Claim Missing Document
Check
Articles

Analisis Dan Perbaikan Aplikasi UB Bookstore Berdasarkan Aspek Usability (ISO 9241-11) Harun Christian Bentro; Retno Indah Rokhmawati; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (440.101 KB)

Abstract

To achieve the vision of becoming the largest Electronic Publisher in Indonesia, UB Press released UB Bookstore Application. There are 5 processes observed: sign up and sign in process, profile editing process, category and book search process, and book details. Problems in applications that appear on the initial observation include unresponsive navigation, lack of detailed book information, lack of interest in application color, and difficult to finding book and menu navigation. Therefore, there are three basic guidelines used for repairing the application interface. Further, usability testing is done for initial and new design. ISO 9241-11 is used as a standard to measure usability metrics, including Effectiveness, efficiency and satisfaction metrics. The results of the Effectiveness metrics are divided into 3 aspects: Success with 40% improvement, Non Critical Error , and Critical Error which is decreased to 0%. After repairing the application interface, efficiency metric increased to 40% after the interface repair. In the aspect of satisfaction, the new interface design is in grade C and in the "Acceptable" category. The researcher also used a USE questionnaire that included four criterions. Each criterion has several statements given to the user to assess the usability level of the application. The result of usability score of this questionnaire before recommendation is 60,38% and after recommendation of new design is 79,70%.
Pengembangan Aplikasi Mobile Location Based Service Berbasis Android Untuk Pencarian Lokasi Rumah Sakit Di Kota Malang Berdasarkan Asuransi Kesehatan Dengan Metode Agile System Development Sabil Prihastomo Seputro; Herman Tolle; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1249.735 KB)

Abstract

Malang City is one of the big cities in East Java and its health development began to develop every year, and one of the health service that widely available is hospital. Now, people in Malang City can get treatment to the hospital easily with the existence of health insurance. But with the existence of various kinds of health insurance causes various troubles. People who own one kind of the health insurance confused when they want to search the hospital that received their health insurance because not all of the hospital will received all health insurance. People who were in emergency situation and require doctor attention immediately must find the nearest route to the hospital. If the targeted hospital does not receive their health insurance and the handling is late, it will be fatal and may even lead to death. To decrease those impact, people must able to search the hospital based on health insurance and routing from user location to the hospital location, with making an application that using GPS & API Google Maps with Agile System Development method that implemented on Android. The creation of Hospital Locator application intends to know the performance of each functional of the system, then it will be tested through validity testing as well as be testing with usability testing in the form of usability score and Likert scale to know the quality of the system. The result of the validity testing obtained that the functional of the system has been running well with 100% success rate. The result of the usability testing, the system gets score 92,91% which can be categorized as an A and user can operate the system easily and feel helpful about it.
Pengembangan Aplikasi Mobile Manajemen Keuangan Dengan Metode Scrum (Studi Kasus Mahasiswa FILKOM UB) Januari Arka; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1424.325 KB)

Abstract

FM App is a financial management application to solve financial problems for students of the Faculty of Computer Science Brawijaya University (FILKOM UB). FM App can be used anywhere and anytime because it is developed with an Android mobile platform which is mostly a type of smartphone used by students and Firebase to store data in real time. FM application has several features to solve financial problems of FILKOM UB students, such as daily expenses that exceed daily limits, expenditures that have been used cannot be tracked, unexpected expenses, and purchase planning. FM App uses the Naive Bayes algorithm to recommend students' financial status when unexpected expenses are made. In addition, this development requires a method that has a direct approach to users, requires continuous feedback, increases developer productivity, and accelerates system development. Therefore, the Scrum method has been used. The FM application has a 100% recommendation accuracy value, so it can be concluded that the application can recommend financial status with 100% correct after unexpected expenses are made. Besides that, FM App has a value of 79 on usability, so it can be categorized that the application has a good level of ease of use.
Evaluasi Usability Aplikasi Mobile KAI Access Menggunakan Metode System Usability Scale (SUS) Dan Discovery Prototyping (Studi Kasus PT KAI) Adena Nioga; Komang Candra Brata; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (352.724 KB)

Abstract

PT Kereta Api Indonesia is a business entity owned by Indonesia transportation service provider namely train,along with the time PT KAI is quite aware of the importance of a mobile application to provide online services. with this application is expected to providing convenience in accessing and conducting transactions,but the reality application users provided by PT KAI is KAI Access application is quite low based on the rating and user response on the PlayStore. this shows that the value of Usability KAI Access is quite low it is necessary to conduct research by testing and improvement in usability aspects.In measuring the quality of an application can be done by measuring usability value.in this research was conducted using usablity technique,with usability questionnaire the name is Syestem Usablity Scale (SUS)method,it can measuring user satisfaction after doing testing by assigning tasks performed by respondents using the Access KAI application and make improvements with using Discovery Prototyping method as suggestion for improvements whic conducting by interview the users,the give recommendation with using prototype and do testing again then compare it.The result obtained from testing performed get result of usability value KAI Access aplication is 57.48% and after re-testing with using prototype from improvement recommendation suggest get result of 83,03%.
Evaluasi User Experience Pada Game PUBG MOBILE Menggunakan Metode Cognitive Walkthrough Revianda Amrullah Akbar; Hanifah Muslimah Az-Zahra; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (616.984 KB)

