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Sosialisasi Zat Aditif dan Adiktif Pada Makanan Untuk Peserta Didik Kelas Atas SD IT Qurratu ‘Ayun Kota Gorontalo Mardin, Herinda; Mamu, Hartono D.
Jurnal Pengabdian Masyarakat Bangsa Vol. 2 No. 7 (2024): September
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v2i7.1165

Abstract

Hampir semua anak-anak di Sekolah Dasar memiliki kebiasaan jajan di sekolah dan belum mengerti cara memilih makanan jajanan yang sehat, aman, bersih dan yang dapat berakibat buruk terhadap kesehatan mereka. Anak-anak biasanya membeli makanan jajanan di sekolah karena makanan itu merupakan kesukaan anak-anak, tampilannya menarik dan murah tanpa memikirkan kandungan bahan-bahan dari jajanan tersebut. Salah satu upaya untuk memberikan pemahaman dan keterampilan bagi anak-anak usia SD untuk memilih dan membeli makanan jajanan di sekolah dengan memberikan sosialisasi bahaya zat aditif dan adiktif yang berbahaya pada makanan jajanan. Kegiatan sosialisasi dilaksanakan di SD IT Qurratu ‘Ayun Kota Gorontalo dengan metode ceramah dan demonstrasi bagi peserta didik kelas atas terdiri atas 3 tahapan yaitu tahap persiapan, tahap pelaksanaan dan tahap evaluasi. Peserta sangat antusias dan bersemangat mengikuti kegiatan sosialisasi dari awal hingga akhir. Terjadi peningkatan pemahaman pasca kegiatan sosialisasi zat aditif dan adiktif pada makanan bagi peserta didik kelas atas yaitu sebesar 33,7%. Kegiatan sosialisasi ini memberikan manfaat dan keterampilan bagi peserta didik dalam memilih dan membeli makanan jajanan yang sehat, aman dan bersih. Kegiatan sosialisasi ini mengajarkan kepada anak-anak tentang pentingnya memilih jajanan yang sehat, aman dan bersih sebagai investasi penting bagi masa depan mereka yang lebih sehat dan lebih baik.
Analysis of Students Scientific Literacy Skills on Ecosystem Materials at Boalemo District Junior High School Podungge, Rimlawaty; Nusantari, Elya; Katili, Abubakar Sidik; Dama, Lilan; Baderan, Dewi K; Mamu, Hartono D
JURNAL PEMBELAJARAN DAN BIOLOGI NUKLEUS Vol 8, No 3: Jurnal Pembelajaran Dan Biologi Nukleus November 2022
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jpbn.v8i3.3231

Abstract

This study aims to determine the level of scientific literacy skills of stutends on ecosystem learning material in Boalemo Regency Junior High School. The research applied a survey research type with a quantitative descriptive approach. The population in this study are 2 classes of 8th grade of SMP N 2 Dulupi with 42 students, A class of 8th grade SMP 8 Satap Dulupi with 26 students, and 5 classes of 8th grade of SMP N 1 Tilamuta with 120 students. The total samples amounted o 188 students. The sampling technique used random sampling. The research sample consisted of 60 students, consisting of 20 grade 8 students at SMPN 2 Dulupi, 20 grade 8 students at SMP 8 satap Dulupi, and 20 grade 8 students SMPN 1 Tilamuta. The instrument used is a question of students scientific literacy, which consists of 17 questions. The research data were analyzed using quantitative descriptive analysis. The results showed that the level of scientific literacy skills of students in Boalemo Regency Junior High School s was 54.4, which was in th “low” category. The scientific literacy level of students on multiple choice questions has an average score of 57.85 at SMP N 1 Tilamuta, 53.57 at SMP N 2 Dulupi, and 51.78 at SMP 8 Satap Dulupi. On the question of attitude assessment, the average score was 56.67 at SMP N 1 Tilamuta, 62.08 at SMP N 2 Dulupi, and 60.83 at SMP 8 Satap Dulupi.
Pengembangan Modul Pembelajaran Berbasis Augmented Reality Pada Materi Sel Untuk Meningkatkan Kemampuan Berpikir Kritis Peserta Didik SMA Negeri 1 Tibawa Anapia, Sitriyanti; Husain, Ilyas H.; Mardin, Herinda; Mamu, Hartono D.; Akbar, Muhammad Nur
ORYZA ( JURNAL PENDIDIKAN BIOLOGI ) Vol 13 No 2 (2024): ORYZA: Jurnal Pendidikan Biologi
Publisher : Program Studi Pendidikan Biologi STKIP Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33627/oz.v13i2.2751

