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Application of Digital Teaching Materials Based on Flipped Learning Model in Civics Education in Elementary School Waldi, Atri; Supendra, Dedi; Rivelia, Katherine Putri; Anggraeni, Aisyah; Febriani, Rika
JOIV : International Journal on Informatics Visualization Vol 9, No 1 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.1.2229

Abstract

This research aims to improve students' understanding of Pancasila Student Profile Values through the implementation of Flipped Learning by combining it with digital teaching materials according to the characteristics of students in elementary schools. In addition, this research also aims to create practical digital teaching materials for elementary school students in Padang City on Civic Education learning. This research is a development research using the 4D development model (Define, Design, Develop and Disseminate). This study involved a sample of elementary school students in Padang City who measured the practicality of the developed teaching materials assessed through a structured evaluation process. The results showed a high practicality score of 96%, which categorized the digital teaching materials as very practical for use in the classroom. In addition, researchers also measured the impact of the implementation of these teaching materials on student learning outcomes by obtaining significant results; 87% of students achieved scores above the threshold of completeness, with an average score of 88. The findings suggest that the integration of Flipped Learning with digital teaching materials not only facilitates a deeper understanding of Pancasila values but also positively affects students' overall performance. The implications of this study highlight the potential for further research to explore the long-term effects of digital teaching materials and Flipped Learning on different subjects and levels of education. Future research could also investigate the scalability of these materials in different educational contexts and their effectiveness in fostering critical thinking and civic engagement among students.
PENDAMPINGAN DETEKSI BAKAT OLAHRAGA BOLAVOLI BERBASIS ONLINE WEBPLATFORM SISWA SEKOLAH DASAR DI KOTA PADANG Astuti, Yuni; Erianti; Supendra, Dedi
JURNAL WIDYA LAKSANA Vol 12 No 2 (2023)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jwl.v12i2.66759

Abstract

Data dari Desain Besar Olahraga Nasional (DBON) ditemukan 2,1% siswa yang aktif menekuni cabang olahraga. DBON ini merupakan dokumen rencana induk yang berisi tentang arah kebijakan pembinaan dan pengembangan keolahragaan nasional yang dilakukan secara efektif, efisien, unggul, terukur, sistematis, akuntabel dna berkelanjutan dalam lingkup olahraga pendidikan, olahraga rekreasi, olahraga prestasi dan industry olahraga. Data yang ditemukan bahwa: deteksi bakat belum dilakukan dari usia dini, 2) pemilihan untuk bibit-bibit atlet yang akan dilakukan pembinaan hanya berdasarkan pengamatan dari seorang guru olahraga atau pelatih dan tidak berdasarkan data yang akurat menggunakan instrument yang tepat, 3) belum adanya sistem yang baku dalam menjaring siswa yang memiliki bakat yang akan diberikan pembinaan untuk cabang olahraga. oleh sebab itu perlunya untuk melakukan deteksi bakat untuk siswa di sekolah dasar khusus untuk mendeteksi bakat cabang olahraga bolavoli yang akan dilakukan pembinaan secara kontinue. Pelaksanaan program deteksi bakat ini merupakan suatu system dalam melahirkan atlet-atlet profesional yang dilakukan oleh beberapa negara yang terstruktur dan terukur.
The Effect of Using Video Tutorial Learning Media on Students’ Learning Outcomes in Physical Education Subjects of Football for Class VIII SMP Angkasa Lanud Padang Ulyas, Muhammad Rhavi Ramadhion; Bentri, Alwen; Eldarni, Eldarni; Supendra, Dedi
JUPE : Jurnal Pendidikan Mandala Vol 9, No 1 (2024): JUPE : Jurnal Pendidikan Mandala (Februari)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v9i1.6728

