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Pengembangan Sistem Penilaian Santri Terpadu di Al-Izzah Leadership School berbasis Web Muhammad Zaharuddin; Fajar Pradana; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 11 (2020): November 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Islamic boarding school is one of the Islamic institutions which is a subculture of the Indonesian people. Both academic and religious education is an important concern for Islamic boarding schools to produce knowledgeable students. Al-Izzah Leadership School became one of the educational institutions that paid attention to their students in the academic field and also memorizing their Qur'an. The learning process of each semester produces values ​​that illustrate the success of the learning process for whole one semester. However, the learning process has problems, the problems are the difficulties experienced by the guardians of students in observing their children in case of development of academic values ​​and memorization of the Qur'an, so that parents cannot reprimand directly when the child gets a bad grade. Based on these problems, this system made to facilitate the assessment process at Al-Izzah Islamic boarding school. The system development process includes the requirements analysis, implementation, and testing. Requirement analysis consists of 34 functional requirement. Implementation use the PHP programming language with Laravel framework and MySQL for database section. Testing include functional and non-functional testing. Functional testing includes unit testing that successfully conducted the test path based on 3 test cases, integration testing on the method resulted in valid status and validation testing resulted in 100% valid from 52 test cases. Non-functional testing using usability testing gets result that can be accepted by users with a score of 72.5.
Pengembangan Sistem Point of Sales berbasis Web (Studi Kasus: Sedudam Cafe) Hafiz Maulana; Denny Sagita Rusdianto; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 11 (2020): November 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The café nowadays not only provides food, but also plays an important role in the political, cultural and social aspects of daily life for tourists and the citizens itself. The number of cafes in Malang which recorded by BP2D is 144 cafes, one of them is Sedudam Cafe which is located in the Soekarno-Hatta area. Sedudam Café uses a cashier application called SPOTS to assist sales transactions which can only carry out cashier transactions in general, such as menu selling and receipt printing transactions. SPOTS has problems in terms of financial calculation, such as calculating profit and tracking raw material stock problems. Based on these problems, there is a solution that can be used, which is the web-based Point of Sales (POS) system. In the POS System, there are features found in the system, which are the features of sales, inventory, raw material stock tracking and reporting modules. In this study, the waterfall method is used for system development. There are 48 functional requirements and 1 non-functional requirement in this development. Functional testing used in this development is validation testing and unit testing which produces 100% valid. Non-functional testing uses compatibility testing which results in the system running multiple browsers, they are Firefox and Chrome. This development is expected to be able to help solve the problems in Sedudam Café.
Pengembangan Sistem Pencarian Rekan Kerja dalam Praktik Kerja Lapangan dan Kompetisi di Lingkungan Universitas Brawijaya Joel Johanes Cirio; Denny Sagita Rusdianto; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 11 (2020): November 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In the process of student learning at Brawijaya University, every student who is required to undergo one of the courses, namely Field Work Practices (PKL), in some faculties is given the name of the Real Work Lecture (KKN). The purpose in undergoing PKL is to combine hard skills and soft skills obtained during college. This PKL or KKN can also be completed through an achievement track, which is obtained by winning a competition that is suitable for the student's field of learning. In undergoing PKL or KKN, students can choose friends to be a group in undergoing PKL or KKN and Contests. This choice of friends causes several problems for some students, such as the difficulty of finding friends if you don't have many friends, the difficulty of finding friends from different faculties, finding experienced friends, and low pool in friends. Based on these problems, this study aims to build a system that can thrive students to find colleagues in the field of PKL or KKN and competitions. The system's built by using a development method called Waterfall. In the requirements engineering process, there are 52 functional requirements and 1 non-functional requirement. In the design and implementation process, it's being built on the Android operating system using the Kotlin programming language. Laravel framework framework used in building services on this system. In the tests that have been run, all functions are made to run properly with validation testing that gets a valid value of 100% and for compatibility testing, the system that has been created can be run in the Android operating system versions 5.0 to 10.0.