Abstract

Penelitian ini bertujuan untuk mendeskripsikan validitas, kepaktisan dan kemampuan berpikir kritis peserta didik melalui modul pembelajaran berbasis Augmented Reality pada materi sel kelas XI SMA Negeri 1 Tibawa. Jenis penelitian pengembangan atau Research and Development (R&D) menggunakan model pengembangan ADDIE yang dilaksanakan hingga tahap development yaitu uji coba terbatas. Hasil penelitian menunjukan keval_idan modul pembelajaran Augmented Reality pada meteri sel untuk meningkatkan kemampuan berpikir kritis peserta didik rata-rata persentase 94% ahli materi dan 75% ahli media dengan kriteria valid. Kepraktisan modul pembelajaran berdasarkan respon guru rata-rata memperoleh nilai 97%, resepon peserta didik 91% dan keterlaksanaan pembelajaran untuk keseluruhan pertemuan berada pada kategori terlaksana keseluruhan yang berarti praktis. Hasil prestest kemampuan berpikir krtis peserta didik memperoleh nilai 50,76 dan postets memperoleh nilai 75% menunjukkan peningkatan kemampuan berpikir kritis peserta didik. Berdasarkan hasil tersebut, modul ini dinyatakan valid, praktis dan layak digunakan dalam proses pembelajaran.
VALIDITAS MEDIA PEMBELAJARAN FLASHCARD BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA Mardin, Herinda; D. Mamu, Hartono; Husain, Ilyas; Yasser Arafat, Muhammad
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5378

Abstract

Augmented Reality (AR)-based flashcard learning media is the latest innovation that presents attractive 3D visual animations. This technology can make complex and abstract concepts easier to understand, triggering students' creativity, interest and curiosity in learning. Thus, this media can be an alternative solution in overcoming various learning problems. The purpose of this study is to test the validity of Augmented Reality-based flashcard learning media on cell material in class XI SMA, to ensure its effectiveness in improving student understanding. This research method uses a research and development approach with the ADDIE development model. The results showed that the assessment of the validity of Augmented Reality-based flashcard learning media by material experts included, 93% feasibility aspects, 86% presentation components, 92% language, and 90% AR media, with an average of 90% which included the category "Very Valid." Media experts assessed aspects of display design 70%, text design 76%, and Augmented Reality images 73%, with an average obtained of 74% or "Valid". The validity results obtained from material experts and media experts show an average percentage of 83% on each aspect assessed, which is included in the "Very Valid" category. Based on the results of the study it can be concluded that Augmented Reality-based flashcard learning media is feasible to use to support the learning process.
VALIDITAS MODUL PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA H. Husain, Ilyas; D. Mamu, Hartono; Mardin, Herinda; Yasser Arafat, Muhammad; Maryati Yusuf, Frida
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5379

Abstract

Augmented Reality (AR) is a technology that is one of the new innovations in learning by displaying images in 3D form which makes abstract concepts more real, such as students can observe cell models directly through Augmented Reality visualization. This research aims to test the validity of Augmented Reality-based learning modules in class XI SMA cell material. This type of development research or Research and Development (R&D) uses the ADDIE development model which is carried out up to the development stage, namely validity testing. The results of the validity test show that the Augmented Reality-based learning module on cell material obtained an average validity value of 94% by material experts and validation carried out by media experts showed an average of 75.38% which meets validity standards. Based on these results, this module was declared valid and suitable for use in learning.
Development of a problem based learning teaching module on the human respiratory system for class XI high school students Hassan, Arika Azmi; Yusuf, Frida Maryati; Ibrahim, Mustamin; Solang, Margaretha; Mamu, Hartono D.
Inornatus: Biology Education Journal Vol. 5 No. 2 (2025): Inornatus: Biology Education Journal
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/inornatus.v5i2.836

