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All Journal RABIT: Jurnal Teknologi dan Sistem Informasi Univrab Jurnal Informatika Universitas Pamulang JurTI (JURNAL TEKNOLOGI INFORMASI) MATRIK : Jurnal Manajemen, Teknik Informatika, dan Rekayasa Komputer JISTech (Journal of Islamic Science and Technology) JURNAL PENDIDIKAN TAMBUSAI KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) The IJICS (International Journal of Informatics and Computer Science) Journal on Education JOURNAL OF SCIENCE AND SOCIAL RESEARCH Indonesian Journal of Applied Informatics Infoman's: Jurnal Ilmu-Ilmu Manajeman dan Informatika STRING (Satuan Tulisan Riset dan Inovasi Teknologi) Jurnal Mantik Technologia: Jurnal Ilmiah TEKNOKOM : Jurnal Teknologi dan Rekayasa Sistem Komputer Jurnal Manajemen Informatika dan Sistem Informasi JTIK (Jurnal Teknik Informatika Kaputama) Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Indonesian Journal of Electrical Engineering and Computer Science G-Tech : Jurnal Teknologi Terapan JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Journal of Computer Networks, Architecture and High Performance Computing Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer) Jurnal Abdi Mas Adzkia Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD Jurnal SAINTIKOM (Jurnal Sains Manajemen Informatika dan Komputer) AKM: Aksi Kepada Masyarakat Bulletin of Information Technology (BIT) sudo Jurnal Teknik Informatika Hello World Jurnal Hasi Penelitian Dan Pengkajian Ilmiah Eksakta - JPPIE Jurnal Informatika Teknologi dan Sains (Jinteks) Jurnal Pendidikan, Sains dan Teknologi Jurnal INFOTEL
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Analisis Keamanan Fisik Data Prodi Sistem Informasi UIN Sumatera Utara Medan Menggunakan Standar ISO 27001 Harun Yahya; Mahzura Aznur; Nadila Agnestesia; Ali Ikhwan
Jurnal Penelitian Dan Pengkajian Ilmiah Eksakta Vol 2 No 1 (2023): Jurnal Hasi Penelitian Dan Pengkajian Ilmiah Eksakta - JPPIE
Publisher : LPPM Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jppie.v2i1.675

Abstract

Physical security is the first step in computer security. If physical storage is not properly secured, data, even the computer applications themselves, cannot be guaranteed to be secure. Analysis of Physical Data Security of the Information Systems Study Program UIN North Sumatra Medan using point A.9 of the ISO 27001 Standard. Analysis of the physical security of the information system study program data was carried out through literature review, use of ISO 27001 points, interviews with related parties regarding the physical security of the current study program data. This study aims to find out the details and problems faced by the Medan North Sumatra UIN Information Systems Study Program in using its physical security system.
Keamanan Informasi Menggunakan iso27002 Pada Data Organisasi Paskibra Kopral15 di SMPN 15 Medan Miftahul Jannah; Nurhayati Nurhayati; Adhe Eva Yolanda; Ali Ikhwan
Jurnal Penelitian Dan Pengkajian Ilmiah Eksakta Vol 2 No 1 (2023): Jurnal Hasi Penelitian Dan Pengkajian Ilmiah Eksakta - JPPIE
Publisher : LPPM Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jppie.v2i1.688

Abstract

The type of audit used in this study is an internal audit using the Iso 27002 information security standard. KOPRAL or Garuda Lima Belas Soldier Command is an Extracurricular Paskibra in SMP N 15 Medan, this extracurricular is quite popular with many existing students, the initial purpose of its formation This Paskibra is to raise the red and white flag on national days, such as independence, youth oath, and teacher's day, currently KOPRAL has 29 batches.
Perancangan Aplikasi Multimedia Berbasis Android Dalam Pembelajaran Membaca Tingkat Taman Kanak-Kanak Adhe Eva Yolanda; Bagus Sopian Wanandi; Harun Yahya; Syaidah Fiddarain; Ali Ikhwan
Jurnal Penelitian Dan Pengkajian Ilmiah Eksakta Vol 2 No 1 (2023): Jurnal Hasi Penelitian Dan Pengkajian Ilmiah Eksakta - JPPIE
Publisher : LPPM Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jppie.v2i1.689

