Claim Missing Document
Check
Articles

Evaluasi Usability dan Perbaikan Antarmuka Pengguna Aplikasi Bima Plus Menggunakan Metode Usability Testing dan User-Centered Design (UCD) Sabilatunnajah Sabilatunnajah; Satrio Hadi Wijoyo; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Bima Plus is a Tri provider application that provides services to support the needs of Tri card users. Based on studies of user reviews on the Google Play Store and interviews with application users, there are usability problems in the Bima Plus application that are felt by users, such as bad user interface, annoying ad headers, slow application performance, and so on. Therefore it is necessary to evaluate usability to be used as a reference in designing the improved user interface of the Bima Plus application. Improvements are made with the User-Centered Design (UCD) approach which places specific users as the main focus in each development process, while the method used in evaluating usability is usability testing. Testing was carried out on five respondents who will work on task scenarios to measure the level of effectiveness and efficiency, as well as interviews to find problems in the application. After that, the respondents filled out the System Usability Scale (SUS) questionnaire to get the level of satisfaction. In the initial evaluation, 22 problems were found which will be improved into low-fidelity prototype and will be evaluated as the first iteration. Improvements are made in the form of high-fidelity which is the final design of the solution design. The results of the evaluation of the final design as second iteration show that the usability level increases by 10% for effectiveness aspects, 23,08% for efficiency aspect, and 31.5 for satisfaction aspects.
Perancangan User Experience Aplikasi Media Pembelajaran Interaktif Berbasis Mobile Pada Materi Geometri Dimensi Tiga Dengan Metode Human Centered Design Iqbal Setya Nurfimansyah; Komang Candra Brata; Ahmad Afif Supianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Geometry has sub-sections, namely three dimensions which talk about spatial shapes. Building space contains three important elements, namely length, width, and height so that it is said to be a three-dimensional shape. Three dimensional learning, must start with real objects with three dimensions, then it can be implemented through images that seem to look like two dimensional shapes. To realize three-dimensional images at this time, it can be done with the help of technology, namely mobile applications to make it easier in the abstraction process. This study aims to simplify the process of building abstraction involving user experience as a reference in designing solution designs made for high school, vocational, and MA students to assist in the learning process. The Human Centered Design method is used to place potential users in the main center of research by providing a good user experience. There are four main stages that are carried out in the development of research. The first analysis is in the form of user analysis then persona to emphaty map. The two identifications are in the form of features and user tasks. The three implementations are wireframe design, screenflow and prototype. The fourth evaluation is in the form of usability test and system usability scale test. Derived from the testing process carried out resulted in an efficiency of 0.181 and 100% effectiveness as well as 64.17 for user satisfaction which means that it is considered sufficient. Therefore, it can be concluded that the design of the solution that has been given is quite successful in solving the problem even though it has satisfaction, there are several shortcomings.
Pengembangan Aplikasi Rental Mobil Di Kota Bangil Mohammad Haikal Hasnain; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Today's means of transportation have become a reference for various circles of society to support their daily activities. The means of transportation in question is a four-wheeled motorized vehicle (Passenger Car). Quoted from the Central Statistics Agency, it is informed that the number of four-wheeled motorized vehicles has increased from 2010 to 2018 with an average increase of 1 million units per year (Central Statistics Agency, n.d.). This data shows that people in Indonesia are very consumptive to own this type of four-wheeled vehicle. However, there are still many Indonesians who do not own motorized vehicles. It is proven that data from the Central Statistics Agency shows that 27.59 percent in 2014 people in Indonesia do not own a motorized vehicle (Central Statistics Agency, 2016). In addition, an online news quote from CNBC Indonesia explains that the percentage of vehicle ownership in Indonesia is still relatively low (Bosnia, 2018). Therefore, apart from using public transportation to support daily activities, people in Indonesia also take advantage of four-wheeled motorized vehicle rental services, in this case it is often referred to as car rental. Based on the results of the interviews conducted, it shows that the 3 car rentals that are the source of this study say they need a rental management system in terms of vehicle rental, vehicle management, financial management, and management of drivers registered in the rental. In addition, the results of interviews conducted with customers indicate that there are obstacles faced, such as the rental response that is too long, bureaucracy that is too complicated, and identity problems that must be given to the rental party. Therefore a car rental system was created in the city of Bangil to accommodate the problems that have been mentioned. The system development in this study uses two methods, namely the prototyping method for needs analysis and the waterfall method for system implementation. The results of usability testing conducted by relevant stakeholders such as drivers, customers and rental parties show that the system being developed is acceptable and easy to use.
