Claim Missing Document
Check
Articles

Found 28 Documents
Search

Seni Musik Sebagai Pendekatan Pembelajaran Berbasis Budaya di Sekolah Dasar Loustiawaty, Lousy; Fitriyani, Yani; Andri Nur Patrio
Jurnal Pelita PAUD Vol 9 No 1 (2024): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v9i1.4225

Abstract

Kesenian musik merupakan salah satu kekayaan budaya dalam masyarakat, seni berperan dalam pemenuhan kebutuhan dasar pendidikan manusia seperti untuk memenuhi kebutuhan dasar estetika, pengembangan sikap dan kepribadian dan sebagai determinan terhadap kecerdasan. Penelitian ini bertujuan untuk ini mengkaji penggunaan seni musik sebagai pendekatan pembelajaran dalam pembelajaran seni musik di sekolah dasar. Penelitian ini menggunakan pendekatan kualitatif. Metode yang digunakan adalah deskriptif bertujuan untuk mengamati dan menganalisis serta menggambarkan pentas seni sebagai pendekatan pembelajaran dalam pendidikan seni musik. Subjek penelitian ini adalah peserta didik sekolah dasar kelas III. Hasil penelitian menunjukan bahwa seni musik dapat meningkatkan keterlibatan peserta didik, memfasilitasi pemahaman konsep yang lebih mendalam, dan memperkaya pengalaman belajar secara keseluruhan. Melalui pendekatan interdisipliner yang menggabungkan teori pendidikan, psikologi, dan seni. Penelitian ini menunjukkan bahwa integrasi musik dalam proses pembelajaran tidak hanya meningkatkan motivasi dan partisipasi peserta didik untuk belajar, tetapi juga mengembangkan keterampilan kognitif dan sosial mereka. Hasil penelitian ini diharapkan dapat memberikan wawasan baru bagi pendidik dan praktisi untuk mengadopsi metode pembelajaran yang lebih kreatif dan efektif.
Internalization of Inclusive Values in Al-Islam and Muhammadiyahan Learning Activities Munawaroh, Dina; Samsudin, Muh; Abdul Manan, Nanan; Fitriyani, Yani
Journal of Islamic Education and Ethics Vol. 3 No. 1 (2025): January 2025
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jiee.v3i1.78

Abstract

This research aims to describe the application of inclusive values ​​in Al-Islam and Muhammadiyah learning at Muhammadiyah University of Kuningan. This qualitative research or case study, namely an in-depth investigation, was carried out through a field research procedure (field research) that used descriptive data in the form of written or spoken words from people, observable behavior, and emerging phenomena. The research subjects or informants were Al-Islam and Muhammadiyah students and lecturers. The data collection technique is observation, and the data analysis uses an inductive thinking approach. The results of the research show that at the Muhammadiyah University of Kuningan, AIK learning activities have not fully implemented inclusive values, one of which is that non-Muslim students are still obliged to take part in Islamic courses and activities. Therefore, this study suggests that lecturers and students can apply inclusive values ​​through Al-Islam and Muhammadiyah learning activities so that through the introduction of religious learning, students can implement them in their daily lives, both inside and outside of the university environment.
ANALISIS PERUBAHAN INTERAKSI SOSIAL SISWA SEKOLAH DASAR DI MASA PANDEMI Lusi Indriyani; Nana Sutarna; Yani Fitriyani
Jurnal Lensa Pendas Vol 6 No 2 (2021): September
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v6i2.1655

