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Pengembangan Aplikasi Navigasi menggunakan Teknologi Augmented Reality pada Perangkat Smartphone berbasis Android (Studi Kasus: Jawa Timur Park 1 Malang) Erika Ramadhanty; Herman Tolle; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 8 (2019): Agustus 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Jawa Timur Park 1 is a tourist attraction located in the tourist town of Batu with an area of 8 hectares. For some people who have just visited Jawa Timur Park 1 for the first time, most will find it difficult to travel from one place to another in Jawa Timur Park 1 which can be rides or public places. The currently available solution today is by spreading maps of Jawa Timur Park 1 in several locations in Jawa Timur Park 1. However, the use of conventional maps is considered to be susceptible to causing errors in reading directions. In this research, a navigation application that is able to overcome this problem will be developed so that users can travel from one place to another more efficiently. The application will implement augmented reality technology with the help of ARCore SDK so that it allows users to understand the given directions more effectively and able to provide a different experience in navigating. The results of validation testing using the black box method produce a suitability value of 100% which indicates that all functions in the application can run as expected. Then the use of the application is considered capable of increasing the level of efficiency in terms of navigating time by 44,6%. While on usability testing related to the user satisfaction level, the application gets a value of 79,69 which indicate that the developed application is able to provide a good level of satisfaction to the user regarding the use of the application.
Analisis dan Perbaikan Usability Website Unit Aktivitas Band Universitas Brawijaya Menggunakan Focus Group Disccusion dan Extended Goal Question Metric Untuk Meningkatkan User Experience Muhammad Rizqinovniari; Retno Indah Rokhmawati; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 8 (2019): Agustus 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Band Activity Unit of Brawijaya University (UAB UB) has a website that is used for publication media and disseminates information about work programs and information about UAB UB. The use of the UAB UB website is also to disseminate information about events organized by UAB UB starting form the scale on campus and nationally. The importance of increasing user experience on the website is by analyzing existing problems and generating recommendations that are useful for maintaining old user and adding new users so that information can be spread. The purpose of this research is to analyze and redesign UX UAB UB website to improve UX using Focus Group Disccusion and Extended Goal Question Metric. Focus Group Disccusion is used to analyze the problems that exist on the UAB UB website with 12 participants for 2 hours, then the result are entered into Extended Goal Question Metric method to determine rhat goals to look for and raise recommendations for improvement. As a result of the study it was found the positive increace in difference in the old design to the highest new design is the “Exciting” item.
Analisis Usability dan Rekomendasi Tampilan pada Game Mobile dengan Kategori Third Person Shooter Menggunakan Metode Heuristic Evaluation (Studi Kasus Game Mobile Rules Of Survival) Muhammad Jauhari Jawara Perkasa; Komang Candra Brata; Eriq Muh. Adams Jonemaro
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 8 (2019): Agustus 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Third person shooter is one of the many genre of games that is very popular at the moment. Third person shooter is a game genre that is very suitable to be played on a personal computer. This is due to the support of supporting devices such as keyboard and mouse which are very helpful in terms of control in the game with the third person shooter genre. However, the genre is still something new and are considered to have controls that are less suitable for mobile games. Besides control, user interface is one of the usability aspects that influences the comfort and convenience of users in using a game. Rules of Survival is a mobile game with the genre of battle royale third person shooter produced by NetEase. This game is a mobile game that is very popular today. This study aims to evaluate the usability in the form of control aspects and user interfaces in the mobile Rules of Survival game using the Heuristic Evaluation method. From the results of a heuristic evaluation conducted on the mobile Rules of Survival game, there were several problems with the game's control and user interface. Based on the problems found from the evaluation results, a display recommendation was made which was expected to overcome the problems found in the Rules of Survival mobile game.
Pembangunan Sistem Manajemen Informasi Klinik Psikologi Berbasis Web (Studi Kasus : Psycho Care Malang) Fadhil Rizqullah Saniputra; Denny Sagita Rusdianto; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 9 (2019): September 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Information management is the main thing that must be met by an agency, company, and certain institutions, especially if you have a lot of data and complex. Information systems have been widely used in various fields in Indonesia, including the field of psychological accommodation. The number of children with special needs who have received education is 18%, around 300,000 children. From these data there are still 82% of children with special needs who have not yet received educational services in Indonesia (KEMDIKBUD, 2017). In the registration process is still implemented by the patient's parents come to the clinic and fill in the patient's personal data on a sheet of paper that takes 1 day in the process of filling out the data. The data will be stored in a special archive for these patients. In the process of inspection by employees, it takes at least 2 days for inspection, and 1 day to check inspection data by experts. Therefore, the authors undertake research by proposing the development of a psychology clinic information management system which includes recommendations for patient diagnosis. The writer uses prototyping model because in Psycho Care Malang clinic all activities are still done manually and there is no system or application whatsoever. This research resulted in unit testing with three sample experiments, integration testing with one sample experiment, and validation testing by testing all functional requirements resulting in a value of 100% valid and in efficiency testing with four test scenarios resulting in an increased value of 67.8%.