Pengembangan Aplikasi Android Rekomendasi Lapangan Tenis Di Malang Raya Dengan Group Decision Support System Dan Location Based Service Erastus Mauliate; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tenis lapangan termasuk ke dalam lima olahraga terpopuler di Indonesia. Tenis lapangan dapat dimainkan oleh dua orang pemain atau antara dua pasangan yang terdiri dari dua pemain. Tenis lapangan juga cukup digemari oleh para pendatang yang ada di kota Malang. Para pendatang tersebut memiliki permasalahan terkait pencarian lapangan tenis terbaik yang bisa digunakan lebih dari satu orang. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan aplikasi rekomendasi lapangan tenis di kota Malang berbasis Android dengan menggunakan Group Decision Support System (GDSS). Metode ini diharapkan mampu membantu pengguna dalam menentukan rekomendasi lapangan tenis berdasarkan kriteria yang ada. Pada penelitian sebelumnya, Heru Budiyanto telah melakukan hal yang serupa namun lebih menekankan kepada pendekatan rekomendasi yang ditujukan kepada setiap individu saja. Pada penelitian ini, aplikasi difokuskan kepada perhitungan rekomendasi secara berkelompok dengan menggunakan metode Technique for Order Preference by Similarity to ldeal SoIution (TOPSIS) dan BORDA dengan empat kriteria yang ada seperti harga, jarak, rating, dan jumlah lapangan. Penelitian ini menggunakan metode Location Based Service (LBS) untuk memudahkan pengguna menuju lokasi lapangan yang ditandai dengan fitur penunjuk arah. Data dari setiap lapangan akan tersimpan pada Google Firebase. Aplikasi ini telah diuji berdasarkan tiga metode, yaitu pengujian black-box, pengujian validasi algoritma, dan pengujian usability. Pengujian yang telah dilakukan mendapatkan hasil bahwa fungsionalitas dari aplikasi dapat berjalan lancar tanpa adanya pesan kesalahan dan sesuai dengan perhitungan algoritma secara manual. Aplikasi ini mendapatkan skor sebesar 73,5 berdasarkan pengujian usability, yang berarti aplikasi cukup dapat diterima oleh pengguna.
Perancangan User Experience Mobile Learning menggunakan Metode Design Thinking (Studi Kasus : SD Negeri Wates Kabupaten Kediri) Rr. Tasia Haniifah Rihadatul Aisy; Komang Candra Brata; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The COVID-19 pandemic has disabled face-to-face activities, including education. SDN Wates is one of the educational institutions whose learning process has changed to online. SDN Wates chose to use a messaging application as a means of learning and disseminating information. The absence of face-to-face meetings between teachers and students has an impact on the decline in student grades. Teachers also have difficulty in carrying out the learning process, making report cards, and obtaining school information. Starting from these problems, we need media that can support online learning. Using e-learning as a learning medium cannot be applied because only 30% of teachers and 9.7% of students have laptops. The purpose of this study is to propose a design solution that can solve the problems experienced and adapted to existing limitations. User experience design is needed to create a well-accepted interface and function. The method used is design thinking to find solutions to problems by considering needs, technology limitations, and business needs. The results of the evaluation using usability testing on teachers get results of 83.% and students by 87.3%. The results of the User Experience Questionnaire - Short (UEQ-S) on teachers and students got overall results, namely the Good category. It can be concluded that the solution design provides a positive perception of usability, experience, and suitability of the solution design to user problems.
