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Augmented Reality Media Development Using Assemblr Studio Web in Class VIII Social Science Subjects at MTsN Irmy, Ahmad Syarif; Hendri, Nofri; Anugrah, Septriyan; Zuwirna, Zuwirna
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.6008

Abstract

Penelitian ini bertujuan untuk mengembangkan media Augmented Reality (AR) menggunakan Assemblr Studio Web pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) untuk siswa kelas VIII di Madrasah Tsanawiyah Negeri (MTsN). Penelitian ini menerapkan metode pengembangan media dengan tahap pendefenisian, perancangan, pengembangan, dan penyebaran. Media AR dikembangkan dengan memanfaatkan teknologi Assemblr Studio Web sebagai alat untuk menciptakan konten AR yang relevan dengan kurikulum IPAS. Hasil penelitian menunjukkan bahwa pengembangan media AR menggunakan Assemblr Studio Web dapat meningkatkan keterlibatan siswa dalam proses pembelajaran IPAS di MTsN. Siswa merasa lebih tertarik dan termotivasi dalam memahami konsep-konsep IPAS melalui penggunaan media AR yang interaktif. Selain itu, penelitian ini juga mendapatkan umpan balik positif dari guru dan siswa terkait efektivitas media AR dalam mendukung pembelajaran. Penelitian ini memberikan kontribusi penting dalam pengembangan media pembelajaran yang inovatif dan relevan dengan perkembangan teknologi. Diharapkan bahwa penggunaan media AR ini dapat meningkatkan pemahaman siswa terhadap materi pelajaran IPAS serta memberikan alternatif pembelajaran yang lebih menarik dan efektif di MTsN.
Students' Perceptions of Educational Planning Course Curriculum Development Ningrum, Tia Ayu; Anugrah, Septriyan; Azizah, Zahratul; Wildanah, Fifin; Budi Utama, Hendri; Lutfiani, Lutfiani
KOLOKIUM Jurnal Pendidikan Luar Sekolah Vol 11, No 3 (2023): Kolokium : Publishing December 2023 Special Issue Non Formal Education Internat
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/kolokium.v11i3.733

Abstract

Educational planning is one of the compulsory subjects to achieve one of the educational administration graduate profiles, namely becoming an educational planner. However, with the development of science and technology and adapting it to the current needs of students, it is necessary to conduct research for curriculum development for educational planning courses.For this reason, the purpose of this paper is to find out student perceptions of student perceptions of curriculum development for the Education Planning Course. The method used is Mix (mixture) that is qualitative and qualitative. Data collection using questionnaires, documentation, observation and interviews. The results of the research show that the Education Planning Course needs to be developed. Good learning is project-based using actual and updated data. an area. Good learning uses digital media or applications that make it easier to calculate and obtain valid data and reduce human error.
Development of the Learning Management System at SMA Negeri 1 Situjuah Limo Nagari Yusuf, M; Hidayati, Abna; Amilia, Winanda; Anugrah, Septriyan
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6197

Abstract

This thesis assessment aims to be a medium for applying the knowledge possessed in a scientific work obtained during education at Padang State University, which provides education in computer science and other sciences. This thesis is directed at developing a learning management system that produces e-learning products at SMA Negeri 1 Situjuah Limo Nagari, which does not yet have an online media to assist the learning process at SMA Negeri 1 Situjuah Limo Nagari. This research uses the type of research and development R&D (Research and Development). The research model used is the Hannafin and Peek research model which consists of 3 phases, namely Need Assessment (needs analysis phase), Design (design phase), and Develop/Implement (development and implementation phase). The product validity test was carried out by 3 validators, namely one material expert validator and two media expert validators. The practicality test was carried out on 22 students of SMA Negeri 1 Situjuah Limo Nagari to determine the practicality of the product. The results of the product validity test from validators I and II received a score in the very valid category. Furthermore, the material validation test by the material validator carried out by the science subject teacher received a score in the very valid category. Furthermore, the product practicality test by students of SMA Negeri 1 Situjuah Limo Nagari received a score in the very practical category.
The Development of a Hybrid Learning Management System with Learning Styles for Creative Learning to Undergraduate Students Anugrah, Septriyan; Supendra, Dedi; Jalinus, Nizwardi; Syahril, Syahril; Austin, Diah Anggraini
JOIV : International Journal on Informatics Visualization Vol 9, No 3 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.3.2670

Abstract

Distance learning often poses challenges for teachers, particularly in understanding the diverse learning styles of their students. The inability to recognize and accommodate these differences can lead to monotonous teaching approaches, which hinder students' comprehension and creativity. This study aims to evaluate the application of learning style concepts developed by Peter Honey and Alan Mumford, implemented in a Learning Management System (LMS) designed by the researcher to support creative learning practices. The research method used is research and development with the Plomp model. This study involved 219 students enrolled in an introductory programming course at Universitas Negeri Padang. The results indicate that respondents' experiences in six aspects—attractiveness, clarity, efficiency, reliability, stimulation, and novelty—received favorable evaluations. This study emphasizes the importance of understanding students' learning styles and using appropriate media to create an environment that supports exploring ideas and innovation, enabling students to develop their creativity optimally while ensuring equal opportunities for all students to grow and succeed.
Pengembangan Media Video Animasi pada Mata Pelajaran IPAS Kelas IV Sekolah Dasar Huda, Ihsanul; Amilia, Winanda; Anugrah, Septriyan; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1501

