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INOVASI PEMBELAJARAN BIOLOGI MELALUI ECO-FUN GAME PADA MATERI KONSEP LINGKUNGAN DAN INTERAKSI DALAM EKOSISTEM Mukhzayadah, Mukhzayadah; Wisodo, Hari; Arief, Munzil
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA DAN SAINS Vol 2, No 1 (2018)
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

Penelitian yang dilakukan merupakan inovasi pembelajaran Biologi melalui Eco-Fun Game pada materi Konsep Lingkungan dan Interaksi dalam Ekosistem. Penelitian ini bertujuan meningkatkan pemahaman konsep peserta didik tentang lingkungan dan interaksi dalam ekosistem, mengembangkan ketrampilan proses sains dan sikap ilmiah bagi  peserta didik dan mendeskripsikan respon peserta didik terhadap pembelajaran Biologi melalui Eco-Fun Game. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus di MTs Darul Ulum Candiwates Prigen dengan melibatkan 40 peserta didik kelas VII. Data tentang pemahaman konsep lingkungan dan interaksi dalam ekosistem, kinerja dan respon terhadap pembelajaran Biologi melalui Eco-Fun Game dari peserta didik berturut-turut diperoleh dengan cara tes pemahaman konsep, performance assessment dan kuesioner. Data dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa (1) peserta didik mengalami peningkatan pemahaman konsep biologi (2) ketrampilan proses sains dan sikap ilmiah peserta didik mengalami perkembangan selama mengikuti permainan  Eco-Fun Game, yaitu peserta didik lebih terampil dalam mengobservasi, bertanya dan menganalisa kata dan istilah dalam ekosistem dan mampu menunjukkan sikap ilmiah selama permainan berlangsung dan (3) hasil kuesioner menunjukkan respon positif terhadap inovasi pembelajaran biologi melalui Eco-Fun Game.Kata kunci: Eco-Fun Game, ketrampilan proses sains, dan konsep lingkungan The research conducted is an innovation in learning Biology through Eco-Fun Games on the material Environmental Concepts and Interactions in Ecosystems. This study aims to improve students 'understanding of the environment and interactions within the ecosystem, develop scientific process skills and scientific attitudes for students and describe students' responses to learning Biology through Eco-Fun Games. This class action research was carried out in two cycles at MTs Darul Ulum Candiwates Prigen involving 40 class VII students. Data about understanding environmental concepts and interactions in ecosystems, performance and responses to learning Biology through Eco-Fun Games from students in a row were obtained by means of concept understanding tests, performance assessments and questionnaires. Data were analyzed descriptively. The results showed that (1) students had an increased understanding of biological concepts (2) the science process skills and scientific attitudes of students experienced development during the Eco-Fun Game, ie students were more skilled in observing, asking and analyzing words and terms in ecosystem and able to show scientific attitude during the game and (3) the results of the questionnaire show a positive response to the innovation of biology learning through Eco-Fun Games.Keywords:  Eco-Fun Game, scientific process skills, environmental concepts
Quantum Relativistic Diesel Engine with Single Massless Fermion in 1 Dimensional Box System Setyo, Deny Pra; Latifah, Eny; Hidayat, Arif; Wisodo, Hari
Jurnal Penelitian Fisika dan Aplikasinya (JPFA) Vol 8, No 1 (2018)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpfa.v8n1.p25-32

Abstract

The quantum Diesel of a single fermion in 1D box system has been explored. The Fermion particle meets the Dirac's relativistic Hamiltonian with a chosen mass worth zero. This Relativistic Diesel engine research aims to obtain Diesel engine efficiency that utilizes massless fermion particles as a working substance. This study implements a modified analogy model of the classical analogue model to quantum with the implementation of the first law of thermodynamics for quantum systems so that quantum thermodynamic processes can be defined explicitly. The exploratory results of a single quantum fermion Diesel engine of a single massless system are efficiency formulation that is suitable for the efficiency of a classic Diesel engine, but its heat capacity ratio is unique, that is 2. Based on the value of heat capacity ratio, the efficiency is higher than the classical.
Quantum Relativistic Diesel Engine with Single Massless Fermion in 1 Dimensional Box System Deny Pra Setyo; Eny Latifah; Arif Hidayat; Hari Wisodo
Jurnal Penelitian Fisika dan Aplikasinya (JPFA) Vol. 8 No. 1 (2018)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpfa.v8n1.p25-32

