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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI PADA SISWA KELAS VII SMP DENGAN MATERI JARINGAN KOMPUTER DAN INTERNET Khufifah Mahyulin; Abna Hidayati; Septriyan Anugrah; Reni Kurnia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7460

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran video animasi berbasis Plotagon Studio untuk siswa SMP kelas tujuh pada mata kuliah Jaringan Komputer dan Internet. Penelitian ini mengkaji rendahnya motivasi belajar siswa dan terbatasnya ketersediaan media pembelajaran yang menarik dan sesuai dengan karakteristik generasi digital. Penggunaan media yang tepat diharapkan dapat meningkatkan efektivitas proses pembelajaran dan mendorong partisipasi aktif siswa. Penelitian ini merupakan penelitian Penelitian dan Pengembangan (R&D) menggunakan model ADDIE, yang terdiri dari lima tahap: Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Instrumen yang digunakan dalam penelitian ini meliputi kuesioner validasi dari ahli media dan ahli materi, kuesioner kepraktisan siswa, dan tes untuk mengukur efektivitas media dengan membandingkan skor pretes dan postes. Hasil penelitian menunjukkan bahwa media video animasi yang dikembangkan mendapatkan penilaian sangat valid dari ahli media (96,8%) dan ahli materi (90,9%). Uji praktikalitas oleh siswa menghasilkan skor 89,7% yang dikategorikan sangat praktis. Sementara itu, hasil uji efektivitas menunjukkan adanya peningkatan hasil belajar siswa yang signifikan, dari nilai rata-rata 60% pada pretest menjadi 100% pada posttest yang termasuk dalam kategori sangat efektif. Dengan demikian, media pembelajaran video animasi berbasis Plotagon Studio dinyatakan layak digunakan dalam pembelajaran Informatika kelas VII SMP karena mampu meningkatkan motivasi dan pemahaman siswa terhadap materi jaringan komputer dan internet.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN MATERI JARINGAN KOMPUTER DAN INTERNET PADA MATA PELAJARAN INFORMATIKA KELAS XI MA SEDERAJAT Khaira Annisak; Meldi Ade Kurnia Yusri; Septriyan Anugrah; Reni Kurnia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8641

Abstract

This study aims to develop a multimedia learning application using Microsoft Office PowerPoint for informatics in grade XI MA students, which is considered highly valid and practical. The development stage of this multimedia learning application uses the 4D model, which includes several stages: Define, Design, Develop, and Disseminate. The multimedia learning application developed using Microsoft Office PowerPoint will be tested forfeasibility through validity and practicality tests. The average validation test result from the material and media validators was 92.5, indicating that the multimedia is considered "very valid." The average practicality test result from student responses was 89.28%, indicating "very practical."
PENGARUH PENGGUNAAN BAHAN AJAR FLIPBOOK PADA PENERAPAN MODEL PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR KIMIA KELAS XI DI MAS TI BATANG KABUNG Rahmi Artika; Ulfia Rahmi; Septriyan Anugrah; Alkadri Masnur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8708

Abstract

This study was conducted to determine the effect of using Flipbook teaching materials in the implementation of the Problem Based Learning (PBL) model on the chemistry learning outcomes of grade XI students at MAS TI Batang Kabung. The results showed that the average learning score of students in the experimental class using Flipbook with the PBL model was 79.72, while that of the control class was 64.31. Based on the t-test analysis, the calculated t-value (????ₕᵢₜᵤₙ????) was 4.0641 and the table t-value (????ₜₐ????ₑ????) was 2.032 at a significance level of 0.05, indicating that ????ₕᵢₜᵤ???????? > ????ₜₐ????ₑ????. Therefore, it can be concluded that the use of Flipbook teaching materials in the application of the Problem Based Learning model has a significant effect on students’ chemistry learning outcomes. The use of Flipbook has been proven to help students become more motivated, active, and better understand the material, thereby positively impacting their learning achievement.
PENGEMBANGAN MULTIMEDIA INTERAKTIF MENGGUNAKAN MODEL DRILL AND PRACTICE PADA MATA PELAJARAN IPA KELAS VIII DI SMP Tiara Dhea Wijaya; Septriyan Anugrah; Rahmi Pratiwi; Alkadri Masnur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9050

