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Pengembangan Sistem Penyewaan Kendaraan Kota Malang Berbasis Android menggunakan Metode Pengembangan MASAM (Mobile Application Software Agile Methodology) Meita Putri Aidha; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Vehicle usage in Indonesia is increasingly, because the function of vehicle is very helpful for indonesian people. This is indicated by 111 million Indonesians already using vehicles. Penetration of vehicle rental services in Indonesia is predicted to increase with prediction 1.7% in 2017 and 2.3% in 2021. From survey collected by writer to 31 respondents, 96,8% of respondents need vehicle rental system in Malang City to facilitate them to search available vehicle and rent vehicle. Because to find available vehicle and rent vehicle, they still use telephone, SMS and social media. In this study the authors build a vehicle rental system. The platform used to develop this system is android, because 76.46% of Indonesian people use android. To develop the system, author decided to use MASAM as a development method which is one of the derivatives of the agile development method. The MASAM method supports rapid development and avoids complex development methods by utilizing the domain knowledge and UI Prototyping to find out the user desires. The results of usability testing obtained by using SUS method is 79.4 from customer and 72.5 from rental. So it can be concluded this system is acceptable and easy to use by the user.
Evaluasi dan Perbaikan Desain Antarmuka Pengguna Dengan Menggunakan Metode Human-Centered Design (HCD), WEBUSE, WCAG 2.0, Research-Based Web Design & Usability Guidelines, dan Importance - Performance Analysis (IPA) (Studi Kasus: PT Showa Indonesia Mfg.) Rasyid Asis Perdana; Komang Candra Brata; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

This research has a purpose to evaluate and improvement the website user interface design of PT Showa Indonesia Mfg. by adoption the Human Centered Design approach of ISO 9241-210, a standard that provides guidance for interactive system development stages involving humans as users in every system development process, in this case involving stakeholders and users. To find out the context and needs of users using the Website Usability Evaluation (WEBUSE) questionnaire and on design using general design guidance comes from Research-Based Web Design & Usability Guidelines and Web Content Accessibility Guidelines (WCAG) 2.0. The results of the website interface improvement design were evaluated and the results were compared with the results of the original design evaluation, this evaluation using Importance-Performance Analysis (IPA). This analysis aims to determine whether there is an increase after the design improvement process is done. The results of IPA evaluation of PT SIM website are nine'th attributes of problems and entered in quadrant “priorities for improvements”. While in the design improvement of conformity and aspects of the gap (GAP) states that there has been an increase. Then the nine'th attributes of the problem has increased the entry into the quadrant “keep up the good work”.
Pengembangan Perangkat Lunak V-Apps Sebagai Aplikasi Untuk Menginformasikan Jadwal Damping Mahasiswa Difabel (Studi Kasus Pusat Studi dan Layanan Disabilitas Universitas Brawijaya) Mohammad Syaifudin Abdullah; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Disability Study and Service Center Brawijaya University is an institution that has a function that is as a service center for students with disabilities. One of the services given to students with a disability is to provide assistance during lectures. To inform the schedule is still using the manual way of contacting students or posted on the bulletin board. Therefore, a V-Apps application is created which can inform the damping schedule. Applications can also confirm the presence of a companion and provide a review to the companion who has confirmed the presence. This app is made using Android and the data used is data from schedule scheduling system from PSLD UB. Development using Software Development Life Cycle Software Prototype with two iterations. The first iteration is the result of requirement analysis and the second iteration is the result of user evaluation. With this method, developers and users can interact during the system creation process. An application has been tested using White Box Testing method using Base Path Testing technique for unit test, Black Box Testing method for validation test with 100% success, and usability method to measure application level ease to a user with the result of 86,5 and 84,5 which mean easy for users.
Pembangunan Aplikasi Android Rekomendasi Tempat Rental Motor Di Kota Malang Dengan Metode AHP TOPSIS Berbasis Location Based Services Jeriko Hosea Julanto; Komang Candra Brata; Ratih Kartika Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

There are very few native townspeople of Malang City, who know the motorcycle rental in Malang City. In fact, as already know, the city of Malang is a tourist city which is always crowded by visitors. Plus each person has different criteria in choosing a motorcycle rental. Scratch facilities make users have difficulty in choosing a motorcycle rental in Malang City. To solve these problems required decision support system (DSS) to support and facilitate the user in choosing a motorcycle rental. The DSS method must have a low time complexity. Application android recommendation of motorcycle rental in malang city by AHP TOPSIS method based on location based services is an application that gives recommendation of motorcycle rental in malang city according to weight of interest criteria entered by user. These criteria include the price of 125cc motorcycle rental per day, the location of the motorcycle rental, the popularity and rating of the motorcycle rental. Tests of this research resulted that the percentage of usability reached the value of 82.82%, where this value is included in good category, then the functional test result is 100%, then the conformity test also stated that this application has 90% test result value.