Abstract

Students have difficulty understanding one of the materials in the science and science subject, namely the material on changes in the form of substances. The problem with this material is that students have difficulty understanding changes in substance form and examples of substance form changes. This research aims to produce animation video media for science science subjects in grade IV elementary school that is valid, practical, and effective. The type of research used is research and development (R&D), using the 4-D development model. The validity test was carried out by 3 validators, namely 1 material validator and 2 media validators. The practicality test was carried out on 27 fourth grade students of SD Negeri 05 Air Tawar Barat with the aim of finding out the practicality and effectiveness of the product. The validation results from the material expert validators obtained an average of 4.83 with the category of "very valid". The results of the assessment of 2 media validators obtained an average of 4.81 with the category of "very valid". The results of the media practicality test obtained an average score of 4.48 with the category of "very valid". The results of the effectiveness test using classical completeness showed that of the 27 students who completed it, there were 23 students with a percentage of 85% exceeding the classical completeness requirement, namely ≥ 75% of students who completed their learning outcomes. Based on the results of the validity, practicality, and effectiveness tests, it can be concluded that the resulting animation video media is feasible and effective so that it can be used in elementary school grade IV science subjects
Pengembangan E-Modul Student Centered Learning pada Mata Pelajaran Pendidikan Pancasila kelas VII SMP Putri, Viona Aulia; Eldarni, Eldarni; Hendri, Nofri; Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1509

Abstract

This research aims to develop e-module products that can be used in learning. This research uses the Research and Development (R&D) development method with the ADDIE development model which consists of 5 main stages, namely Analysis, Design, Development, Implementation, and Evaluation. The validity test was carried out by 3 validators, namely 1 material expert validator and 2 media expert validators. The data collection instrument used material validation assessment questionnaires, media validation, student response questionnaires, and pre-test post-test questions to test effectiveness. Based on the results of the feasibility test, the results were obtained from material validators with a percentage of 94.14% with a very valid category. The results of the joint validation of media expert I and media expert II validators were obtained with a percentage of 98.33% with a very valid category. The results of the feasibility test of the e-module developed were declared very practical, with a percentage of 93.58%. The results of the effectiveness test showed that the tcal>table so there was a significant difference between the pre-test and the post-test. The results of the effectiveness test show that this e-module product is effective and can be used. Based on the results of its validity, practicality, and effectiveness, it can be concluded that the Student Centered Learning (SCL) e-module developed is valid, practical, and effective to be used in learning Pancasila Education in grade VII of junior high school.
Pengaruh Penerapan Model Pembelajaran Problem Based Learning (PBL) Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika di Kelas X Fase E SMAN 1 Hiliran Gumanti Januamita, Meri; Zuliarni, Zuliarni; Anugrah, Septriyan; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1532

Abstract

This research aims to determine the effect of the implementation of the Problem Based Learning (PBL) model on student learning outcomes in the Informatics subject for grade X Phase E at SMAN 1 Hiliran Gumanti. This type of research is a quasi-experimental study. The sample in this study consisted of 60 students from grade X Phase E. The data collection technique used was a test method. The test instrument was used to collect data on student learning outcomes after applying the Problem Based Learning (PBL) model. Data were analyzed using a t-test statistic with a significance level of 0.05. The results showed that the average score of the experimental class was 83.5, and the average score of the control class was 75.6. The t-test calculation resulted in t_calculated = 3.024, which is greater than the t_table value at the 0.05 significance level, which is 1.671. It can be concluded that the implementation of the Problem Based Learning (PBL) model has a significant effect on student learning outcomes in the Informatics subject for grade X Phase E at SMAN 1 Hiliran Gumanti
Pengembangan Game Edukasi Eng-Joy Menggunakan Construct2 pada Mata Pelajaran Bahasa Inggris Kelas X Rahmi, Latifa; Amilia, Winanda; Zen, Zelhendri; Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1648