Sistem Rekomendasi Lapangan Futsal berbasis Android dengan Metode TOPSIS Faishal Pradipta Astungkoro; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 9 (2019): September 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Futsal is a sport based on soccer, played by five player per team, uses smaller ball and mainly indoors. Due to many available options for futsal pitches in Malang city has caused somewhat a problem in choosing pitches based on people's interests in renting pitches. There are five factor which affects people's interest in choosing rental pitches such as price, promotions, facilities, and contact person availability. Therefore, the solution for this problem is to develop an Android based decision support system to recommend futsal pitches. System will recommend futsal pitches with TOPSIS method based on distance, price, and amount of facilities. Recommendation results also displays detailed information such as address, facilities, price, distance, operational time, contact person, and amount of pitches. The blackbox test results of the implemented system reach 100% score which all the functionality is valid. Then, algorithm validation test result for TOPSIS implementation and manual calculation also gave the same result. And last but not least, usability test result for the system reached 80 point from five respondent. Therefore, the system has grade B with user acceptance category as acceptable, grade scale level category as B, and adjective rating category as excellent.
Pengembangan Sistem Survei Pelanggan berbasis Website (Studi Kasus: Departemen Pemasaran Urea PT. Pupuk Kalimantan Timur) Akhmad Rizqi Azhari; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 9 (2019): September 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT. Pupuk Kalimantan Timur (Pupuk Kaltim) is the subsidiary of PT. Pupuk Indonesia (Persero) that produces urea, ammonia, and NPK. Urea marketing department executes marketing activity and selling administation activity along with customer service activity with customer survey to quantify customer satisfaction, customer dissatisfaction, and customer loyalty for product. The obstacles that happened is taking that long time and need extra personal to send and receive some questionnaire at the both sides. That's why the website that gives many information and gets some index results is needed. The methodology that used for system development is using waterfall model. Then it implements with Codeigniter framework. It tested by unit testing and validation testing, so that both of that testing result overall valid. Then it tested by compatibility testing, system can implemented for some browsers and mobile devices and get some problems for website.
Pengembangan Aplikasi Perangkat Bergerak Pengobatan Tuberculosis Berbasis Android Menggunakan Personal Extreme Programming (Studi Kasus : Puskesmas Polowijen) Muhammad Ilham Wibowo; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 10 (2019): Oktober 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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In 2017, Tuberculosis sufferers in Malang experienced an increase from 2016 by 2.26% with a success rate of treatment of 66.95%. However, patients who actually completed treatment were only 13.47% of patients who had taken treatment since 2016. The cure rate at Polowijen Health Center based on data released by the Malang City Health Service was 66.67% with the number of patients requiring TB treatment In full, only 12.5%. Therefore in this study the authors developed an application for Tuberculosis treatment assistance. The platform used to develop this application is Android, because 93.22% of the population in Indonesia are Android users and 100% of respondents are Android users. To develop this application in this study using the PXP development method which is a derivative of agile development methods and is intended for autonomous developers. The PXP development method supports rapid development and enhances development planning by improving the evaluation process to determine the inhibiting factors of the development process. There is a problem in conducting unit testing of the Firebase Database Reference class, because the class is final. Usability testing using the SUS method gets results 81.25 for the patient side, 81.25 for the PMO side and 80 for the supervisor side.
Pengembangan Aplikasi Penyedia Buku Online Berbasis Android Menggunakan Metode Prototyping (Studi Kasus: Universitas Brawijaya) Linda Shintya Sari; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 10 (2019): Oktober 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Books become one of the source of information, reading books can increase literacy for everyone. However, Literacy culture in the city of Malang is still low, to increase people's interest in reading, Jendela Malang community was formed, is a community to increase children's interest in reading, besides also receiving books donation that will be donated to orphanages or special schools. Brawijaya University students also have a need for books to support the lecture process, by buying books they need, or borrow from friends. For books that are not used, students can collect or donate books. The problems that exist in students are the lack of relationships that are willing to make book transactions and the lack of information to find book owner of the book that suit their needs, and being late in returning books, meanwhile the problem faced by the Jendela Malang Community is that they cannot select books to be received. The solution to this problem is to develop a android mobile-based application as a book provider that function to exchange, borrow, or donate books to the Jendela Community. From the requirement analysis resulted in 28 functional needs and 2 non-functional needs, which were developed using the prototyping method with two iterations. The results of the design will be implemented then tested using 4 tests. From the 3 functions tested by unit testing and of 28 functional requirements that were tested by validation testing obtained valid results that the application was developed according to the requirements that have been defined, from compatibility testing obtained valid results that the application can run on Android versions of Lollipop to Pie, and usability testing the SUS value of 75 is acceptable.