Abstract

PUBG MOBILE is a First-Person Shooter and Third-Person Shooter game that was just released on March 19, 2018. This game including to the category of new game on the mobile platform so that it has the potential to have new users. User Experience is very important for the success of a game on the market, especially on the type of application that has been released. The system that are not well designed and not easy to use will make it difficult for users to learn and operate them, so that they will rarely be used. In order to get a good user experience, an evaluation is a necessary. The Cognitive Walkthrough method is a user experience evaluation method when evaluator provide scenario-based assignment and several questions to game users to find problems that interfere with the learning process. This method is suitable for the system that was just released because it can explore the cognitive processes of users when they first use the system. Respondents used in this study were divided into two groups, namely 3 respondents who had never played PUBG MOBILE games and 3 people who often played PUBG MOBILE games and often played games with similar genres. The evaluation results in the PUBG MOBILE game show that many problems occur because the display is difficult to understand (text and icon) on the task when the user learns about weapons in the game. However, problems that arise are problems that won't affect the main functions of the game.
Pengembangan Sistem Pelaporan Pemeliharaan Stasiun ONLIMO (Online Monitoring) Milik BPPT (Badan Pengkajian dan Penerapan Teknologi) Berbasis Android Ferlie Deanada Effendi; Herman Tolle; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (482.679 KB)

Abstract

For the responsibility of all activities who's been done by station operators, a report to the admin data center is needed. One activities that must be reported is ONLIMO station maintenance activities. However, the current reporting system still using group chat rooms, which makes the admin difficult to get all the data. In addition, there were also difficulties in recording sensor sparepart replacement. So, a system is needed to simplify reporting process at Badan Pengkajian and Penerapan Teknologi (BPPT). The system is implemented on mobile application because a lot of station operators using Android device and on server side using the website platform. For development, agile method is used because it suitable with the process of evaluating research at BPPT. The functional test results found that all feature was valid. While for non-functional testing, we found usability value is 75 which shows that the system is good but needed repairs, the system needs internet connection for reliability aspects, and the system can selecting users well for security aspects. For the effectiveness level obtained 100% where all users can use the system effectively, and for system efficiency is 0.0103 goals/sec which indicates the ONLIMO reporting system already effective and efficient.
Pengembangan Aplikasi Scoring Iqro' Berbasis Android Menggunakan Parameter Suara Pitch, Volume dan Rhythm Mohamad Handy Nugraha; Komang Candra Brata; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (853.055 KB)

Abstract

The process of learning to read the Quran usually begins to learn the Hijaiyah letter in advance using Iqro' method developed by KH. As'ad Humam. In General, to evaluate reading the students in particular readings of the letter Hijaiyah Iqro methods ' to be done face-to-face with Ustaz and done in the room. It became a problem because of the limitations of time and place. Previous research using speech to text technology to determine right or wrong readings with convert speech into text and then compared with a text that has been prepared. The solution does not cover makhraj aspect of the assessment for assessing a person's ability in reading the hijaiyah letter. This research developing Android app by adopting assessment methods in general karaoke scoring function to yield a score. In this study the score will be shown as a result of the evaluation of the sound readings of people who are learning the Iqro' compared to data already audio file ustaz. The evaluation was conducted using the sound parameters pitch, volume and rhythm using the formula that had been adjusted to control the distribution of score in the range 0 - 100. Score in this paper means overall score range 0 until 100 with weight of pitch, volume and rhythm 0.45, 0.16, and 0.39. Test conducted with 10 respondents with each of the respondents read the reading sample iqro' 1, 2, 3 and as much as 1 content that generates 30 audio files. The correlation coefficient using Pearson between a manual assessment by Ustaz and the application of each 0.034, 0.51 and -0.17 which means the level weak, moderate and weak category.
Pengembangan Aplikasi Pembelajaran Pengelolaan Sampah Daur Ulang Dengan Menggunakan IBM Cognitive Service Dan Youtube Api Berbasis Android Andri Suranta Ginting; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (398.93 KB)