Pengembangan Aplikasi Rekomendasi Musik Berdasarkan Cuaca Pada Platform Android Ahmad Wildan Rizaldy; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Music is one of the biggest human entertainment. With digital music and the internet, there is so much music that can be listened to by the million users. Music recommendation is the recommendation system that exists not only because there is so much music out there, but because the perception about music is still cannot be fully understood. At the moment, there is a need for a recommendation system that suits the requested context. The Music Recommendation System based on Weather help user to find their music that fits with the context they are in. The development of this system is to make an android application and using an expert system method with forward chaining. this system will process input that the user input and the output will be a recommendation of music that fits the expert rule. Functional testing of this system resulting in a valid outcome which means this system grade is 100%. While usability testing of this system outcome is 76.5 in value of system usability scale which means it's acceptable. Then the accuracy testing that will compare the output system and the expert, the system comes out with 100% accuracy.
Pengembangann Aplikasi Rekomendasi Musik Berdasarkan Emosi Pengguna Pada Platform Android Muhammad Abdul 'Alim; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Listening to music has become a hobby for everyone. Listening music does have its own charm, with a lot of genres out there, we can listen music anytime and anywhere we want. Also, with a lot of types of music too, we can match with the situation of the user. This can be a problem for music listeners who want a specific music for their taste. Example when somebody having a bad day, they tend to have a bad mood. This problem can be solved by listening to music with a slow rhythm. With problem something like this, we can make system recommendation based on user context. The Development of Application Recommendation Based on Mood User is to make android application with emotion based and using expert system method with the forward chaining method. For recommendation, playlist provided by system is derived from experts. Functional testing of the system, resulting in a valid outcome with a value of 100%. For usability testing, we are using the System Usability Scale with a value of 84. Which is categorized as excellent. Lastly, for accuracy testing, we are comparing using system output and what expert recommended as result with an accuracy value of 80%.
Analisis Tiga Metode Evaluasi Usability Untuk Menemukan Permasalahan Usability Pada Situs Kecamatan Lowokwaru Ishak Robin Simorangkir; Fatwa Ramdani; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

This study aims to compare the effectiveness of three usability evaluation methods in usability problems on the Lowokwaru District website and to identify and classify the types of problems found. The method used is the usability evaluation method which involves users in it, namely: usability testing (N = 10), interviews (N = 10), and surveys (N = 30). The data collected by each method comes from site users who live in Lowokwaru District. The three methods identified a total of 35 usability problems: 46% via usability testing, 34% via survey, and 20% via interview method. These usability problems were classified into 5 categories and 21 problem topics. Usability testing was successful in identifying most of the problem categories (80%) followed by the survey (60%) and the interviews were successful in identifying the number of problem categories (40%). Usability testing is the most effective method to identify usability problems followed by survey and interview methods. Although usability testing identifies more usable problems than the survey and interview methods, no single method can identify all the problems that are visible to users. Therefore, a combination of these three methods is needed, because they complement each other in finding problems on a website.
Evaluasi User Experience Genre Beat'em Up 2Dimensi(2D) Pada Game PawPawPaw dari Simpleton Studio Menggunakan Metode Game Experience Questionnaire (GEQ) Ilmam Achmadiarsyi; Komang Candra Brata; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 2 (2021): Februari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Simpleton Studio is a game developer from Indonesia who has released several games. Simpleton Studio is developing a new game called PawPawPaw which requires an evaluation of the user experience before being released. The method used in this study is the Game Experience Questionnaire with a questionnaire-based instrument with the aim of knowing the dimensions that are less targeted to the user. This Game Experience Questionnaire method has 3 modules. The first module is the Core Module which produces an average value above 3 in the Competence, Immersion and Positive Effect dimensions and the lowest value is in the Negative Effect dimension. The second module is the Social Presence Module which produces an average score above 3 for the dimensions of Psychological Involvement - Emphaty and Behavioral Involvement and the lowest score is on Psychological Involvement - Negative Feelings. The third module is the Post-Game Module which produces the highest score on the Positive Experience dimension and the lowest score on the Negative Experience and a high enough score on the Tiredness dimension. It can be concluded that the user experience of the PawPawPaw game is quite good, but there are several problems because the game is easy to forget and quite tired after playing.