Abstract

The quantum Diesel of a single fermion in 1D box system has been explored. The Fermion particle meets the Dirac's relativistic Hamiltonian with a chosen mass worth zero. This Relativistic Diesel engine research aims to obtain Diesel engine efficiency that utilizes massless fermion particles as a working substance. This study implements a modified analogy model of the classical analogue model to quantum with the implementation of the first law of thermodynamics for quantum systems so that quantum thermodynamic processes can be defined explicitly. The exploratory results of a single quantum fermion Diesel engine of a single massless system are efficiency formulation that is suitable for the efficiency of a classic Diesel engine, but its heat capacity ratio is unique, that is 2. Based on the value of heat capacity ratio, the efficiency is higher than the classical.
Proses Adiabatis dan Isovolume Kuantum Sistem Dua Partikel Simetri Muhammad Syawaluddin Akbar; Eny Latifah; Siti Nur Qomariyah; Deny Pra Setyo; Hari Wisodo; Arif Hidayat
JPSE (Journal of Physical Science and Engineering) Vol 2, No 2 (2017): JPSE (Journal of Physical Science and Engineering)
Publisher : Universitas Negeri Malang

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Abstract

Sebagai piranti pengkonversi energi panas menjadi usaha, mesin panas harus memasuki era miniaturisasi lebih atas piranti yang deskripsi teoritiknya hanya dapat dilakukan dengan mekanika kuantum. Dengan demikian perlu dikonstruksi formulasi yang dapat mengendalikan sistem kuantum untuk menjalani proses termodinamis penyusun sistem mesin panas. Telah dilakukan rekonstruksi proses adiabatis dan isovolume sistem piston 1D dengan zat kerja 2 partikel kuantum yang simetri. Metode yang digunakan adalah model analogi dengan sistem termodinamika sebagai domain analogi dan sistem mekanika kuantum sebagai domain target. Pemodelan analogi meliputi analogi sistem dari piston menjadi kotak 1D dan analogi proses yang mengimplementasikan hukum pertama termodinamika untuk sistem kuantum. Hasil yang diperoleh adalah formulasi dan konfigurasi keadaan sistem, representasi energi selama proses isovolume dan adiabatik dan persamaan keadaan yang setara dengan persaman gas ideal. Dengan dihasilkannya mekanisme proses adiabatic dan isovolume sistem kuantum, akan dapat dibangun suatu proses siklus mesin Otto kuantum sistem 2 partikel simetri dan deskripsi efisiensinya.
Inovasi Pembelajaran Biologi Melalui Eco-Fun Game Pada Materi Konsep Lingkungan dan Interaksi dalam Ekosistem Mukhzayadah Mukhzayadah; Hari Wisodo; Munzil Arief
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA DAN SAINS Vol. 2 No. 1 (2018)
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jppms.v2n1.p%p

