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Nilai-nilai Multikultural dalam Pendidikan Pancasila dan Budi Pekerti di Madrasah Ibtidaiyah Maulana Jamaludin, Gilang; Araniri, Nurudin; Nahriyah, Syafa'atun
Indonesian Journal of Islamic Education Vol. 1 No. 1 (2023): Edisi Agustus 2023
Publisher : Departement of PAI, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/ijie.v1i1.6493

Abstract

This study aims to determine multicultural values in Pancasila and Moral Education in Madrasah Ibtidaiyah. This research uses the library research method or literature review. The results obtained from this study are multicultural values in Pancasila and moral education. These values are the values of tolerance, mutual respect, respect for culture and religion, togetherness, unity, cooperation and solidarity values, these are contained in Pancasila. The results of the study can be concluded that the multicultural values contained in Pancasila and character education serve as guidelines that underlie attitudes in the nation and state. Pancasila is explored from the values, views and culture of life of the Indonesian people. In this regard, it is very important to implement Pancasila and character education in schools, bearing in mind that currently there are many phenomena that erode Pancasila values to the nation's next generation.
Literature Study: The Influence of the Sorogan Method in Reading Classical Islamic Texts at the Al-Mizan Panongan Islamic Boarding School shoimin, Royan Babush; Jamaludin, Gilang Maulana
Indonesian Journal of Islamic Education Vol. 3 No. 2 (2025): Agustus 2025
Publisher : Departement of PAI, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/ijie.v3i2.12327

Abstract

Considering that many students have difficulty understanding and reading the yellow book correctly, this article discusses how the Sorogan approach can be applied in reading the book. Among them are the lack of efficient teaching methods and the inability to read Arabic correctly. The main competency required by students in modern and traditional Islamic boarding schools is the ability to read the Yellow Book. Apart from that, it will be easier for children to read the yellow book using the Sorogan method. A literature review or library research method was used in this investigation. Content analysis is the data analysis method used. Reading the literature several times and comparing it to other works can maintain validity and reduce inaccurate information when assessing data.
THE INFLUENCE OF THE “SERVICE-BASED LEARNING” METHOD IN ISLAMIC RELIGIOUS EDUCATION TO INCREASE STUDENT EMPATHY AT SDN MAJALENGKA KULON 1 Hindah Fauzan, Fadhil; Maulana Jamaludin, Gilang
International Journal of Multidisciplinary Reseach Vol. 1 No. 5 (2025): Desember
Publisher : International Journal of Multidisciplinary Reseach

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Abstract

This study aims to examine the effect of the implementation of the Service Learning method on increasing student empathy in Islamic Religious Education (PAI) learning at SDN Majalengka Kulon 1. The background of the study departs from the fact that PAI learning in elementary schools is still dominant in the cognitive aspect so that it is less than optimal in developing the affective domain, especially empathy. The research method uses a quantitative approach with a quasi-experimental design of the Non-Equivalent Control Group Design type, which involved 25 students in the experimental group and 25 students in the control group. The instruments used included an empathy questionnaire, an empathic behavior observation sheet, and student reflection notes, which had gone through a validity and reliability testing process. Data analysis was carried out through normality tests, homogeneity tests, t-tests, and gain score calculations. The experimental group recorded an average increase of 20.8 points, while the control group only increased by 5.2 points. The results of the post-test t-test gave a significance value of 0.000 (<0.05), which means there was a significant difference between the two groups after the treatment was given. Student observation and reflection data support these findings, demonstrating that student involvement in social activities enables them to better understand, experience, and directly interpret Islamic Religious Education values. Overall, the ServiceLearning method has proven effective in fostering empathy and social awareness in students through real-life experiences relevant to Islamic principles.
Development of Muslim Adventure Educational Game for Islamic Religious Education in Primary Schools Maulana Jamaludin, Gilang; Nahriyah, Syafa'atun; Purnama Sari, Devi
TA`DIBUNA Vol 14 No 6 (2025): Desember
Publisher : LPPM Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/tadibuna.v14i6.21708