Abstract

In the year 2018, the Malang region has produced 659,88 tonnes of waste on a daily basis and the rate gradually increases directly proportional to the number of the local population. Indonesia is ranked the second biggest contributor to the amount of plastic waste produced worldwide, second to China. Plastic waste is usually managed by means of burning, but this leads to fumes that are harmful to humans and wildlife. This research aims to apply a IBM Cognitive Service that able to analyze objects to manage recyclable waste using image recognitions technology. IBM Cognitive Service has ability to caption images with an accuracy rate of 89%. This application uses YouTube API to show users on how to manage recycable waste and to support a content search feature and a playlist that is integrated with IBM Watson Visual Recognitions which has the ability to analyze objects. The testing methods used by this application development is called SUS (System Usability Scale) which uses 10 question to measure the score, whitebox testing method, and blackbox testing method. The results from System Usability Scale (SUS) measure at 79.5. This shows that the application is categorized as acceptable in acceptable ranges, categorized with a B grade in grade scales, and categorized as good in an adjective rating. The results from the whitebox and blackbox testing methods are deemed valid, because they have fulfilled the necessary requirements.
Implementasi TOPSIS Pada Sistem Rekomendasi Tempat Latihan Bela Diri Di Kota Malang Berbasis Lokasi Ade Armawi Paypas; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (283.829 KB)

Abstract

There are various types of martial arts that exist in the world, including silat from Indonesia, kung fu from China, and karate from Japan. Because of the many types of martial arts, with the growing age, more and more martial arts training centers are scattered throughout the world. But with so many martial arts places, sometimes people don't know which is better. With this application, users can get recommendations for martial arts training sites based on GPS-based locations. The recommendation system for the place of self-defense training is designed using the TOPSIS method with data criteria in the form of distance between users and practice sites, training costs in 1 month, and the amount of training time in 1 week, and implemented on the android platform. The results of this blackbox test show that 100% of the functionality is valid. Other tests carried out are testing the validation of algorithms, where testing is done by comparing the results of the system with manual calculations. The results of system calculations and manual calculations are 100% the same, and rank consistency testing, where testing is carried out to determine the consistency of the recommendations when the number of criteria is added or reduced. The rank consistency test results show that the ranking results are consistent when the criteria are added, and will change when the number of criteria is reduced.
Pembangunan Kakas Bantu Pengukuran Maintainability pada Tahap Perancangan Perangkat Lunak Sigit Widodo; Fajar Pradana; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.752 KB)