Pembangunan Aplikasi Perangkat Bergerak menggunakan Autonomous Sensory Meridian Response (ASMR) untuk Terapi Penderita Insomnia (Susah Tidur) Alfin Hidayat Darmawan; Komang Candra Brata; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Insomnia is a disease experienced by people with sleep disorders, it can be experienced by anyone between 15 until 64 years. The factors influencing sleep disorders include stress, depression, unhealthy, lifestyle, and the influence of certain drugs that can interfere with the quality of sufferers' life. This study has a problem formulation of how to help insomnia sufferers in order to improve quality of life. This research entitled Development of Mobile Device Applications Using Autonomous Sensory Meridian Response (ASMR) for Therapy of Insomnia sufferers. was conducted with the aim of helping to overcome insomnia problems experienced by sufferers. In development, this research uses the Personal Extreme Programming method. In the analysis process produced only one factor namely user factor which for functional requirements obtained 9 needs and non-functional requirements obtained 2 needs. The design stage produced 9 sequence diagrams. The data design used Entity Relationship Diagram, algorithm design obtained 3 algorithms and in the interface designer produced 8 designs. Specific applications are applied to the Kotlin-based Android programming field, for databases using the Room Database. Based on the test results, first, obtained from the validation test, it succeeded in reaching 100% valid because it was in accordance with the expected result that had been previously determined. Second, compatibility tests get the results that the application can run on 6 different devices and API levels. Third, usability tests obtained 77% which indicates that the application that has been made is easy to use by users.
Pengembangan Mobile Learning berbasis Android menggunakan Metode Mobile-D (Studi Kasus: SD Negeri Wates Kabupaten Kediri) Giri Nugroho; Komang Candra Brata; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

During the COVID-19 pandemic, the Directorate General of Higher Education urges learning activity to be done from home. Learning activities during the pandemic at SD Negeri Wates were carried out through a messaging service application on Android devices. More than 70% of teachers at SD Negeri Wates do not have laptops to support the learning process and 98.5% of students use Android devices. The absence of face-to-face interaction during the pandemic has reduced student scores and 17-28% of students admitted they did not understand the material given. Teachers also have difficulty in preparing K13 report cards, recapitulating student assignments, and obtaining and disseminating school information. The purpose of this research is to develop a mobile learning application by adjusting the needs and providing ease of operation. The method that will be used is Mobile-D because Mobile-D has flexible agile-like properties and is a suitable methodology for making mobile applications with a team of fewer than 10 people and the process can be done in less than 10 weeks. Data was collected through interviews and questionnaires. Based on the results of the research conducted, the user's assessment of the application with an average score of 83.9 on the teacher side and 87.3 on the student side. This figure proves that the application has excellent effectiveness, efficiency, and satisfaction.
Pembangunan Sistem Informasi Monitoring dan Evaluasi Pelayanan Kesehatan Orang Dalam Gangguan Jiwa (ODGJ) berbasis Web dengan Metode Waterfall Muhammad Hasan Johan Alfarizi; Komang Candra Brata; Ahmad Afif Supianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Health services are a solution for preventing health disease, improving health, and health treatment by the government and society. To meet the level of health services, there are procedures in the preparation of annual needs planning in the RKPD (Regional Government Work Plan). The problem that occurs is in the process of reporting data received from each puskesmas for handling people with ODGJ (People with Mental Disorders) because the data reporting techniques received by the government from the puskesmas still use conventional methods. In overcoming this, a monitoring and evaluation information system is needed to make it easier for each puskesmas to report health service activities so that monitoring and evaluation can be carried out by the central government of the results of each puskesmas need in order to predict the need for health services in each region. This information is built using the waterfall method with a pre-made design so that it has clear needs at the beginning of development. the results carried out on the testing unit and the valid test produce 100% valid in all test cases, while the compatibility test results in 26 valid, 2 major issues, and 1 minor issue in 9 browser versions with the SortSite tool.
Pengembangan Aplikasi Presensi dan Pemantauan Penerapan Protokol Kesehatan dalam Pencegahan Penyebaran COVID-19 pada Platform Android Eka Iqbal Virgiawan; Agi Putra Kharisma; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 9 (2021): September 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The amount of mobility and interaction during work activities makes companies need to anticipate the transmission of COVID-19 in the work environment. In anticipating the transmission, it is necessary to monitor workers in implementing health protocols while in the workplace. To help with this, an Android-based mobile application will be developed that can minimize physical contact and inform if there is a violation of health protocols. This application will use the geofencing method by utilizing the Global Positioning System (GPS) sensor. Application development will use the Waterfall method because the requirements have been defined from the start and there are no changes. The application was developed using the Model View ViewModel (MVVM) architecture with the Kotlin programming language and XML markup language. There are 3 tests that will be carried out, namely testing the use of energy, functional, and usability. Tests of energy use showed the majority of the results were mild. However, in functional testing, it is known that there is 1 functional requirement that currently cannot be realized because it is very dependent on the level of accuracy and precision of the GPS sensor. The usability test for the person in charge gets a 100% success rate with a System Usability Scale (SUS) score of 83 which can be categorized in the acceptable category with grade A. Meanwhile, workers get a 100% success rate with a SUS score of 70 which can be categorized in the marginal category with grade C.