Abstract

This study aims to address the validity, practicality, and student learning outcomes utilising a Problem-Based Learning (PBL) teaching module on the human respiratory system. The study adopted the Research and Development (R&D) method, employing the ADDIE model limited to the development stage with small-scale trials. The trial subjects consisted of 24 students from Class XI IPA 3 at SMA Terpadu Wira Bhakti Gorontalo for the 2024/2025 academic year. The instruments used are validation sheets, student response questionnaires, and learning outcomes tests. The research results show that in the validation test the teaching module obtained an average percentage of 87% (very valid), the student worksheet scored 78% (valid), and the test instrument scored 84% ​​(very valid). The students' response obtained an average percentage of 91.87% (very good). Analysis of learning outcomes shows an average N-Gain of 0.8 (high category). Thus, it shows that the PBL-based teaching module developed has met the valid and practical criteria so that it is suitable for use as a learning support to improve student learning outcomes in the human respiratory system material in class XI high school students.
IDENTIFIKASI KEMAMPUAN BERTANYA CALON GURU BIOLOGI PADA PRAKTEK LAPANGAN PERSEKOLAHAN (PLP) II D. Mamu, Hartono
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.4450

Abstract

Prospective teachers' ability to ask questions in the learning process needs to be trained to develop their potential in the teaching aspect, through practical activities to introduce the field of learning (PLP) II in schools. This research aims to describe the questioning abilities of prospective biology teacher students in the Biology Education Study Program, Biology Department, FMIPA Universitas Negeri Gorontalo in the PLP II course at Suwawa 1 State High School, Gorontalo Province. The type of research is a survey with a qualitative descriptive approach. The research subjects were 10 (ten) students from the Biology Education Study Program who were programming the PLP II course. The research uses qualitative descriptive methods. Data collection techniques, using observation sheets to observe the questioning ability of each prospective biology teacher; and voice recording devices when prospective teachers ask students questions. Data collection was carried out in 3 (three) learning meetings. The quality of questions refers to the Revised Bloom's Taxonomy. The data analysis technique uses descriptive analysis. The research results show that students' questions in the learning process are dominated by lower level questions or Lower Order Thinking Skill (LOTS) with a percentage value of 88.57%. Meanwhile, for the high level question category or Higher Order Thinking Skill (HOTS), the percentage was 11.43%, lower than LOTS questions.
Validitas E-LKPD Berbasis Pendekatan Socio-Scientific Issues Pada Materi Perubahan Lingkungan di Kelas X SMA Negeri 4 Gorontalo: (Validity of E-LKPD Based on Socio-Scientific Issues Approach on Environmental Change Material in Class X of SMA Negeri 4 Gorontalo) Pikoli , Sri Widyastuty; Husain, Ilyas H.; Mustaqimah , Nur; D. Mamu, Hartono; Usman, Nurul Fajryani
BIODIK Vol. 11 No. 02 (2025): June 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i02.44629

