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Journal : RISTEC : Research in Information Systems and Technology

Development (Frontend) of the Mobile-basedBeliin Yuks Application using the Flutter Framewor Yopi Nugraha; Neni Nadiroti Muslihah; Yulia Shantika Sary; Sukrina Herman
RISTEC : Research in Information Systems and Technology Vol 3, No 1 (2022): Research in Information Systems and Technology
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (656.989 KB) | DOI: 10.31980/ristec.v3i1.2184

Abstract

Field Work Practice is a means to actualize oneself on skills or abilities, both soft skills and hard skills that have been obtained during lectures and are applied in a company or agency for several months. In this Field Work Practice report, several activities are presented during the Field Work Practice, problems or obstacles and suggestions and suggestions to improve performance and progress at CV Sumringah Metik Solusi for 3 months, starting from September 27, 202 to December 31, 2021. Placement of Practice Field Work at Cv Sumringah Metik Solusi located on Jl. Tasik-Bandung Km 52, Sasak Besi Perum Puri Kulsum Blok R No. 10 Blubur Limbangan, Garut, 44186. While carrying out the Field Work Practice, they are placed in the Programming section, while the activities or tasks carried out during street vendors include making a frontend for a mobile application needed by consumers and making a backend for the application
Information System Development With Comparison of Waterfall and Prototyping Models yopi nugraha
RISTEC : Research in Information Systems and Technology Vol 1, No 2 (2020): Vol 1 no 2 : RISTEC : Research in Information Systems and Technology
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (146.251 KB) | DOI: 10.31980/ristec.v1i2.1202

Abstract

The System Development Life Cycyle or better know as SDLC is the most commonly used method for developing information systems. SDLC consist of several stages, which include palanning, analysis, design, implementation, to maintenance. The concept in the SDLC underlies various types of software development to form a framework for planning and controlling the manufacture of information systems. SDLC models that are often used inlcude waterfall and prototyping. Thus, the comparison of the two models states that the waterfall model is more suitable for generic systems or software, meaning that the systems can identify all its needs form the start with general specification.
Design of E-Rent System with an Object Oriented Analysis and Design Method (Case Study at PT XYZ Rent) Dinar Rahayu; Anwar Hilman; Benny Susanto; Yopi Nugraha
RISTEC : Research in Information Systems and Technology Vol 2, No 2 (2021): Research in Information Systems and Technology
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (639.663 KB) | DOI: 10.31980/ristec.v2i2.1907

Abstract

PT XYZ Tbk is the largest transportation rental service company in Indonesia. However, the process of submitting a lease from a customer still takes a long time and a lot of resources because it is done manually. It's very important for an organization to facilitate the business process with digitalization and to change physical files and documents to digital files (paperless) in the form of e-documents accompanied by e-digital signatures so that the process becomes faster, more effective and efficient. Therefore, this research purpose is to propose an E-Rent vehicle rental system to digitalize the current business processes. To determine the proposed design, research was conducted by analyzing user requirements, system requirements and conducting design modeling using the Object Oriented Analysis and Design method. Based on the result of the research conducted, it is expected the proposed system can meet the needs of the users in the vehicle rental process., both the users in the company and the customers.
The Use of Personal Inarisk Media in Improving the Concept of Disaster Information Literacy in social Studies Learning Nia Kurniawan; Eldi Mulyana; Slamet Nopharipaldi Rohman; Triani Widyanti; Tetep .; Asep Supriyatna; Yopi Nugraha
RISTEC : Research in Information Systems and Technology Vol 1, No 1 (2020): Implementation of Manager Performance Decision Support System Using the Simple A
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (257.79 KB) | DOI: 10.31980/ristec.v1i1.2023