Pembangunan Sistem Informasi Point of Sale Terintegrasi berbasis Web (Studi Kasus : MangoSaurus, Taichan.otw, dan RinduCandu) Muhammad Rizqi Rakha Aulia; Komang Candra Brata; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The number of ideas in making a culinary business makes a lot of competition in the sale of these products, there is many individuals make several businesses that are managed alone. Muhammad Farchan Rafsanjani is one of the many people who have several businesses, including MangoSaurus which sells juice products, RinduCandu which sells drink products, and Taichan.otw which sells satai taichan products. With so many businesses running, of course management is a very important thing. However, the daily transaction recapitulation system that is run in his businesses uses books, the recapitulation carried out on the books is not reliable, and sometimes the money earned on certain days is more than the number of transactions in the recapitulation. The stock management in the three businesses is considered very ineffective, the empty stock will be reported by employees to the owner via chat on social media applications, so the owner goes back and forth to add stock to each of his businesses. Therefore, this study builds an integrated Point of sale (POS) information system that can display daily transactions and various types of management. The development process in this research uses the waterfall method. This system is website-based using the PHP programming language and the CodeIgniter framework. In the part of testing, whitebox testing was carried out for unit and integration testing, after that blackbox testing was carried out which resulted in a validity value of 100%, and the last was performance testing which resulted in an average loading time of 2.579 seconds.
Co-Authors Abdul Ghoniy Nur Chasana Abdurrahman Diewa Prakarsa Abyan Setia Asa Putra Achmad Arif Kusamiaji Achmad Arwan Achmad Igaz Falatehan Adam Hendra Brata Ade Armawi Paypas Adena Nioga Admaja Dwi Herlambang Agi Putra Kharisma Agus Purnomo Ruminto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Wahid Rifa'i Ahmad Wildan Rizaldy Ahmadan Mukhtarif Akbar, Muhammad Aminul Akhmad Rizqi Azhari Albilaga Linggra Pradana Alfin Hidayat Darmawan Alfonsus Avianto Chandrawan Alif Andarta Al Falah Amir Saqib Azhardika Amira Fauzia Rahmah Andri Suranta Ginting Angel Anggina Nasution Annisa Novy Kholiyanti Arka Fadila Yasa Arya Yudha Mahendra Aryo Pinandito Azka Muhammad Hanisa Bayu Reza Gunawan Buce Trias Hanggara Candra , Ersya Nadia Charles Sanggalangi Chavindro Bunga Mardiasto Danang Trisdiana Putra Denny Sagita Rusdianto Deron Liang Dewi, Ratih Kartika Dicky Wahyudi Dinda Hudaifa Djoko Pramono Dwi Yovan Harjananto Eka Iqbal Virgiawan Ekklesioga Kaban Eko Prasetyo Lukman Nur Hakim Erastus Mauliate Erika Ramadhanty Eriq Muh. Adams Jonemaro Fadhil Rizqullah Saniputra Fadhyl Farhan Alghifari Fadhyl Farhan Alghifari Fais Al Huda Faishal Pradipta Astungkoro Faizatul Amalia Fajar Pradana Fara Nur Azizah Fatimah Azzahra