Abstract

This research is motivated by the results found in the field that there are students who still have difficulty in understanding the sentences in the narrative text, especially when there are commands to connect or replace simple past and simple present tense verbs. Then during the teaching and learning process, the teacher still uses media that is not varied. So it takes media that can make students interested in participating in learning in class and one of them uses educational games. This study aims to produce educational games in English Class X subjects that are valid and practical using the type of Research and Development (R&D) research, the 4D development model consisting of define, design, development, and disseminate. At the validity test stage, it was carried out with 2 stages of validation, namely material validity, and media validity, while at the product trial stage it was carried out on 34 class X students at MAN 1 Padang City with the aim of knowing the practicality of the product developed. The results of the research conducted explained that the product developed was “Very Valid”, then the results of material validation were declared “Very Feasible”. While the results of practicality from students were declared “Very Practical”, thus this Eng-Joy educational game is practical and feasible to use in the learning process in Grade X English Subjects
Pengembangan LKPD Berbasis Project Based Learning untuk Meningkatkan Hasil Belajar pada Mata Pelajaran IPAS Kelas V Valensi, Bunga; Rahmi, Ulfia; Zen, Zelhendri; Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1655

Abstract

This research aims to develop Student Worksheets (LKPD) based on Project Based Learning (PjBL) in improving learning outcomes in class V science subjects. The research method used is research and development using the 4D model. Research stages include define, design, development, and disseminate. The instruments used in this research were observation, interviews, documentation, and questionnaires. The validity test was carried out by 3 validators, namely 2 media validators and 1 material validator.  Based on the results of the needs analysis, PjBL-based LKPD teaching materials are needed to improve student learning outcomes. The practicality test was carried out on 24 class V students of SD Negeri 14 Belanti Barat with the aim of finding out the practicality and effectiveness of the product. The results obtained by 2 media experts were 4.18 in the "very feasible" category. The material validation results obtained were 4.9 in the "very suitable" category. The practicality test results obtained a score of 4.35 in the "very practical" category. The results of the effectiveness test using classical completeness showed that of the 24 students who completed there were 20 students with a percentage of 83% exceeding the requirements for classical completeness, namely ≥ 75% of students who completed their learning results. This shows that the use of LKPD can improve their learning outcomes significantly
Pengembangan Game Edukasi Pengetahuan Sampah Organik dan Non Organik pada Kegiatan P5 Kelas IV Sekolah Dasar Putri, Sherly Dwi; Anugrah, Septriyan; Hendri, Nofri; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1735

Abstract

This research aims to develop educational game products for use in learning. This research uses the Research and Development (R&D) development method with a 4D development model which consists of 4 stages, namely define, design, development and disseminate. The validity test was carried out by 3 experts, namely 1 material expert validator and 2 media expert validators. Based on validity tests by material experts, results were obtained with a percentage of 85.4% in the valid category. The results of the validity test with media expert I and media expert II obtained a percentage of 96% with a very valid category. The practicality test results obtained a percentage of 95% in the very practical category. Based on the results of validity and practicality, it can be concluded that the educational games in Activity P5 are valid and practical to use in learning
Co-Authors -, Irsyadunas Abdullah, MT, Dr. Rijal Abna Hidayati Abrila, Three Suhaimah Ade Pratama Alhamdani, Ega Alkadri Masnur Alza, Afif Ambiyar, Ambiyar Amilia, Winanda Amirul Fikri Ananda, Rahma Andri Eka Putra Anisya Anisya Arvindo, Arvindo Austin, Diah Anggraini Azkia, Anami Azkal Budi Utama, Hendri Cahayani, Regita Darmansyah DARMANSYAH . Dedi Supendra Devitri, Madella Diah Anggraini Austin Dilla Okta Erza Eldarni Faiza Rini Fery Purnama, Fery Fetri Yeni J Fikri, Aufa Deza Hanafi, Fachri Handika, Refiona Hardika, Jodi Hayati, Fadila hendri, nofri Hetty Rohayani Huda, Ihsanul Ilham, Muhammad Rizkho Irmy, Ahmad Syarif Januamita, Meri Kahilah, Natasha Dwi Kurnia, Reni Kurniai, Reni Lbs, Intan Nur Fatihah Lestari, Ayu Indra Lisnaini, Winda Lizarti, Restilia Lolita, Anggie Lutfiani, Lutfiani M Yusuf Mahareni, Yolanda Mayang Yozandra Meldi Ade Kurnia yusri Mudjiran Mudjiran Mutiara Felicita Amsal Ningrum, Tia Ayu Nizwardi Jalinus Nofri Hendri Nofri Hendri Novrianti PUTRI WAHYUNI Putri, Sherly Dwi Putri, Viona Aulia Putri, Vira Syelvia Rahmayanti, Elsa Rahmi Pratiwi, Rahmi Rahmi, Latifa Rahmi, Ulfia Ramayanti, Elsa Rayendra Rayendra Rayendra Rayendra Rayendra, Rayendra Rindang Ayu RR. Ella Evrita Hestiandari Savira, Intan Septriani, Nola Solly Aryza Syafril Syafril Syahril Syahril Syintia Fareara Tussadiyah, Alimah Ubay, Syahrani Nur Ulfia Rahmi Valensi, Bunga Wahyu Ningsih, Siska Wildanah, Fifin Zahratul Azizah Zen, Zelhendri Zuliarni Zuliarni Zuliasmi, Syahra Zuwirna, Zuwirna