is growing rapidly along with technological developments. This acceleration is further spurred by the demands of online learning during the COVID-19 pandemic. One of the appropriate learning media to facilitate the delivery of subject matter is digital augmented reality-based media. Now this media is in line with the implementation of the Society 5.0 era, where this concept is human-centered and technology-based. However, it is necessary to sort out the types of learning materials that are suitable for augmented reality media, namely materials that are difficult to do when social restrictions occur and can still be contextualized through these media. The application of augmented reality-based media is very much needed in educational institutions under the pesantren environment, one of which is SMA Assa'adah under the management of the Pondok Pesantren (Islamic Boarding School) of Qomaruddin, Bungah Gresik. The targets and products to be achieved are: 1) Develop school programs in the development of augmented reality-based learning media for subject matter, 2) Develop student worksheet and evaluation instruments related to augmented reality learning media, and 3) find out partner responses during the implementation of learning media based augmented reality. The method in this activity is divided into three phases. The first phase is the preparation phase. At this stage, the preparation of materials, instruments and examples of assessments that will be used during the implementation of activities through Focus Group Discussion (FGD) between partners and the Unesa team will be carried out. The second phase is the implementation of activities that will be carried out through providing information, modeling, practice by participants to use AR media, and compiling student worksheet. In the third phase, a workshop on the preparation of evaluation instruments was carried out and continued with evaluation and feedback on things that were necessary in implementation activities. The results of the activity show that 1) institutional school partners have prepared plans for developing AR-based learning media for a five-year period, 2) teacher partners have been able to develop student worksheet by utilizing augmented reality-based media; and 3) partners have responded very well to the implementation of augmented reality-based learning media with the Unesa mentoring team. Keywords: Learning media, augmented reality
PEMBERDAYAAN GURU DALAM PENGEMBANGAN PRESTASI SISWA Ahmad Bashri
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ja.v6n1.p41-48

Abstract

Implementation of the assessment is still an obstacle at the level of implementing in schools, one of themfor Progressive Bumi Shalawat high school teachers, especially in making plans for the development ofstudent achievement, both at national and international levels. The superiority of this high school isunder the auspices of Pesantren Bumi Shalawat so that the empowerment of managers or teachers indeveloping student achievement will complement the quality of students with academic-spiritual character.The problem to be solved is the difficulty of teachers in developing and implementing instruments fordeveloping student achievement. Targets or goals to be achieved are 1) increasing partner understandingof student achievement, 2) developing student achievement development guidelines 3) partner responseduring the process of partner empowerment activities. Broadly speaking the method in this activity isdivided into three phases. The first phase is the preparation phase. At this stage, the preparation ofmaterials, instruments and examples of assessment will be carried out when implementing activitiesthrough FGDs between partners and PKM Unesa's team. The second phase is the implementation ofactivities that will be carried out through the provision of information, modeling, and practice by participantsto compile instruments for assessing student achievement development and practice of using instrumentsthat have been prepared (through workshops on student achievement grids). In the third phase, aworkshop on the preparation of evaluation instruments and a follow-up to improve student performancewas held and continued with evaluation and feedback on the things needed in this implementation activity.Data obtained in this activity are instruments for developing student achievement, test results andquestionnaire responses of trainees analyzed descriptively quantitative and descriptive qualitative. Theresults achieved were: 1) Participants have been able to compile student achievement programs and guidestudent achievement development through focus group discussion (FGD) forums; 2) Participants havebeen able to compile an achievement grid based on achievement that is targeted for the next five yearsbased on achievements that have been previously achieved; and 3) The instrument for evaluating andfollowing up on improvements made to students' achievements has been prepared by the participants. Theposttest results obtained that partners have experienced increased understanding of student achievementwith high grades. The participants' responses during the mentoring category were good.
Pengembangan Aplikasi Berbasis Android untuk Melatihkan Keterampilan Berpikir Tingkat Tinggi Siswa SMA Kelas X pada Materi Fungi Okthalia Varrel Anindhita; Isnawati Isnawati; Ahmad Bashri
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 11 No 3 (2022)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bioedu.v11n3.p699-711