Abstract

Maintainability is defined as the ease of modifying a system or component of software. Previously there were studies from Kumar and Dhanda in 2015 namely "Maintainability Measurement Model for Object Oriented Design" which states that the results of maintainability values ​​can be known based on flexibility and extendibility in the class diagram. The study explained that the calculation is quite time-consuming because it has to do the calculation process of the 4 metrics of Quality Model for Object-Oriented Design (QMOOD). Therefore this research is intended to build a tool for measuring maintainability at the stage of software design automatically by implementing the calculations found in the Kumar and Dhanda research. Development is done using the Waterfall method. The tools are desktop-based by entering the XML class diagram file in a standard simple format from the visual paradigm application to determine the value of maintainability. These tools have a time based efficiency of 0.67 tasks/second, which is faster than manual measurement which has a time based efficiency of 0.0082 tasks/second. Besides that, it has overall relative efficiency or the success of completing tasks by 100%.
Co-Authors Abdul Ghoniy Nur Chasana Abdurrahman Diewa Prakarsa Abyan Setia Asa Putra Achmad Arif Kusamiaji Achmad Arwan Achmad Igaz Falatehan Adam Hendra Brata Ade Armawi Paypas Adena Nioga Admaja Dwi Herlambang Agi Putra Kharisma Agus Purnomo Ruminto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Wahid Rifa'i Ahmad Wildan Rizaldy Ahmadan Mukhtarif Akbar, Muhammad Aminul Akhmad Rizqi Azhari Albilaga Linggra Pradana Alfin Hidayat Darmawan Alfonsus Avianto Chandrawan Alif Andarta Al Falah Amir Saqib Azhardika Amira Fauzia Rahmah Andri Suranta Ginting Angel Anggina Nasution Annisa Novy Kholiyanti Arka Fadila Yasa Arya Yudha Mahendra Aryo Pinandito Azka Muhammad Hanisa Bayu Reza Gunawan Buce Trias Hanggara Candra , Ersya Nadia Charles Sanggalangi Chavindro Bunga Mardiasto Danang Trisdiana Putra Denny Sagita Rusdianto Deron Liang Dewi, Ratih Kartika Dicky Wahyudi Dinda Hudaifa Djoko Pramono Dwi Yovan Harjananto Eka Iqbal Virgiawan Ekklesioga Kaban Eko Prasetyo Lukman Nur Hakim Erastus Mauliate Erika Ramadhanty Eriq Muh. Adams Jonemaro Fadhil Rizqullah Saniputra Fadhyl Farhan Alghifari Fadhyl Farhan Alghifari Fais Al Huda Faishal Pradipta Astungkoro Faizatul Amalia Fajar Pradana Fara Nur Azizah Fatimah Azzahra Fatkhur Rosyad Fatur Rahnat Ariyan Fatwa Ramdani, Fatwa Felinda Gracia Lubis Ferlie Deanada Effendi Fiaji, Noveria Anggraeni Fiqih Yanfirdaus Afandi Fitrantika Diashafira Fitriyah, Hurriyatul Gema Isya Luthfi Prathama Ghifari Galih Ramadhan Ghozi Akbar Wicaksono Ginanjar Wisnu Ifan Agusti Giri Nugroho Hafidz Aulia Setijadi Hafiz Maulana Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Harun Christian Bentro Hendrikus Dimas Samara Herman Tolle Hernawan, Zildan Isrezkinurahman Heru Putra Hilman Hamdani Hilyah Nadhirah Ifan A., Ginanjar Wisnu Ignatius Daniel Y.T.A. Ginting Ilham Rachmad Zunaidi Ilmam Achmadiarsyi Imam Safi'i Ingke Ryastratika Milenia Efendi Iqbal Setya Nurfimansyah Ishak Robin Simorangkir Ismail Rabbanii Ismiarta Aknuranda Januari Arka Jemal Rashidi Jeriko Hosea Julanto Jimmy Sohaga Dachi Joang Pratama Achmad Jodie Rizky Hidayat Joel Johanes Cirio Joshua Dika Khoirul Abdul Jamil Kusworo, Muhammad Aziz Linda Shintya Sari Lutfi Fanani Lutfi Fanani Lutfi Fanani M Faizal Putra Pradana M. Ali Fauzi M. Isrofil Dwi Khusnanta M. Syafiul Umam Mahardeka Tri Ananta Mahardeka Tri Ananta, Mahardeka Tri Maharoni Hendra Pradikja Mahendra, Arya Yudha Meita Putri Aidha Mochamad Ilham Irwinansyah Mohamad Handy Nugraha Mohamad Handy Nugraha Mohammad Haikal Hasnain Mohammad Syaifudin Abdullah Muhamad Nabil Rabani Muhammad Abdul 'Alim Muhammad Abyan Safitra Muhammad Afif Fauzi Muhammad Aminul Akbar Muhammad Avied Bachmid Muhammad Enowato Muhammad Hasan Johan Alfarizi Muhammad Ilham Wibowo Muhammad Jauhari Jawara Perkasa Muhammad Lamkhil Bashor Muhammad Lavy Aunil Malik El Harisy Muhammad Naufal Dzikrullah Muhammad Rafsan Adhizar Muhammad Rizqi Rakha Aulia Muhammad Rizqinovniari Muhammad Salman Ramadhan Muhammad Satya Nugraha Muhammad Zaharuddin Mukhammad Sharif Hidayatulloh Mukhammad Sharif Hidayatulloh Nabila Nabila Nabila Nabila Nabila, Nabila Nike Wirahayu Cahyaningsih Niken Hendrakusma Wardani Novrian, Irhamsyah Reva Nugraha, Irvan Rizki Nurizal Dwi Priandani Nurul Hidayat Nyoman Putra Utama Pangayoman, Wishnuadji Surya Prabowo, Muhammad Bintang Prima Zulvarina, Prima Priska Suseta Prita Nur Rizky Faridiani Putra, Ananda Ilyasa Rachmad Soleh Rafiqah Majidah Rahman Rulli Arjiansa Ramadhan, Rigel Vibi Ramadhani Imam Khoiri Randy Indraswara Raras Kirana Amaranggana Rasyid Asis Perdana Ratih Kartika Dewi Retno Indah Rokhmawati Revianda Amrullah Akbar Riekko Rahmat Rahardian Rio Donaroe Munthe Riswan Septriayadi Sianturi Riza Setiawan Robertus Dwi Ari Utomo Robihamanto Robihamanto Rr. Tasia Haniifah Rihadatul Aisy Ryan Sutawijaya Sabil Prihastomo Seputro Sabilatunnajah Sabilatunnajah Safier Yusuf Santi Yunika Sufiana Satrio Hadi Wijoyo Sigit Widodo Silalahi, Reinhard Jonathan Stefanus Anugrah Pribadi Sufiana, Santi Yunika Surbakti, Osvaldo Rios Junior Swastika Akbar Umardani Syahshiyah Rohidah Tegar Yoga Prabawakusuma Tri Afirianto Tri Afirianto, Tri Utomo, Ibnu Najah Barlian Hadi Wahyu Septiadi Wanda Septia Dewi Lestari Welly Dian Astika Wornandes Michel Sinaga Yudha Akbar Pramana Zhafrant, Rifqi Hilmy