Pembangunan Website Manajemen Persuratan Pada Balai Pemasyarakatan Klas 1 Malang Menggunakan Metode Prototyping Prita Nur Rizky Faridiani; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 10 (2019): Oktober 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Balai Pemasyarakatan Klas 1 Malang is a law institute which doing correspondence activity on it's daily basis, such as submission of letters, letters' archiving, and letters' numbering. When doing this routine, there's some lack of time efficiency. Moreover, there's no monitoring on the routine, resulting Kabapas not being able to monitor on his employee's activity. Hence, it needs a system that can make the administrative process shorter so it will be more efficient and monitoring of status on the documents worked on. The system also can manage letter's numbering to avoid overlapping. A development of correspondency management based on website is carried out to overcome the problems that arise. This system developed with prototyping development method. During the study, there are obtained 4 actors who can interact with the system, a total 58 functional requirements, and 1 non-functional requirements. This system will be tested using unit testing, validation testing, and compatibility testing.
Pengembangan Antarmuka Website E-Learning untuk Meningkatkan Minat Belajar Pemrograman Dasar Dalam Bahasa Pemrograman Java bagi Mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya Fatur Rahnat Ariyan; Retno Indah Rokhmawati; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 10 (2019): Oktober 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Faculty of Computer Science (FILKOM) Universitas Brawijaya is one of the faculties that have studied technology and computers in Indonesia, from the data of respondents I got through questionnaires distributed to 100 FILKOM students there were about 67% thought that programming was important, but 52% of respondents find it difficult to follow learning in the first year of lecture for various reasons, one of which is the lack of reference to relevant learning materials so that this study aims to develop an e-learning website interface for students of the Faculty of Computer Science Universitas Brawijaya using the Goal Directed Design (GDD) method. The GDD method has six stages that provide website development solutions in accordance with user objectives, namely Research, Modeling, Requirements, Frameworks, Refinements, and Support. From the whole process, data obtained that support user needs such as persona and user journey, hierarchical task analysis, wireframe design, high-fidelity prototype, and finally the results of the evaluation. The evaluation process is done by 2 methods, namely user testing and expert evaluation using immersion testing by asking several experts to try the product and provide input. From the user side we get positive and negative inputs such as the use of a simple and easy to understand design, some buttons and information that is less informative, to the use of live coding features that should be given a special page. While on the expert side, the input is in the form of adding debugging flow visualization, to adding interactions in the form of threads on the discussion forum page.
