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Pelatihan Intensif Keagamaan dalam Meningkatkan Kesadaran Beragama Anak Binaan pada Panti Asuhan Anak Bina Remaja (PSAABR) Budi Utama Trinova, Zulvia; A, Hallen; Eliza, Rivdya
Jurnal Dedikasia : Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2022): Juni 2022
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/dedikasia.v2i1.5120

Abstract

Kegiatan pengabdian ini bertujuan untuk meningkatkan pengetahuan agama, pengamalan agama anak binaan, terutama dalam ibadah shalat dan membaca Al Quran, dan meningkatkan kesadaran beragama anak binaan PSAABR Budi Utama Lubuk Alung. Pelaksanaan kegiatan dilakukan kepada 75 orang peserta PSAABR dengan mengajarkan anak yang masih belajar Iqra’ hingga mampu membaca Al Qur’an untuk anak tingkatan SMP dan SMA/SMK. Pendekatan kelompok dilakukan pada saat pemberian materi ajar tentang thaharah, whudu, shalat, doa, zikir, membaca Al Quran. Pendekatan individual dilakukan pada saat pengoreksian bacaan shalat dan membantu memecahkan masalah pribadi anak dengan pendekatan individu untuk mendisiplinkan anak dalam praktek ibadah, bimbingan praktek ibadah, metode demonstrasi, modelling, dan role playing, koreksi bacaan shalat, brainstorming masalah keagamaan dan pemberian motivasi. Kesimpulan yang diperoleh dari kegiatan pengabdian ini adalah terdapat peningkatan pemahaman, pengetahuan, dan pengamalan agama anak binaan, dan terdapat kesadaran beragama bagi anak binaan
The Application of Game-Based Learning Model Accompanied by Wordwall on Students' Learning Independence in PAI BP Subject Padila, Cisia; Asril, Zainal; Eliza, Rivdya; Remiswal, Remiswal; Fitriza, Rozi; Batubara, Juliana; Illahi, Rilci Kurnia
An-Nuha Vol 5 No 4 (2025): Islamic Education
Publisher : Prodi Pendidikan Keagamaan Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/annuha.v5i4.739

Abstract

This study aims to determine the application of the Game Based Learning model accompanied by Wordwall media on student learning independence in Islamic Religious Education and Morality (PAI BP) subjects at SD Angkasa Padang. The background of this study is based on the low level of student learning independence in PAI BP learning, which tends to still depend on teachers. This study used a quantitative approach with a quasi-experimental method and a pretest-posttest control group design. The research subjects were fifth-grade students at SD Angkasa Padang, who were divided into an experimental class and a control class. The research instruments were a learning independence questionnaire and an observation sheet of student learning activities. The data were analyzed using a t-test to see the significant difference between the two groups. The results showed that the implementation of the Game-Based Learning model with the help of Wordwall had a positive effect on increasing student learning independence. Students became more active, motivated, and able to manage their learning time independently. Thus, the implementation of the Game-Based Learning model accompanied by Wordwall can be used as an alternative effective learning strategy to increase student learning independence in PAI BP lessons in elementary schools.
EFEKTIVITAS EVALUASI PEMBELAJARAN BERBASIS HOTS MENGGUNAKAN KAHOOT PADA MATA PELAJARAN PAI DAN BUDI PEKERTI DI SDN 343 KUBANGAN TOMPEK Elvi Silvia; Zainal Asril; Hidayati; Rivdya Eliza; Khadijah; Juliana Batubara; Musalwa
Tadbir: Jurnal Manajemen Pendidikan Islam Vol 13 No 2 (2025): Tadbir: Jurnal Manajemen Pendidikan Islam
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/tjmpi.v13i2.6207

Abstract

Learning evaluation is the most important part of learning, because it measures the level of understanding of students of the material that has been delivered. Learning evaluations are still manual using paper and have not used digital platforms, such as kahoot. And the questions presented during the learning evaluation are not HOTS-based so that students are not accustomed to high level thinking (Critical Thinking). This study aims to improve the high-level thinking ability of students in grade VI SD 343 Kubangan Tompek and innovation in learning evaluation. This type of research is a quasi experiment using control and experimental classes. Quasi experimental method (Quasi Eksperiment). to obtain an overview of the improvement of students' learning outcomes. The results of this study are that HOTS-based learning evaluation using kahoot is effective enough to improve students' higher order thinking skills based on the N-gain scores of the experimental and control classes. The control class with an average value of 0.26 with a low category, then interpreted with a value of 26.77% with a description of less effective. In the experimental class with an average value of 64 with moderate criteria and interpreted by obtaining an average value of 64% with a fairly effective category. Evaluation of Higher Order Thinking Skills (HOTS) based learning using kahoot is quite effective.
DEVELOPMENT OF INTERACTIVE MEDIA BASED ON ARTICULATE STORYLINE IN FIQH SUBJECTS OF HAJJ AND UMRAH MATERIALS CLASS VIII MTSN 8 AGAM Antoni, Antoni; Hadeli, Hadeli; Eliza, Rivdya
Jurnal Manajemen Pendidikan Vol. 10 No. 4 (2025): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v10i4.1453