Analisis Perbandingan Konsumsi Daya Library Image loader pada Android (Studi Kasus: Aplikasi Media Sosial) Muhammad Abyan Safitra; Mahardeka Tri Ananta; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The battery power of the smartphone can not keep pace with other technological advances in improving performance such as CPU and memory, so research needs to be done in order to develop mobile apps that have low power consumption levels. According the survey, from the many existing mobile apps, media sosial apps are the most used apps by smartphone users. One way to develop mobile applications that can have low power consumption is to optimize library usage. Library Image loader is one of the most popular android libraries used in media sosial applications to handle image transformation. Library Image loader which will be tested in this research is library Picasso, Universal image loader (UIL) and Glide. The research is done by making a media sosial prototype application that resembles instagram timeline that will be used as a dummy system. The test will be performed over a specified time range and by using several different image size parameters to see the effect of image size differences on the power level of the Library Image loader. The results showed that the Glide library had the lowest average power consumption of 225,780 mW. While for testing with different image sizes, it only affects the Picasso and UIL libraries, that is the larger the image size, the greater the average power consumption level required.
Analisis Dan Perbaikan Aplikasi UB Bookstore Berdasarkan Aspek Usability (ISO 9241-11) Harun Christian Bentro; Retno Indah Rokhmawati; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

To achieve the vision of becoming the largest Electronic Publisher in Indonesia, UB Press released UB Bookstore Application. There are 5 processes observed: sign up and sign in process, profile editing process, category and book search process, and book details. Problems in applications that appear on the initial observation include unresponsive navigation, lack of detailed book information, lack of interest in application color, and difficult to finding book and menu navigation. Therefore, there are three basic guidelines used for repairing the application interface. Further, usability testing is done for initial and new design. ISO 9241-11 is used as a standard to measure usability metrics, including Effectiveness, efficiency and satisfaction metrics. The results of the Effectiveness metrics are divided into 3 aspects: Success with 40% improvement, Non Critical Error , and Critical Error which is decreased to 0%. After repairing the application interface, efficiency metric increased to 40% after the interface repair. In the aspect of satisfaction, the new interface design is in grade C and in the "Acceptable" category. The researcher also used a USE questionnaire that included four criterions. Each criterion has several statements given to the user to assess the usability level of the application. The result of usability score of this questionnaire before recommendation is 60,38% and after recommendation of new design is 79,70%.
Pengembangan Aplikasi Mobile Location Based Service Berbasis Android Untuk Pencarian Lokasi Rumah Sakit Di Kota Malang Berdasarkan Asuransi Kesehatan Dengan Metode Agile System Development Sabil Prihastomo Seputro; Herman Tolle; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Malang City is one of the big cities in East Java and its health development began to develop every year, and one of the health service that widely available is hospital. Now, people in Malang City can get treatment to the hospital easily with the existence of health insurance. But with the existence of various kinds of health insurance causes various troubles. People who own one kind of the health insurance confused when they want to search the hospital that received their health insurance because not all of the hospital will received all health insurance. People who were in emergency situation and require doctor attention immediately must find the nearest route to the hospital. If the targeted hospital does not receive their health insurance and the handling is late, it will be fatal and may even lead to death. To decrease those impact, people must able to search the hospital based on health insurance and routing from user location to the hospital location, with making an application that using GPS & API Google Maps with Agile System Development method that implemented on Android. The creation of Hospital Locator application intends to know the performance of each functional of the system, then it will be tested through validity testing as well as be testing with usability testing in the form of usability score and Likert scale to know the quality of the system. The result of the validity testing obtained that the functional of the system has been running well with 100% success rate. The result of the usability testing, the system gets score 92,91% which can be categorized as an A and user can operate the system easily and feel helpful about it.
Pengembangan Aplikasi Mobile Manajemen Keuangan Dengan Metode Scrum (Studi Kasus Mahasiswa FILKOM UB) Januari Arka; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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FM App is a financial management application to solve financial problems for students of the Faculty of Computer Science Brawijaya University (FILKOM UB). FM App can be used anywhere and anytime because it is developed with an Android mobile platform which is mostly a type of smartphone used by students and Firebase to store data in real time. FM application has several features to solve financial problems of FILKOM UB students, such as daily expenses that exceed daily limits, expenditures that have been used cannot be tracked, unexpected expenses, and purchase planning. FM App uses the Naive Bayes algorithm to recommend students' financial status when unexpected expenses are made. In addition, this development requires a method that has a direct approach to users, requires continuous feedback, increases developer productivity, and accelerates system development. Therefore, the Scrum method has been used. The FM application has a 100% recommendation accuracy value, so it can be concluded that the application can recommend financial status with 100% correct after unexpected expenses are made. Besides that, FM App has a value of 79 on usability, so it can be categorized that the application has a good level of ease of use.
