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Pengembangan Media Pembelajaran Berbasis Educational Game Pada Mata Pelajaran Informatika Kelas X di SMA Negeri 5 Gororntalo Utara Sulfina M. Razak; Manda Rohandi; Ahmad Azhar Kadim; Mukhlisulfatih Latief; Haeriani H
Inverted: Journal of Information Technology Education Vol 6, No 2: Juli 2026
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/inverted.v6i2.40065

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game edukasi menggunakan aplikasi Kahoot yang terintegrasi dengan Google Classroom pada mata pelajaran Informatika sistem komputer untuk siswa kelas 10 di SMA Negeri 5 Gorontalo Utara. Penelitian ini menggunakan metode Penelitian dan Pengembangan (RD) dengan model ADDIE, yang terdiri dari tahapan analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian meliputi ahli materi, ahli media, guru, dan siswa kelas 10. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan memiliki tingkat kelayakan yang sangat tinggi, dengan validasi 100% dari ahli materi dan 86,6% dari ahli media, yang dinilai sangat layak. Tingkat kepraktisan mencapai 88%, yang dipotong sangat praktis, menunjukkan bahwa media tersebut mudah digunakan dan efisien dalam proses pembelajaran. Lebih lanjut, minat belajar siswa mencapai 96%, yang dikategorikan sangat tinggi. Dengan demikian, media pembelajaran game edukasi berbasis Kahoot yang terintegrasi dengan Google Classroom terbukti layak, praktis, dan efektif dalam meningkatkan minat belajar siswa. Media ini juga dapat berfungsi sebagai alternatif inovatif untuk pembelajaran berbasis teknologi. 
Peningkatan Motivasi Belajar Siswa pada Materi Analisis Data melalui Model Pembelajaran Kooperatif Harton H Gani; Muklisulfatih Latief; Alfian Zakaria; Abd Aziz Bouty; Indhitya R Padiku; Hermila A
Inverted: Journal of Information Technology Education Vol 6, No 2: Juli 2026
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/inverted.v6i2.40083

Abstract

Penelitian ini bertujuan untuk menerapkan model pembelajaran kooperatif tipe Think – Pair – Share terhadap motivasi belajar siswa pada materi analisis data kelas X3 di SMA Negeri 1 Bongomeme. Metode penelitian yang diguanakan pada penelitian ini adalah eksperimen true experimental. True experimental  adalah penelitian dengan menggunakan kelompok pembanding atau kelompok kontrol sehingga akibat yang diperoleh dari perlakuan dapat diketahui secara pasti karena dibandingkan dengan kelompok yang tidak mendapatklan perlakuan. Berdasarkan hasil olah data yang dilakukan oleh peneliti dapat dismpulkan bahwa peningkatan motivasi belajar siswa dapat terjadi dengan menerapkan model pembelajaran kooperatif tipe Think-Pair-Share atau dengan kata lain bahwa penerapan model pembelajaran kooperatif tipe Think-Pair-Share dapat meningkatkan motivasi belajar siswa pada materi analisis data. Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa melalui penerapkan model pembelajaran kooperatif tipe Think – Pair – Share pada materi analisis data kelas X3 di SMA Negeri 1 Bongomeme. Kurangnya minat dan motivasi belajar siswa dalam mempelajari materi analisis data menjadi  sumber utaman permasalahan pada penelitian ini. Metode penelitian yang diguanakan pada penelitian ini adalah eksperimen true experimental. True experimental  adalah penelitian dengan menggunakan kelompok pembanding atau kelompok kontrol sehingga akibat yang diperoleh dari perlakuan dapat diketahui secara pasti karena dibandingkan dengan kelompok yang tidak mendapatklan perlakuan. Berdasarkan hasil olah data yang dilakukan oleh peneliti dapat dismpulkan bahwa peningkatan motivasi belajar siswa dapat terjadi dengan menerapkan model pembelajaran kooperatif tipe Think-Pair-Share atau dengan kata lain bahwa penerapan model pembelajaran kooperatif tipe Think-Pair-Share dapat meningkatkan motivasi belajar siswa pada materi analisis data. Hal ini bisa dibuktikan dengan peningkatan perolehan nilai yang diperoleh peserta didik setelah diterapkan model pembelajaran kooperatif tipe TPS. Motivasi belajar siswa yang mendapatkan pemberlakuan model pembelajaran mengalami peningkatan Rata-rata 80% sementara kelas yang tidak mendapatkan pemberlakuan model pembelajaran kooperatif TPS hanya memiliki rata-rata 62%. 
Short Communication: Inventory of traditional medicinal plants and their uses from Atinggola, North Gorontalo District, Gorontalo Province, Indonesia NOVRI YOULA KANDOWANGKO; MUKHLISULFATIH LATIEF; RAMPI YUSUF
Biodiversitas Journal of Biological Diversity Vol. 19 No. 6 (2018)
Publisher : Society for Indonesian Biodiversity

