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Nilai-nilai Multikultural dalam Pendidikan Pancasila dan Budi Pekerti di Madrasah Ibtidaiyah Maulana Jamaludin, Gilang; Araniri, Nurudin; Nahriyah, Syafa'atun
Indonesian Journal of Islamic Education Vol. 1 No. 1 (2023): Edisi Agustus 2023
Publisher : Departement of PAI, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/ijie.v1i1.6493

Abstract

This study aims to determine multicultural values in Pancasila and Moral Education in Madrasah Ibtidaiyah. This research uses the library research method or literature review. The results obtained from this study are multicultural values in Pancasila and moral education. These values are the values of tolerance, mutual respect, respect for culture and religion, togetherness, unity, cooperation and solidarity values, these are contained in Pancasila. The results of the study can be concluded that the multicultural values contained in Pancasila and character education serve as guidelines that underlie attitudes in the nation and state. Pancasila is explored from the values, views and culture of life of the Indonesian people. In this regard, it is very important to implement Pancasila and character education in schools, bearing in mind that currently there are many phenomena that erode Pancasila values to the nation's next generation.
Literature Study: The Influence of the Sorogan Method in Reading Classical Islamic Texts at the Al-Mizan Panongan Islamic Boarding School shoimin, Royan Babush; Jamaludin, Gilang Maulana
Indonesian Journal of Islamic Education Vol. 3 No. 2 (2025): Agustus 2025
Publisher : Departement of PAI, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/ijie.v3i2.12327

Abstract

Considering that many students have difficulty understanding and reading the yellow book correctly, this article discusses how the Sorogan approach can be applied in reading the book. Among them are the lack of efficient teaching methods and the inability to read Arabic correctly. The main competency required by students in modern and traditional Islamic boarding schools is the ability to read the Yellow Book. Apart from that, it will be easier for children to read the yellow book using the Sorogan method. A literature review or library research method was used in this investigation. Content analysis is the data analysis method used. Reading the literature several times and comparing it to other works can maintain validity and reduce inaccurate information when assessing data.
THE INFLUENCE OF THE “SERVICE-BASED LEARNING” METHOD IN ISLAMIC RELIGIOUS EDUCATION TO INCREASE STUDENT EMPATHY AT SDN MAJALENGKA KULON 1 Hindah Fauzan, Fadhil; Maulana Jamaludin, Gilang
International Journal of Multidisciplinary Reseach Vol. 1 No. 5 (2025): Desember
Publisher : International Journal of Multidisciplinary Reseach

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Abstract

This study aims to examine the effect of the implementation of the Service Learning method on increasing student empathy in Islamic Religious Education (PAI) learning at SDN Majalengka Kulon 1. The background of the study departs from the fact that PAI learning in elementary schools is still dominant in the cognitive aspect so that it is less than optimal in developing the affective domain, especially empathy. The research method uses a quantitative approach with a quasi-experimental design of the Non-Equivalent Control Group Design type, which involved 25 students in the experimental group and 25 students in the control group. The instruments used included an empathy questionnaire, an empathic behavior observation sheet, and student reflection notes, which had gone through a validity and reliability testing process. Data analysis was carried out through normality tests, homogeneity tests, t-tests, and gain score calculations. The experimental group recorded an average increase of 20.8 points, while the control group only increased by 5.2 points. The results of the post-test t-test gave a significance value of 0.000 (<0.05), which means there was a significant difference between the two groups after the treatment was given. Student observation and reflection data support these findings, demonstrating that student involvement in social activities enables them to better understand, experience, and directly interpret Islamic Religious Education values. Overall, the ServiceLearning method has proven effective in fostering empathy and social awareness in students through real-life experiences relevant to Islamic principles.
ANALISIS KEBUTUHAN SISWA PENGGUNAAN MODEL GAME BASED LEARNING BERBASIS ROBLOX PADA PELAJARAN FIKIH DI SEKOLAH Riyadi, Ari; Jamaludin, Gilang Maulana
As-Sulthan Journal of Education Vol. 3 No. 1 (2026): Januari
Publisher : As-Sulthan Journal of Education

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Abstract

The development of information and communication technology today requires innovation in learning, including in the subject of Fiqh. A less interactive learning process has the potential to reduce students' motivation and understanding of the material in Fiqh subjects. This study aims to analyze students' needs for the use of Roblox-based Game Based Learning  models in Fiqh subjects in schools. This research uses the Research and Development (R&D) method with the ADDIE model, which is focused on the needs analysis stage. The research subjects consisted of 15 students of class XI RPL at SMKS Karya Bakti Sindang. The data collection technique was carried out through the distribution of questionnaires which included pedagogical, technical, cognitive, interest and motivation aspects of learning, as well as evaluative, with a Likert scale of 1-5. The results showed that all aspects obtained an average score above 3, with most indicators being in the "most needed" to "urgently needed" category. These findings indicate that students have technical readiness, high interest, and a need for more interactive Fiqh learning, utilizing visual media, and game-based learning. The results of this research provide a conceptual basis for the development of Roblox-based Fiqh learning media in Fiqh subjects, as well as a strong basis to continue at the next stage in  this Research and Development (R&D) research.
ANALISIS KEBUTUHAN: MEDIA INTERAKTIF LIVE BOOK DALAM PEMBELAJARAN PAI UNTUK MENINGKATKAN PEMAHAMAN SISWA Salma, Hanifah; Jamaludin, Gilang Maulana
As-Sulthan Journal of Education Vol. 3 No. 1 (2026): Januari
Publisher : As-Sulthan Journal of Education

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Abstract

The development of digital technology requires PAI learning in elementary schools to adapt to the current generation who tend to like interactive and audiovisual learning media. However, field facts state that PAI learning is still dominated by lecture methods and conventional media so that it is less able to increase students' interest and understanding. This research is present to analyze the need for the development of live book interactive media in PAI learning. The research method uses Research & Development (R&D) with the ADDIE model which is limited to the analysis stage. The research subjects consisted of teachers and students in grade VI of SDN Liangjulang VI, with collection techniques through questionnaires and interviews. The results of the study show that PAI learning is still dominated by conventional media, while the need for audiovisual-based interactive media is relatively high. Live book media is considered to be able to increase student motivation and understanding. Therefore, the development of live books is needed as a PAI learning innovation.
Development of Muslim Adventure Educational Game for Islamic Religious Education in Primary Schools Maulana Jamaludin, Gilang; Nahriyah, Syafa'atun; Purnama Sari, Devi
TA`DIBUNA Vol 14 No 6 (2025): Desember
Publisher : LPPM Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/tadibuna.v14i6.21708

Abstract

The development of digital technology demands innovation in interactive learning media that are in line with the characteristics of the digital native generation. In Islamic Religious Education (PAI) learning in elementary schools, the use of conventional methods such as lectures and textbooks is still dominant, thus reducing student motivation and engagement. This study aims to develop a Muslim Adventure Educational Game as an innovative and engaging PAI learning medium. The research method uses research and development (R&D) with the ADDIE model. The research subjects involved 30 fifth-grade elementary school students in Majalengka Regency, who were tested through one-to-one, small group, and large-scale trials. Data were collected through needs questionnaires, validation by material experts, media, language, and student responses. The results showed that the game was categorized as very feasible with an average expert validation score of 4.55 and student responses of 4.15. These findings confirm that the integration of Islamic values in educational games can increase student interest and engagement in PAI learning.