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Pengembangan Perangkat Pembelajaran Berbasis STEM (Science, Technology, Engineering, And Mathematics) Untuk Mahasiswa Prodi PGSD Widiyanti, Ifa Seftia Rakhma; Mizan, Saeful
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 5 No 2 (2020): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v5i2.13952

Abstract

Abstrak: Penelitian ini bertujuan untuk menemukan bentuk perangkat pembelajaran berbasis STEM (Science, Technology, Engineering, and Mathematics) dengan tujuan khusus menguji kevalidan, keefektifan, dan kepraktisan perangkat pembelajaran berbasis STEM yang dikembangkan. Penelitian pengembangan ini menggunakan desain Research & Development yang disederhanakan ke dalam dua tahapan, yaitu tahap pendahuluan dan tahap pengembangan. Penelitian pengembangan ini menghasilkan perangkat dalam bentuk Rencana Pelaksanaan Pembelajaran (RPP) berbasis STEM, Lembar Kerja Mahasiswa (LKM) berbasis STEM, bahan ajar berbasis STEM, lembar Alat Penilaian Kemampuan Mengajar (APKM) 1 dan 2, lembar observasi aktivitas mahasiswa selama pembelajaran berbasis STEM, lembar angket minat mahasiswa terhadap pembelajaran berbasis STEM. Perangkat penilaian yang dikembangkan memiliki validitas sangat tinggi dengan skor 84,38 % untuk aspek kesesuaian isi, 82,50% untuk aspek kebahasaan, dan 82,14 %. untuk aspek kegrafikan. Perangkat pembelajaran yang dikembangkan efektif digunakan oleh mahasiswa dan dosen pada materi pesawat sederhana karena dapat digunakan untuk mendeskripsikan profil STEM mahasiswa uji coba. Setelah melaksanakan pembelajaran berbasis STEM, kemampuan Science mahasiswa meningkat sebesar 27,20 %, kemampuan technology meningkat sebesar 23,36%, kemampuan engineering meningkat sebesar 55,20 %, dan kemampuan mathematics meningkat sebesar 81,80 %. Keefektifan pembelajaran juga ditunjukkan dengan keberhasilan dosen mendisain pembelajaran. Disain pembelajaran memperoleh skor 100 dari kedua penilai. Perangkat pembelajaran yang dikembangkan praktis digunakan oleh mahasiswa dan dosen untuk materi pesawat sederhana berdasarkan respon positif mahasiswa dan dosen uji coba. Kepraktisan perangkat pembelajaran berbasis STEM ditunjukkan dari keterlaksanaan pembelajaran. Persentase aktivitas mahasiswa saat pembelajaran STEM sebesar 75,79 % menunjukkan aktivitas mahasiswa saat pembelajaran termasuk kategori baik dan kemampuan mengajar dosen memperoleh skor rata-rata 97,73.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF THINK-PAIR-SHARE (TPS) BERBANTUAN MEDIA FLASH CARD UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI KOSAKATA KELAS II SD NEGERI SOGO Tho`ifah Ayu Firnanda; Saeful Mizan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.30906

Abstract

The low understanding of second-grade students at SD Negeri Sogo in the Indonesian language subject is the main concern of this study. Preliminary observations indicate that the lack of creative and engaging teaching methods implemented by the teacher leads to students feeling bored and unmotivated. Although several variations of methods such as lectures and question-and-answer sessions have been applied, students remain passive listeners. Additionally, limitations in facilities and monotonous learning media, such as books and audiovisual aids, result in low student participation and enthusiasm. This research aims to implement the cooperative learning model of Think Pair Share (TPS) as a solution to enhance student involvement in the learning process. By providing opportunities for students to speak and express their ideas, this model is expected to motivate students to be more active. Furthermore, the use of engaging learning media, such as flash cards, is anticipated to improve students' interest and learning outcomes. Thus, this study aims to contribute positively to the enhancement of the quality of Indonesian language learning in the second grade at SD Negeri Sogo.  
Transformation of Number System Learning through an Interactive Number Stacking Game for Elementary School Students Kusuma, Rachmalia Vinda; Mizan, Saeful
OMEGA: Jurnal Keilmuan Pendidikan Matematika Vol. 5 No. 1 (2026): OMEGA: Jurnal Keilmuan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/jkpm.v5i1.1179

Abstract

This study aims to examine the effectiveness of an Interactive Number Stacking Game in improving elementary school students’ understanding of the number system, particularly place value concepts. The research employed a quantitative descriptive approach using a one-group pretest–posttest design. The subjects consisted of 34 fourth-grade students at SDN Jadi 2 in the 2024/2025 academic year. Data were collected through pretest and posttest instruments, student response questionnaires, and classroom observations. The pretest and posttest scores were analyzed descriptively to identify learning improvement, while questionnaire data were analyzed using percentage-based descriptive statistics. The results showed that the average pretest score was 81.47, which increased to 85.88 in the posttest, indicating a learning improvement of 5.42%. Based on the assessment criteria, student performance improved from the “Good” category to the “Very Good” category. In addition, questionnaire results revealed that students responded positively to the use of the Interactive Number Stacking Game, demonstrating high levels of interest and engagement during the learning process. Observational data further supported these findings, showing increased student participation and active involvement. These findings indicate that the Interactive Number Stacking Game is effective as an alternative learning media to support students’ conceptual understanding of place value in elementary mathematics learning.