Rancang Bangun Aplikasi MathGeo sebagai Media Pembelajaran Dimensi Tiga berbasis Mobile Santi Yunika Sufiana; Ahmad Afif Supianto; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Untuk dipublikasikan di Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK)
Pengembangan Sistem Pengelolaan Layanan Usaha dan Pelatihan FPTC (Studi Kasus: Food Production And Training Center) Rahman Rulli Arjiansa; Denny Sagita Rusdianto; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 3 (2021): Maret 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The bakery is one of the most popular businesses in the culinary field and easy to keep up with the times. One of the bakeries that are running its business in the city of Malang is the FPTC (Food Production and Training Center) shop. At this time, the FPTC shop wants to improve the progress of the existing services in their shop. So that their bread business can develop. However, services at the FPTC shop related to the process of activities such as sales transactions, ordering, and training have not been efficient. The reason is that the sales transaction process is quite long, the delivery of product menu information and training requirements is not sufficient, the confirmation of approval for training takes too long. Therefore, to improve the services available in the shops in this study, this research aims to create a website-based business service management and training system for FPTC. the system created can help FPTC store employees to more easily manage services, and for customers to more easily access services, as well as improve efficiency in service processes. The FPTC business service management and training system will be built or developed using the waterfall development model. The system implementation is built using the CodeIgniter framework and the system has a payment gateway service. Tests carried out on a system that has been built consist of unit testing, integration testing, and validation testing. the results of all tests obtained a percentage value of 100% and the status is valid. Besides, the compatibility test shows that the system can run well in various browsers without any errors or problems.
Pengembangan Lanjut Penerapan Bates Method Pada Aplikasi Mobile Berbasis Virtual Reality Menggunakan Metode Pengembangan Personal Extreme Programming Abdul Ghoniy Nur Chasana; Komang Candra Brata; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 3 (2021): Maret 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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A common solution for myopia sufferers is to wear glasses. However, glasses are not for curing vision, but they only help sufferers to see more clearly. In 1920 Dr. William Horatio Bates invented a practical and free method called the Bates method, this method can be done by everyone to cure minus eye without having to use tools. The Bates method is implemented into an application called Bates EyeCare using virtual reality technology. Bates EyeCare simulates eye muscle training in a virtual world by using objects in that world as a training reference. By utilizing the personal extreme programming development method aimed at developing fast and concise individual applications, 2 iterations with 1 iteration focused on developing eye sports methods in the virtual world using Unity3d with real processing time of 30 hours 7 minutes, faster 5 7 hours from the estimated development time, while the development in iteration 2 focuses on implementing the unity module from the results of iteration 1 on Android Studio so that the virtual world can be used on the Android mobile platform with real processing time is 20 hours 40 minutes, 20 minutes faster than the estimate development time. User acceptance testing was conducted on 4 respondents with a final score of 5,582, which stated that the overall user was of the opinion Agree that the system has succeeded in meeting the needs of the user.