Fatkhur Rosyad Fatur Rahnat Ariyan Fatwa Ramdani, Fatwa Felinda Gracia Lubis Ferlie Deanada Effendi Fiaji, Noveria Anggraeni Fiqih Yanfirdaus Afandi Fitrantika Diashafira Fitriyah, Hurriyatul Gema Isya Luthfi Prathama Ghifari Galih Ramadhan Ghozi Akbar Wicaksono Ginanjar Wisnu Ifan Agusti Giri Nugroho Hafidz Aulia Setijadi Hafiz Maulana Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Harun Christian Bentro Hendrikus Dimas Samara Herman Tolle Hernawan, Zildan Isrezkinurahman Heru Putra Hilman Hamdani Hilyah Nadhirah Ifan A., Ginanjar Wisnu Ignatius Daniel Y.T.A. Ginting Ilham Rachmad Zunaidi Ilmam Achmadiarsyi Imam Safi'i Ingke Ryastratika Milenia Efendi Iqbal Setya Nurfimansyah Ishak Robin Simorangkir Ismail Rabbanii Ismiarta Aknuranda Januari Arka Jemal Rashidi Jeriko Hosea Julanto Jimmy Sohaga Dachi Joang Pratama Achmad Jodie Rizky Hidayat Joel Johanes Cirio Joshua Dika Khoirul Abdul Jamil Kusworo, Muhammad Aziz Linda Shintya Sari Lutfi Fanani Lutfi Fanani Lutfi Fanani M Faizal Putra Pradana M. Ali Fauzi M. Isrofil Dwi Khusnanta M. Syafiul Umam Mahardeka Tri Ananta Mahardeka Tri Ananta, Mahardeka Tri Maharoni Hendra Pradikja Mahendra, Arya Yudha Meita Putri Aidha Mochamad Ilham Irwinansyah Mohamad Handy Nugraha Mohamad Handy Nugraha Mohammad Haikal Hasnain Mohammad Syaifudin Abdullah Muhamad Nabil Rabani Muhammad Abdul 'Alim Muhammad Abyan Safitra Muhammad Afif Fauzi Muhammad Aminul Akbar Muhammad Avied Bachmid Muhammad Enowato Muhammad Hasan Johan Alfarizi Muhammad Ilham Wibowo Muhammad Jauhari Jawara Perkasa Muhammad Lamkhil Bashor Muhammad Lavy Aunil Malik El Harisy Muhammad Naufal Dzikrullah Muhammad Rafsan Adhizar Muhammad Rizqi Rakha Aulia Muhammad Rizqinovniari Muhammad Salman Ramadhan Muhammad Satya Nugraha Muhammad Zaharuddin Mukhammad Sharif Hidayatulloh Mukhammad Sharif Hidayatulloh Nabila Nabila Nabila Nabila Nabila, Nabila Nike Wirahayu Cahyaningsih Niken Hendrakusma Wardani Novrian, Irhamsyah Reva Nugraha, Irvan Rizki Nurizal Dwi Priandani Nurul Hidayat Nyoman Putra Utama Pangayoman, Wishnuadji Surya Prabowo, Muhammad Bintang Prima Zulvarina, Prima Priska Suseta Prita Nur Rizky Faridiani Putra, Ananda Ilyasa Rachmad Soleh Rafiqah Majidah Rahman Rulli Arjiansa Ramadhan, Rigel Vibi Ramadhani Imam Khoiri Randy Indraswara Raras Kirana Amaranggana Rasyid Asis Perdana Ratih Kartika Dewi Retno Indah Rokhmawati Revianda Amrullah Akbar Riekko Rahmat Rahardian Rio Donaroe Munthe Riswan Septriayadi Sianturi Riza Setiawan Robertus Dwi Ari Utomo Robihamanto Robihamanto Rr. Tasia Haniifah Rihadatul Aisy Ryan Sutawijaya Sabil Prihastomo Seputro Sabilatunnajah Sabilatunnajah Safier Yusuf Santi Yunika Sufiana Satrio Hadi Wijoyo Sigit Widodo Silalahi, Reinhard Jonathan Stefanus Anugrah Pribadi Sufiana, Santi Yunika Surbakti, Osvaldo Rios Junior Swastika Akbar Umardani Syahshiyah Rohidah Tegar Yoga Prabawakusuma Tri Afirianto Tri Afirianto, Tri Utomo, Ibnu Najah Barlian Hadi Wahyu Septiadi Wanda Septia Dewi Lestari Welly Dian Astika Wornandes Michel Sinaga Yudha Akbar Pramana Zhafrant, Rifqi Hilmy