Abstract

This study was motivated by the difficulties experienced by eighth-grade students at SMP Pembangunan Laboratorium UNP in remembering and understanding complex science material. This condition indicates the need for repeated practice to strengthen memory and conceptual understanding. Therefore, interactive multimedia learning based on Drill and Practice was developed as a solution to help students understand the material.This research is a type of Research and Development (R&D) with a DDD-E development model that includes the stages of Decide, Design, Develop, and Evaluate. The validity test was conducted by one subject matter expert and two media experts, the practicality test involved 30 eighth-grade students, and the effectiveness test used questions analyzed with the N-Gain formula. Validity and practicality data were obtained through a Likert scale questionnaire.The results showed that the subject matter expert gave an average score of 3.60 (90%) and the media expert gave an average score of 3.92 (98%), which is considered highly valid. The practicality test obtained a percentage of 87.32% (very practical), and the effectiveness test showed an average N-Gain value of 0.57, which is considered moderate. These results indicate that Drill and Practice-based interactive multimedia is feasible, practical, and effective for use in science learning in eighth grade junior high school. Repeated practice in this media helps students strengthen their memory, correct mistakes, and understand concepts more deeply and continuously.
Analisis Persepsi Guru menggunakan Smart LMS dengan Pendekatan Model Penerimaan Teknologi (TAM) Nadya Faranda; Rayendra Rayendra; Ulfia Rahmi; Septriyan Anugrah; Indra Saputra
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.14162

Abstract

This study aims to analyze the acceptance of the LMS Pintar Kemenag online training platform among public and private Madrasah Tsanawiyah teachers in Padang City using the Technology Acceptance Model (TAM). A quantitative survey was conducted involving 285 teachers, and the data were analyzed using descriptive statistics with SEMPLS. The results indicate high mean scores across all TAM constructs Perceived Ease of Use, Perceived Usefulness, Attitude Toward Using, and Behavioral Intention to Use showing a strong level of technology acceptance. Teachers consider the platform easy to operate and beneficial for professional development; consequently, they develop favorable attitudes and a sustained intention to use it for training and learning activities. These findings reinforce the relationship between perceived ease, perceived usefulness, and behavioral intention as proposed in TAM, while also highlighting the strategic role of digital platforms in supporting teacher competency development within religious education institutions. In conclusion, LMS Pintar Kemenag has been positively accepted by teachers, and its continued improvement is essential to enhance the effectiveness and sustainability of online professional training programs
AI-Driven Learning Environments and Learning Flow Experience: The Role of Technological Readiness in Supporting Sustainable Quality Education Ani Nurhayati; Ulfia Rahmi; Abna Hidayati; Septriyan Anugrah; Indra Saputra
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.14385

Abstract

This study examines the determinants of learning flow experience in AI-driven learning environments and its contribution to Sustainable Development Goal 4 (Quality Education). A quantitative approach was employed using survey data from 316 undergraduate students experienced in AI-integrated courses across four faculties at Universitas Negeri Padang, Indonesia. The data were analyzed using partial least squares structural equation modeling (SEM-PLS). The results indicate that AI technological readiness has a significant positive effect on learning flow experience and mediates the influence of instructor support, community support, and teaching platform quality on learning flow. In contrast, AI digital literacy does not have a significant effect on technological readiness, indicating that technical training alone is insufficient and cannot independently build learners’ readiness without strong pedagogical and contextual support. Furthermore, AI facilitating conditions slightly but significantly strengthen the relationship between technological readiness and learning flow, suggesting their role as a contextual boundary factor. These findings highlight the importance of integrating instructional, technological, and institutional support systems in AI-driven learning. In conclusion, fostering technological readiness through supportive learning ecosystems is essential for promoting meaningful and sustainable learning experiences aligned with SDG 4.
HUBUNGAN PENGGUNAAN CHATGPT DENGAN LITERASI DIGITAL MAHASISWA TEKNOLOGI PENDIDIKAN UNIVERSITAS NEGERI PADANG Marnita, Selfi Marnita; Anugrah, Septriyan; Hendri, Nofri; Yusri, Meldi Ade Kurnia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47121