Abstract

Permasalahan ini muncul karena adanya pandemi, pembelajaran di SDN 1 Darma di Desa Darma, Kec. Darma, Kab. Kuningan dilakukan secara daring/online sehingga perubahan interaksi sosial siswa menjadi salah satu perhatian penting. Tujuan penelitian ini adalah mengetahui bagaimana perubahan interaksi sosial siswa sekolah dasar dimasa pandemi. Penelitian ini menggunakan metode penelitian kualitatif dengan melakukan metode wawancara dan observasi yang terstruktur dan informal, dan teknik yang digunakan purposive sampling pada siswa kelas V SDN 1 Darma. Teknik analisis yang digunakan : 1) reduksi data, 2) penyajian data, 3) verifikasi. Menyimpulkan sebagai hasil dan pembahasan bahwa hasil dari penelitian ini, perubahan interaksi sosial siswa sekolah dasar berubah dalam waktu yang begitu cepat yang disebabkan adanya pembelajaran secara online.
PENGARUH MODEL TTW BERBANTU MEDIA EXPLOSION MAGIC BOX TERHADAP KEMAMPUAN BERPIKIR KREATIF Gina Faojina; Agus Saeful Anwar; Yani Fitriyani; Oman Hadiana
Jurnal Lensa Pendas Vol 9 No 2 (2024): September
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i2.3807

Abstract

The aim of this research is to find out how the Think Talk Write (TTW) learning model combined with explosion magic box media influences the creative thinking abilities of class IV Science and Technology students at SD Negeri 1 Cigadung. This research uses Nonequivalent Control Group Design combined with Quasi Experimental Design techniques. The research subjects were students in class IVA and IVB at SD Negeri 1 Cigadung, consisting of 18 people in class IVA and 19 people in class IVB. To obtain information about students' creative thinking capacity, a pretest and posttest consisting of ten questions were used as a data collection approach. The research results show that the Think Talk Write (TTW) learning model and magic box explosion media have an impact on the creative thinking abilities of class IV students. The hypothesis finding Sig (2-tailed) 0.032 is less than 0.05. Therefore, H0 is rejected or H1 is approved, meaning that the creative thinking capacity of class IV Science and Technology students at SD Negeri 1 Cigadung is affected by the use of the Think Talk Write (TTW) model assisted by explosion magic box media.
MEMBANGUN KESADARAN SEJARAH SISWA SEKOLAH DASAR MELALUI VISUALISASI MUSEUM SEBAGAI SEJARAH LOKAL Fitriyani, Yani; Oktaviani, Ndaru Mukti
Pedagogi Vol 11 No 2 (2024)
Publisher : UNIKU PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/pedagogi.v11i2.10541

Abstract

ABSTRAKSejarah merupakan peristiwa yang terjadi di masa lalu yang dipelajari sebagai pedoman kehidupan di masa yang akan datang. Penelitian ini bertujuan untuk memperoleh informasi secara komprehensif tentang efektifitas pemanfaatan sejarah lokal melalui visualisasi museum dalam rangka membangun kesadaran sejarah siswa Sekolah Dasar. Penelitian ini menggunakan pendekatan historis dengan metode studi literatur jenis kualitatif deskriptif. Peneliti mengumpulkan beberapa artikel hasil penelitian serta sumber tertulis lain yang sesuai dengan tema kajian penelitian, kemudian peneliti melakukan analisis dan sintesis. Hasil penelitian diketahui bahwa pemanfaatan sejarah lokal melalui visualisasi museum dapat digunakan sebagai media dan sumber belajar dalam membangun kesadaran sejarah siswa dengan tersajinya peninggalan-peninggalan sejarah sebagai wujud budaya sehingga pemanfaatan sejarah lokal dalam pembelajaran di sekolah dasar dapat berperan sebagai pembentuk kesadaran sejarah dengan mengenalkan sejarah dalam wujud lingkungan sekitar, disimpulkan bahwa sejarah lokal dapat membangun kesadaran sejarah siswa Sekolah Dasar.Kata kunci:  kesadaran sejarah; museum; sejarah lokal; sekolah dasar
Pemberdayaan Masyarakat Berbasis Penguatan Pendidikan Nilai Al Islam Yani Fitriyani; Oman Hadiana; Asep Usamah; Dodi Ahmad Haerudin; Mustaid
Journal of Innovation and Sustainable Empowerment Vol. 2 No. 2 (2023)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jise.v2i2.49

