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Pemanfaatan Flipped Classroom pada Mata Pelajaran Bahasa Dayak dalam Rangka Meningkatkan Keaktifan Siswa dalam Proses Pembelajaran Atrin Afriana; Hamsi Mansur; Agus Hadi Utama
Syntax Literate Jurnal Ilmiah Indonesia
Publisher : Syntax Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/syntax-literate.v9i7.15969

Abstract

Model flipped classroom merupakan salah satu jenis pembelajaran campuran. Model ini dapat mengkaji materi yang diberikan oleh guru dalam bentuk Powerpoint, sehingga siswa lebih mandiri dalam mempelajari materi dirumah. Tujuan dari penelitian ini adalah untuk meningkatkan keaktifan siswa dalam proses pembelajaran kemampuan pemahaman konsep siswa dalam pembelajaran bahasa dayak. Jenis penelitian ini adalah penelitian kualitatif dimana dalam penelitian ini dilakukan untuk mendeskripsikan permasalahan pada pelaksanaan model flipped classroom dalam mencapai tujuan. Data yang ambil berasal dari observasi bahan ajar, observasi tingkah laku siswa, serta wawancara terhadap guru ataupun siswa dengan jumlah siswa 30 dan 1 guru. Hasil dari penelitian ini menyatakan bahwa kebanyakan siswa lebih mudah memahami pembelajaran melalui model flipped classroom dengan memanfaatkan media power point.
The Evaluation of Appropriate Selection Learning Media at Junior High School Mansur, Hamsi; Utama, Agus Hadi
Indonesian Journal of Instructional Media and Model Vol. 3 No. 1 (2021): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v3i1.1401

Abstract

The appropriate selection of learning media can help the process of delivering messages from teachers to students become more effective. The selection of the right learning media requires the use of certain principles and criteria to be precise in choosing a learning medium because each learning medium should have different characteristics and specifications of usefulness. This study aims to conduct a summative evaluation of the appropriate selection of local wetland content learning media in junior high schools (SMP) in Banjarmasin. The appropriate selection of learning media will be evaluated with a summative model are all subjects containing local content of wetlands, such as in science & social subjects found by researchers in junior high schools in Banjarmasin through population methods and samples using purposive random sampling techniques as many as 5 junior high schools in Banjarmasin. Data analysis techniques in the evaluation of summative models are conducted descriptively-qualitatively using principle models and criteria used to evaluate the appropriateness of selection of local content learning media wetlands consisting of four components, namely: conformity with the material, conformity with student characteristics, conformity with the student's learning style, and conformity with supporting facilities. The results showed that the mapping appropriate of the selection of local wetland content learning media in junior high schools in Banjarmasin has met four criteria for appropriate choosing the right learning media with good categories. Recommendations of the results of the study evaluation of the appropriate selection of learning media can be tested in other schools to see the evaluation of the appropriate selection of online or remote learning media during the Covid-19 pandemic.
The Implementation Curriculum 2013 (K-13) in Teacher's Ability to Develop Learning Media at Distance Learning Utama, Agus Hadi
Indonesian Journal of Instructional Media and Model Vol. 3 No. 2 (2021): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v3i2.1705

Abstract

After eight years of the launching Curriculum 2013 (K-13), it is expected that all schools and teachers have been able to implement the curriculum both in terms of preparation for learning media as well as in the learning process. However, the reality is far from expectations as the ability of teachers in the preparation of the learning media is still lacking. Detected through learning media compiled from teachers who are following the professional teacher education online, the results were far from expectations posing a big question mark for researchers. For this reason, the researchers tried to explore the issue through a qualitative descriptive approach. Although in this study quantitative data also exist, it was just as supportive data to strengthen the argument and conclusion. Sources of data in this study are a physical education, sports, and health teachers amounted 100 people. From these studies it was found that K-13 training has not met the need of all teachers reflected in learning media is not understood comprehensively by the teachers. Further, in some training, there are instructors who didn’t come from the field of physical education, sports, and health, but from other fields of study. This fact is of course very worrying as if it remains, the national education goal will never be reached. Therefore, it is necessary to reorder the instructors in accordance with expertise in the field of study as well as evaluating the effectiveness of the program.
The Significance of the Implicating Learning Quality by Differentiated Learning Method at Junior High School Level in Banjarbaru City Salim, Agus; Sufyadi, Susanti; Utama, Agus Hadi
Indonesian Journal of Instructional Media and Model Vol. 5 No. 2 (2023): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v5i2.4629

