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EDUCATIONAL TECHNOLOGY UNDERGRADUATE DEGREE TRACER STUDY TOWARDS SKILLS AND JOBS PERSPECTIVE
Setiawan, Budi -;
Fathoni, Toto -;
Sukirman, Dadang -
EDUTECH Vol 20, No 3 (2021)
Publisher : Prodi Teknologi Pendidikan
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DOI: 10.17509/e.v20i3.39217
One indicator of a good education system is the existence of a system that is used to measure the output of education itself. Determination of measurements to determine the quality of graduates or alumni include the achievement of graduate competencies, the problems faced can be solved, the career achievements of graduates, as well as things that are either in alignment or not in harmony with the quality of alumni with the quality expected by the university. A good and intact education system has a loop-shaped educational system flow. The education system is the responsibility of universities to students, not ending when students have graduated from college, but also related to the career sustainability of graduates or alumni who are more ready to enter the community. College tracer study is one way to find out the role of alumni in society. Based on the characteristics of alumni or graduates of the Education Technology Study Program, the number of graduate data is 90 people and those who enter fill out questionnaires. Alumni or graduates who filled out the questionnaire were 90 people consisting of (70%) women and (30%) men. Alumni or graduates of the Education Technology Study Program have a study graduation time of 90%, meaning no more than 8 semesters, while 10% do not graduate on time, meaning more than 8 semesters. Alumni or graduates of the Education Technology Study Program overall average GPA of the highest respondents are respondents who have a GPA above 3.5. Alumni or graduates of the Education Technology Study Program show that the highest average employment status is respondents who work. Alumni or graduates of the Education Technology Study Program with the criteria for institutions/institutions/companies that graduates work show the highest average graduates work in private institutions/institutions/companies.
EFEKTIVITAS PENGGUNAAN VIDEO BASED LEARNING PADA PEMBELAJARAN JARAK JAUH PENDIDIKAN ANAK USIA DINI
Budi Setiawan;
Shiffa Intan Amarthani;
Syifa Nabila Akhyar
Jurnal Teknologi Pendidikan (JTP) Vol 14, No 2 (2021): Oktober - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jtp.v14i2.25814
Abstrak: Pembelajaran jarak jauh (PJJ) merupakan salah satu kebijakan pemerintah untuk memutuskan mata rantai penyebaran virus covid-19 yang diterapkan pada seluruh jenjang pendidikan. Kegiatan PJJ ini mengakibatkan, dibutuhkannya bantuan dari teknologi dan media dalam penyampain materi pembelajaran, khususnya pada jenjang PAUD yang proses pembelajarannya sangat membutuhkan bimbingan secara intensif dari pendidik. Video based learning merupakan media yag dapat dipilih oleh pendidik sebagai alternatif PJJ pada jenjang PAUD. Tujuan dari penelitian ini adalah untuk mengidentifikasi dan mendapatkan informasi terkait efektivitas penggunaan video based learning sebagai media pembelajaran pada anak usia dini di masa pembelajaran jarak jauh. Penelitian menggunakan metode studi kasus eksplorasi dan pendekatan penelitiannya menggunakan metode studi kasus kualitatif. Hasil penelitian menunjukkan bahwa penggunaan video based learning dinilai efektif sebagai salah satu alteratif media pembelajaran jarak jauh bagi anak usia dini, karena dapat meningkatkan motivasi dan pemahaman peserta didik terkait materi yang disampaikan. Kata Kunci: anak usia dini , efektivitas, pembelajaran berbasis video, pembelajaran jarak jauh Abstract: Distance learning is one of the government's policies to break the chain of covid-19 virus which is applied to all levels of education. Distance learning activity involve technology and media for delivering learning materials, especially at the preschool where the learning process really needed intensive guidance from educators. Video based learning is a medium that can be chosen by educators as an alternative to distance learning at the preschool . The purpose of this study was to identify and obtain information related to the effectiveness of using video-based learning as a learning medium for preschool in distance learning. The research uses an exploratory case study method and the research approach uses a qualitative case study method. The results showed that the use of video based learning was considered effective as an alternative media for distance learning for preschool, because it could increase students' motivation and understanding regarding the material presented. Keywords: preschool, effectiveness, video based learning, distance education
Factors Affecting Entrepreneurship Behavior: Variance-Based Structural Equation Modelling
Firman Firman;
Firscilla Wulan Tersta;
Felicia Ayu Sekonda;
Hidayatul Arief;
Budi Setiawan
Indonesian Journal Of Educational Research and Review Vol. 5 No. 2: July 2022
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v5i2.49046
Entrepreneurship is widely recognized as one of the important elements for achieving success in today’s society because of its important contribution to economic growth, job creation, and technological advancement. This study aims to analyze empirically the effect of the interaction between entrepreneurial intentions (EI) and entrepreneurial behaviour (EB), which is influenced by determinants such as competitive nature, keen attention to entrepreneurship, and proactive personality. This study used a quantitative approach with a cross-sectional survey design. A total of 2322 students who were about to graduate were involved in this study. Attention sharpness in entrepreneurship was measured using 13-items questions. The competitive trait was measured using three items. Proactive personality was measured using ten items. Entrepreneurial Intentions was measured using the entrepreneurial intention scale, namely personal attitudes, subjective norms, and perceived behavioural control. PLS-SEM was used at the stage of model measurement and hypothesis testing. The results of the study inform that the four hypotheses of the antecedent variable directly influence entrepreneurial intentions and behaviour. Still, there is no moderation in the competitive trait and proactive personality variables in the two hypotheses. Students’ awareness of the need for achievement and the personality characteristics required for entrepreneurship can change when they are brought into direct experience with entrepreneurs who can be role models.