Abstract

This study investigates the relationship between ChatGPT usage and digital literacy among students of the Educational Technology Study Program at Universitas Negeri Padang (UNP). Preliminary observations found that 97% of students actively use AI tools predominantly ChatGPT yet critical evaluation of AI-generated content remains limited. A quantitative correlational design was employed with a population of 611 active students (cohorts 2020–2025); 242 respondents were selected via proportional random sampling (Slovin’s formula, 5% error margin). ChatGPT usage was measured across three indicators (Use Skill, Critical Understanding, Communicative Ability) and digital literacy across eight DigComp 2.1 dimensions. Data were analysed using Microsoft Excel 2019 and SPSS 27; non-normality (Kolmogorov Smirnov: Asymp. Sig. = 0.006 < 0.05) warranted Spearman Rank correlation. Results show ChatGPT usage at a moderate level (mean = 49.20 of 60; 69.0%) and digital literacy similarly moderate (mean = 67.00 of 80; 70.7%). The Spearman coefficient (rs = 0.750; p < 0.001) confirms a strong, significant positive relationship between the two variables.
Google Sites Sebagai Alternatif Learning Management System (LMS) Dalam Ekosistem Pembelajaran Digital: Tinjauan Literatur Sistematis Ravsanjani Ravsanjani; Jasrial Jasrial; Abna Hidayati; Septriyan Anugrah; Anggi Prasetia
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 7 No. 2 (2026): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Mei 2026
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v7i2.6250

Abstract

The digital infrastructure gap remains a major challenge in achieving equitable education quality. This study aims to conduct an in-depth literature synthesis on the effectiveness of using Google Sites as a robust alternative Learning Management System (LMS) across various educational ecosystems. Using the Systematic Literature Review (SLR) method and the PRISMA protocol, this study selected 20 journal articles published between 2021 and 2026. The synthesis results indicate that Google Sites has a very high level of validity (averaging above 90%) as an interactive learning medium. Empirically, this platform has been proven effective in improving cognitive understanding (average N-Gain score of 0.74), facilitating collaboration, and boosting student motivation and learning independence by over 80%. Crucial findings from this review confirm that Google Sites' cloud-based nature, zero server costs, and integration with Google Workspace make it the most rational and inclusive LMS solution, especially for schools in low-resource environments. The study concluded that, despite network connectivity challenges, Google Sites is poised to facilitate ongoing digital transformation, including the adoption of artificial intelligence (AI) and inclusive education.
PENGEMBANGAN MEDIA WEB INTERAKTIF PADA MATA PELAJARAN IPA KELAS VIII SMP Siti Zakiyyah Izani; Nofri Hendri; Meldi Ade Kurnia Yusri; Septriyan Anugrah
Jurnal Manajemen Pendidikan Vol. 11 No. 3 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i3.2982

Abstract

Objective: This study aims to develop an interactive web-based learning medium using Scratch on the human respiratory system topic for eighth-grade Natural Science (IPA) students, and to determine its level of validity, practicality, and effectiveness. Methods: This research and development (R&D) study employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The trial involved 24 eighth-grade students of SMP Negeri 25 Padang, two media experts, and one content expert. Data were collected through Likert-scale validation questionnaires, a practicality questionnaire, and a one-group pretest-posttest design, then analyzed using mean scores and a paired t-test. Results: The medium was rated “very valid” by media experts (mean 4.96 and 5.00) and “valid” by the content expert (mean 4.44). The practicality test among students reached a mean of 4.37 (“practical”). The effectiveness test showed t-count of 4.79, exceeding the t-table value of 2.069 (df = 23, α = 0.05), indicating a significant improvement in learning outcomes after using the medium. Novelty: Unlike prior Scratch-based studies that mostly target elementary-level science topics, this study presents a fully web-exported, link-accessible interactive medium specifically developed for a junior high school (SMP) human respiratory system topic, integrating Canva-based visual assets with Scratch’s block-based interactivity and an embedded scoring quiz feature, offering a practical, low-cost, device-flexible alternative for IPA teachers facing limited technology-based teaching resources.
Development of Augmented Reality-Based Flashcard Media In Science Class Viii Junior High School Shindy Aulia Febbiola; Septriyan Anugrah; Reni Kurnia; Alkadri Masnur
International Journal of Science and Environment (IJSE) Vol. 6 No. 2 (2026): May 2026
Publisher : CV. Inara in Colaboration with www.stie-sampit.ac.id