Abstract

This research was carried out with the aim of describing whether there was an effect of the use of video tutorial learning media on student learning outcomes in the physical education subject of football for class VIII SMP Angkasa Lanud Padang.The method in this research uses a quantitative approach using pre-experimental methods. Data collection techniques use test and documentation techniques. And the data analysis techniques used in this research are validity test, reliability test, mean, standard deviation, variance, normality test, homogeneity test, and hypothesis test.The conclusion of this research is that based on data analysis and discussion of research results, it can be found that student learning outcomes when given treatment are higher than learning outcomes before being given treatment. So, the use of video tutorial media in the learning process has a significant effect on the learning outcomes of students in physical education subjects of football for class VIII SMP Angkasa Lanud Padang. 
Pengembangan Media Komik Digital pada Mata Pelajaran Pendidikan Agama Islam dan Budi Pekerti Kelas VII SMP Rahmah Putri J, Aulia; Hidayati, Abna; Zuliarni, Zuliarni; Supendra, Dedi
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.13207

Abstract

Permasalahan yang ditemukan dilapangan adalah rendahnya minat belajar pada siswa dalam mengikuti pembelajaran Pendidikan Agama Islam dan Budi Pekerti. Hal ini karena kurangnya penggunaan media dalam pembelajaran. Akibatnya siswa kurang antusias mengikuti pembelajaran. Berdasarkan permasalahan tersebut, peneliti mengembangkan media pembelajaran berupa komik digital dengan tujuan mengetahui kevalidan, kepraktisan dan keefektifan media komik digital. Jenis penelitian ini adalah Research and Development (R&D), dengan model ADDIE. Model ADDIE terdiri dari lima tahapan, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Uji validasi produk dilakukan oleh 3 validator yaitu 1 validator materi dan 2 validator media. Uji coba produk dilakukan oleh 30 siswa kelas VII.4 SMPN 4 Batang Anai dengan tujuan mengetahui kepraktisan produk yang dikembangkan. Hasil penelitian pengembangan komik digital memperoleh tingkat validasi 90% untuk materi, 98,4% untuk media dengan kategori sangat valid. Hasil praktikalitas produk memperoleh tingkat kepraktisan 92% dengan kategori sangat praktis. Hasil uji keefektifan produk memperoleh hasil t hitung 12,9 dengan t tabel 2,045. Dengan demikian t hitung > t tabel sehingga dapat disimpulkan bahwa terdapat perbedaan signifikan antara nilai pre-test dan post-test. Berdasarkan uji validitas, praktikalitas dan efektifitas dapat disimpulkan bahwa penggunaan media komik digital pada pembelajaran PAI dan BP sangat layak untuk digunakan dalam proses pembelajaran di kelas.
Pengembangan Lembar Kerja Peserta Didik Elektronik (LKPD-E) pada Mata Pelajaran Informatika Kelas VII SMP Safitri, Ririn; Syafril, Syafril; Zuwirna, Zuwirna; Supendra, Dedi
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.14058

Abstract

Permasalahan yang ditemukan yaitu pembelajaran masih berpusat pada guru dengan metode ceramah dan bahan ajar konvensional. Hal ini menyebabkan pembelajaran menjadi monoton dan kurang menarik, sehingga minat dan keaktifan peserta didik menurun. Dampaknya, peserta didik jenuh, kurang fokus, dan sulit memahami materi secara mandiri. Ketergantungan pada guru pun tinggi. Penelitian pengembangan media pembelajaran ini bertujuan untuk menghasilkan produk media pembelajaran LKPD-E pada mata pelajaran Informatika sebagai alat atau media yang sesuai dengan kriteria kelayakan media dan materi. Model pengembangan penelitian ini adalah model pengembangan (R&D). Prosedur pengembangan penelitian ini yaitu model 4D. Uji validitas oleh tiga orang validator yaitu dua orang ahli media dan satu orang ahli materi. Uji praktikalitas dilakukan kepada peserta didik SMP Negeri 25 Padang. Hasil validitas media dikategorikan “Valid dengan revisi ringan” dengan nilai 98%. Hasil validasi penilaian oleh ahli materi juga dikategorikan “Valid dengan revisi ringan” dengan nilai 95,1%. Hasil praktikalitas produk LKPD-E berada pada kategori “Praktis” dengan nilai 91%.
Development of Website-Based Interactive Multimedia on the Topic of Glorifying Allah SWT by Obeying His Orders, PAI Subject Class VII SMP Malik, muhammad Adam; Hendri, Nofri; Darmansyah, Darmansyah; Supendra, Dedi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 3 (2024): Jurnal Ilmiah Mandala Education ( Agustus)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i3.7386