Syntax Interference on Translation of Indonesia-English Text
Dian Nashrul Munif;
Budi Setiawan
International Journal of English Learning and Applied Linguistics (IJELAL) Vol 1, No 1 (2020): English Learning for Non-Native Speakers
Publisher : University of Darussalam Gontor
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DOI: 10.21111/ijelal.v1i1.5054
This study aims to describe the type of syntactic interference in the translation of Indonesian text into English, where students are given a text containing 300 words to be translated into English. The method used in this research is descriptive with distributional and equivalent studies. The data is taken from the translation of the text which is then analyzed for errors. The results showed that there was a syntactic problem that emerged from the translation results of students. Some of the syntactic interference that was found included reversed English phrase arrangement, parallelization, absence of articles, absence of to be, and lack of passive sentence structure.
DAMPAK INTEGRASI TEKNOLOGI DALAM PEMBELAJARAN OLEH GURU TERHADAP DIGITAL CONTENT SAINS JENJANG SMP SELAMA PANDEMIC COVID 19
Laksmi Dewi;
Rudi Susilana;
Budi Setiawan
EDUTECH Vol 22, No 1 (2023)
Publisher : Prodi Teknologi Pendidikan
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DOI: 10.17509/e.v22i1.53507
Teachers and students had access to and were making use of digital tools and platforms when the education system was strained by the COVID-19 pandemic. The purpose of this research is to investigate how digital utilization into the instructional process affected teachers' use of technology during the recent COVID-19 pandemic. In this qualitative study, we used surveys (the Technology Integration and the Teaching Performance Survey) to gather our data. One hundred and one science teachers from junior high school levels were included in the sample from West Java Area, Indonesia. As the research showed, During the COVID-19 pandemic, teachers' adoption of technology was aided by digital content on science significantly positive to support and complete the learning goals. Implications for policymakers, school administrators, and future studies are essential for further development.Guru dan siswa memiliki akses ke dan memanfaatkan alat dan platform digital ketika sistem pendidikan berubah secara drastis sebagai akaibat dari pandemi COVID-19. Tujuan dari penelitian ini adalah untuk mengulas bagaimana dampak pemanfaatan materi digital dalam proses pembelajaran di sekolah jenjang menengah (SMP) khususnya pada bidang studi IPA yang mempengaruhi penggunaan teknologi oleh guru selama pandemi COVID-19 baru-baru ini. Dalam studi kualitatif ini, kami menggunakan dua survei (Survei Integrasi Teknologi dan Performansi Guru) untuk mengumpulkan data. Seratus satu guru IPA tingkat SMP terlibat atau turut serta sebagai sampel dalam penelitian ini yang berasal dari sekolah di wilayah Jawa Barat, Indonesia. Hasil dari penelitian ini menunjukkan bahwa, Selama pandemi COVID-19, adopsi teknologi oleh guru yang diikuti dengan integrasi teknologi meningkatkan performansi guru dalam mengajar sehingga secara signifikan dan positif mendukung ketercapaian tujuan pembelajaran. Implikasi lanjutan bagi pembuat kebijakan, administrator sekolah, dan studi kedepannya juga dirasa penting untuk dikembangkan
3D Interactive Virtual Reality Media to Improve Learning Outcomes in Thematic Subjects
Cepi Riyana;
Budi Setiawan
Jurnal Pendidikan Indonesia Vol 12 No 2 (2023): June
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat
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DOI: 10.23887/jpiundiksha.v12i2.58472
At the elementary level of school, learning activities are encouraged to prioritise student participation and interaction in the learning process. This is done in order to maximise the overall educational experience. Utilising different kinds of educational media that are based on technology is one of them. It is with media that is based on virtual reality (VR), which gives users the ability to interact with goods in a virtual setting that not only appears real but also has the sensation of being real. This study aims to develop 3D Virtual Reality Interactive Media to improve student learning outcomes in elementary schools. A quasi-experimental approach was utilised for the methodology of this research, and pre- and post-test control groups were included. The learning achievement test is the tool that is being utilised in this research. Students in fourth grade from elementary schools participated in the research project. The following are some of the findings that emerged from this research: (1) the development of a model for 3D virtual interactive multimedia; (2) the implementation of learning through 3D virtual reality interactive media utilising a systems perspective; (3) Varieties of learning assessment (assessment) that make use of authentic assessment; (4) Data demonstrating a good response from students towards the implementation of 3D virtual reality interactive media. It has been demonstrated that the implementation of interactive media in the form of 3D virtual reality has been successful in enhancing the learning outcomes of students in Thematic Subjects, particularly Science in Elementary Schools.