Abstract

Untuk menciptakan suasana belajar yang dapat diterima di kondisi apapun dibantu dengan adanya media pembelajaran. Banyak wadah pembelajaran yang sudah ada sampai saat ini, ada yang gratis dan ada yang berbayar. Sebuah aplikasi multimedia pembelajaran ini merupakan seperangkat perangkat keras maupun pernagkat lunak berbasis teknologi digital yang digunakan untuk menjabarkan pesan informasi dalam proses pembelajaran agar dapat dijangkau dimana saja dan kapan saja pada perangkat seluler android tersebut. Dalam kegiatan belajar membaca tersebut terdapat media yang menarik sehingga tidak terlalu monoton. Tujuan dari perancangan aplikasi ini untuk mempermudah penyampaian materi untuk menambah semangat anak-anak yang senang belajar membaca.
Early Childhood Learning Media Design Using Macromedia Flash 8 Cholil Bisri; Fahreza Shiddiq Siregar; Khairul Abdi; Putra Wan; Rafli Khalis Nugraha; Ali Ikhwan
Jurnal Penelitian Dan Pengkajian Ilmiah Eksakta Vol 2 No 1 (2023): Jurnal Hasi Penelitian Dan Pengkajian Ilmiah Eksakta - JPPIE
Publisher : LPPM Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jppie.v2i1.695

Abstract

In this day and age where technology is a necessity in everyday life for humans, technology is also used in the distribution of learning media for early childhood which is certainly very helpful in developments in the world of education. There are many learning media that can be used, such as multimedia, which is part of technological developments. By making it a learning medium, it is certain that early childhood can enjoy learning in a fun way. This research and design of instructional media aims to increase early childhood learning motivation by utilizing Macromedia Flash 8 technology. As we know, children prefer entertainment and games that make them more comfortable in learning. By making children's learning media by utilizing this technology, it is hoped that it can increase early childhood interest in learning so that later it will enable early childhood to be more creative and innovative. The use of this technological media can have a positive impact on early childhood in terms of carrying out learning. This study uses the waterfall method, where this method has stages such as design procedures, needs analysis, specifications and design, implementation and verification and the last is the validation stage.
Teknik Pengambilan Gambar Iklan Sebagai Sarana Promosi Dalam Meningkatkan Minat Konsumen Ayu Azzahra Batubara; Muhammad Abdurrahman Hafizh; Miftahul Jannah; Surganda Sitompul; Ali Ikhwan
Jurnal Penelitian Dan Pengkajian Ilmiah Eksakta Vol 2 No 1 (2023): Jurnal Hasi Penelitian Dan Pengkajian Ilmiah Eksakta - JPPIE
Publisher : LPPM Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jppie.v2i1.696

Abstract

Dengan adanya kemajuan teknologi yang mana telah mempengaruhi meningkatnya kualitas foto yang dihasilkan untuk mempromosikan produk yang akan dipasarkan. Maka tujuan dari Artikel ini ialah agar para photofraper iklan produk mampu meningkatkan kemampuan serta keahliannya dalam mengabadikan objek gambar yang diambil dengan menghasilkan sebuah foto yang inovatif dan artistic.[1] Dengan meningkatnya kualitas foto yang dihasilkan oleh photofraper maka semakin menarik konsumen untuk memberi produk yang dipromosikan oleh sipenjual. Untuk mencapai itu maka diperlukannya penguasaan kamera oleh photofraper dan itu adalah hal yang mutlak. Yaitu mulai dari bagian kamera serta teknik signifikan serta yang nantinya akan menghasilkan karya foto produk yang terbaik dan menarik munat konsumen.
Perancangan Sistem Informasi Laporan Pengaduan Masyarakat Berbasis WEB pada Dinas ESDM SUMUT Ali Ikhwan; Dina Amalia Putri Lubis
Hello World Jurnal Ilmu Komputer Vol. 2 No. 1 (2023): Edisi April
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/helloworld.v2i1.193

