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The Application of Mixed Reality Technology in The 5.0 Era Learning Pencak Silat to Support The Independent Curriculum Mohamad Dai; Rohmad Apriyanto; Ishimoto Kaito; Choiriya Dwi Yusrowatin; Suningsih Suningsih
Journal of Sport Science and Education Vol 9 No 2 (2024)
Publisher : Faculty of Sport and Health Sciences

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jossae.v9n2.p121-131

Abstract

Pencak silat, as a cultural heritage and traditional sport of Indonesia, holds high cultural, spiritual, and physical skill values. One of the promising technologies in the 5.0 era to be applied in supporting the Independent Curriculum is Mixed Reality (MR). This research aims to develop and test the application of MR technology in the learning of pencak silat to support the Independent Curriculum in the 5.0 era. Using the Research and Development (R&D) method, this study goes through several stages, including needs analysis, product development, product design, development, implementation, and finally evaluation. The developed MR application allows students to learn the movements of pencak silat virtually in an interactive environment. The research results indicate a significant improvement in students' abilities. The average pretest score of 60.35 increased to 85.45 on the posttest after the use of the MR application, demonstrating an enhancement in students' understanding and skills. In addition, the results of the validation tests by material and media experts are both in the "Very Good" category, indicating that this MR application is suitable for use in learning. This technology also supports more flexible learning in accordance with the principles of the Independent Curriculum, which emphasizes differentiated learning, although there are challenges regarding infrastructure readiness and teacher training.
Introducing Motor Games to Improve Physical Health and Coordination in Elementary School Students Hilmy Aliriad; Wahyu Setia Kuscahyaning Putri; Olivia Dwi Cahyani; Mohamad Da'i; Miftahul Hidayat; Juwita Isna Salsa Bella
Jurnal Panjar: Pengabdian Bidang Pembelajaran Vol. 6 No. 1 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/panjar.v6i1.58005

Abstract

Sedentary lifestyles and conventional physical education limit the motor development of primary school children. This community service program aimed to improve the physical health and movement coordination of pupils at MI ICP Nurul Ulum Bojonegoro through the introduction of creative, enjoyable, and educational motor games. The program applied a participatory and educational approach across five stages, namely socialization, teacher training, technology and innovation adoption, mentoring and evaluation, and program sustainability. The core innovation was the Interactive Motor Learning Innovation Package (PIMI), which combines simple physical equipment with QR code video tutorials and a Merdeka Curriculum based motor game module. Up to the midpoint of implementation, the team completed initial coordination, socialization and the formation of a healthy school team, teacher training, module preparation, equipment procurement, and most field mentoring. Preliminary results show high student enthusiasm, improved teacher capacity in designing motor activities, and the emergence of more varied physical activity habits. The program demonstrates that an accessible and low-cost technology can be absorbed independently by partner teachers and holds strong potential to be replicated as a model of a healthy, game-based school in Bojonegoro.
The Effectiveness of the Drill Method on the Underhand Serve Skills of Seventh Grade Junior High School Students Playing Volleyball Suningsih Suningsih; Mohamad Da'i; Olivia Dwi Cahyani
Altius: Jurnal Ilmu Olahraga dan Kesehatan Vol. 15 No. 1 (2026): Altius: Jurnal Ilmu Olahraga dan Kesehatan
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/altius.v15i1.223

Abstract

The underhand volleyball serving skills of Year 7 pupils at SMPN 2 Kenduruan Tuban are still relatively poor, characterised by imprecise direction, suboptimal accuracy, and movement techniques that do not yet comply with the basic principles of serving. This situation highlights the need for a structured learning strategy. This study aims to determine the effectiveness of the drill method in improving pupils’ underhand volleyball serving skills. The study employed a quantitative method with a pre-experimental one-group pretest–posttest design. The study population comprised 101 students, with a sample of 33 Year 7 students selected via purposive sampling. The instrument used was the AAHPER Underhand Serve Test. Data analysis included descriptive statistics, the Shapiro–Wilk normality test, and the Paired Sample t-Test. The results showed that the mean pretest score was 9.33, increasing to 13.33 in the posttest. The data were normally distributed, with significance values of 0.265 for the pretest and 0.085 for the posttest (p > 0.05). The hypothesis test yielded a t-value of -26.533 with a significance level of 0.000 (p < 0.05). Thus, the drill learning method proved effective in improving the underhand serve skills of Year 7 students at SMPN 2 Kenduruan Tuban.
Designing Circuit Game Activities to Enhance Fundamental Motor Skills in Children with Dyspraxia Nurman Ramadhan; Benny Widya Priadana; Hilmy Aliriad; Mohamad Da'i; Wahyu Setia Kuscayaning Putri
Altius: Jurnal Ilmu Olahraga dan Kesehatan Vol. 15 No. 1 (2026): Altius: Jurnal Ilmu Olahraga dan Kesehatan
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/altius.v15i1.265

Abstract

Dyspraxia, or Developmental Coordination Disorder (DCD), impairs physical coordination in children, limiting their participation in daily activities and social interactions. No validated circuit-based approach targeting children with dyspraxia across four developmental domains has previously been established. This study aimed to develop and validate fundamental motor skill activities based on game circuits for children with dyspraxia. A Research and Development (RnD) approach following the Borg and Gall framework was employed, encompassing expert validation, small-group trials (n = 3; aged 5–6 years), and large-group trials (n = 7; aged 5–6 years). Content validity was assessed using the Content Validity Ratio (CVR) and Content Validity Index (CVI); inter-rater reliability was assessed using the Intraclass Correlation Coefficient (ICC). The Denver Developmental Screening Test II (DDST-II) was used for field assessment. CVR was 1.0, exceeding the 0.62 threshold for a three-expert panel. ICC values ranged from acceptable to good: movement skill (ICC = 0.881), cognitive skill (ICC = 0.721), fun (ICC = 0.623), and attention focus (ICC = 0.633). DDST-II outcomes showed the majority of children passed in both trial phases. The four-post circuit game approach demonstrates strong content validity and acceptable inter-rater reliability, and effectively supports fundamental motor skill development in children with dyspraxia.