EFFORTS TO IMPROVE TABLE TENNIS PROFICIENCY OF HIGH SCHOOL STUDENTS THROUGH THE USE OF INTERVAL TRAINING METHODS
Sarjono Sarjono;
Budi Setiawan
EDUTECH Vol 22, No 2 (2023)
Publisher : Prodi Teknologi Pendidikan
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DOI: 10.17509/e.v22i2.56257
The purpose of this classroom action research was to improve table tennis candy skills through the use of the interval training method in students of class XI IPA 4 semester 2 SMA Negeri 3 Sukoharjo in the academic year 2021/ 2022. This research is a type of classroom action research, with research subjects being students of class XI IPA 4 semester 2 SMA Negeri 3 Sukoharjo in the academic year 2014/2015. The source of the data came from observations of table tennis training activities through the interval training method. Data collection techniques used observation methods, test formats, questionnaires and point documentation. Data analysis techniques used cycle points consisting of two cycles with steps including planning, evaluation and reflection. Performance indicators include the results of the table tennis skill test using the backboard test and students' interest or motivation in participating in the training program using the interval method. The results showed that the interval training method in the game of table tennis carried out by the researcher showed the results of cycle 1: students' skills were in the moderate category 11 students, 14 students were lacking and 7 students were not very low. Cycle 2 results: showed student skills in the security guard category 13 students, category good 11 students and very good category 8 students. Getting to the point of increasing students' skills in playing table tennis based on class XI IPA 4 semester 2 SMA Negeri 3 Sukorejo in the 2021/ 2022. academic year, this is evident from the results of research conducted in two cycles, namely the results of hitting students right on target that have been determined have increased from the test results cycle I with the results of the test cycle II.
Infusion PCTS Syntax in the Implementation of the Middle School Science Curriculum
Nia Kurniawati;
Rudi Susilana;
Budi Setiawan
Inovasi Kurikulum Vol 21, No 1 (2024): Inovasi Kurikulum, February 2024
Publisher : Himpunan Pengembang Kurikulum Indonesia (HIPKIN)
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DOI: 10.17509/jik.v21i1.62812
Curriculum implementation is an important stage in supporting the success of a curriculum designed by educational institutions. This research aims to apply the PCTS syntax in one of the science learning materials in junior high schools. PCTS is a learning model that focuses on improving students' critical thinking abilities through solving contextual problems. The method used in this research is a qualitative method using a descriptive approach. Data was collected through document study. Data analysis techniques through reduction, presentation, and conclusion. The findings obtained are that the PCTS model is quite easy to apply to science learning as a form of curriculum implementation, and is very supportive of improving students' critical thinking through the PCTS syntax, especially in the last two steps of the syntax. The conclusion is that the PCTS model is believed to support the implementation of the Merdeka Science Curriculum for Middle Schools in improving the critical thinking of individual students through the infusion of PCTS model syntax in science learning at the middle school level. AbstrakImplementasi kurikulum merupakan tahapan penting dalam menunjang keberhasilan suatu kurikulum yang dirancang oleh institusi pendidikan. Tujuan penelitian ini adalah untuk mengaplikasikan syntax PCTS dalam salah satu materi pembelajaran IPA di SMP. PCTS merupakan model pembelajaran yang berfokus pada peningkatan kemampuan berfikir kritis siswa melalui penyelesaian masalah kontekstual. Metode yang digunakan dalam penelitian ini yaitu metode kualitatif menggunakan pendekatan deskriptif. Data dikumpulkan melalui study dokumen. Teknik