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Pengaruh Penerapan Aplikasi Google Classroom Terhadap Motivasi Belajar, Minat Belajar dan Hasil Belajar Peserta Didik Pada Mata Pelajaran Prakarya dan Kewirausahaan Ponimin, Ponimin; Mukhaiyar, Riki; Hendriyani, Yeka; Maksum, Hasan
The Indonesian Journal of Computer Science Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i4.3293

Abstract

Kemajuan teknologi di era modern ini memberikan kesempatan kepada guru untuk mengembangkan kemampuannya dalam penggunaan media dan bahan ajar. Mengubah paradigma yang digunakan oleh instruktur dalam melaksanakan proses pembelajaran di sekolah sangat penting untuk menyelaraskan proses modernisasi dan kualitas pembelajaran. Saat ini, guru juga harus mahir dalam menggunakan dan mengoperasikan teknologi informasi sehingga mereka dapat menggunakannya untuk meningkatkan pembelajaran di kelas. Pengetahuan kewirausahaan ditemukan dalam mata pelajaran seperti kerajinan dan kewirausahaan, antusiasme yang besar untuk memahaminya. Oleh karena itu, media pembelajaran perlu didukung dengan media yang dapat digunakan dalam pembelajaran kerajinan dan kewirausahaan. Penelitian dilakukan sebagai upaya untuk mengetahui pengaruh Google Classroom terhadap motivasi belajar, minat belajar dan hasil belajar peserta didik, kemudian Penelitian dilaksanakan di SMK Negeri 1 Tualang Kecamatan Tualang Kabupaten Siak dengan subjek penelitian siswa kelas XI yang berjumlah 95 peserta didik. Data dikatakan valid dan reliabel pada pengaruh Google Classroom terhadap motivasi belajar, minat belajar dan hasil belajar peserta didik. Sedangkan hasil penelitian melalui kuesioner dengan jumlah responden sebanyak 33 orang diperoleh data variabel Google Classroom dengan skor sebesar 40. Sedangkan hasil perhitungan Mean yaitu 33,18, Median adalah 33, dan Modus berjumlah 29. Dari hasil tersebut maka dapat disimpulkan bahwa kecenderungan penggunaan Google Classroom berbanding lurus dengan skor yang diperoleh. diketahui bahwa tanggapan responden tentang Minat belajar sebelum pembelajaran, dimana dari 33 responden yaitu 21 responden atau sebanyak 63,6% responden menyatakan sangat setuju, 12 responden atau sebanyak 36,4%.Hal ini ditunjukkan menggunakan regresi linear berganda diperoleh nilai r 0.847, Nilai Adjusted R2 sebesar 0.688, dan nilai thitung ttabel (2,357 2,045) dengan signifikansi 0.025 (pengujian dua sisi), Penggunaan Google Classroom berpengaruh positif terhadap hasil belajar peserta didik pada mata pelajaran prakarya dan kewirausahaan menggunakan regresi logistik ordinal diperoleh nilai R2 (Nagelkerke) sebesar 0.746, dan nilai estimate sebesar 0.892 yang dieksponensialkan menjadi 2.44 dengan signifikansi 0.016 0.05. Pada penggunaan Google Classroom maka akan semakin baik motivasi belajar dan minat pula hasil belajar peserta didik pada mata pelajaran prakarya dan kewirausahaan kelas XI di SMK Negeri 1 Tualang Kabupaten Siak.
PERANCANGAN SENI PATUNG LANDSCAPE ECO-CULTURE DESA WISATA SELOREJO DAU MALANG MELALUI PROGRAM KEMITRAAN DESA Ponimin, Ponimin; Wardhana, Mitra Istiar; Taufiq, Ahmad; Sari, Astri Anindya
Jurnal Praksis dan Dedikasi Sosial Vol. 3 No. 2 (2020)
Publisher : Universitas Negeri Malang

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Abstract

Program kegiatan kemitraan desa wisata Selorejo Dau Malang, oleh tim PPDM 2020 LP2M UMbertujuan untuk membantu masyarakat dalam perancangan ikon visual berupa seni Patung landscapebertema selamat datang di kawasan desa wisata Selorejo . Sehingga dapat menambah daya tarikwisatawan. Metode realisasi program meliputi persiapan kegiatan, pelaksanaan kegiatan kreatifperancangan dan pembutan karya patung, evaluasi kegiatan, dan penyimpulan akhir kegiatan. (1)Proses persiapan meliputi koordinasi tim bersama mitra pengguna guna menghasilkan konsep danrancangan patung landscafe, serta persiapan bahan dan peralatan. (2) Melaksanakan kegiatan prosespembuatan patung landscape. Yakni merumuskan konsep kegiatan, melaksanakan proses pembuatanrancangan gambar desain, pembuatan elemen-ellmen visual pendukung, menentukan bentuk,mewujudkan rancangan menjadi bentuk patung landscape di lokasi desa wisata. (3) Analisis hasilkreasi seni patung. Kegiatan menghasilkan satu set seni patung landscape didisplay di bumiperkemahan Selorejo Lestari. Patung tersebut berbentuk sosok figur seorang Laki-laki dewasabersama anaknya sedang berdiri di atas pedestal, dengan membawa setangkai ranting pohon jeruk.
Innovative Batik Motif Designs for the Sekolah Indonesia Makkah(SIM) Dress Code as Cultural Symbol of Pride for Diaspora Students Ponimin Ponimin
Jurnal Sosial Humaniora Vol 18 No 2 (2025)
Publisher : Direktorat Riset dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j.24433527.v18i2.10421