Co-Authors Abdul Ghoniy Nur Chasana Abdurrahman Diewa Prakarsa Abyan Setia Asa Putra Achmad Arif Kusamiaji Achmad Arwan Achmad Igaz Falatehan Adam Hendra Brata Ade Armawi Paypas Adena Nioga Admaja Dwi Herlambang Agi Putra Kharisma Agus Purnomo Ruminto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Wahid Rifa'i Ahmad Wildan Rizaldy Ahmadan Mukhtarif Akbar, Muhammad Aminul Akhmad Rizqi Azhari Albilaga Linggra Pradana Alfin Hidayat Darmawan Alfonsus Avianto Chandrawan Alif Andarta Al Falah Amir Saqib Azhardika Amira Fauzia Rahmah Andri Suranta Ginting Angel Anggina Nasution Annisa Novy Kholiyanti Arka Fadila Yasa Arya Yudha Mahendra Aryo Pinandito Azka Muhammad Hanisa Bayu Reza Gunawan Buce Trias Hanggara Candra , Ersya Nadia Charles Sanggalangi Chavindro Bunga Mardiasto Danang Trisdiana Putra Denny Sagita Rusdianto Deron Liang Dewi, Ratih Kartika Dicky Wahyudi Dinda Hudaifa Djoko Pramono Dwi Yovan Harjananto Eka Iqbal Virgiawan Ekklesioga Kaban Eko Prasetyo Lukman Nur Hakim Erastus Mauliate Erika Ramadhanty Eriq Muh. Adams Jonemaro Fadhil Rizqullah Saniputra Fadhyl Farhan Alghifari Fadhyl Farhan Alghifari Fais Al Huda Faishal Pradipta Astungkoro Faizatul Amalia Fajar Pradana Fara Nur Azizah Fatimah Azzahra Fatkhur Rosyad Fatur Rahnat Ariyan Fatwa Ramdani, Fatwa Felinda Gracia Lubis Ferlie Deanada Effendi Fiaji, Noveria Anggraeni Fiqih Yanfirdaus Afandi Fitrantika Diashafira Fitriyah, Hurriyatul Gema Isya Luthfi Prathama Ghifari Galih Ramadhan Ghozi Akbar Wicaksono Ginanjar Wisnu Ifan Agusti Giri Nugroho Hafidz Aulia Setijadi Hafiz Maulana Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Harun Christian Bentro Hendrikus Dimas Samara Herman Tolle Hernawan, Zildan Isrezkinurahman Heru Putra Hilman Hamdani Hilyah Nadhirah Ifan A., Ginanjar Wisnu Ignatius Daniel Y.T.A. Ginting Ilham Rachmad Zunaidi Ilmam Achmadiarsyi Imam Safi'i Ingke Ryastratika Milenia Efendi Iqbal Setya Nurfimansyah Ishak Robin Simorangkir Ismail Rabbanii Ismiarta Aknuranda Januari Arka Jemal Rashidi Jeriko Hosea Julanto Jimmy Sohaga Dachi Joang Pratama Achmad Jodie Rizky Hidayat Joel Johanes Cirio Joshua Dika Khoirul Abdul Jamil Kusworo, Muhammad Aziz Linda Shintya Sari Lutfi Fanani Lutfi Fanani Lutfi Fanani M Faizal Putra Pradana M. Ali Fauzi M. Isrofil Dwi Khusnanta M. Syafiul Umam Mahardeka Tri Ananta Mahardeka Tri Ananta, Mahardeka Tri Maharoni Hendra Pradikja Mahendra, Arya Yudha Meita Putri Aidha Mochamad Ilham Irwinansyah Mohamad Handy Nugraha Mohamad Handy Nugraha Mohammad Haikal Hasnain Mohammad Syaifudin Abdullah Muhamad Nabil Rabani Muhammad Abdul 'Alim Muhammad Abyan Safitra Muhammad Afif Fauzi Muhammad Aminul Akbar Muhammad Avied Bachmid Muhammad Enowato Muhammad Hasan Johan Alfarizi Muhammad Ilham Wibowo Muhammad Jauhari Jawara Perkasa Muhammad Lamkhil Bashor Muhammad Lavy Aunil Malik El Harisy Muhammad Naufal Dzikrullah Muhammad Rafsan Adhizar Muhammad Rizqi Rakha Aulia Muhammad Rizqinovniari Muhammad Salman Ramadhan Muhammad Satya Nugraha Muhammad Zaharuddin Mukhammad Sharif Hidayatulloh Mukhammad Sharif Hidayatulloh Nabila Nabila Nabila Nabila Nabila, Nabila Nike Wirahayu Cahyaningsih Niken Hendrakusma Wardani Novrian, Irhamsyah Reva Nugraha, Irvan Rizki Nurizal Dwi Priandani Nurul Hidayat Nyoman Putra Utama Pangayoman, Wishnuadji Surya Prabowo, Muhammad Bintang Prima Zulvarina, Prima Priska Suseta Prita Nur Rizky Faridiani Putra, Ananda Ilyasa Rachmad Soleh Rafiqah Majidah Rahman Rulli Arjiansa Ramadhan, Rigel Vibi Ramadhani Imam Khoiri Randy Indraswara Raras Kirana Amaranggana Rasyid Asis Perdana Ratih Kartika Dewi Retno Indah Rokhmawati Revianda Amrullah Akbar Riekko Rahmat Rahardian Rio Donaroe Munthe Riswan Septriayadi Sianturi Riza Setiawan Robertus Dwi Ari Utomo Robihamanto Robihamanto Rr. Tasia Haniifah Rihadatul Aisy Ryan Sutawijaya Sabil Prihastomo Seputro Sabilatunnajah Sabilatunnajah Safier Yusuf Santi Yunika Sufiana Satrio Hadi Wijoyo Sigit Widodo Silalahi, Reinhard Jonathan Stefanus Anugrah Pribadi Sufiana, Santi Yunika Surbakti, Osvaldo Rios Junior Swastika Akbar Umardani Syahshiyah Rohidah Tegar Yoga Prabawakusuma Tri Afirianto Tri Afirianto, Tri Utomo, Ibnu Najah Barlian Hadi Wahyu Septiadi Wanda Septia Dewi Lestari Welly Dian Astika Wornandes Michel Sinaga Yudha Akbar Pramana Zhafrant, Rifqi Hilmy