analisis data melalui reduksi, penyajian dan penarikan kesimpulan. Temuan yang didapat yaitu model PCTS ini cukup mudah diaplikasikan kedalam pembelajaran IPA sebagai bentuk implementasi kurikulum, dan sangat mendukung terhadap peningkatan critical thinking siswa melalui syntax PCTS, khusunya pada dua langkah terakhir syntax tersebut. Kesimpulannya bahwa Model PCTS ini diyakini akan mendukung implementasi Kurikulum Merdeka IPA SMP dalam meningkatkan critical thinking siswa secara individu melalui infusi syntax model PCTS dalam pembelajaran IPA tingkat SMP.Kata kunci: Critical thinking; implementasi kurikulum; model PCTS; pembelajaran IPA
Efektivitas Metode Ceramah Dalam Kegiatan Tutorial SPAI UPI Terhadap Minat Mahasiswa Universitas Pendidikan Indonesia
Fakhira Salsabila;
Fakhri Nur Deharsena;
Fathiya Najla Aulia;
Shafira Naila Tasya;
Shava Nadhira;
Budi Setiawan
Action Research Journal Indonesia (ARJI) Vol. 6 No. 4 (2024): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia
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DOI: 10.61227/arji.v6i4.230
Penelitian ini bertujuan untuk mengetahui efektivitas metode ceramah dalam kegiatan Tutorial SPAI dalam merefleksikan motto “religius" dan tujuan capaian mata kuliah SPAI dalam kehidupan mahasiswa. Ada tiga aspek yang menjadi pusat penelitian dalam kegiatan tutorial ini yaitu efektivitas metode ceramah, minat mahasiswa terhadap nilai-nilai akhlak islam, dan, aktor-faktor yang mempengaruhi efektivitas ceramah. Metode yang digunakan adalah metode kuantitatif dengan pengumpulan data melalui survei. Penelitian ini melibatkan 57 sampel dari total populasi peserta tutorial yang terdiri dari 5 fakultas. Hasil dari penelitian ini dapat disimpulkan bahwa metode ceramah dalam kegiatan Tutorial SPAI di Universitas Pendidikan Indonesia dinilai efektif oleh 71,9% mahasiswa dalam membantu pemahaman nilai-nilai akhlak Islam. Efektivitas ini didukung oleh penyampaian materi yang sistematis, interaksi antara pemateri dan mahasiswa, serta penggunaan media pendukung yang sesuai
Persepsi Mahasiswa Teknologi Pendidikan Terhadap Penggunaan Ai dalam Pembuatan Media Pembelajaran
Lingga Valino;
M. Ridwan Faturrohman;
Meliya Dwi Febriyanti;
Sabrina Annastasya;
Salsa Bila;
Budi Setiawan
Action Research Journal Indonesia (ARJI) Vol. 6 No. 4 (2024): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia
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DOI: 10.61227/arji.v6i4.231
Saat ini, perkembangan teknologi Artificial Intelligence sudah sangat bekermbang pesat. Teknologi AI ini banyak dimanfaatkan dalam berbagai bidang kehidupan manusia, tidak terkecuali dengan pendidikan, di mana AI ini telah membawa manfaat dan tantangan baru dalam dunia pendidikan di Indonesia. Berkembangnya AI ini dalam dunia pendidikan, tentunya menimbulkan banyak pandangan para akademisi terkait manfaat dan dampak dari penggunaan AI ini di dunia pendidikan. Tujuan dari penelitian ini adalah untuk melihat bagaimana persepsi mahasiswa Teknologi Pendidikan terkait penggunaan AI untuk membuat media pembelajaran. Adapun pendekatan yang digunakan dalam penelitian ini adalah mix method dengan metode penelitian deskriptif kuantitatif dan responden penelitiannya adalah mahasiswa aktif program studi Teknologi Pendidikan UPI. Data penelitian diperoleh dengan menyebarkan kuesioner pertanyaan terbuka, kemudian untuk mengelola data tersebut digunakan teknik analisis data statistik deskriptif. Hasil penelitian menunjukkan bahwa mahasiswa Teknologi Pendidikan menunjukan persepsi yang positif terhadap penggunaan AI untuk membuat media pembelajaran. Variabel Penggunaan AI dalam Pembuatan Media Pembelajaran memiliki pengaruh positif dan signifikan terhadap Persepsi Mahasiswa terhadap AI. Meskipun demikian, kontribusi variabel ini masih relatif kecil karena sebagian besar variasi persepsi mahasiswa dipengaruhi oleh faktor-faktor lain. Berdasarkan hasil penelitian, peneliti menyarankan adanya penelitian lanjutan terkait penggunaan salah satu aplikasi AI seperti Chat GPT untuk membuat media pembelajaran.