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Developing a Flipping Book-Based E-Book to Enhance Learning Outcomes in Basic Skin Care for Vocational Education Anggraeni, Nelly Setyowati; Ihsani, Ade Novi Nurul; Handayani, Sri; Qudus, Nur; Wahyuningsih, Sri Endah; Apriyani, Delta
Jurnal Penelitian Pendidikan Vol. 42 No. 1 (2025): April 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v42i1.27191

Abstract

The increasing demand for digital integration in vocational education requires innovative learning media that enhance engagement and achievement. This study aimed to develop a Flipping Book-based e-book as an interactive learning tool for the Basic Skin Care course in vocational high school settings. Utilizing a Research and Development (R&D) approach with the ADDIE model, the study involved 60 tenth-grade students divided into experimental and control groups. Validation results by material and media experts showed high feasibility, with average validity scores of 0.924 and 0.935, respectively. Practicality testing also indicated excellent usability, with a practicality score of 93%. Effectiveness was tested through an independent sample t-test, revealing a significant improvement in the experimental group compared to the control group (p < 0.05). The N-Gain analysis showed a moderate learning improvement (0.61) for the experimental group and a low improvement (0.15) for the control group. These findings confirm that the Flipping Book-based e-book effectively enhances student learning outcomes in vocational education, particularly skill-oriented courses like Basic Skin Care. Future research is recommended to expand the application of similar interactive e-learning innovations across other vocational disciplines.
Enhancing Vocational Students’ Cognitive Skills in Computer Networking Through Augmented Reality Hidayat, Arif; Sutopo, Yeri; Qudus, Nur
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29564

Abstract

This study aimed to develop and evaluate Augmented Reality (AR)-based learning media to enhance students’ cognitive abilities at State Vocational High School (SMK Negeri) 2 Pati, particularly in the subject of Computer Networking and the Internet. The research was motivated by low student achievement in meeting the Minimum Mastery Criteria (KKTP), which was primarily attributed to the continued reliance on traditional teaching methods and low student motivation. A research and development (R&D) approach was employed using the ADDIE model. The resulting AR media is an Android application that integrates text, audio, images, animations, interactive 3D objects, and simulations, and is in accordance with the Merdeka Curriculum. Expert evaluations showed a very high level of feasibility, with ratings of 94% from a subject matter expert and 91% from a media expert. These results were further supported by Aiken’s V index, which indicated very high validity for the material (0.921) and high validity for the media (0.881). A practicality test was conducted, revealing a high level of effectiveness, with a 94% approval rating from both teachers and students. Moreover, a pretest–posttest control group design demonstrated significant progress in learning outcomes. The experimental group achieved an average post-test score of 83.75, significantly higher than the control group’s 73.60. Based on the N-Gain test, the experimental group achieved an average gain of 65.52% (moderately effective), whereas the control group achieved only 38.75% (ineffective). This study contributes to the theories of learning transfer, connectivism, and heutagogy, and offers practical implications for vocational education in adopting innovative technologies.  
The Effectiveness of Simulator Learning Media in Learning Motorcycle Charging Systems at Vocational High Schools Rohayati, Rohayati; Qudus, Nur; Widjanarko, Dwi
Journal of Vocational and Career Education Vol. 10 No. 1 (2025): July 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v10i1.30589

Abstract

The learning process of the motorcycle charging system at SMK Negeri Situraja still faces challenges, notably the low competency mastery of students who have not yet met the Minimum Competency Criteria. This issue arises from the limited time available for practical activities and the lack of varied and contextual teaching methods. This study aims to assess the effectiveness of the learning media, specifically a charging system simulator developed using the Project-Based Learning (PjBL) approach. The research method employed is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research results demonstrate that the developed simulator media is effective in improving students competency, particularly in understanding the operating principles and components of the charging system. This effectiveness is indicated by a significant improvement in learning outcomes after the simulator-based instruction. Additionally, students became more active, gained a deeper understanding of the material, and were able to apply the knowledge in independent and safe practices. The advantage of this media, compared to previous studies, is the security system that protects students during use. This feature ensures safety and creates a secure learning environment. Therefore, the PjBL-based simulator media is a suitable innovation for learning in vocational schools to support the achievement of optimal learning outcomes.
The Implementation of Interactive E-Books in the TEFA Learning Model to Improve Students’ Cognitive Abilities Ain, Faridah Khurotul; Qudus, Nur
Journal of Vocational and Career Education Vol. 10 No. 2 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v10i1.31156