Abstract

The aim of this study is for teachers to be able to implement the IKM program, especially in implementing differentiated learning strategies at the junior high school level in Banjarbaru City, because this is one of the core academic competencies of the IKM program that teachers need to master. This study uses an as-sociative method, with a descriptive approach, and the type of research is quantitative. The associative method is a research method that aims to determine the influence or reciprocal relationship between two or more variables. In this study, the associative method was used to determine the effect of implementing differentiated learning strategies on teacher performance, school culture, and learning quality. Methods and data collection instruments in the form of interactive interviews, training observations, documentation studies, and feedback questionnaires on training activities, related to how teachers strategies in formulating learning outcomes, becoming learning objectives, and how to achieve these differentiated learning objectives. The results show that there is a positive influence of applying differentiated learning strategies between teacher performance and school culture, while there is no significant effect on the quality of learning. The teachers have been able to emphasize differentiated learning strategies that are centered on student learning outcomes, where to find out student learning achievements, teachers have been able to carry out formative assessments at the beginning of learning.
Development of Learning Video to Introduce Panting Musical Instrument in Bina Desa Program Anjir Pasar Kota II Rizki, Ahmad Naufal; Ratumbuysang, Monry Fraick Nicky Gillian; Utama, Agus Hadi; Mansur, Hamsi
Vidya Karya Vol 38, No 2 (2023)
Publisher : FKIP ULM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jvk.v38i2.17320

Abstract

The development of a Panting Music learning video in the MBKM Bina Desa Independent Program of FKIP ULM 2022 in Anjir Pasar Kota II Village aims to produce a product in the form of a Panting Music instrument introduction video learning media and describe the feasibility of the developed learning video. The 4D development model includes the Define, Design, Develop, and Disseminate phases. The researcher employed data collection techniques for this development, including structured observations, unstructured interviews with the village chief, questionnaires systematically distributed to the experts and participants, and documentation in photos to complement the research data. Data analysis was conducted quantitatively and descriptively. The developed media went through stages of validation, with the language validated by a language expert with a "Very Feasible" assessment category at a 95% rating, media validation by a media expert with a "Feasible" assessment category at an 85% rating, and content validation by a subject matter expert with a "Feasible" assessment category at an 80% rating. The next phase involved testing the media with students, resulting in a "Very Feasible" student responses category at a 92% rating, indicating that students could recognize and learn to play the Panting Music instrument.
Potensi Pemanfaatan Virtual Reality Sebagai Media Pembelajaran Di Era Digital Azmi, Muhammad Naufal; Mansur, Hamsi; Utama, Agus Hadi
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 12: Special Issue No. 1 (2024)
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v12i1.9746

Abstract

Di era digital ini, guru dituntut untuk bisa memanfaatkan media pembelajaran berbasis teknologi. Namun, banyak yang masih menggunakan metode konvensional yang kurang efektif, terutama untuk materi yang bersifat abstrak. Oleh karena itu, diperlukan inovasi teknologi seperti Virtual Reality (VR) yang memungkinkan interaksi dengan lingkungan virtual. Dalam pembelajaran, VR menciptakan pengalaman imersif yang membuat siswa merasa sedang berada di dalam dunia virtual. Penelitian ini menggunakan metode studi literatur. Hasilnya menunjukkan bahwa VR dapat memvisualisasikan konsep abstrak dalam bentuk 3D interaktif, memudahkan pemahaman materi kompleks, meningkatkan motivasi, keterlibatan, dan kemampuan kognitif siswa, serta mendukung pembelajaran mandiri. Kesimpulannya, VR memiliki potensi besar untuk mengubah cara mendidik dan belajar di era digital. Dengan perencanaan, implementasi yang tepat, dan dukungan memadai, VR bisa dijadikan sebagai alat yang efektif untuk menciptakan pengalaman belajar menarik, interaktif, dan bermakna bagi siswa dalam proses pembelajaran, membantu mempersiapkan mereka menghadapi tantangan masa depan dan meningkatkan kualitas pendidikan. Penelitian ini diharapkan dapat menjadi acuan bagi guru dan peneliti dalam memaksimalkan penggunaan teknologi VR untuk meningkatkan kualitas pembelajaran dan pengalaman belajar siswa di era digital.
Pemanfaatan Sosial Media Sebagai Penyajian Konten Pembelajaran Digital: Study Literature Review Prasetya, Adita Dwi; Utama, Agus Hadi; Mastur, Mastur
Jurnal Riset dan Inovasi Pembelajaran Vol. 4 No. 2 (2024): Mei-Agustus 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v4i2.1702

Abstract

Kemajuan teknologi informasi dan komunikasi telah membawa banyak perubahan dalam kehidupan. Sosial media tidak hanya digunakan sebagai alat komunikasi, tetapi juga memiliki berbagai fungsi lain, termasuk sebagai platform untuk menyajikan konten pembelajaran digital. Penggunaan sosial media untuk menyajikan konten edukasi atau pembelajaran digital dapat membantu mengidentifikasi materi tambahan, memperluas materi pembelajaran, dan berbagi pengetahuan dengan pengguna lainnya. Tujuan pada penelitian ini adalah menganalisis Pemanfaatan Sosial Media Sebagai Media Penyajian Konten Pembelajaran Digital. Penelitian ini menggunakan metode Systematic Literature Review (SLR). Tujuan penelitian metode Systematic Literature Review (SLR) untuk mengevaluasi, meninjau dan mengenali penelitian yang relevan sehingga mampu menjawab pertanyaan pada penelitian yang ditentukan. Hasi penelitian menunjukkan bahwa platform sosial media seperti Instagram, Facebook, YouTube, dan TikTok dapat dimanfaatkan sebagai media penyajian untuk konten edukasi atau pembelajaran digital, yang membantu pengguna menambah pengetahuan dan wawasan baru.
Pemanfaatan Media Pembelajaran Interaktif Berbasis Kahoot dalam Meningkatkan Minat Belajar Siswa Saputro, Ferry Cahyo; Mansur, Hamsi; Utama, Agus Hadi
Jurnal Riset dan Inovasi Pembelajaran Vol. 4 No. 2 (2024): Mei-Agustus 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v4i2.1764