Evaluasi Usability Aplikasi Mobile KAI Access Menggunakan Metode System Usability Scale (SUS) Dan Discovery Prototyping (Studi Kasus PT KAI) Adena Nioga; Komang Candra Brata; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT Kereta Api Indonesia is a business entity owned by Indonesia transportation service provider namely train,along with the time PT KAI is quite aware of the importance of a mobile application to provide online services. with this application is expected to providing convenience in accessing and conducting transactions,but the reality application users provided by PT KAI is KAI Access application is quite low based on the rating and user response on the PlayStore. this shows that the value of Usability KAI Access is quite low it is necessary to conduct research by testing and improvement in usability aspects.In measuring the quality of an application can be done by measuring usability value.in this research was conducted using usablity technique,with usability questionnaire the name is Syestem Usablity Scale (SUS)method,it can measuring user satisfaction after doing testing by assigning tasks performed by respondents using the Access KAI application and make improvements with using Discovery Prototyping method as suggestion for improvements whic conducting by interview the users,the give recommendation with using prototype and do testing again then compare it.The result obtained from testing performed get result of usability value KAI Access aplication is 57.48% and after re-testing with using prototype from improvement recommendation suggest get result of 83,03%.
Evaluasi User Experience Pada Game PUBG MOBILE Menggunakan Metode Cognitive Walkthrough Revianda Amrullah Akbar; Hanifah Muslimah Az-Zahra; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PUBG MOBILE is a First-Person Shooter and Third-Person Shooter game that was just released on March 19, 2018. This game including to the category of new game on the mobile platform so that it has the potential to have new users. User Experience is very important for the success of a game on the market, especially on the type of application that has been released. The system that are not well designed and not easy to use will make it difficult for users to learn and operate them, so that they will rarely be used. In order to get a good user experience, an evaluation is a necessary. The Cognitive Walkthrough method is a user experience evaluation method when evaluator provide scenario-based assignment and several questions to game users to find problems that interfere with the learning process. This method is suitable for the system that was just released because it can explore the cognitive processes of users when they first use the system. Respondents used in this study were divided into two groups, namely 3 respondents who had never played PUBG MOBILE games and 3 people who often played PUBG MOBILE games and often played games with similar genres. The evaluation results in the PUBG MOBILE game show that many problems occur because the display is difficult to understand (text and icon) on the task when the user learns about weapons in the game. However, problems that arise are problems that won't affect the main functions of the game.