Abstract

The development of digital technology demands innovation in interactive learning media that are in line with the characteristics of the digital native generation. In Islamic Religious Education (PAI) learning in elementary schools, the use of conventional methods such as lectures and textbooks is still dominant, thus reducing student motivation and engagement. This study aims to develop a Muslim Adventure Educational Game as an innovative and engaging PAI learning medium. The research method uses research and development (R&D) with the ADDIE model. The research subjects involved 30 fifth-grade elementary school students in Majalengka Regency, who were tested through one-to-one, small group, and large-scale trials. Data were collected through needs questionnaires, validation by material experts, media, language, and student responses. The results showed that the game was categorized as very feasible with an average expert validation score of 4.55 and student responses of 4.15. These findings confirm that the integration of Islamic values in educational games can increase student interest and engagement in PAI learning.
Gamifikasi Evaluasi Pembelajaran: Pengaruh Durasi Waktu Media Wayground terhadap Fokus dan Ketetapan Jawaban Siswa pada Pelajaran Pendidikan Agama Islam Tiara Kusuma Wardani; Gilang Maulana Jamaludin; Encu Mulya Syamsul
Reslaj: Religion Education Social Laa Roiba Journal Vol. 8 No. 7 (2026): RESLAJ: Religion Education Social Laa Roiba Journal
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v8i7.12219

Abstract

Conventional assessment frequently triggers cognitive anxiety that undermines students' focus, causing evaluation results to inadequately reflect their true abilities. This study aims to examine the effect of answer time duration variations on students' focus and response accuracy in Wayground-based digital evaluation in Islamic Religious Education (PAI). A quantitative approach with repeated measures design was employed, involving 21 students of Grade IV at SDN Liangjulang 6. Evaluations were conducted in three sessions with varying time durations per question 30 seconds, 20 seconds, and 10 seconds, using the paper mode feature of the Wayground platform. Prior to evaluation session, students participated in a simulation session to ensure readiness and uniform understanding of the mechanism. Data were analyzed using the Shapiro-Wilk normality test, Friedman test, and post hoc Wilcoxon test with Bonferroni correction. The results indicate a significant difference in students' response accuracy across time duration conditions, with the 20-second duration yielding the best and most consistent performance compared to other durations. This study concludes that the 20-second duration represents the optimal time allocation in gamification-based digital evaluation for enhancing students' focus and response accuracy in PAI learning at the elementary school level.
PENDEKATAN DEEP LEARNING BERBASIS TEAM GAMES TOURNAMENT UNTUK MENINGKATKAN PEMAHAMAN PELAJARAN SKI SISWA MTs MATHLA'UNNAJAH SUMEDANG Putri Nur Azizah; Gilang Maulana Jamaludin; Encu Mulya Syamsul
TA'LIM : Jurnal Studi Pendidikan Islam Vol. 9 No. 2 (2026): July
Publisher : Program Studi Pendidikan Agama Islam Fakultas Agama Islam Universitas Islam Darul 'Ulum Lamongan

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Abstract

Rendahnya pemahaman siswa Madrasah terhadap materi Sejarah Budaya Islam (SPA) telah menjadi masalah mendasar yang tidak dapat diselesaikan hanya melalui pendekatan konvensional yang telah lama mendominasi ruang kelas. Studi ini bertujuan untuk mengintegrasikan pendekatan Deep Learning berbasis Teams Games Tournament (TGT), didukung oleh media kartu dan puzzle edukatif, sebagai strategi inovatif yang dirancang untuk menciptakan pembelajaran SPA yang aktif, bermakna, dan menyenangkan. Dengan menggunakan desain Classroom Action Research (CAR) berdasarkan model Kemmis dan McTaggart yang dilakukan dalam dua siklus, studi ini melibatkan 18 siswi kelas tujuh Madrasah Tsanawiyyah Mathla'unnajah Sumedang sebagai subjek penelitian. Hasil penelitian menunjukkan peningkatan yang signifikan dalam pemahaman siswa: rata-rata kelas meningkat dari 46,61 pada pra-siklus menjadi 77,55 pada Siklus I, dan mencapai puncaknya pada 91,55 pada Siklus II, dengan kelengkapan klasik meningkat secara dramatis dari 11,11% menjadi 94,44%. Temuan ini menunjukkan bahwa integrasi prinsip-prinsip Deep Learning yang penuh perhatian, bermakna, dan menyenangkan dengan dinamika kompetitif-kolaboratif TGT mampu mengubah ruang kelas dari sekadar ruang transfer informasi menjadi arena pembangunan pengetahuan yang bermakna dan berkelanjutan. Studi ini menegaskan pentingnya penerapan pendekatan TGT berbasis Deep Learning sebagai model pembelajaran yang inovatif, relevan, dan efektif untuk dikembangkan lebih lanjut dalam SKI dan mata pelajaran lainnya di tingkat Madrasah Tsanawiyyah .