Abstract

Community service activities carried out by STKIP Muhammadiyah Kuningan present downstream science and technology through programs directly to the community in Puncak Village, Cigugur District. The purpose of this community service activity is to carry out the Islamic (Islamic Religious Education) field program based on the results of a situation analysis and requests from the community. The method of community service activities uses focus group discussions (FGD) both internally as a Community Service Team (PKM) and with the Puncak Village community. The results of community service activities from the program that have been carried out consist of Islamic boarding school activities with character-building material (akhlaq), reading and writing the Koran. The history of Islamic culture (history of the Prophet Muhammad SAW), guidance on the Mosque Youth Association (IRMAS) with the material studied regarding the organization, learning, and public speaking, the implementation of other programs is counseling on the dangers of drugs for the younger generation, and the tadarus bada program for tarawih prayers in the holy month of Ramadan. Further PKM activities are sought to collaborate with related institutions or agencies to help alleviate/resolve existing problems in the village.
Efektivitas media pembelajaran ekopedia berbasis Canva terhadap hasil belajar siswa kelas V SDN 2 Bayuning Fadly Faturohman; Yani Fitriyani
COLLASE (Creative of Learning Students Elementary Education) Vol. 9 No. 1 (2026)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v9i1.29071

Abstract

Penelitian ini mengkaji efektivitas media pembelajaran Ekopedia berbasis Canva dalam meningkatkan hasil belajar siswa kelas V SDN 2 Bayuning pada materi rantai makanan di mata pelajaran IPAS. Dengan metode kuantitatif dan desain one group pretest-posttest pada 28 siswa, data diperoleh melalui tes pilihan ganda yang sudah divalidasi. Hasil menunjukkan peningkatan rata-rata nilai dari 56,07 menjadi 79,64, dengan skor N-Gain 56,60 (kategori sedang). Uji statistik paired sample t-test memberikan nilai signifikansi < 0,05, menunjukkan perbedaan signifikan antara pretest dan posttest. Kesimpulannya, media ini efektif meningkatkan hasil belajar dan layak dijadikan alternatif pembelajaran digital di sekolah dasar.
GENERATIVE AI-ENHANCED GAME-BASED LEARNING FOR CREATIVE SKILL DEVELOPMENT IN ELEMENTARY STUDENTS Yani Fitriyani; Sena Aditia Apriadi; Sulistiani; Ndaru Mukti Oktaviani
Jurnal Cakrawala Pendas Vol. 11 No. 4 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i4.15304

Abstract

Student creativity in Indonesia remains a serious problem that requires special attention, with the 2022 PISA survey identifying only 5% of students achieving high creativity. Science learning is also still limited in integrating technology to develop creativity, even though this ability is a very important competency in the digital era. This study aims to develop Game-based Learning (GBL) with Generative AI (Gen AI) to improve the creativity of 5th grade elementary school students. The research method uses Research and Development (RnD) with the ADDIE model including five stages: analysis, design, development, implementation, and evaluation. The subjects of this study were 20 5th grade students of SDN Kutakembaran 1. GBL was developed with the ChatGPT-3.5 API to produce adaptive learning content. ChatGPT-3.5 works by analyzing student responses, automatically generating game scenarios, questions, and challenges tailored to the individual student's ability level. This development is enriched with West Javanese cultural elements such as folklore, traditions, and local contexts to increase the relevance of learning. The research instruments include expert validation (n=5), a creativity rubric that measures four indicators (fluency, flexibility, originality, elaboration) through problem-solving tasks, and observation of student engagement using a Likert scale that records active participation. The expert validation results showed a feasibility score of 77.50 (good category) with an Aiken's V coefficient of 0.813 (p<0.001). Implementation resulted in a significant increase in the creativity dimensions: fluency (23%, p<0.05), flexibility (31%, p<0.01), originality (28%, p<0.05), and elaboration (19%, p<0.05). Student engagement reached an average of 78.60 with 80% positive responses, while technology acceptability reached 83.45%. The culture-based GBL-GenAI media has proven effective in developing student creativity and making a significant contribution to innovation in science learning for the transformation of Indonesian basic education.