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kode etik Kode etik dan profesionalisme guru untuk meningkatkan mutu pendidikan: Guru Profesional Reza, Laelin; Fatmawati Nur Khasanah
Jurnal Pendidikan Guru Profesional Vol. 3 No. 1 (2025): JURNAL PENDIDIKAN GURU PROFESIONAL
Publisher : Pascasarjana Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/q78p3861

Abstract

Tujuan dari penelitian ini adalah untuk menganalisis materi tentang kode etik dan keterampilan profesional seorang guru untuk meningkatkan kualitas pengajaran atau mutu pendidikan. Metode yang digunakan yaitu tinjauan literatur, di mana informasi dikumpulkan dari beberapa buku-buku, jurnal dan berbagai sumber yang dapat dipercaya. Kesimpulan utama penelitian ini adalah materi kaidah etika dan profesionalisme guru sangat penting untuk meningkatkan mutu pendidikan. Guru yang memiliki pemahaman etika dan profesionalisme yang baik mampu memberikan pengajaran yang berkualitas dan membina hubungan baik dengan siswa, orang tua, dan masyarakat. Hasil penelitian ini menunjukkan bahwa penerapan pedoman etika dan profesionalisme guru secara signifikan meningkatkan kualitas pengajaran. Oleh karena itu, penting bagi lembaga pendidikan untuk memperhatikan dan memperkuat kaidah etika dan materi profesionalisme guru dalam kurikulum dan pelatihan guru.
PEMBERDAYAAN MASYARAKAT DI DESA WANGANDOWO KECAMATAN BOJONG KABUPATEN PEKALONGAN MELALUI PENGUATAN LITERASI FIQIH WANITA Aini, Rofiqotul; Atqia, Wirani; Huda, Moh. Nurul; Hasanah, Fatmawati Nur; Salsabila, Salwa
DHARMAKARYA: Jurnal Aplikasi Ipteks untuk Masyarakat Vol 14, No 1 (2025): Dharmakarya Maret 2025
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/dharmakarya.v14i1.60693

Abstract

Kurangnya pengetahuan masyarakat desa terhadap literasi fiqih wanita menjadi problem mendasar diadakannya penguatan literasi fiqih wanita. Seharusnya para wanita baik ibu-ibu ataupun para remaja wanita memiliki pengetahuan yang cukup seputar fiqih wanita untuk bekal dalam menjalani ibadah setiap harinya. Realitanya di Desa Wangandowo terdapat ibu-ibu maupun remaja wanitanya yang belum paham terkait masalah hukum fiqih seperti masalah haid, nifas, istihadhah, wiladah, mandi wajib, menyucikan najis, serta masalah-masalah kewanitaan lainnya yang berkaitan dengan syarat beribadah. Metode dalam pengabdian ini menggunakan Community Based Research (CBR). Ukuran keberhasilan pada Metode CBR adalah kemanfaatan data yang diperoleh bagi komunitas. Hasil dari kegiatan ini adalah kajian penguatan literasi fiqih wanita dengan masyarakat dampingan sebanyak 30 orang. Terdapat 6 materi utama yaitu haid, nifas, istihadhah, salat, puasa, dan munakahat. Berdasarkan hasil post-test pasca kajian, masing-masing materi diperoleh peningkatan yang signifikan. Pada materi haid sebesar 93%, peningkatan pada materi nifas sebesar 100%, peningkatan pada materi istihadhah sebesar 90%, peningkatan pada materi salat sebesar 87%, peningkatan pada materi puasa sebesar 93%, dan  peningkatan pada materi fiqih munakahat sebesar 100%. Dengan adanya kegiatan pemberdayaan ini dapat disimpulkan bahwa penguatan literasi fiqih wanita berdampak signifikan dalam meningkatkan literasi dan pemahaman warga desa wangandowo khususnya para wanita di bidang fiqih.
The Effect of Using the Sharing Application (Tik-Tok) on the Character Development of Elementary School Children Nur Hasanah, Fatmawati; Kristiyah, Kristiyah
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 6 No. 1 (2023): Pendidikan Dasar Anak
Publisher : Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v6i1.400

