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Journal : Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan

Enhancing Financial Literacy Through Educational Game-Based Learning Materials Oktaviani, Dwi Indah; Gusnardi, Gusnardi; Caska, Caska; Suarman, Suarman; Indrawati, Henny
Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Vol. 19, No. 1 : Al Qalam (Januari 2025)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (STIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/aq.v19i1.3994

Abstract

This study aims to develop educational materials based on financial literacy through educational games to enhance high school students' understanding of financial literacy. Using the Research and Development (R&D) method with the 4-D model by Thiagarajan, Semmel, and Semmel, this research involves the stages of define, design, develop, and disseminate. The study was conducted at SMAN 9 Pekanbaru with subjects being tenth-grade students. Data were collected through interviews, questionnaires, and tests, and analyzed using descriptive techniques, t-tests, and N-Gain to measure the effectiveness of the instructional materials. Validation results indicated that the instructional materials had an overall average of 94.44%, categorized as highly valid. Field trials showed the practicality of the instructional materials with average responses from teachers at 95.56%, from students at 88.22%, and from observations at 88,63%. N-Gain test results showed that students' understanding increased with an average N-Gain score of 0.6594, which falls into the "moderate" category. The effectiveness of using financial literacy instructional materials based on educational games reached 65.94%, categorized as "moderately effective". Thus, these instructional materials are proven to be moderately effective in improving students' financial literacy understanding regarding banking and non-banking financial institutions.