Abstract

Vocational High Schools (SMK) play a crucial role in preparing their graduates to work in both industry and the professional workforce. The learning process is expected to be carried out optimally by teachers to ensure quality education. Based on observations at SMKS Kerabat Kita Bumiayu, it was found that the TEFA learning model being developed has not yet been supported with adequate teaching materials that facilitate students’ cognitive understanding in the classroom. This highlights the need for integrating technology in the form of interactive e-books to support the learning process of vocational students. The objective of this study is to analyze the feasibility, effectiveness, and practicality of interactive e-books in learning, as well as to examine whether their implementation can improve students’ cognitive learning outcomes The research design employed the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) as the development framework. Data analysis in this study assessed the feasibility, practicality, and effectiveness of the interactive e-book. The results of media expert validation indicated an average score of 4.54 (highly feasible), while the subject matter expert validation yielded an average score of 4.50 (highly possible). The practicality test conducted by users achieved an average score of 99.5% (highly practical). The effectiveness test, carried out through pretest and posttest, significantly improved students’ cognitive scores. This study concludes that the developed interactive e-book is highly feasible, practical, effective, and significantly enhances students’ mental abilities, particularly in the elements of basic accounting and banking principles and concepts within the subject of Fundamentals of the Accounting Program
Development of a Learning Module for Road and Bridge Design Modeling with Augmented Reality Integration Pratiwi, Wikanti; Qudus, Nur; Anis, Samsudin
Journal of Vocational and Career Education Vol. 10 No. 2 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v10i2.31758

Abstract

The average learning outcomes of eleventh-grade students in 2024 indicate a disparity between psychomotor skills (88), which are higher, and cognitive skills (83). Augmented Reality (AR)-based learning is expected to have the potential to enhance the conceptual abilities of vocational high school students, who tend to be less developed than their psychomotor skills. The purpose of this study was to analyze the feasibility of the module, evaluate its effectiveness, and assess the improvement of students’ cognitive abilities. This research employed the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The findings revealed that the AR-based module was deemed feasible by both material experts and media experts, with a CVR value of 1. Of the 37 cognitive test items developed, 26 were found to be valid and used in the study, while 11 questions were excluded due to invalidity. The reliability coefficient of 0.854 indicated very high instrument consistency. Based on the N-Gain test, the experimental class recorded an improvement of 0.61 (moderately effective), while the control class achieved only 0.21 (ineffective). These results demonstrate that the AR-based module is more effective in enhancing students’ cognitive abilities compared to conventional learning methods.
Improving The Competence of Batik Craftsmen in Liquid Waste Management Through Electrolysis Technology in Kampung Batik Gedong Qudus, Nur; Harianingsih, Harianingsih; Sugiyarto, Bambang; Kristianto, Virgiawan Adi; Siswoyo, Mohammad Pujo; Pangestu, Indra Sakti; Ubay, Isnina Noor; Erliana, Savira Rinda
Journal of Community Empowerment Vol. 5 No. 1 (2025): Journal of Community Empowerment
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jce.v5i1.31593