Co-Authors Abdul Ghoniy Nur Chasana Abdurrahman Diewa Prakarsa Abyan Setia Asa Putra Achmad Arif Kusamiaji Achmad Arwan Achmad Igaz Falatehan Adam Hendra Brata Ade Armawi Paypas Adena Nioga Admaja Dwi Herlambang Agi Putra Kharisma Agus Purnomo Ruminto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Wahid Rifa'i Ahmad Wildan Rizaldy Ahmadan Mukhtarif Akbar, Muhammad Aminul Akhmad Rizqi Azhari Albilaga Linggra Pradana Alfin Hidayat Darmawan Alfonsus Avianto Chandrawan Alif Andarta Al Falah Amir Saqib Azhardika Amira Fauzia Rahmah Andri Suranta Ginting Angel Anggina Nasution Annisa Novy Kholiyanti Arka Fadila Yasa Arya Yudha Mahendra Aryo Pinandito Azka Muhammad Hanisa Bayu Reza Gunawan Buce Trias Hanggara Candra , Ersya Nadia Charles Sanggalangi Chavindro Bunga Mardiasto Danang Trisdiana Putra Denny Sagita Rusdianto Deron Liang Dewi, Ratih Kartika Dicky Wahyudi Dinda Hudaifa Djoko Pramono Dwi Yovan Harjananto Eka Iqbal Virgiawan Ekklesioga Kaban Eko Prasetyo Lukman Nur Hakim Erastus Mauliate Erika Ramadhanty Eriq Muh. Adams Jonemaro Fadhil Rizqullah Saniputra Fadhyl Farhan Alghifari Fadhyl Farhan Alghifari Fais Al Huda Faishal Pradipta Astungkoro Faizatul Amalia Fajar Pradana Fara Nur Azizah Fatimah Azzahra Fatkhur Rosyad Fatur Rahnat Ariyan Fatwa Ramdani, Fatwa Felinda Gracia Lubis Ferlie Deanada Effendi Fiaji, Noveria Anggraeni Fiqih Yanfirdaus Afandi Fitrantika Diashafira Fitriyah, Hurriyatul Gema Isya Luthfi Prathama Ghifari Galih Ramadhan Ghozi Akbar Wicaksono Ginanjar Wisnu Ifan Agusti Giri Nugroho Hafidz Aulia Setijadi Hafiz Maulana Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Harun Christian Bentro Hendrikus Dimas Samara Herman Tolle Hernawan, Zildan Isrezkinurahman Heru Putra Hilman Hamdani Hilyah Nadhirah Ifan A., Ginanjar Wisnu Ignatius Daniel Y.T.A. Ginting Ilham Rachmad Zunaidi Ilmam Achmadiarsyi Imam Safi'i Ingke Ryastratika Milenia Efendi Iqbal Setya Nurfimansyah Ishak Robin Simorangkir Ismail Rabbanii Ismiarta Aknuranda Januari Arka Jemal Rashidi Jeriko Hosea Julanto Jimmy Sohaga Dachi Joang Pratama Achmad Jodie Rizky Hidayat Joel Johanes Cirio Joshua Dika Khoirul Abdul Jamil Kusworo, Muhammad Aziz Linda Shintya Sari Lutfi Fanani Lutfi Fanani Lutfi Fanani M Faizal Putra Pradana M. Ali Fauzi M. Isrofil Dwi Khusnanta M. Syafiul Umam Mahardeka Tri Ananta Mahardeka Tri Ananta, Mahardeka Tri Maharoni Hendra Pradikja Mahendra, Arya Yudha Meita Putri Aidha Mochamad Ilham Irwinansyah Mohamad Handy Nugraha Mohamad Handy Nugraha Mohammad Haikal Hasnain Mohammad Syaifudin Abdullah Muhamad Nabil Rabani Muhammad Abdul 'Alim Muhammad Abyan Safitra Muhammad Afif Fauzi Muhammad Aminul Akbar Muhammad Avied Bachmid Muhammad Enowato Muhammad Hasan Johan Alfarizi Muhammad Ilham Wibowo Muhammad Jauhari Jawara Perkasa Muhammad Lamkhil Bashor Muhammad Lavy Aunil Malik El Harisy Muhammad Naufal Dzikrullah Muhammad Rafsan Adhizar Muhammad Rizqi Rakha Aulia Muhammad Rizqinovniari Muhammad Salman Ramadhan Muhammad Satya Nugraha Muhammad Zaharuddin Mukhammad Sharif Hidayatulloh Mukhammad Sharif Hidayatulloh Nabila Nabila Nabila Nabila Nabila, Nabila Nike Wirahayu Cahyaningsih Niken Hendrakusma Wardani Novrian, Irhamsyah Reva Nugraha, Irvan Rizki Nurizal Dwi Priandani Nurul Hidayat Nyoman Putra Utama Pangayoman, Wishnuadji Surya Prabowo, Muhammad Bintang Prima Zulvarina, Prima Priska Suseta Prita Nur Rizky Faridiani Putra, Ananda Ilyasa Rachmad Soleh Rafiqah Majidah Rahman Rulli Arjiansa Ramadhan, Rigel Vibi Ramadhani Imam Khoiri Randy Indraswara Raras Kirana Amaranggana Rasyid Asis Perdana Ratih Kartika Dewi Retno Indah Rokhmawati Revianda Amrullah Akbar Riekko Rahmat Rahardian Rio Donaroe Munthe Riswan Septriayadi Sianturi Riza Setiawan Robertus Dwi Ari Utomo Robihamanto Robihamanto Rr. Tasia Haniifah Rihadatul Aisy Ryan Sutawijaya Sabil Prihastomo Seputro Sabilatunnajah Sabilatunnajah Safier Yusuf Santi Yunika Sufiana Satrio Hadi Wijoyo Sigit Widodo Silalahi, Reinhard Jonathan Stefanus Anugrah Pribadi Sufiana, Santi Yunika Surbakti, Osvaldo Rios Junior Swastika Akbar Umardani Syahshiyah Rohidah Tegar Yoga Prabawakusuma Tri Afirianto Tri Afirianto, Tri Utomo, Ibnu Najah Barlian Hadi Wahyu Septiadi Wanda Septia Dewi Lestari Welly Dian Astika Wornandes Michel Sinaga Yudha Akbar Pramana Zhafrant, Rifqi Hilmy