Abstract

The purpose of this study is to determine the improvement of the concept of disaster information literacy using InaRisk Personal learning media in social studies learning. This research approach uses quantitative with quasi-experimental method with nonquivqlent control group design. The population of this research is the seventh grade students of SMP Negeri 1 Tarogong Kaler. The sample was taken by purposive sampling technique with class VII A as the experimental class and class VII B as the control class. Based on the results of statistical analysis, the Asymp.sig.2-tailed value is 0.000 and a is 0.05, which means 0.000 <0.05, then Ho is rejected. From these data it can be concluded that the value of Asymp.sig. of 0.000 < 0.05, then there is a significant increase or learning that uses InaRisk Personal learning media is effective to be applied. Overall, the ability of the concept of disaster information literacy affects the preparedness of students in dealing with disasters in the surrounding environment. the ability of the concept of disaster information literacy in the experimental class increased significantly in terms of seeking information, identifying information, evaluating information, and using information.
Application of the Simple Multi Attribute Rating Technique in Scholarship Admission Decision Making at University Purnomo Sidiq; yopi nugraha
RISTEC : Research in Information Systems and Technology Vol 2, No 1 (2021): Research in Information Systems and Technology
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (453.439 KB) | DOI: 10.31980/ristec.v2i1.1209

Abstract

The development of information systems and information technology brings a great influence and an extraordinary impact in making well-structured decisions. In its development, the decision support system provides real solutions to problems in managing scholarship receipts for students who are less economically capable but have excellent academic grades. With the management of scholarship receipts using the Simple Multi Attribute Rating Technique approach system by identifying the criteria for the highest score for the criteria for the cumulative assessment index, family income, number of dependents, academic achievement and organizational activities. So with the application of the Simple Multi Attribute Rating Technique, it produces a recommendation for scholarship acceptance. With the application of a decision support system using the SMART method, the recommendations generated by student data and information on student admissions will be more accurate
The Effectiveness Of Using Digital Comic-Based Media In Increasing Social Studies Learning Outcomes Mamur Ramdani; Eldi Mulyana; Slamet Nopharipaldi Rohman; Triani Widyanti; Tetep .; Asep Supriyatna; Yopi Nugraha
RISTEC : Research in Information Systems and Technology Vol 2, No 1 (2021): Research in Information Systems and Technology
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (319.99 KB) | DOI: 10.31980/ristec.v2i1.2024

Abstract

This research is motivated by the low social studies learning outcomes that occur in students in class VIII SMP Islam As-Syarief. The low social studies learning outcomes are caused by several factors, one of which is the use of social studies learning methods and media that are less attractive and do not invite students to be actively involved in the learning process. Researchers tried to use comic-based worksheets for learning media aimed at improving social studies learning outcomes. The method used is a quasi-experimental research design with a nonequivalent [pre-test and post-test] control group design. The population in this study were eighth grade students of SMP Islam As-Syarief. The samples taken were class VIII-C and VIII-E. Data was obtained by means of tests (pre-test and post-test), and observation sheets. Data analysis was performed using the Lilliefors normality test (Kolmogorov-Smirnov and Shapiro-Wilk), the Mann Whitney test, and the normalized Gain test. The results showed that learning using comic- based worksheets was effective in improving social studies learning outcomes for students, it was based on the average value of social studies learning outcomes after treatment was higher than before. The conclusion of this study is that comic-based worksheets are effective in improving social studies learning outcomes for class VIII students of SMP Islam As-Syarief.
UI/UX Design with User Center Desgn Method For MUA Garut Wedding Booking Based On Mobile (Case Study : Ratna Beauty Makeup) Yopi Nugraha
RISTEC : Research in Information Systems and Technology Vol 2, No 1 (2021): Research in Information Systems and Technology
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (594.026 KB) | DOI: 10.31980/ristec.v2i1.2837