Abstract

Environmental problems are becoming increasingly complex and tangible. This requires biology learning that is contextual and relevant to daily life. However, the learning process in the classroom still heavily relies on textbooks and lecture methods that do not actively involve students. Therefore, interactive teaching materials that connect the subject matter with current environmental issues are needed. This research aims to develop and test the validity of E-LKPD based on the Socio Scientific Issues (SSI) approach on the topic of environmental changes. The development model used is ADDIE, limited to the first three stages: Analysis, Design, and Development. The research method employs a quantitative descriptive approach involving two expert validators, namely a media expert and a content expert. The instruments used consist of validation sheets with a rating scale. The validation results show that the media and content aspects received an average score of 98%, which falls into the 'very valid”. Thus, this SSI-based E-LKPD is deemed suitable for use as a learning resource in biology education, particularly on the topic of environmental changes. Abstrak. Permasalahan lingkungan semakin kompleks dan nyata. Hal ini menuntut pembelajaran biologi yang kontekstual dan relevan dengan kehidupan sehari-hari. Namun, proses pembelajaran di kelas masih banyak bergantung pada buku teks dan metode ceramah yang kurang melibatkan siswa secara aktif. Oleh karena itu, diperlukan bahan ajar yang interaktif dan mengaitkan materi dengan isu lingkungan aktual. Penelitian ini bertujuan untuk mengembangkan dan menguji validitas E-LKPD berbasis pendekatan Socio Scientific Issues (SSI) pada materi perubahan lingkungan. Model pengembangan yang digunakan adalah ADDIE, terbatas pada tiga tahap awal: Analysis, Design, dan Development. Metode penelitian menggunakan pendekatan deskriptif kuantitatif dengan melibatkan dua validator ahli, yaitu ahli media dan ahli materi. Instrumen yang digunakan berupa lembar validasi dengan skala penilaian. Hasil validasi menunjukkan bahwa aspek media dan materi memperoleh skor rata-rata sebesar 98%, termasuk dalam kategori “sangat valid”. Dengan demikian, E-LKPD berbasis SSI ini dinyatakan layak digunakan sebagai sumber belajar dalam pembelajaran biologi, khususnya pada materi perubahan lingkungan.
VALIDITAS PERANGKAT PEMBELAJARAN MENGGUNAKN MODEL PEMBELAJARAN PROBLEM BASED LEARNING PADA MATERI KEANEKARAGAMAN HAYATI Ibrahim, Anisa Saskia; Yusuf, Frida Maryati; Husain, Ilyas H.; Mamu, Hartono D.; Katili, Abubakar Sidik
Jurnal Review Pendidikan dan Pengajaran Vol. 8 No. 2 (2025): Volume 8 No. 2 Tahun 2025
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v8i2.44587

Abstract

Penelitian ini merupakan penelitian deskriptif kuantitatif yang bertujuan untuk mengetahui validitas perangkat pembelajaran berbasis model Problem Based Learning pada materi keanekaragaman hayati. Perangkat pembelajaran yang dirancang meliputi modul ajar dan LKPD. Data yang dikumpulkan melalui penilaian terhadap modul ajar dan Lembar Kerja Peserta Didik (LKPD) kemudian dianalisis menggunakan skala Likert. Hasil validasi menunjukkan bahwa modul ajar memperoleh rata-rata skor 93,33% dan LKPD memperoleh skor 86,89% dari validator pertama, serta modul ajar mendapatkan skor 89,17% dan LKPD 80% dari validator kedua. Dari perspektif praktisi, validasi menunjukkan modul ajar dengan skor 80% dan LKPD 86%. Berdasarkan hasil ini, dapat disimpulkan bahwa perangkat pembelajaran yang dikembangkan termasuk dalam kategori valid hingga sangat valid dan layak digunakan dalam proses pembelajaran.
Pengembangan Ensiklopedia Jamur Makroskopis Sebagai Media Pembelajaran Mardin, Herinda; H. Husain, Ilyas; D. Mamu, Hartono; Jumadil
Jurnal Biogenerasi Vol. 9 No. 1 (2024): Terbit volume 9 nomor 1 tahun 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v9i1.3171

Abstract

The aim of this research is to test the feasibility of developing a macroscopic mushroom encyclopedia as a learning medium. This research is Research and Development (R&D) research. The research procedure adapted the ADDIE development model. The adaptation of the ADDIE model in this research was carried out at the encyclopedia validation stage. The encyclopedia validation test was carried out by two expert validators, namely a material expert validator and a media expert validator. Next, validators are asked to provide a general assessment and suggestions regarding the encyclopedia that has been developed, whether the encyclopedia is valid or invalid. Validation of the macroscopic fungal encyclopedia is in the very feasible category with a percentage of 92% by media expert validators and a percentage of 91% by material expert validators. The results of the validity test show the category is very feasible, which means that the resulting encyclopedia media does not need to be revised and is suitable for testing.