Abstract

The development of information technology has changed people's lives in all civilizations and cultures. One of the various and most favorite social media for elementary school children today is the sharing application "Tik-Tok". The use of the "Tik-Tok" application is felt as a means to prevent children from getting bored in between activities. Apart from eliminating boredom, the "Tik-Tok" application also has a big impact on children's character development. This study aims to determine the level of use of the Tik-Tok sharing application in elementary school-age children, to determine the level of character development of elementary-age children, and to determine the impact of using the Tik-Tok sharing application on the character development of elementary school-age children in Klidang Wetan Village, District Batang, Batang Regency. This research approach through a quantitative approach to the type of field research. This research data collection techniques through observation methods, survey methods and documentation methods. The number of samples consisted of 115 students in grades IV, V and VI of SDN Klidang Wetan, Batang District, from a total population of 161. The results showed that the use of the Tik-Tok Sharing Application in Klidang Wetan Village, Batang District, was included in the high criteria. Meanwhile, the level of character development of elementary school children in Klidang Wetan Village is included in the high criteria. In addition, the effect of using the Tik-Tok Sharing Application affects character development. The coefficient (R) obtained from the statistical test is 0.386 and the coefficient of determination R-square is 0.149. In short, the transformative effect of using the Tik-Tok Sharing Application on the character development of Elementary School-aged children is 14.9%, the remaining 85.1% is the influence of other factors.
IMPLEMENTASI PEMBELAJARAN BERBASIS APLIKASI ZYRA DALAM MENINGKATKAN KEMAMPUAN MINAT DAN MOTIVASI BELAJAR MATEMATIKA Salsabilla, Fany Hanum; Badruttamam, Alayk Hikam; Andini, Nanda Meilia; Hasanah, Fatmawati Nur
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v5i4.8171

Abstract

ABSTRACT The rapid advancement of educational technology demands innovative learning media that can enhance students’ interest, motivation, and understanding, making interactive tools such as the Zyra application essential for addressing the challenges of learning mathematics in the digital era. This study aims to examine the effectiveness of the Zyra application in increasing students’ interest, motivation, and learning outcomes in mathematics at SD Muhammadiyah 04 Comal. The research employed a qualitative approach using a case study method, in which data were collected through observation, interviews with the application-developing teacher, and analysis of students’ learning outcomes before and after using the Zyra application. Zyra was designed as an interactive Android-based learning media featuring a learning objectives menu, instructional material, educational games, and Augmented Reality (AR) technology for visualizing three-dimensional geometric shapes. The findings indicate that the implementation of the Zyra application had a significant positive impact on students’ interest and learning outcomes. Prior to using the application, students struggled to visualize three-dimensional geometry concepts; however, after using the AR feature in Zyra, their understanding improved significantly. Additionally, the “learning by playing” strategy successfully created a fun and interactive learning environment, leading to greater student motivation. The urgency of this study lies in the need to integrate technology into education to meet the challenges of 21st-century learning, while also serving as inspiration for the development of similar educational applications in the future. ABSTRAK Perkembangan teknologi pendidikan menuntut inovasi pembelajaran yang mampu meningkatkan minat, motivasi, dan pemahaman siswa, sehingga diperlukan media interaktif seperti aplikasi Zyra untuk menjawab tantangan pembelajaran matematika di era digital. Penelitian ini bertujuan untuk mengkaji efektivitas implementasi aplikasi Zyra dalam meningkatkan minat, motivasi, dan hasil belajar siswa pada mata pelajaran matematika di SD Muhammadiyah 04 Comal. Metode penelitian dilakukan melalui pendekatan kualitatif dengan studi kasus, di mana data dikumpulkan melalui observasi, wawancara dengan narasumber (guru pengembang aplikasi), serta analisis dokumen hasil belajar siswa sebelum dan sesudah menggunakan aplikasi Zyra. Aplikasi Zyra dirancang sebagai media pembelajaran interaktif berbasis Android yang mencakup fitur seperti menu tujuan pembelajaran, materi, permainan edukatif, dan teknologi Augmented Reality (AR) untuk visualisasi bangun ruang sisi datar. Hasil penelitian menunjukkan bahwa implementasi aplikasi Zyra memberikan dampak positif signifikan terhadap minat dan hasil belajar siswa. Sebelum menggunakan aplikasi, siswa kesulitan memvisualisasikan konsep geometri tiga dimensi, namun setelah menggunakan fitur AR di aplikasi Zyra, pemahaman mereka meningkat drastis. Selain itu, strategi “learning by playing” berhasil menciptakan lingkungan belajar yang menyenangkan dan interaktif, sehingga siswa lebih termotivasi. Urgensi penelitian ini terletak pada kebutuhan untuk mengintegrasikan teknologi dalam pembelajaran guna menjawab tantangan pendidikan abad 21, serta memberikan inspirasi bagi pengembangan aplikasi serupa di masa mendatang.
Implementation of Smartboard as Evaluation Media in Science Learning through Wordwall Platform at Krandegan State Elementary School Azizah, Naili Muna; Zanuba As'ada; Naelatus Sifa; Fatmah Nur Hasanah
International Journal of Asian Education Vol. 6 No. 4 (2025): IJAE Vol. 06, No. 3, December 2025 All articles in this issue include authors f
Publisher : Research and Education Development (READ) Institute collaborate with Faculty of Education and Teacher Training of IAIN Palopo (Fakultas Tarbiyah dan Ilmu Keguruan IAIN Palopo)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46966/ijae.v6i4.510