Abstract

This research is a type of development research (Research and Development/R&D) carried out at SMP Muhammadiyah 6 Padang to overcome the problem of class VII Islamic Religious Education (PAI) learning which is still teacher-centered learning and does not involve students optimally. As a solution, website-based interactive multimedia was developed to increase student involvement. This research aims to develop and evaluate the validity and practicality of this multimedia. The ADDIE model, which consists of analysis, design, development, implementation and evaluation stages, is used in the development process. Validation by experts shows that this media is "very feasible" with a score of 4.88 for media and 4.68 for material. Implementation in class VII resulted in a practicality score of 4.20, which is also in the "very practical" category. The results show that this website-based interactive multimedia is suitable for implementation in PAI learning with the topic "Glorifying Allah SWT by Submitting to His Commands." 
Students’ Perceptions on Tiktok's Educational Content in Increasing Learning Motivation ramadhan, haekal; Zen, Zelhendri; Supendra, Dedi; Amilia, Winanda
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.5878

Abstract

Tiktok merupakan salah satu media sosial yang sangat ramai di pakai saat sekarang. We are Social mencatat mayoritas dari pengguna aplikasi Tiktok di Indonesia sendiri ialah berusia 18-24 tahun. Aplikasi Tiktok menjadi sorotan banyaknya konten bermuatan negatif. Tetapi, bukan berarti seluruh konten di Tiktok bermuatan negatif. Tiktok tidak hanya dipakai untuk sebagai hiburan saja bahwa mahasiswa tersebut menjadi malas belajar karena diketahui sebagian dari mereka tidak hanya mengakses untuk hiburan akan tetapi ada juga yang mencari referensi terkait pelajaran yang sulit dia pahami ketika belajar secara online (Buana, 2020: 4). Penelitian ini bertujuan untuk mengetahui bagaimana persepsi mahasiswa terhadap konten edukatif Tiktok dalam meningkatkan motivasi belajar. Jenis penelitian ini adalah kuantitatif deskriptif, menggunakan teknik pumpulan data angket, dan dokumentasi, Adapun analisis data yang dilakukan menggunakan uji validitas dan realibilitas.Hasil penelitian menunjukkan bahwa pertama, Pada Persepsi mahasiswa terhadap aplikasi Tiktok dalam meningkatkan motivasi belajar didapatkan sebesar (86,41%) dikategorikan sangat baik pada variabel Aplikasi Tiktok. Kedua, Persepsi mahasiswa terhadap Konten edukatif Tiktok dalam meningkatkan motivasi belajar didapatkan sebesar (88,72%) dikategorikan sangat baik pada variabel Konten Edukatif Tiktok. ketiga, Persepsi mahasiswa dalam meningkatkan Motivasi Belajar didapatkan sebesar (79,42%) dikategorikan  baik pada variabel motivasi belajar.
Development of Android-Based Learning Media in Class X MA Arabic Language Subjects Napaldi, Randika; Yusri, Meldi Ade Kurnia; Syafril, Syafril; Supendra, Dedi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 1 (2024): Jurnal Ilmiah Mandala Education (Januari)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i1.6584