Abstract

Penelitian yang dilakukan merupakan inovasi pembelajaran Biologi melalui Eco-Fun Game pada materi Konsep Lingkungan dan Interaksi dalam Ekosistem. Penelitian ini bertujuan meningkatkan pemahaman konsep peserta didik tentang lingkungan dan interaksi dalam ekosistem, mengembangkan ketrampilan proses sains dan sikap ilmiah bagi  peserta didik dan mendeskripsikan respon peserta didik terhadap pembelajaran Biologi melalui Eco-Fun Game. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus di MTs Darul Ulum Candiwates Prigen dengan melibatkan 40 peserta didik kelas VII. Data tentang pemahaman konsep lingkungan dan interaksi dalam ekosistem, kinerja dan respon terhadap pembelajaran Biologi melalui Eco-Fun Game dari peserta didik berturut-turut diperoleh dengan cara tes pemahaman konsep, performance assessment dan kuesioner. Data dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa (1) peserta didik mengalami peningkatan pemahaman konsep biologi (2) ketrampilan proses sains dan sikap ilmiah peserta didik mengalami perkembangan selama mengikuti permainan  Eco-Fun Game, yaitu peserta didik lebih terampil dalam mengobservasi, bertanya dan menganalisa kata dan istilah dalam ekosistem dan mampu menunjukkan sikap ilmiah selama permainan berlangsung dan (3) hasil kuesioner menunjukkan respon positif terhadap inovasi pembelajaran biologi melalui Eco-Fun Game.Kata kunci: Eco-Fun Game, ketrampilan proses sains, dan konsep lingkungan The research conducted is an innovation in learning Biology through Eco-Fun Games on the material Environmental Concepts and Interactions in Ecosystems. This study aims to improve students 'understanding of the environment and interactions within the ecosystem, develop scientific process skills and scientific attitudes for students and describe students' responses to learning Biology through Eco-Fun Games. This class action research was carried out in two cycles at MTs Darul Ulum Candiwates Prigen involving 40 class VII students. Data about understanding environmental concepts and interactions in ecosystems, performance and responses to learning Biology through Eco-Fun Games from students in a row were obtained by means of concept understanding tests, performance assessments and questionnaires. Data were analyzed descriptively. The results showed that (1) students had an increased understanding of biological concepts (2) the science process skills and scientific attitudes of students experienced development during the Eco-Fun Game, ie students were more skilled in observing, asking and analyzing words and terms in ecosystem and able to show scientific attitude during the game and (3) the results of the questionnaire show a positive response to the innovation of biology learning through Eco-Fun Games.Keywords:  Eco-Fun Game, scientific process skills, environmental concepts
Pengaruh Penerapan Diagram pada Pembelajaran STEM terhadap Kemampuan Pemecahan Masalah Siswa Materi Suhu dan Kalor Mifta Rahmadiyah; Hari Wisodo; Parno Parno
Jurnal Riset Pendidikan Fisika Vol 6, No 1 (2021): Mei
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um058v6i1p37-46

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penerapan diagram dalam pembelajaran STEM terhadap kemampuan pemecahan masalah siswapada topik materi suhu dan kalor. Metode penelitian yang digunakan adalah mixed methods. Penelitian kuantitatif menggunakan quasi-experimental design yang dipilih dengan purposive sampling dengan tipe posttest-only design dan penelitian kualitatif berupa wawancara menggunakan teknik purposive sampling. Subjek penelitian adalah siswa-siswi salah satu SMA di kota Malang kelas XI semester ganjil tahun ajaran 2019/2020. Sebelum penelitian dilakukan, kemampuan siswa antar kelas diuji menggunakan Mann-Whitney. Setelah kedua kelas diberikan intervensi berbeda, pengaruhnya diukur menggunakan effect size. Kemampuan pemecahan masalah siswa antar kelas ekperimen dan kontrol menunjukkan hasil berbeda. Pada kelas eksperimen, pengaruh kemampuan pemecahan masalah tergolong medium effect. Proses pembangunan solusi dalam pemecahan masalah fisika menjadi peran diagram dalam melatih kemampuan pemecahan masalah siswa. Discovery learning sebagai metode pembelajaran yang diterapkan pada kelas eksperimen membantu guru untuk menerapkan STEM yang berfokus pada penyelesaian masalah.
Peningkatan Branding dengan Pelatihan Branding Awareness terhadap Kelompok Petani Wanita Jahe di Desa Arjowinangun, Malang Eny Latifah; Hari Wisodo; Nugroho Adi Pramono; Mochamad Khoirul Rifai; Sahal Fawaiz; Assa Eka Oktaviani
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 4, No 4 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v4i4.4335