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.13057/biodiv/d190637

Abstract

Kandowangko NY, Latief M, Yusuf R. 2018. Inventory of traditional medicinal plants and their uses from Atinggola, North Gorontalo District, Gorontalo Province, Indonesia. Biodiversitas 19: 2294-2301. Medicinal plants have been used by the people of Gorontalo as a hereditary tradition. But this knowledge has not spread to the wider community because the traditional wisdom about medicinal plants has not been documented, stored and managed properly by employing digital tools. The purpose of this study is to prepare an inventory of the traditional medicinal plants and the details of their uses in Atinggola, North Gorontalo district, Indonesia. Data has been collected by ethnobotanical survey method and analyzed using the descriptive qualitative method. The study has shown that 38 species of medicinal plants, belonging to 20 families, are used to cure many diseases by the traditional healers of Atinggola. Among them, 6 species are used to treat fever, 5 species to treat skin diseases, 2 species each to treat cancer, gastrointestinal diseases, liver diseases, and as body tonic to restore power; 1 species each to treat toothache, malaria, tonsillitis, allergies, eye irritation, wound infections and tuberculosis (TBC). Plant parts used in the treatment practices are leaf, fruit, flower, rhizome, root, stem, seed, shoots, midribs parts, etc. However, the most dominant part used is the leaf of the plants. Various methods such as boiling, squeezing, scraping, chewing, smashing, brewing, etc. are used to prepare the medicines. 29 species (76.31%) of medicinal plants are collected from cultivated sources such as backyards and gardens while 9 species (23.68%) are still sourced from forests.
PENGEMBANGAN MODUL AJAR INTERAKTIF DALAM MATA PELAJARAN DASAR-DASAR DESAIN KOMUNIKASI VISUAL DI SMK NEGERI 1 TUTUYAN Renaldi Potabuga; Mukhlisulfatih Latief; Hermila A.; Sitti Suhada; Ihsanulfu’ad Suwandi; Rahmat Taufik R.L Bau
Education and Information Technologies Vol. 2 No. 1 (2026): Mei
Publisher : AAAPublisher

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Abstract

Penelitian ini mengangkat judul tentang Pengembangan Modul Ajar Interaktif Pada Mata Pelajaran Dasar-Dasar Desain Komunikasi Visual Di Smk Negeri 1 Tutuyan. Berdasarkan hasil observasi dan wawancara ditemukan masalah dalam pembelajaran, pada proses pembelajaran di sekolah masih menggunakan media pembelajaran power point dan buku cetak yang hanya berbasis teks sehingga membuat kurangnya ketertarikan dan motivasi siswa dalam pelaksanaan proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan modul ajar interaktif berbasis website menggunakan Google Sites pada mata pelajaran Dasar-Dasar Desain Komunikasi Visual di SMK Negeri 1 Tutuyan. Penelitian ini merupakan penelitian pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Validasi dilakukan oleh ahli media, ahli materi, dan pengguna (peserta didik). Hasil validasi menunjukkan media sangat layak dengan skor 96,11% (media), 96,33% (materi), dan 85,62% (praktikalitas siswa). Media berbasis Google Sites dinyatakan layak dan praktis sebagai alternatif pembelajaran interaktif.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI PADA MATERI SISTEM KOMPUTER Melianti Dotutinggi; Mukhlisulfatih Latief; Ahmad Azhar Kadim; Sitti Suhada; Sri Ayu Ashari; Huzaima Mas'ud
Education and Information Technologies Vol. 2 No. 1 (2026): Mei
Publisher : AAAPublisher

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Abstract

Penelitian ini dilatarbelakangi oleh keterbatasan media pembelajaran yang interaktif serta kesulitan siswa dalam memahami konsep dasar sistem komputer, khususnya komponen perangkat keras dan perangkat lunak. Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan media pembelajaran berbasis game edukasi pada materi Sistem Komputer bagi siswa kelas VII SMP Negeri 1 Suwawa Timur. Penelitian ini menggunakan model pengembangan 4D yang meliputi tahap define, design, develop, dan disseminate. Teknik pengumpulan data dilakukan melalui wawancara, observasi, angket, dan dokumentasi. Penelitian ini terdiri atas 30 siswa kelas VII yang dipilih dari total populasi 60 siswa menggunakan teknik purposive sampling. Media pembelajaran dikembangkan menggunakan aplikasi Smart Apps Creator dan divalidasi oleh ahli materi dan ahli media untuk mengetahui tingkat kelayakan produk. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis game edukasi yang dikembangkan berada pada persentase 93% dari ahli materi dengan kategori sangat layak dan persentase 84% dari ahli media dengan kategori sangat layak. Respon siswa terhadap media pembelajaran juga berada pada kategori sangat layak dengan persentase 93%. Dengan demikian, media pembelajaran ini dapat digunakan sebagai alternatif media pembelajaran informatika.
Pengembangan Media Pembelajaran Interaktif Menggunakan Lumio by Smart Pada Mata Pelajaran Informatika di Kelas X SMA Negeri 1 Kabila ErvinDjanu Diu; Ihsanulfu’ad Suwandi; Mukhlisulfatih Latief; Syaiful Rijal; Hermila Hermila
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 8, No 1 (2026): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/%x