Abstract

At the stage booking a wedding in Garut district, especially for Ratna beauty makeup , which is still done manually or directly.stage booking and also information services are still carried out using social media such as Instagram, Facebook, Whatssap, and directly face to face with the customer have to go to gallery repeatedly, starting from asking about wedding packages, information and also payment transactions. Even the admin is still doing it manually. Regarding the existence of these problems, research is carried out by making user interface and user experience using the user centered design (UCD) . In this design, it is provided starting from the information page, package selection, payment transactions with a variety of method options, and access design views for admins to check data and transactions on Ratna Beauty mak e-up.
Design And Build A Conventional Transaksi Payment System Using Cashless Lela Adhari; Yulia Shantika Sari; Yopi Nugraha; Tetep .
RISTEC : Research in Information Systems and Technology Vol 1, No 1 (2020): Implementation of Manager Performance Decision Support System Using the Simple A
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.627 KB) | DOI: 10.31980/ristec.v1i1.2086

Abstract

Technology is developing at this time very rapidly, especially technology in smartphones, today's smartphones have become a basic need for society, the many innovations in smartphones provide convenience in work that can be done by humans. Including in terms of online transactions, many innovations have been made, including online payments, in this case, supermarkets. Some supermarkets have used technology in their business processes, but only some supermarkets have used these stores. The purpose of this research is to create an application that can record transactions that occur, as well as assist in managing the backend of the supermarket, such as managing data on goods, & employees. While the method of analysis carried out in this study is (literature from several journals and books, questionnaires, interviews also identify applications that are almost the same or similar), while the design method used is extreme programming. The result of this research is an online payment application with features such as a brief description of the store, information on items that are being promoted, view bill features, and bill request. The conclusion of this research is that it can help consumers pay for goods digitally even if not at minimarkets, as well as improve store performance for consumers by using good applications.
Design And Build A Mobile-Based Daily Prayer Learning Application (Case Study: MTS Al Hidayah Limabangan) Yopi Nugraha
RISTEC : Research in Information Systems and Technology Vol 2, No 2 (2021): Research in Information Systems and Technology
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (460.686 KB) | DOI: 10.31980/ristec.v2i2.2838

Abstract

The development of technology is currently growing rapidly and as we know in this day and age many junior high school students are using smartphones and used to commucate with their parents or just for play gamming. During the covid-19 pandemic, the use of smartphones by junior high school students is increasing due to the need for online learning activities from home. There are many kinds of daily prayer learning books but because junior high school students use their smartphones more often than reading books. With the creation of mobile-based daily prayer learning application, it is hoped that it can help junior high school students in learning daily prayers trough their smartphones which they can learn anywhere and anytime. The method used in the design of this application is using agile method. The results of this study are mobile-based daily prayer learning application designed to suit the needs of the MTS Al Hidayah Limbangan school in which there are daily prayers in arabic, latin of arabic written, and their meaning so that they can be easily understood.
Design And Build A Conventional Transaksi Payment System Using Cashless Lela Adhari; Yulia Shantika Sari; Yopi Nugraha; Tetep .
RISTEC : Research in Information Systems and Technology Vol 1, No 1 (2020): Implementation of Manager Performance Decision Support System Using the Simple A
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.627 KB) | DOI: 10.31980/ristec.v1i1.2087

Abstract

Technology is developing at this time very rapidly, especially technology in smartphones, today's smartphones have become a basic need for society, the many innovations in smartphones provide convenience in work that can be done by humans. Including in terms of online transactions, many innovations have been made, including online payments, in this case, supermarkets. Some supermarkets have used technology in their business processes, but only some supermarkets have used these stores. The purpose of this research is to create an application that can record transactions that occur, as well as assist in managing the backend of the supermarket, such as managing data on goods, & employees. While the method of analysis carried out in this study is (literature from several journals and books, questionnaires, interviews also identify applications that are almost the same or similar), while the design method used is extreme programming. The result of this research is an online payment application with features such as a brief description of the store, information on items that are being promoted, view bill features, and bill request. The conclusion of this research is that it can help consumers pay for goods digitally even if not at minimarkets, as well as improve store performance for consumers by using good applications.