Abstract

This research is motivated by the fact that the use of digital media that is not optimal and less varied such as when explaining lessons is only supported by youtube media without any editing, this is because teachers are often burdened with high administration and workload, so that they find it difficult to spend time learning and integrating digital media into the teaching process This research aims to To produce interactive media based on articulate storylines that are valid, practical and effective in fiqh subjects of Hajj and Umrah material class VIII MTsN Agam. The research uses the Four-D (Define, Design, Develop, Disseminate) model. The test subjects amounted to 23 students with interactive media objects based on articulate storyline. The results of the study show that the media developed is valid, very practical, and effective. Practicality from a student's perspective reached 92.87% (very practical category). Effectiveness was proven through a paired t-test between pretest–posttest with t-count = 9.27 > t-table = 2.074 (df = 22; α = 0.05), so that there is a significant difference in learning outcomes after using media. This finding confirms that the interactive media developed is feasible to support the achievement of fiqh learning goals in Hajj and Umrah materials at the MTsN 8 Agam level.
The Assessment of the Education Laboratory Performance by Using Balanced Score Card Method Nurhasnah, Nurhasnah; Eliza, Rivdya
AT-TA'LIM Vol 24, No 3 (2017)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (925.984 KB) | DOI: 10.15548/jt.v24i3.308

Abstract

This Research was conducted to measure the performance quality of the educational laboratories at the faculty of Islamic Education and Teacher Training in State Islamic University or UIN Imam Bonjol Padang, especially in the performance of the field Practice for Teacher Training laboratory (PPL), Computer and Islamic Education Practice Laboratory (PPAI) by using balanced score card method. In term of the method, four perspectives were used such as: financial perspective, customers (the users) perspective, internal business perspective, and growth and learning process. The foci of this study included: PPL, computer, and PPAI. The subjects of this research were 3 heads of the labors, 6 laboratory staff, 3 financial staff, and 90 students who were studying in semester VII at faculty of Islamic Education and Teacher Training in UIN IB Padang at academic year 2016/2017. Questionnaire, interview guide, and observation sheet were used as the instruments that have been tested their reliability and validity. Data analysis was employed by measuring the customer perspective questionnaires, internal business process perspective, and learning growth perspective. The finding of the study ­­showed that the performance of labor the PPL laboratory is 3.27 (65.35%) with good category. The Performance of computer laboratory is 3.05 (61%) with good category. The Performance of the PPAI laboratory was 2.76 (55.2%) with less good category. Overall, all three laboratory have 3.03 (60.6%) performance measurement result   with good category.
ANALISIS REALISASI FISIK DAN KEUANGAN PEMBANGUNAN DAERAH DI SUMATERA BARAT Muhammad Fajri Zalmi; Rivdya Eliza
Jurnal Ilmiah Wahana Bhakti Praja Vol 15 No 1 (2025)
Publisher : Lembaga Riset dan Pengkajian Strategi Pemerintahan IPDN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33701/jiwbp.v15i1.5283

Abstract

Pembangunan daerah yang berkelanjutan sangat bergantung pada pengelolaan anggaran yang efektif dan tepat sasaran. Dalam konteks otonomi daerah, realisasi anggaran bukan hanya persoalan administratif, tetapi menjadi cerminan dari kemampuan pemerintah daerah dalam menjalankan program pembangunan secara nyata. Efektivitas pengelolaan anggaran daerah merupakan indikator utama dalam menilai kinerja pemerintahan di tingkat kabupaten dan kota. Realisasi fisik dan keuangan mencerminkan sejauh mana program dan kegiatan yang direncanakan telah dilaksanakan sesuai target yang ditetapkan. Penelitian ini bertujuan untuk: 1) mendeskripsikan capaian realisasi fisik dan keuangan di 19 kabupaten dan kota di Provinsi Sumatera Barat pada tahun 2024 dan 2) menganalisis pencapaian tersebut guna memberikan rekomendasi bagi pengambil kebijakan. Penelitian ini menggunakan metode deskriptif kuantitatif dengan teknik pengumpulan data melalui studi dokumentasi, wawancara terstruktur, dan observasi lapangan. Penelitian dilakukan dari awal hingga akhir tahun 2024. Data yang terkumpul dianalisis dengan statistik deskriptif untuk menggambarkan tingkat pencapaian serta pola realisasi anggaran di setiap daerah. Hasil penelitian menunjukkan bahwa rata-rata realisasi fisik pada 19 kabupaten/kota Provinsi Sumatera Barat mencapai 95,18%, sementara realisasi keuangan mencapai 91,28%. Untuk realisasi fisik, Kota Padang memiliki capaian tertinggi (99,06%) dan Kabupaten Solok Selatan menjadi yang paling sedikit melakukan realisasi fisik (85,91%). Sementara itu untuk realisasi keuangan, Kabupaten Solok memiliki capaian tertinggi dalam realisasi keuangan (95,82%), sedangkan Kabupaten Kepulauan Mentawai memiliki capaian terendah (82,74%). Perbedaan ini menunjukkan adanya ketimpangan kapasitas antar daerah dalam menyerap dan mengelola anggaran, yang berpotensi memengaruhi kecepatan dan kualitas pembangunan daerah masing-masing. Tingginya capaian di beberapa daerah mencerminkan efektivitas dalam perencanaan dan pelaksanaan program, sedangkan capaian rendah mengindikasikan hambatan sistemik seperti lemahnya koordinasi, perencanaan yang tidak matang, atau keterbatasan sumber daya manusia. Temuan ini menekankan pentingnya evaluasi menyeluruh terhadap proses perencanaan dan pelaksanaan anggaran agar dapat mendukung pembangunan daerah yang lebih merata dan berkelanjutan.