Abstract

Penelitian ini bertujuan untuk mengetahui media pembelajaran interaktif berbasis kahoot dapat meningkatkan minat siswa. Kahoot merupakan salah satu media pembelajaran online yang berisikan kuis dan game. Media pembelajaran interaktif seperti kahoot dapat digunakan dalam kegiatan belajar mengajar seperti mengadakan pre-test, latihan soal, penguatan materi, remedial, dan lainnya. Tujuan dari penelitian ini adalah untuk mengetahui pemanfaatan media pembelajaran Kahoot dalam proses pembelajaran, dan untuk mengetahui keefektifan media pembelajaran Kahoot dalam meningkatkan minat belajar. Metode penelitian menggunakan tinjauan pustaka (Library Research) dari 20 jurnal referensi online. Hasil Penelitian menunjukkan bahwa aplikasi Kahoot sangat efektif dalam meningkatkan minat belajar siswa. Hal ini dikarenakan fitur dari Kahoot yang mendukung pembelajaran online. Dengan adanya fitur diskusi hingga quiz yang dijadikan literasi baru dalam kegiatan pembelajaran, membuat pembelajaran menjadi sangat digemari oleh generasi digital. Pembelajaran yang menjalankan fungsi atensi sehingga dapat meningkatkan efektifitas dalam proses belajar.
Pengembangan Media Pembelajaran Interaktif: Integrasi Short Video Learning untuk Meningkatkan Hasil Belajar Farhan, Muhammad; Utama, Agus Hadi; Mastur, Mastur
Jurnal Riset dan Inovasi Pembelajaran Vol. 4 No. 2 (2024): Mei-Agustus 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v4i2.1841

Abstract

Pengembangan media pembelajaran interaktif yang mengintegrasikan short video learning dengan aplikasi Articulate Storyline merupakan upaya peneliti untuk meningkatkan hasil belajar siswa di SMPN 32 Banjarmasin. Penelitian ini menggunakan metode R&D dengan model 4D, yang terdiri dari empat tahap: define, design, develop, dan disseminate. Populasi dalam penelitian ini sebanyak 38 siswa yang terbagi dalam dua kelas yaitu kelas kontrol (kelas VII A) dan kelas eksperimen (kelas VII B), sampel dalam penelitian ini adalah kelas eksperimen sebanyak 19 siswa. Instrumen penelitian yang digunakan meliputi wawancara, observasi, angket, dan tes. Hasil data dikumpulkan dan diolah dengan metode kualitatif dan kuantitatif. Temuan dalam riset memperlihatkan media pembelajaran interaktif yang dibuat mendapat kategori "sangat layak" dari validasi ahli media dengan skor 94% dan kategori "layak" dari validasi ahli materi dengan skor 75%. Selain itu, penggunaan media ini berhasil meningkatkan hasil belajar siswa, ditunjukkan oleh skor N-gain di kelas eksperimen sebanyak 0,72 dengan kategori “tinggi”. Temuan ini menegaskan bahwa penggunaan short video learning dalam media pembelajaran interaktif berdampak positif terhadap hasil belajar siswa, sehingga dapat menjadi sarana efektif dalam pembelajaran Ilmu Pengetahuan Alam di SMPN 32 Banjarmasin.
Utilization of Adobe Creative Cloud Media to Support Project-Based Learning for Internship Students in the Digitaliz Unit at the Hasnur Centre Foundation Azumaradhi Adzra; Mastur Mastur; Agus Hadi Utama
EduLine: Journal of Education and Learning Innovation Vol. 4 No. 3 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.eduline2933

Abstract

Adobe Creative Cloud is a comprehensive suite of applications offering advanced tools for graphic design, video editing, animation, photography, and web development. This study aims to explore the utilization of Adobe Creative Cloud in supporting project-based learning (PjBL) at Hasnur Centre Foundation. The research method used is descriptive qualitative research, which includes observation, interviews, and documentation during the internship program held from February 28 to March 17, 2024. The internship program involved 61 students from Global Islamic Boarding School, who used various Adobe Creative Cloud applications such as Premiere Pro, After Effects, and Audition in their projects. The results showed that the use of Adobe Creative Cloud enhanced students' creativity, collaboration, and material understanding. In conclusion, Adobe Creative Cloud is effective in supporting PjBL and increasing student motivation.