Abstract

Perkembangan teknologi informasi, telah menciptkan berbagai layanan yang dapat memenuhi kebutuhan akan informasi. Pengaduan masyarakat adalah pengaduan dari masyarakat kepada otoritas publik tentang kegagalan layanan, pelanggaran tugas dan/atau pelanggaran. Di Dinas ESDM Provinsi Sumatera Utara masih ditemukan laporan pengaduan masyarakat tergabung kedalam surat masuk lainnya. Maka akan dilakukan pembuatan Sistem Informasi Laporan Pengaduan Masyarakat Berbasis WEB agar dapat mempermudah instansi dalam menemukan, mengelola, dan memproses data laporan pengaduan masyarakat serta mempermudah masyarakat dalam memberikan aspirasi. Teknik pengumpulan data yang dilakukan adalah observasi dan wawancara serta menggunakan metode pengembangan sistem RAD. Hasil dari penelitian ini adalah terciptanya Sistem Informasi Laporan Pengaduan Masyarakat Berbasis Web untuk masyarakat dan Dinas ESDM Sumatera Utara dengan menggunakan tahapan dalam metode RAD yaitu Requirements Planning, Design Workshop, dan Implementation. dalam melakukan pengaduan dan menerima laporan pengaduan.
Pengembangan Multimedia Pembelajaran Interaktif Berbasis Corel Draw X7 Dalam Pembuatan Kaligrafi Pada Yayasan Cerdas Murni REZA KURNIA LESMANA; RASYID RIDHO; ARYA PRATAMA DAMANIK; CAHAYA MUZADDIDAH; ALI IKHWAN
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 4 (2022): Jurnal Pendidikan, Sains Dan Teknologi
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.422

Abstract

Education is an effort to develop oneself both physically and spiritually related to skills, intelligence, and personality as well as creativity and improving soft skills, especially for teenagers at the high school level. In today's technologically advanced era, many teenagers have interests, especially in the field of graphic design which refers to multimedia learning. Multimedia-based learning media can be used to increase students' understanding of using the Corel Draw X7 application. Half of the pure intelligent TKJ 10-2 class members have a high interest in graphic design or Corel draw X7 subjects. But they are not proficient in using the features in Corel Draw X7 in making calligraphy. So that this research aims to introduce the features of Corel Draw X7 and their functions to students so they know how to make calligraphy through the Corel Draw X7 application. Utilization of the CorelDraw X7 software application program can improve students' soft skills and creativity. So they can pose as they want.
Pengaruh Pembelajaran Multimedia Interaktif Bagi Mahasiswa Atika Sari br pa; Lili Saputri; Muhammad Faiz; Ali Ikhwan
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 4 (2022): Jurnal Pendidikan, Sains Dan Teknologi
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.426

Abstract

The learning process is a deliberate effort by educators to impart knowledge, and create environmental systems using various methods so that students can complete learning activities effectively and efficiently and achieve optimal results. Multimedia is media that combines two or more elements consisting of text, graphics, images, photos, audio and animation in an integrated manner. Apart from making it easier for students to understand what they want to convey and so that the message can convey its meaning clearly, multimedia has the ability to stimulate the senses and allows humans to adjust to their own learning pace. This interactive learning can help users learn on their own. In addition, users are more interested in learning because of the attractive sound design and features. The purpose of this study is to determine the influence and development of multimedia learning media for students.
Pemanfaatan Media Pembelajaran Interaktif Lectora Inspire Untuk Motivasi Belajar Siswa Bagus Rizki Lubis; Novika Wulandari; Tursina Juliani Dlt; Ali Ikhwan
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 4 (2022): Jurnal Pendidikan, Sains Dan Teknologi
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.429