Abstract

Science learning in Indonesian elementary schools is still dominated by conventional methods that reduce student participation, so interactive evaluation innovations through smartboards and Wordwalls are needed. This study aims to analyze the application of smartboards as an evaluation medium in science learning through the Wordwall platform in fifth grade at Krandegan Public Elementary School. This descriptive qualitative study involved a population of fifth grade students and teachers with a purposive sample of one teacher and 25-30 students. The main research instrument was supported by interview guidelines and recordings, analyzed using the Miles and Huberman model with triangulation. The results showed an increase in student participation, motivation, and cognitive-affective-psychomotor engagement through game-based learning, despite infrastructure and teacher readiness constraints. It was concluded that the smartboard-Wordwall integration was effective for interactive evaluation, and teacher training and infrastructure support were recommended
IMPLEMENTASI CANVA AI SEBAGAI MEDIA PEMBELAJARAN DIGITAL DI SEKOLAH DASAR DENGAN SUMBER DAYA TERBATAS: STUDI KASUS MELALUI OBSERVASI SISWA: THE IMPLEMENTATION OF CANVA AI AS A DIGITAL LEARNING MEDIUM IN PRIMARY SCHOOLS WITH LIMITED RESOURCES: A CASE STUDY THROUGH STUDENT OBSERVATION Fikar, andre; M. Aldo Syahputra; Zidniy Hibatur Rohman; Rizqi Muzaki; Fatmawati Nur Hasanah, M.Pd
EDUCATE Vol 11 No 1
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v11i1.22398

Abstract

Ketika digunakan secara pedagogis, teknologi pembelajaran berbasis kecerdasan buatan (AI) di sekolah dasar memiliki potensi untuk meningkatkan keterlibatan siswa dan peluang belajar. Namun, saat ini sedikit sekali studi empiris yang memantau reaksi siswa terhadap penggunaan media berbasis AI di sekolah-sekolah yang kurang dana. Melalui observasi langsung di kelas, studi ini bertujuan untuk menentukan tingkat keterlibatan siswa dan reaksi belajar mereka sambil menyelidiki penggunaan Canva AI sebagai alat pembelajaran digital. Studi ini dilakukan pada tanggal 13 Desember 2025 di SD Negeri 02 Wangandowo, Kabupaten Pekalongan, menggunakan metodologi kualitatif dan metode studi kasus. Pengamatan langsung terhadap aktivitas siswa selama pembelajaran berbasis teknologi digital digunakan untuk mengumpulkan data, yang kemudian dianalisis secara tematik.Berdasarkan temuan studi, penggunaan Canva AI untuk visualisasi konten, interaktivitas, dan aktivitas pembelajaran berbasis permainan dapat meningkatkan keterlibatan kognitif dan afektif siswa. Selain itu, teknologi ini tidak menggantikan interaksi pedagogis di kelas karena digunakan secara proporsional dan sesuai dengan tujuan pembelajaran. Manajemen pembelajaran adaptif memastikan pembelajaran berhasil meskipun menghadapi keterbatasan perangkat dan jaringan internet. Menurut temuan studi, ketika dipadukan dengan teknik pedagogis yang sesuai, Canva AI dapat digunakan sebagai alat pembelajaran digital di sekolah dasar dengan dana terbatas.
Efektivitas PPT Interaktif terhadap Peningkatan Pemahaman Konsep Rantai Makanan dalam Pembelajaran IPAS Siswa Kelas V SD/MI Fatimatuzzahra Fatimatuzzahra; Fatmawati Nur Hasanah
ARZUSIN Vol 5 No 6 (2025): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i6.8430