Abstract

Fakta menunjukkan bahwa siswa memiliki keterampilan berpikir tingkat tinggi yang rendah. Untuk meningkatkan keterampilan berpikir tingkat tinggi dibutuhkan media pembelajaran yang relevan. Media pembelajaran yang sedang dibutuhkan siswa pada masa pandemi COVID-19 adalah dalam bentuk media digital. Salah satu media digital yang sesuai adalah berupa aplikasi berbasis android pada materi fungi. Tujuan penelitian ini adalah menghasilkan media digital berupa aplikasi berbasis android untuk melatihkan keterampilan berpikir tingkat tinggi siswa pada materi fungi yang valid, praktis, dan efektif. Metode penelitian adalah ASSURE dengan tahap analisis karakteristik siswa, penentuan tujuan pembelajaran, pemilihan dan perancangan media, peninjauan dan validasi oleh ahli, uji coba terbatas pada siswa, serta evaluasi. Data diperoleh dari metode validasi, angket respon, dan tes. Penelitian dilakukan pada 36 siswa kelas X MIPA 6 SMA Negeri 1 Puri Mojokerto. Skor validitas diperoleh berdasarkan hasil validasi oleh ahli media, ahli materi, dan guru biologi. Skor kepraktisan diperoleh berdasarkan hasil respon siswa. Skor efektivitas diperoleh berdasarkan nilai N-gain score. Data dianalisis secara deskriptif kuantitatif. Hasil penelitian menunjukkan aplikasi berbasis android sangat valid dengan rata-rata skor 95%, sangat praktis dengan rata-rata skor 86%, dan sangat efektif dengan rata-rata skor 0,85. Berdasarkan hasil tersebut maka aplikasi berbasis android dinyatakan valid, praktis, dan efektif. Aplikasi berbasis android ini dapat diterapkan dalam pembelajaran sebagai media pembelajaran yang mendukung untuk melatihkan keterampilan berpikir tingkat tinggi pada materi fungi.
OPTIMALISASI PEMANFAATAN SAMPAH ANORGANIK MELALUI PENCIPTAAN TAMAN DESA BAGI MASYARAKAT DESA MEDALEM Ahmad Bashri; Diky Wahyudinul; Eka Faradila; Elsa Amalia; Farica Shafa; Izzah Nor
Transformasi dan Inovasi : Jurnal Pengabdian Masyarakat Vol 2 No 2 (2022): Vol. 2 No. 2 (2022): Volume 2, Nomor 2 Juli 2022
Publisher : Program Studi S1, S2, S3 Mananajemen Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpm.v2n2.p98-104

Abstract

The purpose of community service is to increase public awareness about the importance of using plastic bottle waste. The method of implementing the Plastic Bottle Waste Utilization program as TOGA Planting Media through Community Service activities which was carried out during May 2022. Before carrying out activities, it is necessary to plan activities to be carried out to realize the program according to the planned achievement targets. The stages of the method of implementing these activities include the stages of preparation, implementation, and evaluation. The result of this program is a village park. The Village Park in Medalem is a small-scale public park that contains a few ornamental plants and Family Medicinal Plants placed on wooden shelves. Based on the results of the questionnaire, the use of plastic bottle waste is needed by the community, and the use of plastic bottle waste is also beneficial for the environment in Medalem Village. The community stated that recycling plastic bottle waste is also necessary and the community also stated that recycling plastic bottle waste is also an effective alternative for processing waste and the people of Medalem Village has been able to recycling plastic bottle waste.
Pengaruh Kemampuan Berpikir Kritis & Literasi Digital terhadap Wawasan Kebangsaan . Mukhzamilah; Subuh Isnur Haryudo; Ahmad Bashri; Syamsul Shodiq
Jurnal Pendidikan (Teori dan Praktik) Vol 8 No 1 (2023): Vol. 8 No. 1 (2023): Volume 8, Nomor 1, April 2023
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v8n1.p70-76

Abstract

This study aims to determine the effect of critical thinking skills and digital literacy on national insight. The method used in this study is a quantitative method by testing the validity and reliability. The data collection method in this study used a questionnaire distribution method to rural youth in Sidoarjo. The results of this study are the relationship between critical thinking and nationalism in Sidoarjo rural youth showing a path or original sample value of 0.594 and showing a positive relationship, the t-count value is 4.773 higher than the P value of 1.96 and lower than the Sig value of 0.004, which is less than 0.05, indicating that critical thinking has a positive value and a significant effect on the national insight of rural youth. Whereas in the relationship between digital literacy and national insight, the path value (original sample) is 0.208, reflecting a positive relationship, with a t-count value of 4.773 higher than t-table 1.96 and lower than the Sig value. 0.00 which is less than 0.05, indicating a positive and statistically significant relationship between digital literacy and national insight among young people.
Pengaruh Kemampuan Berpikir Kritis & Literasi Digital terhadap Wawasan Kebangsaan . Mukhzamilah; Subuh Isnur Haryudo; Ahmad Bashri; Syamsul Shodiq
Jurnal Pendidikan (Teori dan Praktik) Vol 8 No 1 (2023): Vol. 8 No. 1 (2023): Volume 8, Nomor 1, April 2023
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v8n1.p70-76

Abstract

This study aims to determine the effect of critical thinking skills and digital literacy on national insight. The method used in this study is a quantitative method by testing the validity and reliability. The data collection method in this study used a questionnaire distribution method to rural youth in Sidoarjo. The results of this study are the relationship between critical thinking and nationalism in Sidoarjo rural youth showing a path or original sample value of 0.594 and showing a positive relationship, the t-count value is 4.773 higher than the P value of 1.96 and lower than the Sig value of 0.004, which is less than 0.05, indicating that critical thinking has a positive value and a significant effect on the national insight of rural youth. Whereas in the relationship between digital literacy and national insight, the path value (original sample) is 0.208, reflecting a positive relationship, with a t-count value of 4.773 higher than t-table 1.96 and lower than the Sig value. 0.00 which is less than 0.05, indicating a positive and statistically significant relationship between digital literacy and national insight among young people.
PENGARUH KONSUMSI IKAN YANG TERKONTAMINASI MIKROPLASTIK TERHADAP KESEHATAN TUBUH Nisa, Zahra; Rakhmawati, Indah; Bashri, Ahmad
Jurnal Kesehatan dan Pengelolaan Lingkungan Vol. 4 No. 2 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/jkpl.v4i2.6754