Abstract

Pandemi COVID-19 (Corona Virus Disease) telah memberikan dampak luas terhadap berbagai sektor kehidupan masyarakat, tidak terkecuali dalam sektor ekonomi. Salah satu pelaku ekonomi terdampak akibat adanya pandemi adalah Kelompok Petani Wanita Jahe (KPWJ) Kota Malang. Produk hilir yang dihasilkan KPJW adalah sirup rempah JaEnak yang memiliki nilai penjualan yang rendah, yakni kurang dari 100 pak/bulan, padahal Sirup JaeNak berpotensi meningkatkan imunitas tubuh di masa pandemik. Telah dilaksanakan upaya peningkatan pemasaran dengan memberikan pelatihan Branding Awarness dengan sumber dana PKM Universitas Negeri Malang. Metode peningkatan pemasaran dilaksakan dengan memberikan pelatihan digital marketing sebagai bagian dari Branding Awarness untuk memperbaiki pola pemasaran tradisional. Peserta pelatihan adalah anggota PKJW dan pertisipan PKJW. Metode evaluasi hasil pelatihan dilaksanakan dengan analisis deskriptif atas hasil kuisioner kepada peserta pelatihan. Hasil kusisioner menunjukkan bahwa peserta siap menerapkan hasil pelatihan. Pelatihan digital marketing ini menghasilkan media sosial pemasaran bagi PKJW yakni IG https://instagram.com/kampungbejo_malang?igshid=YmMyMTA2M2Y=. Telah dihasilkan kesadaran legalitas produk dalam bentuk terbitnya PIRT dan evolusi nama produk sirup menjadi wejangan sebagai bentuk branding developing.   The COVID-19 (Corona Virus Disease) pandemic has broadly impacted various sectors of people's lives, including the economic sector. One of the economic actors affected is the Women Ginger Farmer Group (KPWJ) in Malang City. KPJW produced JaEnak spice syrup with a low sales value of fewer than 100 packs/month, even though JaeNak syrup can potentially increase body immunity during a pandemic. The efforts to improve marketing could be by providing Branding Awareness training with funds from the State University of Malang (UM) Community Service. The marketing improvement method is carried out by providing digital marketing training as a part of Branding Awareness to improve traditional marketing patterns. The training participants were PKJW members and others. We evaluated the training results by using descriptive analysis of some questionnaires. As a result, the participants were ready to apply for this Digital Marketing training. This training has some outcomes: social media marketing for PKJW, namely IG https://instagram.com/kampungbejo_malang?igshid=YmMyMTA2M2Y=. As the representation of awareness of branding, we also achieved the legality of the product in the form of the publication of PIRT and the evolution of the name of the syrup product. 
The Influence of Inquiry Learning on Concept Mastery Ability and Physics Problem Solving Ability of Students on Work and Energy Material Dedi Sapriyadin; Sutopo Sutopo; Hari Wisodo
Jurnal Penelitian Pendidikan IPA Vol 9 No 2 (2023): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i2.3253