Abstract

The development of digital technology in education has driven innovation in instructional media that facilitates teacher–student interaction and makes learning more enjoyable and easier to understand. Although the use of interactive instructional media has been the focus of several studies, research that specifically examines the effectiveness of interactive PowerPoint media remains limited. This study aimed to analyze the effectiveness of interactive PowerPoint media on fifth-grade students’ understanding of the food chain concept in IPAS learning at SD/MI. The study employed a quantitative approach with a pretest–posttest design, involving 20 students selected through purposive sampling due to the limited number of learners. Data were collected from pretest and posttest scores and analyzed using parametric statistical tests, specifically the paired-samples t-test. The results showed an increase in the average score from 60.00 on the pretest to 80.00 on the posttest (a 20% increase), indicating that IPAS learning using interactive PowerPoint media is effective in improving students’ understanding of the food chain concept. These findings contribute to reinforcing Bruner’s theory that learning can occur through three different types of experience—enactive (direct), iconic (pictorial), and symbolic (abstract) (Arsyad, 2006)—while also expanding understanding of the role of interactive instructional media in supporting the stepwise representation of scientific concepts. The implications of this study include theoretical contributions to enriching the literature on interactive instructional media and practical implications for educators and schools in systematically integrating interactive PowerPoint media, as well as opening opportunities for further exploration of other interactive media, such as game-based learning, in IPAS instruction.
Improving Writing Culture through the “Simak Baca Pagi” Program in Students: Elementary School Literacy Ilmi Nurizqi Aslama; Fatmawati Nur Hasanah
Madako Elementary School Vol. 3 No. 2 (2024): DECEMBER
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v3i2.262

Abstract

The "Simak Baca Pagi" Program is a literacy program that aims to increase students' interest in reading and writing. The purpose of this study is to evaluate the impact of the program on the growth of the reading and writing culture of students in grade V of elementary school. Field research, or field research, is conducted using a descriptive qualitative approach. The data used in this study include primary data from interviews with teachers, principals, and students, as well as secondary data from references such as books, journals, and related scientific articles. The data collection techniques used include documentation, observation, and in-depth interviews. Data reduction, data presentation, and conclusion drawing are the three main stages in the data analysis process. The results showed that the program, which involved habituating literacy every morning, providing a reading corner, and visiting the library, proved to be effective in increasing students' interest in reading, writing skills, and their critical thinking skills. The conclusion of this study is that literacy programs like this can be used as a model for the habituation of reading and writing activities that reflect a good literacy culture.
Pelatihan Pengukuran Emisi Insinerator Sampah untuk Peningkatan Kinerja TPS Desa Lumeneng Kabupaten Pekalongan Toni Setiawan; Sena Mahendra; Bayu Ariwibowo; Dyah Setyaningrum Winarni; Fatmawati Nur Hasanah
Manggali Vol 6 No 2 (2026): Manggali
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/manggali.v6i2.4728

Abstract

Pengoperasian insinerator di Tempat Pengolahan Sampah (TPS) Desa Lumeneng, Kabupaten Pekalongan, sebelumnya berlangsung konvensional tanpa pemantauan emisi gas buang dan penerapan Keselamatan dan Kesehatan Kerja (K3) yang terstandar, sehingga berpotensi menimbulkan pembakaran tidak sempurna dan pencemaran udara. Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk meningkatkan kapasitas pengelola TPS melalui pelatihan interaktif, penyusunan Standar Operasional Prosedur (SOP), serta penerapan protokol pengukuran emisi berbasis data terukur. Metode pelaksanaan mencakup transfer iptek, hands-on training, dan pendampingan lapangan yang diikuti oleh 18 peserta (operator TPS, pengurus BUMDes, dan perangkat desa). Penerapan protokol ini berhasil mentransformasi manajemen TPS Desa Lumeneng menjadi berbasis data terukur (evidence-based), meningkatkan akuntabilitas publik, serta mendukung tata kelola lingkungan perdesaan yang berkelanjutan.