Co-Authors Abdul Ghoniy Nur Chasana Abdurrahman Diewa Prakarsa Abyan Setia Asa Putra Achmad Arif Kusamiaji Achmad Arwan Achmad Igaz Falatehan Adam Hendra Brata Adam Hendra Brata Ade Armawi Paypas Adena Nioga Admaja Dwi Herlambang Agi Putra Kharisma Agus Purnomo Ruminto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Wahid Rifa'i Ahmad Wildan Rizaldy Ahmadan Mukhtarif Akbar, Muhammad Aminul Akhmad Rizqi Azhari Albilaga Linggra Pradana Alfin Hidayat Darmawan Alfonsus Avianto Chandrawan Alif Andarta Al Falah Amir Saqib Azhardika Amira Fauzia Rahmah Andri Suranta Ginting Angel Anggina Nasution Annisa Novy Kholiyanti Arka Fadila Yasa Arya Yudha Mahendra Arya Yudha Mahendra Aryo Pinandito Azka Muhammad Hanisa Bayu Reza Gunawan Buce Trias Hanggara Candra , Ersya Nadia Charles Sanggalangi Chavindro Bunga Mardiasto Danang Trisdiana Putra Denny Sagita Rusdianto Deron Liang Dewi, Ratih Kartika Dicky Wahyudi Dinda Hudaifa Djoko Pramono Dwi Yovan Harjananto Eka Iqbal Virgiawan Ekklesioga Kaban Eko Prasetyo Lukman Nur Hakim Erastus Mauliate Erika Ramadhanty Eriq Muh. Adams Jonemaro Fadhil Rizqullah Saniputra Fadhyl Farhan Alghifari Fadhyl Farhan Alghifari Fais Al Huda Faishal Pradipta Astungkoro Faizatul Amalia Fajar Pradana Fara Nur Azizah Fatimah Azzahra Fatkhur Rosyad Fatur Rahnat Ariyan Fatwa Ramdani, Fatwa Felinda Gracia Lubis Ferlie Deanada Effendi Fiqih Yanfirdaus Afandi Fitrantika Diashafira Fitriyah, Hurriyatul Gema Isya Luthfi Prathama Ghifari Galih Ramadhan Ghozi Akbar Wicaksono Ginanjar Wisnu Ifan A. Ginanjar Wisnu Ifan Agusti Giri Nugroho Hafidz Aulia Setijadi Hafiz Maulana Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Harun Christian Bentro Hendrikus Dimas Samara Herman Tolle Hernawan, Zildan Isrezkinurahman Heru Putra Hilman Hamdani Hilyah Nadhirah Ignatius Daniel Y.T.A. Ginting Ilham Rachmad Zunaidi Ilmam Achmadiarsyi Imam Safi'i Ingke Ryastratika Milenia Efendi Iqbal Setya Nurfimansyah Ishak Robin Simorangkir Ismail Rabbanii Ismiarta Aknuranda Januari Arka Jemal Rashidi Jeriko Hosea Julanto Jimmy Sohaga Dachi Joang Pratama Achmad Jodie Rizky Hidayat Joel Johanes Cirio Joshua Dika Khoirul Abdul Jamil Kusworo, Muhammad Aziz Linda Shintya Sari Lutfi Fanani Lutfi Fanani Lutfi Fanani M Faizal Putra Pradana M. Ali Fauzi M. Isrofil Dwi Khusnanta M. Syafiul Umam Mahardeka Tri Ananta Mahardeka Tri Ananta, Mahardeka Tri Maharoni Hendra Pradikja Meita Putri Aidha Mochamad Ilham Irwinansyah Mohamad Handy Nugraha Mohamad Handy Nugraha Mohammad Haikal Hasnain Mohammad Syaifudin Abdullah Muhamad Nabil Rabani Muhammad Abdul 'Alim Muhammad Abyan Safitra Muhammad Afif Fauzi Muhammad Aminul Akbar Muhammad Avied Bachmid Muhammad Enowato Muhammad Hasan Johan Alfarizi Muhammad Ilham Wibowo Muhammad Jauhari Jawara Perkasa Muhammad Lamkhil Bashor Muhammad Lavy Aunil Malik El Harisy Muhammad Naufal Dzikrullah Muhammad Rafsan Adhizar Muhammad Rizqi Rakha Aulia Muhammad Rizqinovniari Muhammad Salman Ramadhan Muhammad Satya Nugraha Muhammad Zaharuddin Mukhammad Sharif Hidayatulloh Mukhammad Sharif Hidayatulloh Nabila Nabila Nabila Nabila Nabila, Nabila Nike Wirahayu Cahyaningsih Niken Hendrakusma Wardani Noveria Anggraeni Fiaji Novrian, Irhamsyah Reva Nugraha, Irvan Rizki Nurizal Dwi Priandani Nurul Hidayat Nyoman Putra Utama Pangayoman, Wishnuadji Surya Prabowo, Muhammad Bintang Priska Suseta Prita Nur Rizky Faridiani Putra, Ananda Ilyasa Rachmad Soleh Rafiqah Majidah Rahman Rulli Arjiansa Ramadhan, Rigel Vibi Ramadhani Imam Khoiri Randy Indraswara Raras Kirana Amaranggana Rasyid Asis Perdana Ratih Kartika Dewi Reinhard Jonathan Silalahi Retno Indah Rokhmawati Revianda Amrullah Akbar Riekko Rahmat Rahardian Rio Donaroe Munthe Riswan Septriayadi Sianturi Riza Setiawan Robertus Dwi Ari Utomo Robihamanto Robihamanto Rr. Tasia Haniifah Rihadatul Aisy Ryan Sutawijaya Sabil Prihastomo Seputro Sabilatunnajah Sabilatunnajah Safier Yusuf Santi Yunika Sufiana Santi Yunika Sufiana Satrio Hadi Wijoyo Sigit Widodo Stefanus Anugrah Pribadi Surbakti, Osvaldo Rios Junior Swastika Akbar Umardani Syahshiyah Rohidah Tegar Yoga Prabawakusuma Tri Afirianto Tri Afirianto, Tri Utomo, Ibnu Najah Barlian Hadi Wahyu Septiadi Wanda Septia Dewi Lestari Welly Dian Astika Wornandes Michel Sinaga Yudha Akbar Pramana Zhafrant, Rifqi Hilmy Zulvarina, Prima