Abstract

The aim of the study was to determine differences in students' concept mastery abilities and students' problem solving abilities in the material of effort and energy using inquiry learning with students who learned using conventional learning as well as the correlation between concept mastery abilities and students' energy and effort problem solving abilities. This research is a quantitative research with a Quasi Experiment research design and the research design is a nonequivalent control group design. This study involved an experimental class that used the Inquiry learning model with learning stages according to the Inquiry learning model syntax and a control class that used conventional learning with learning stages according to the learning model used by the teacher when teaching. Taking the research sample using random sampling technique. The data collection instrument used tests with physics concept mastery skill instruments in the form of 10 multiple choice questions and 5 physics problem solving questions in the form of description questions. The test data were obtained through the pretest and posttest which were then subjected to prerequisite tests. The prerequisite test results stated that the data were normally distributed, homogeneous, and the test was linear. The data that has passed the prerequisite test is then used to test the hypothesis using Ancova. The results of the data analysis test showed that there were significant differences in students' concept mastery and problem-solving abilities between classes using Inquiry learning and classes using conventional learning. In addition, the results of the research data analysis show that there is a correlation between the ability to master the concept and the ability to solve problems, which means there is a relationship between the ability to master the concept and the ability to solve problems. The conclusion of the research shows that inquiry learning on work and energy materials can improve students' concept mastery and problem-solving abilities
Dissemination of the Existence of the Cave as a Geotourism and Science Study Center Siti Zulaikah; Hari Wisodo; Yoyok Adisetyo Laksono; Cahyo Aji Hapsoro; Hamdi Rifai; Ferdinal Ferdinal; Dini Fitriani; Anis Nurullaili; Muhammad Fathur Rouf Hasan
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2023): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v7i1.12407

Abstract

Keberadaan gua umumnya hanya dimanfaatkan sebagai tempat wisata biasa atau bahkan belum dikembangkan menjadi obyek wisata. Dalam kajian ini, keberadaan gua tidak hanya dikembangkan sebagai tempat wisata biasa, namun dimanfaatkan sebagai wisata edukasi dan Pusat Kajian Ilmu Pengetahuan. Kegiatan ini bertujuan untuk sosialisasi pengembangan fungsi Gua Lowo, Watulimo, Trenggalek sebagai Pusat Kajian Ilmu Pengetahuan. Metode yang digunakan yaitu sosialisasi yang bekerjasama dengan mitra Pemda Kecamatan Watulimo, Trenggalek yang diikuti oleh 30 peserta. Proses evaluasi dilakukan dengan instrumen kuisioner dan Focus Group Discussion. Kegiatan dalam pengabdian masyarakat ini meliputi: pembuatan poster, buku perfectus, serta video yang berisi hasil penelitian sebelumnya, seperti peran gua dalam merekam perubahan iklim dan lingkungan dimasa lampau, perubahan arah medan magnet bumi, serta kejadian gempa dimasa lampau. Hasil kuesioner menunjukkan rata-rata 90% persen responden menyatakan sangat setuju karena mendapatkan pengetahuan baru, sehingga perlu mendapatkan pelatihan lanjutan untuk pemandu wisata profesional. Hasil pengabdian masyarakat ini dapat digunakan sebagai role model bagi pengembangan wisata gua di Indonesia.
The Development of Adaptive E-Scaffolding to Support the Academic Diversity of High School Students on Mechanical Waves Material Sahal Fawaiz; Supriyono Koes-H; Hari Wisodo
Jurnal Ilmiah Pendidikan Fisika Vol 8, No 1 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v8i1.9823

Abstract

Waves are an abstract concept frequently challenging for students to grasp, as it is believed that only talented students can master it. Moreover, upon entering the classroom, each student possesses a unique understanding. Differentiated learning is suggested as a solution to manage the diversity of students in the classroom. This study aims to develop adaptive e-scaffolding for the Moodle LMS. This study design was the research and development using Analyze, Design, Develop, Implement, and Evaluate (ADDIE) model. Variable levels of scaffolding are incorporated into adaptive e-scaffolding by student abilities. The validation conducted by three experts in physics education and educational technology yielded a score of 3.78 and deemed adaptive e-scaffolding valid. The implementation outcomes show that the adaptive e-scaffolding achieves an average readability percentage of 79.2%, and the highest score was obtained in the feedback category. In summary, implementing adaptive learning technologies, such as e-scaffolding, can enhance students' engagement with learning materials and assist teachers in addressing classroom diversity. Teachers, e-learning developers, and other professionals in the field of education must give due consideration to how technology enables adaptive learning strategies.