Abstract

This research is motivated by the minimal use of learning media to assist the learning process at MAS Muhammadiyah Lakitan due to the limited availability of learning media. Apart from that, teachers have never used Android-based learning media as support in the learning process. The aim of this research is to produce Android-based learning media that complies with development procedures and uses standard criteria of validity and practicality so that it becomes appropriate media and can assist in the learning process.The type of research used is research and development which is called Research and Development (R&D) and uses the 4-D (Four D) development model which consists of four stages, namely Define, Design (planning), Development (development) and Dissemination has been carried out in a structured and systematic manner. The validity test was carried out on 3 people, namely 2 media validators and 1 material validator. The practicality test was carried out on 20 respondents, namely class X science students at MAS Muhammadiyah Lakitan.Based on the results of the assessment by the two media validators, they obtained an average score of 4.94 which was categorized as "very valid". The results of the validation assessment from the material validator obtained an average of 4.78 which was categorized as "very valid". The results of product practicality testing by students obtained an average of 4.05 which was categorized as "practical". So based on the results of the validity and practicality assessment, it can be concluded that the media is valid and practical for use in the Arabic language learning process.
Edukasi Edukasi dan Pengembangan Inovasi Desa Wisata Berbasis Local Indegenous melalui Program Digitalisasi-Android di Kenagarian Simawang Zulbahri; Welis, Wilda; Susanto, Nugroho; Zalindro, Ade; Supendra, Dedi; Firdaus, Kamal
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2025): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v6i1.4446

Abstract

Simawang Village is located in Rambatan District, Tanah Datar Regency, West Sumatra Province. The area of ​​Simawang Village is 40.22 square kilometers or 31.14 percent of the area of ​​Rambatan District. Simawang has a population of 8,251 people, consisting of 4,014 men and 4,237 women and 1,968 households consisting of 8 jorong, namely: Ombilin, Padang Data, Darek, Baduih, Koto Gadang, Pincuran Gadang, Batu Limbak and Piliang Bendang. Simawang with its strategic location on the highway is one of the places that attracts tourists, due to the many destinations and natural tourist attractions, cultural arts and culinary delights that are very interesting in this village. The implementation of this PKM activity is basically aimed at improving and increasing the community's economy by increasing community insight and knowledge regarding management, administration, promotion, management, marketing, utilization of technology in the development of the tourism sector, cultural arts and culinary. The target of this PKM activity is to improve and develop the potential of natural tourism through sports tourism, ecotourism, local cultural arts and culinary specialties of the Simawang village. Community service activities or partnerships include; recruitment of participants, implementation of training activities, coaching, guidance and development of activities using the Participation Actions Learning System (PALS) method, real development by tourism managers through partner participation in training and coaching and evaluation of activities. This PKM program was initiated digitally-android with the aim of making the community more effective in promoting tourism, cultural arts and regional culinary specialties based on android in the Simawang village area, Rambatan sub-district, Tanah Datar district using mobile phones, laptops and other media.
Development of Learning Media Using the Smart Apps Creator Application on Human Respiratory System Material of Science for Class V Elementary School Wahyuni, Ayu; Hendri, Nofri; Eldarni, Eldarni; Supendra, Dedi
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6142

Abstract

This research aims to produce learning media in accordance with development procedures using standard criteria of validity and practicality so that it becomes a learning media that is suitable for use in the learning process. The type and method of this research is development research or better known as Research and Development (R&D) , using a 4-D development model. The development procedure in this research consists of 4 stages, namely; (1) Define, (2) Design, (3) Develop, (4) Disseminate. The product validation test was carried out by 3 validators, namely 2 media validators and 1 material validator. Product trials were carried out on 20 class V students of SD Negeri 08 Talao with the aim of finding out the practicality of the product being developed. The results of this research explain that the assessment from media validators was declared "Very Valid" with an average of validator I of 4.93 with a percentage level of 98.6% and media validators with an average of 4.87 with a percentage level of 97.4%. The material validator results were declared "Very Valid" with an average of 4.86 with a percentage of 97.2%. The results of the practicality trial analysis were declared "Very Practical" with an overall average of 4.78 or a percentage of 95.6%. So it can be concluded that the learning media in the Human Respiratory System material for class V Elementary School Science that was developed is very valid and very practical. So learning media is suitable for use in the learning process.