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Based on the results of observations conducted on September 26, 2024 at SMA Negeri 1 Kabila, it shows that students still experience various obstacles in learning, such as laziness in learning, fear of asking questions, lack of attention and enthusiasm that impacts material understanding, and difficulty in understanding informatics material. The purpose of this study is to determine how the development of interactive learning media using Lumio By Smart media, whether it has met the criteria of feasibility, practicality, and effectiveness. The method used is Research and Development (R&D), with the ADDIE development model. This model has five stages including Analysis, Design, Development, Implementation, and Evaluation. The results of research that has been carried out on the development of learning media by utilizing Lumio By Smart media have been proven to increase understanding and student involvement in the learning process, with the results of the feasibility test, namely from the validation of material experts 98.33% which is included in the very feasible category and the results of the media validation test 91.67% very feasible, the results of the practicality test 96.22% very practical, and the results of the effectiveness analysis show that student scores increased in the post-test by 86.29% very effective. So that interactive learning media by utilizing Lumio By Smart media is worthy of being used as an innovative learning media in informatics subjects.Kata kunci: ▪ Pengembangan ▪ Media Pembelajaran Interaktif ▪ Lumio By Smart ▪ Informatika ▪ SMA
Pengembangan Media Pembelajaran Timecomm Augmented Reality Pada Kelas X DKV Di SMK Negeri 1 Gorontalo Haikal Z.W Isa; Dian Novian; Arif Dwinanto; Mukhlisulfatih Latief; Eka V. Dangkua
Research Review: Jurnal Ilmiah Multidisiplin Vol. 5 No. 2 (2026): Research Review: Jurnal Ilmiah Multidisiplin (Agustus 2026 - Januari 2027)
Publisher : Transbahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54923/researchreview.v5i2.428

Abstract

The use of learning media in the Basic Competencies of Visual Communication Design (DKV) subject at SMK Negeri 1 Gorontalo remains limited. The learning process is still dominated by conventional teaching methods and media that are unable to effectively visualize the development of visual communication design industry technology in a concrete and interactive manner. As a result, students tend to be passive, show low engagement, and experience difficulties in understanding historical and abstract learning materials. This study aimed to develop an Augmented Reality (AR)-based learning media for the topic of the Development of Visual Communication Design Industry Technology and to evaluate its feasibility and practicality for Grade 10 DKV students at SMK Negeri 1 Gorontalo. This study employed the Research and Development (R&D) method using the ADDIE development model, which consists of the Analyze, Design, Development, Implementation, and Evaluation stages. Data were collected through validation by media experts and subject-matter experts, as well as a practicality test involving 26 Grade 10 DKV students. The results showed that the developed learning media achieved a feasibility score of 93.22% from subject-matter experts and 90.40% from media experts, both categorized as Very Feasible. Furthermore, the practicality test yielded a score of 89.22%, which was also categorized as Very Feasible. These findings indicate that the developed Augmented Reality-based learning media is feasible and practical for classroom implementation. The media provides interactive three-dimensional visualization of learning objects and has the potential to enhance students' engagement, participation, and understanding of the learning materials.
Perbandingan Algoritma Supervised Learning dalam Memprediksi Jalur Seleksi Masuk Mahasiswa di Universitas Negeri Gorontalo Manda Rohandi; Mukhlisulfatih Latief; Mohamad Ilyas Abas
Jurnal Teknik Vol 24 No 1 (2026): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v24i1.750