Abstract

The Micro, Small, and Medium Enterprises (MSMEs) industry in Kampung Batik Gedong, Semarang, has made a significant contribution to the local economy through the production of Semarang's signature batik. However, this production activity produces liquid waste containing synthetic dyes and heavy metals, which have a negative impact on the environment. The lack of effective waste processing technology and the low knowledge and skills of MSMEs in waste management are major challenges that require immediate solutions. This community service program aims to increase the capacity of MSMEs in managing liquid waste sustainably through the application of electrolysis technology and integrated training. The activities are carried out in five stages: preparation, socialization, application, monitoring, and evaluation. The data collection method involves measuring the level of knowledge using pretests and posttests, as well as assessing skills through direct assessments by the service team. The target of the program's success is to increase the understanding of MSMEs implementer by 80% and skills by 75% after training. Electrolysis technology is applied to reduce the concentration of dyes and heavy metals in liquid waste, while training is provided to improve the understanding and technical skills of MSMEs implementer. The results of this program are expected to include reducing the level of liquid waste pollution, increasing the technical capacity of MSMEs implementer, and increasing awareness of the importance of environmental sustainability. Thus, this program supports environmental conservation, the sustainability of the batik industry, and the achievement of the Sustainable Development Goals (SDGs), especially SDGs 6 (Clean Water and Sanitation), SDGs 12 (Responsible Consumption and Production), SDGs 13 (Action on Climate Change), and SDGs 14 (Life Below Water).
Development of Section Comb Media as a Project Tool in Learning Hair Coloring Sukesi, Siti; Ihsani, Ade Novi Nurul; Qudus, Nur; Supraptono, Eko
Journal of Vocational and Career Education Vol. 10 No. 2 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v10i2.34047

Abstract

This research was motivated by the suboptimal achievement of hair coloring learning competencies. To address student difficulties in learning hair coloring, it is necessary to develop learning media relevant to student needs, namely section combs. This research aims to: develop section combs as teaching aids in hair coloring learning; determine the feasibility of section combs as teaching aids in hair coloring learning; determine the effectiveness of section combs in improving students' hair coloring skills; and determine the practicality of section combs. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. Data analysis used in this study consisted of: quantitative descriptive analysis to determine the feasibility of section combs; N-Gain and independent sample t-tests to determine the effectiveness of section combs; and percentage distribution analysis to determine practicality. The feasibility test results found that the section combs were categorized as very feasible. The results of the effectiveness test found an N-Gain value of 58.47, included in the fairly effective category, and a T-Test value of 24.787, there was a significant increase between the average N-Gain of the experimental class and the control class. The practicality test of the section comb teaching aid found a value of 84, included in the "very practical" category.
Utilization of Rainwater into Fresh Water through Electrolysis Method for Communities Affected by Tidal Flooding Qudus, Nur; Harianingsih, Harianingsih; Sugiyarto, Bambang; Kristianto, Virgiawan Adi; Siswoyo, Mohammad Pujo; Pangestu, Indra Sakti; Erliana, Savira Rinda; Ubay, Isnina Noor
Journal of Community Empowerment Vol. 4 No. 2 (2024): Journal of Community Empowerment
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Water is an essential resource, crucial for human survival and well-being. In coastal areas like Sayung District, Demak Regency, Central Java, accessing clean drinking water is a significant challenge. This problem is made worse by environmental issues such as tidal flooding, known locally as "rob," which causes the groundwater to become salty and undrinkable. To address this urgent issue, the UNNES (Universitas Negeri Semarang) community service team has launched a project aimed at using rainwater as a source of safe drinking water. The project follows several key steps: first, assessing the current situation to understand the needs and resources of the community; second, training local residents on how to use electrolysis to convert rainwater into potable water; and third, evaluating the effectiveness of the training and the results achieved. The outcomes of this project have been highly positive. The community has gained valuable knowledge about rainwater treatment technologies, developed skills in building electrolysis equipment, and successfully produced fresh water from rainwater. This initiative not only helps to meet the immediate water needs of the community but also provides them with a sustainable solution for their future water needs.
Pengembangan Video Tutorial Pembuatan Ticasbacc (Plastic Waste Based Accessories) sebagai  Media Pembelajaran Mata Kuliah Rias Fantasi untuk Meningkatkan Hasil Belajar Mahasiswa. Mayasari, Lenita Eka; Qudus, Nur; Endah Wahyuningsih, Sri; Krisnawati, Maria
Beauty and Beauty Health Education Vol. 13 No. 2 (2024): October 2024
Publisher : Universitas Negeri Semarang