Abstract

Fostering a sense of love for Indonesia is essential for every citizen, including students of Sekolah Indonesia Makkah who live in Saudi Arabia. This can be achieved with their iconic school uniforms featuring batik decorative motifs that reflect Indonesian aesthetics combined with iconic elements of the local culture and natural environment of Mecca, Saudi Arabia. School uniforms featuring such batik ornaments can also instill a sense of pride among students as members of the Indonesian nation living abroad, particularly in Saudi Arabia. To produce a dress code design featuring these motifs, a creative art-based method is required. The process involves: (a) developing conceptual designs, (b) creating design sketches for batik motifs, (c) applying the designed motifs to textile materials, (d) sewing prototype products, and (e) analyzing the aesthetic outcomes of the dress code that incorporates Indonesian and Saudi Arabian decorative elements. The creative outcome of this research is a prototype of a school dress code design that features decorative motifs inspired by the natural and cultural elements of both Indonesia and Saudi Arabia, developed for three education levels: elementary school, junior high school, and senior high school.
Strategi Integrasi Pendidikan Nilai Budaya Lokal Sandur Manduro di Dusun Gesing, Kabupaten Jombang Jawa Timur Robby Hidajat; Ponimin Ponimin; Wida Rahayuningtyas; Muhammad Sirojul Muniir
PERSPEKTIF Vol. 14 No. 3 (2025): PERSPEKTIF Juli
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/perspektif.v14i3.14502

Abstract

This article describes a strategy for preserving local cultural values through the Sandur Manduro performing art in Gesing Hamlet, Manduro Village, Jombang, East Java. The research subject is the Sandur Panji Arum association, led by Rifain, which consistently strives to preserve and develop this traditional performing art. The study aims to recommend the integration of Sandur Manduro into both formal and informal art education as a sustainable effort to maintain local cultural values. Sandur Manduro holds significant potential as an effective dance art education material to strengthen the identity and local cultural values among students in Jombang. Using a qualitative case study approach, this research analyzes the strategies employed by the Sandur Panji Arum association in transmitting knowledge and practices of Sandur performing art to the community, especially school-aged children and adolescents. Data were collected through participant observation, in-depth interviews with Rifa'in and association members, and analysis of related documents. The findings indicate the active role of the Sandur Manduro performing art's revitalization in instilling noble values, including togetherness, cooperation, and local wisdom, embedded within Sandur Manduro performances.
Krebet Wood Craft as a Global Educational Media: The Interaction of Cultural Values and Community Empowerment Setyaningrum, Fery; Haryanto, Eko; Ibnan Syarif, Muh.; Ponimin, Ponimin; Faozata Adzkia, Sagaf
IJORER : International Journal of Recent Educational Research Vol. 7 No. 4 (2026): July
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v7i4.1090

Abstract

Objective: This study aims to analyze the role of Krebet Wood Craft as a global educational medium that not only functions as a local product, but also as a means of interaction between cultural values ​​and community empowerment. Method: This research used a qualitative method with a case study approach in Krebet Tourism Village, Bantul. Data were collected through participant observation, in-depth interviews with artisans, tourists, students, and stakeholders, document analysis in the form of archives and media publications, and focus group discussions (FGDs). Data validity was obtained through triangulation of sources and techniques. Results: Krebet Wood Craft has entered the global flow through ethnoscape (mobility of tourists, students, and researchers), mediascape (media coverage and representation), technoscape (digitalization of marketing and production innovation), financescape (global market access and creative economic opportunities), ideoscape (exchange of cultural values ​​and ideas of sustainability). Wood craft becomes a means of participatory learning based on real experience, participants not only observe, but also directly involved in the creative process (Dewey). Wood batik skills function as cultural capital that strengthens the socio-economic position of craftsmen and makes Krebet a field of multi-party interaction. Novelty: The novelty of this study lies in the integration of three theoretical frameworks within a single case study global cultural flows, cultural capital, and experiential learning with a particular emphasis on the ethnoscape dimension. This study demonstrates that the mobility of cross-cultural actors, including tourists, students, and researchers, functions not merely as context but as a key mechanism shaping learning processes and cultural exchange within Krebet Wood Craft. This integration highlights that Krebet Wood Craft is not only an artistic product, but also a dynamic cross-cultural educational medium and a model for sustainable tourism villages rooted in local culture with a global orientation.