Abstract

Information and communication technology (ICT) innovation is progressing rapidly. The use of ICT in education is becoming more popular. Various advances and supporting applications have been created in the field of education. As a lesson planner, teachers should use a variety of appropriate learning tools and resources to plan lessons and help students learn quickly and effectively. The Lectora Inspire application is used to discuss learning resources using interactive teaching technology. Lectora Inspire is designed for beginners and its features make it easy to create learning materials and test or assessment materials. Through teacher training in primary education, the development of engaging and intuitive learning media is taking place. The Lectora Inspire application allows teachers to easily create unique interactive learning environments that can adapt to the student's situation, environment and needs. The strategy used is to build learning development institutions that use computer learning environments as learning tools. The aim is to create interactive learning media containing study instructions and exam questions. SDN 068332 Jalan Rami 4 No.6, Mangga, Medan Tuntungan District, Medan City, Medan City, North Sumatra, War der Ort for Dieses Training.
Hubungan Media Game Online Dalam Meningkatkan Minat Belajar Pada Anak-Anak Naila Umniati; Fajira Mahmudah; Diah Sawitri; Adam Malik Siregar; Ali Ikhwan
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 1 (2023): Januari - Maret
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The childhood period is also called the golden age because it is at that time that children will begin to learn from discipline, grammar to knowledge. It is necessary for parents to know what kind of methods the child needs in learning. Recently, online games have begun to spread, most people think that online games can have a bad or negative influence but this is not entirely true. The games or applications contained in this game-based learning model are great for improving students' imagination ability to think. With the implementation of the educational game-based learning process, it is hoped that the creation of creative and innovative learning so that it continues to generate interest and enthusiasm in children to continue to be enthusiastic about learning because of more fun methods.
Co-Authors Abdul Halim Hasugian Adam Malik Siregar Adhe Eva Yolanda Adhe Eva Yolanda Adi Widarma Adinda Fitri Adnan Buyung Nasution Adnan Buyung Nasution Ahyanuardi Ahyanuardi Aji Wardana Aji Wardana Alda Penira Alwi Haryada Ananda Salsabila Khairi Anggi Dessisiliya Anggi Refachriati Nasution Aninda Muliani Annisa Almira Ary Santri Yuanda Arya Dwi Utama ARYA PRATAMA DAMANIK Asyahri Hadi Nasyuha Atika Sari br pa Atikah Zulfi Ayuni Ayu Azzahra Batubara Azrah Cipta Amandha Bagus Rizki Lubis Bagus Sopian Wanandi Bagus Sopian Wanandi Cahaya Muzaddidah Cholil Bisri Cindy Cintya Cindy Sintya Deli Kartika Abrianisyah Dewi Putri Ayu Andira Dewi Diah Sawitri Dicky Novriansyah Dina Amalia Putri Lubis Dita Sucinta Sembiring Elfany Rizqi Syaputri Euis Desy Khairiyati Evan Alfian Syahnur fahreza shiddiq siregar Fajira Mahmudah Fitri Annisa Purba Frihartini Ayu Salsabilah Harun Yahya Harun Yahya Hazizah W.S Manik Heni Pujiastuti Heru Irfansyah Ilka Zufria Indah Saputri Ira Murni Jaka Gunawan Jihan Ula Usla Khairul Khairul Abdi Khofifah Fauzani Kiki Andrea Laila Turrubiah Ila Lili Saputri Mahzura Aznur Maulana Ikhsan Mega Andriani Mega Lestari Mhd. Aria Agung Widodo Mhd. Aria Agung Widodoa Miana Sweety Miftahul Jannah Miftahul Jannah mira aripin panjaitan Mohammad Badri Mohammad Badri Moustafa H. Aly Muhammad Abdurrahman Hafizh Muhammad Arif Suhada Muhammad Dahria Muhammad Dedi Irawan Muhammad Dimas Abdillah Muhammad Faiz Muhammad Faris Adira Muhammad Fikri Assidiqie muhammad hafi isfahan isnan Muhammad Isnan Muhammad Khoir Al Alim Manurung Muhammad Naufal Fathin Hibrizi Muhammad Rizky Ramadhan muhammad rizky ramadhan Myra Thasandra Nadila Agnestesia Naila Umniati Nasution, Muhammad Irwan Padli Novika Wulandari Nurhadizah Saragih Nurhayati Nurhayati Nurhayati, Nurhayati Nuri Aslami Nurul Afriani Tanjung Oris Krianto Sulaiman Pasaribu, Hamidah Pauji Wibowo Phaklen Ehkan Pria Mitra Purba Putra Wan Putrawan Putrawan Putri Natasya Adelia Putri Ratricia Qurani Awaliyana Rafikha Aliana A. Raof Rafli Khalis Nugraha Raflikha Aliana A. Raof Raissa Amanda Putri Rasyid Ridho Reza Kurnia Lesmana Riyan Hidayah Purnama Riyan Hidayat Rizka Annisa Putri Rizki Prasetya Nasution Saiful Nurarif Salwa Alipia Fadillah Tambunan Samsudin, Samsudin Sarjon Defit Septia Ona Sutra Siti Mawaddah Sri Hartati Suci Syah Putri Suendri Suendri Suendri, Suendri Sunilfa Maharani Surganda Sitompul Suwinda Aulansari Syaidah Fiddarain T Sabrina Tasya Maulariqa Insani Tri Ulandari Tursina Juliani Dlt Uswatun Hasanah Wiranda Wiranda Yasmin Yacob Yulia Imanita Yunita Dwi Cahaya Yustria Handika Siregar Zahra Azura Zakiyah Khalilah