Abstract

Plastic waste is a problem that must be addressed immediately. The existence of plastic waste is increasing along with the increase in the human population. Plastic waste that is just thrown away will not decompose, but will only shrink into smaller ones through physical or chemical processes. Plastics that shrink into smaller ones are called microplastics and have a size of <1-5 m. Microplastics scattered in the ocean can be accidentally consumed by fish or another marine biota. This is because the size of the microplastics is very small and very similar to their natural prey. As a result, fish and another marine biota mistakenly identify microplastics as prey. This study was conducted to analyze the effect of consuming fish contaminated with microplastics on the health of the human body. This study uses a literature review method, in which literature such as articles published in accredited journals, books, and websites are relevant to the issues to be discussed. Based on the research, it was found that some water and fish in Indonesia have been contaminated by microplastics. Microplastics that enter the human body and other living things cause adverse effects. In humans, microplastics can enter vital organs. Whereas in other living things, especially fish, microplastics can interfere with the digestive system and can even cause death in fish. Therefore, it is necessary to take action to reduce and control the use of plastic.
Anatomical Characteristics of Rhizophora’s Leaves as Mangrove Plant Adaptation at Banyuurip Mangrove Center Yulinda Putri, Risma; Bashri, Ahmad
Jurnal Riset Biologi dan Aplikasinya Vol. 5 No. 2 (2023)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrba.v5n2.p98-109

Abstract

Rhizophora is a genus of mangrove plants that dominates the Banyuurip Mangrove Center. This plant certainly has an anatomical structure as a form of adaptation to high salinity environments. The purpose of this study was to describe the anatomical characteristics of the leaves of the three Rhizophora species as an adaptation form of mangrove plants in the Banyuurip Mangrove Center and the anatomical variations of the leaves between species. This type of research was descriptive observational in the form of leaf anatomy observations using the whole mount method for longitudinal incisions and the paraffin method for transverse incisions. The results showed that there were anatomical variations among the three Rhizophora species in the Banyuurip Mangrove Center including epidermal cell size, number of epidermal cells, cork warts, number of hypodermis cell layers, hypodermis cell size, stomata size, number of stomata, stomata index, and stomata density. The anatomical characteristics of the leaves of the three Rhizophora species which act as a form of adaptation to mangrove plants are the presence of hypodermis tissue which functions to store water and salt to remove salt content in plants when they abort their leaves, low density of stomata and the presence of cuticles on the adaxial surface of leaves which play a role in reducing the rate of transpiration thus maintaining water to support plant development in saline conditions, cork warts which function as a medium for expelling salt on leaves.
PENDAMPINGAN PENYUSUNAN SOAL KOGNITIF MENGGUNAKAN MULTIPLATFORM (ASSESSMENT LINK - QUIZIZ) BAGI GURU BIOLOGI KABUPATEN TUBAN Susantini, Endang; Puspitawati, Rinie Pratiwi; Prastiwi, Muji Sri; Bashri, Ahmad; Rahayu, Dwi Anggorowati
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol. 10 No. 2 (2025): JURNAL ABDI : Media Pengabdian Kepada masyarakat
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/abdi.v10i2.27888

Abstract

assessment are based on high school thinking skills. High school teachers who are members of the Tuban Regency MGMP experience difficulties in developing HOTS questions, such as lacking knowledge of various platforms that can be used to carry out e-assessments. The solution to solving the problems experienced is achieving an assessment as learning program combining multiplatform assessment links and Quizzes in creating HOTS questions. This community service involves MGMP Biology and the PkM biology team (University). The aim of this PKM activity is to improve skills in preparing cognitive aspect questions using multiplatform (assessment link-qiuzziz), so that good e-assessment management can improve the quality of learning both online and offline in the era of independent learning. The stages of PkM activities include Pre-Activity (Material Presentation), implementation (Workshop and Mentoring) and Simulation, Presentation and Evaluation which have been carried out online and offline. The workshop participants were 10 teachers, members of the Tuban Regency High School Biology MGMP. PkM mentoring activities are continued synchronously via Google Meet and asynchronously via Google Classroom. Participants are provided with knowledge related to the cognitive domain with the Assessment Link application; Creating HOT questions on Biology material as well as Tutorials for creating Assessment as learning based on the Quizziz platform. Assessment of PkM activities was assessed through pre-test and post-test with an average score increase of 12.4%. Eight participant response rubrics showed a range of strongly agree statements between 48.8-83.7% who felt the suitability of the material and the good allocation of training time. This service received appreciation from teachers in improving skills in using HOTS question instruments in the learning process in accordance with the stages and guidelines for writing HOTS questions.