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijse.v6i2.704

Abstract

This study aimed to develop an Augmented Reality (AR)-based flashcard learning media for the Human Digestive System topic for eighth-grade students at SMP Kartika 1-7 Padang and to evaluate its validity, practicality, and effectiveness. The research employed the Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The participants included one material expert, two media experts, six students in the small-group trial, and 31 students in the field implementation. Data were collected through validation sheets, student response questionnaires, and learning achievement tests in the form of pretests and posttests. The results indicated that the media achieved a validity score of 93.33% from the material expert and an average of 92.86% from the media experts, both categorized as highly valid. The practicality score reached 97.56%, categorized as highly practical. The effectiveness was demonstrated by an increase in the average score from 65.16 to 88.58 and an N-Gain value of 0.71 (high category). Therefore, the AR-based flashcard media is valid, practical, and effective in improving students' conceptual understanding.
Co-Authors -, Irsyadunas Abdullah, MT, Dr. Rijal Abna Hidayati Abna Hidayati Abrila, Three Suhaimah Ade Pratama Alhamdani, Ega Alkadri Masnur Alkadri Masnur Alza, Afif Ambiyar, Ambiyar Amilia, Winanda Amirul Fikri Ananda, Rahma Andri Eka Putra Anggi Prasetia Ani Nurhayati Anisya Anisya Arvindo, Arvindo Austin, Diah Anggraini Azkia, Anami Azkal Budi Utama, Hendri Cahayani, Regita Darmansyah DARMANSYAH . Dedi Supendra Devitri, Madella Diah Anggraini Austin Dilla Okta Erza Eldarni Faiza Rini Fery Purnama, Fery Fetri Yeni J Fikri, Aufa Deza Hanafi, Fachri Handika, Refiona Hardika, Jodi Hayati, Fadila hendri, nofri Hetty Rohayani Huda, Ihsanul Ilham, Muhammad Rizkho Indra Saputra Irmy, Ahmad Syarif Januamita, Meri Jasrial Jasrial Kahilah, Natasha Dwi Khaira Annisak Khufifah Mahyulin Kurnia, Reni Kurniai, Reni Lbs, Intan Nur Fatihah Lestari, Ayu Indra Lisnaini, Winda Lizarti, Restilia Lolita, Anggie Lutfiani, Lutfiani M Yusuf Mahareni, Yolanda Marnita, Selfi Marnita Mayang Yozandra Meldi Ade Kurnia yusri Meldi Ade Kurnia Yusri Mudjiran Mudjiran Mutiara Felicita Amsal Nadya Faranda Ningrum, Tia Ayu Nizwardi Jalinus Nofri Hendri Nofri Hendri Novrianti PUTRI WAHYUNI Putri, Sherly Dwi Putri, Viona Aulia Putri, Vira Syelvia Rahmayanti, Elsa Rahmi Artika Rahmi Pratiwi Rahmi Pratiwi, Rahmi Rahmi, Latifa Rahmi, Ulfia Ramayanti, Elsa Ravsanjani Ravsanjani Rayendra Rayendra Reni Kurnia Reni Kurnia Rindang Ayu RR. Ella Evrita Hestiandari Savira, Intan Septriani, Nola Shindy Aulia Febbiola Siti Zakiyyah Izani Solly Aryza Syafril Syafril Syahril Syahril Syintia Fareara Tiara Dhea Wijaya Tussadiyah, Alimah Ubay, Syahrani Nur Ulfia Rahmi Valensi, Bunga Wahyu Ningsih, Siska Wildanah, Fifin Zahratul Azizah Zen, Zelhendri Zuliarni Zuliarni Zuliasmi, Syahra Zuwirna, Zuwirna