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Abstract

Penelitian ini dilatarbelakangi oleh banyaknya limbah plastik di Indonesia dengan penanggulangannya yang masih belum maksimal, serta kurangnya hasil belajar mahasiswa pada mata kuliah rias fantasi tema flora. Maka dari itu, penelitian  ini bertujuan untuk 1) Mengetahui kelayakan video tutorial pembuatan Ticasbacc, dan 2) Mengetahui keefektifan video tutorial pembuatan Ticasbacc terhadap hasil belajar mahasiswa. Penelitian ini merupakan penelitian pengembangan menggunakan model ADDIE, yang memliki 5 tahap yaitu 1) Analisis, 2) Desain, 3) Pengembangan, 4) Implementasi, dan 5) Evaluasi. Subjek penelitian ini adalah mahasiswa program studi Pendidikan Tata Kecantikan dan menggunakan instrumen penelitian berupa angket dan tes. Hasil penelitian ini adalah media video tutorial pembuatan Ticasbacc dinyatakan sangat layak digunakan, berdasarkan penilaian ahli media dan ahli materi. Berdasarkan angket, 68% mahasiswa menyatakan setuju media pembelajaran video tutorial pembuatan Ticasbacc sangat layak dan 32% diantaranya menyatakan layak. Hasil uji N-gain menunjukkan rata rata peningkatan hasil belajar mahasiswa sebesar 78% pada kelas eksperimen dan 43% pada kelas kontrol. Dengan adanya peningkatan hasil belajar yang diketahui, menunjukkan bahwa video tutorial pembuatan Ticasbacc (Plastic Waste Based Accessories) sebagai media pembelajaran pada mata kuliah rias fantasi sangat layak digunakan dalam proses pembelajaran dan terbukti efektif meningkatkan hasil belajar mahasiswa.
Pemanfaatan Augmented Reality dalam Pendidikan Vokasi Hidayat, Arif; Sutopo, Yeri; Qudus, Nur
Journal Scientific of Mandalika (JSM) e-ISSN 2745-5955 | p-ISSN 2809-0543 Vol. 6 No. 4 (2025)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/10.36312/vol6iss4pp758-767

Abstract

The integration of Augmented Reality (AR) media in vocational education has emerged as a promising tool for enhancing learning experiences and aligning educational outcomes with industry demands. This study employs a qualitative approach to examine the benefits and challenges associated with the use of AR media in vocational education. Data were collected through in-depth interviews with educators, students, and education technology experts, supplemented by document analysis of curriculum frameworks and AR implementation case studies. The findings reveal several key benefits of AR in vocational education, including improved student engagement, enhanced skill acquisition through immersive simulations, and the ability to bridge the gap between theoretical knowledge and practical application. AR media also facilitates personalized learning, enabling students to progress at their own pace while fostering a deeper understanding of complex concepts. However, the study identifies significant challenges, such as high development costs, limited digital literacy among educators and students, and infrastructural constraints, particularly in resource-limited settings. Additionally, concerns regarding content standardization and the alignment of AR tools with curriculum objectives remain prevalent. The study concludes that while AR holds transformative potential for vocational education, its successful integration requires collaborative efforts among educators, policymakers, and technology providers. Recommendations include the development of cost-effective AR solutions, targeted training programs for educators, and robust policies to ensure equitable access and alignment with educational goals. This study contributes to the growing discourse on education technology, offering actionable insights for stakeholders seeking to leverage AR to enhance vocational education outcomes.