Abstract

The choice of university admission pathway (SNBT, SNBP, or independent selection/Mandiri) is closely related to students' demographic and administrative characteristics, and understanding this pattern benefits higher education institutions in designing more targeted recruitment strategies. This study aims to compare the performance of four supervised learning algorithms Decision Tree, Random Forest, Naïve Bayes, and k-Nearest Neighbor (k-NN) in predicting the admission pathway of Informatics Engineering students at Universitas Negeri Gorontalo (UNG). Data were obtained from UNG's Integrated Academic Information System (SIAT) for 1,237 students from the Information Technology Education and Information Systems study programs (2018–2024 cohorts), which after data cleaning resulted in 1,232 samples across three pathway classes (SNBT = 682, SNBP = 417, Mandiri = 133). Feature selection using information gain identified five informative features: selection type (national/local), age, cohort year, initial registration semester, and gender. Evaluation was conducted through three scenarios: 80:20 hold-out with Synthetic Minority Oversampling Technique (SMOTE), and 10-fold stratified cross-validation, followed by a Friedman significance test. The 10-fold cross-validation results show mean accuracies of 64.61% for Random Forest, 64.37% for Decision Tree, 63.47% for Naïve Bayes, and 61.03% for k-NN. The Friedman test indicated no statistically significant difference in performance among the four algorithms (χ² = 4.39; p = 0.222). The confusion matrix revealed that all algorithms perfectly classified the Mandiri class due to a definitional dependency with the selection-type feature, while most misclassifications occurred between the SNBP and SNBT classes. Applying SMOTE consistently improved minority-class (SNBP) recall across all four algorithms, but its effect on macro F1-score and overall accuracy varied by algorithm and was not uniformly positive. This study recommends incorporating academic behavioral features to improve the model's discriminative ability between national selection pathways.
Co-Authors Abd. Aziz Bouty Abdul Aziz Bouty Abdul Muis Mappalotteng Abdul Muis Mappalotteng Agus Lahinta Agustian Asril Ahmad Azhar Kadim Ahmad Musa Alfian Zakaria Amanda Nurhaliza E. Budiman Amirudin Y. Dako Arip Mulyanto Astuti, Wahyu Bait Syaful Rijal Bait Syaiful Rijal Budiyanto Ahaliki Dadi, Heru Hartato Dai, Roviana H. Dian Novian Dwi Novita Hasan Dwinanto, Arif Edi Setiawan Eka V. Dangkua Eka Vickraien Dangkua, Eka Vickraien ErvinDjanu Diu Fadila N Sagi Friscilla Anggriani Husain Ghama Yaskara Luli H, Haeriani H. Dai, Roviana Haeriani Haeriani Haikal Z.W Isa Harton H Gani Hasda Damopolii Hayatiningsih Gubali Hermila A Hermila A. Hermila Hermila Huraju, Risnawati M Huraju, Risnawati M. Husen, Parif Priano Palewangi Huzaima Mas'ud Huzaima Mas'ud Huzaima Mas’ud I Made Yasa Ibrahim Harun Ihsanulfu’ad Suwandi Ihsanulfu’ad Suwandi Ihsanulfu’ad Suwandi Ihsanulfu’ad Suwandi Ihza Zubair Abdullah Indhitya R Padiku isra, mohamad nur Jazid Muslich Podungge Jemmy A Pakaya Jumiati Ilham K Wakiden, Yurahma Desqia Kamba, Ainun Labuna, Ardiyanita R Lalu, Widi Natasya Lanto Miriatin Amali Lanto Ningrayati Amali Latena, Greys Lillyan Hadjaratie Magfira Hasan Mahmud, Fikran Manda Rohandi Mangundap, Kirana Zahra M. Mania, Nurpita Sukmaya Mas'ud, Huzaima Mas'ud, Huzaimah Maudy Putery Hasan Melianti Dotutinggi Moh Ramdhan Arif Kaluku Moh. Hidayat Koniyo mohamad fahri ismail Mohamad Ikbal Bahua Mohamad Ilyas Abas Mohamad Lihawa, Mohamad mohammad syafri tuloli Muchlis Polin Murni Setyani Gusti Muthia Muthia Muthia, Muthia Nevita Larasati Mokoginta Nikmah Musa Nikmasari Pakaya Nova Damayanti Girsang Novri Youla Kandowangko Nur Afifah Olii, Salahuddin Ongku, Sriwahyuni A. Pakaya, Jemmy A Pakaya, Jemmy A. Paputungan, Salsabila Nakia Pobela, Elvira Ningsih Pomalo, Nurdian Potohu, Rahmatika Putri, Muthiah Rahman Takdir Rahmat Taufik R.L Bau Rampi Yusuf Renaldi Potabuga Rochmat Mohammad Thohir Yassin Roviana Dai S Supriyadi Sagga, Hairun Nissa Salahuddin Olii Salahudin Olii Salmawaty Tansa Sardi Salim Septiyanti Puti Sitti Suhada Sri Ayu Ashari Sri Rahmawati Adam Suleman, Adriansyah R Sulfina M. Razak Sunardi Sunardi Suwandi, Ihsanulfu'ad Suwandi, Ihsanulfu’ad Syahrul Syahrul Syahrul Syahrul Syaiful Rijal Tajuddin Abdillah Tuloli, Moh.Syafri Wulan Natasya Umar Yassin, Rochmad M Thohir Yassin, Rochmad Mohammad Thohir Zulzain Ilahude