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Impact of Script-Based Improvisation on Students' Speaking Skills at SMA Muhammadiyah Pangsid Lababa Lababa; Sam Hermansyah; Rustam Efendy Rasyid; Aswadi Aswadi; Usman M
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i2.8654

Abstract

This study aims to investigate the effect of Script-Based Improvisation on students’ speaking achievement at SMA Muhammadiyah Pangsid. The research compared the speaking performance of students taught using Script-Based Improvisation and those taught using the conventional memorization technique. A quantitative approach was employed, with two groups of eleventh-grade students selected through Cluster Random Sampling. The experimental group was taught using Script-Based Improvisation, while the control group utilized the memorizing dialogue technique. After six sessions of treatment, both groups were administered a post-test to assess their speaking abilities. The data were analyzed using descriptive and inferential statistics, with the results showing that the experimental group outperformed the control group. The mean score for the experimental group was higher, and t-test analysis revealed a significant difference between the two groups. This indicates that Script-Based Improvisation significantly improved students' speaking achievement compared to the conventional memorization method.
The Role of Microteaching in Enhancing Teaching Skills for Prospective Teachers in the Professional Teacher Education Program at UMS Rappang M Nurzin Kasau; Aswadi Aswadi; Jumiati Jumiati; Usman M; Muhammad Hanafi; Sam Hermansyah; Ruswati Ruswati; Sanati Sanati
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i2.8735

Abstract

Microteaching plays a significant role in enhancing the teaching skills of prospective teachers, particularly in the Professional Teacher Education Program (PPG) at UMS Rappang. This method offers a structured and systematic approach to prepare future educators for real classroom settings by simulating teaching experiences in a controlled environment. Through microteaching, participants practice specific teaching skills such as lesson planning, classroom management, and effective communication. They also receive direct feedback from peers and mentors, allowing them to reflect and improve continuously. The implementation of microteaching at UMS Rappang has shown to boost pedagogical competence, confidence, and readiness among prospective teachers, ultimately contributing to the improvement of educational quality.
The Influence of Problem-Based Learning Model in teacher Professional Education on Students’ Problem Solving Skills Muhammad Hanafi; Suhartini Khalik; Usman M; Sam Hermansyah; Idayanti Idayanti; Muhammad Nawir; Sarifuddin Sarifuddin
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i2.8736

Abstract

Problem-Based Learning (PBL) has emerged as an effective pedagogical model in teacher professional education programs (Pendidikan Profesi Guru/PPG) to enhance problem-solving skills among students. This study examines the impact of PBL implementation in PPG on the development of problem-solving abilities in learners. Key findings indicate that PBL fosters critical thinking, collaborative learning, and independent study skills while promoting the practical application of theoretical concepts. Additionally, PBL encourages reflective practices and reduces students' dependency on teachers, enabling them to become self-reliant problem solvers. Recommendations for PPG include integrating simulation-based learning, emphasizing process-oriented assessments, and providing initial mentorship for novice teachers. The study concludes that PBL not only equips future educators with innovative teaching strategies but also positively influences students’ cognitive and social skills, making it a vital approach in modern education.
The Effectiveness of Using a Fruit Carving Application in Enhancing Fruit Carving Skills in the Food Decoration Course at the Culinary arts Vocational Education Program Damayanti Trisnasari; Sam Hermansyah; Usman M; Hartati , Hartati; Muh. Ananda Nahdatullah
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i2.8818

Abstract

The Android-based Fruit Carving application serves as a learning media for food decoration, providing an opportunity for students in the Culinary Arts Vocational Education Program at Universitas Muhammadiyah Sidenreng Rappang to interact with learning materials using smartphones. By applying the drill and practice method, the application allows students to practice fruit carving techniques repeatedly, which helps improve their skills through constant repetition. This learning approach not only refines their practical abilities but also fosters habits that lead to mastery. As students continue to practice, their competency in fruit carving as a food decoration skill increases, ultimately contributing to their overall professional development in the culinary arts. This study highlights the potential of integrating mobile technology into vocational education, offering a more accessible and flexible way to enhance students' skills and competence.
The Effectiveness of Nearpod-Based Learning Media on the Biology Learning Outcomes of 11th Grade Students at UPT SMA Negeri 10 Sidenreng Rappang Uli Rainilda; Usman M; Hasanuddin Hasanuddin; Muhammad Takdir
Edumaspul: Jurnal Pendidikan Vol 9 No 1 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i1.8844

Abstract

This study aims to determine the effect of using Articulate Storyline 3 learning media on student learning outcomes in the subject of Arts and Culture in class XII UPT SMA Negeri 10 Sidenreng Rappang. The research method used is quantitative with a true experimental type. The research sample consisted of 36 students who were divided into two groups, namely the experimental group using Articulate Storyline 3 learning media and the control group using conventional learning methods. Data collection techniques were carried out through learning outcome tests in the form of multiple choices and documentation. Data were obtained through learning outcome tests and analyzed using statistical tests to see the differences between the two groups. The results showed that there was a significant difference between the learning outcomes of students who used Articulate Storyline 3 learning media and those who did not use it. The average value of the experimental group was higher than the control group (87.11> 68.88). This proves that the use of Articulate Storyline 3 as a learning medium can improve student learning outcomes in the subject of arts and culture.
The effectiveness of P5 learning in the Merdeka Curriculum on the skills of seventh-grade students at MTs DDI Kulo Nur Azikin Nur Azikin; Jusman Tang; Firman Firman; Usman M
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8873

Abstract

The Pancasila Student Profile Strengthening Project (P5) initiative is one of the important innovations of an independent curriculum designed to develop student competencies holistically, covering aspects of thinking, emotional attitudes, and physical skills. The urgency of this study lies in the need to ensure that the implementation of P5 is able to improve abilities that are relevant to the demands of the modern era. Such as involving the ability to analyze in depth, evaluate information objectively, and make decisions based on logical thinking, collaboration, creativity, and communication, which are very relevant to the demands of the modern world. This study aims to evaluate the extent to which the applied learning can provide effective results. based on P5 on the skills of class VII students at MTs DDI Kulo. This study is expected to contribute to the development of more efficient and useful learning methods, especially in the context of education in madrasas, as well as support the achievement of the goals of the Merdeka Curriculum in forming students with Pancasila characters. The output of this study covers several important aspects. First, this study will produce empirical data on the impact of P5 learning on student skills. Second, the results of this study are expected to provide practical advice for teachers in integrating P5 into the learning process. Third, this study can serve as a basis for educational policies at the madrasah level to strengthen the implementation of the Merdeka Curriculum. With this research, it is expected that students can improve their ability to think critically, work together in teams, and develop creative skills that are applicable. Expressing this text in everyday life means that we not only pay attention to what we know (cognitive aspect), but also how we feel or respond to something (affective aspect), and how we apply that knowledge and feelings in real action (psychomotor aspect) provides insight into how P5 can be implemented effectively in the madrasah environment, especially at MTs DDI Kulo, so as to support the continuous improvement of the quality of education.
The Effectiveness of Using Microsoft Sway Application on Improving Social Studies Learning Outcomes of Seventh-Grade Students at SMPN 5 Panca Rijang Fitriya Kahar; Usman M Usman M; Handy Ferdiansyah; Nurmayanti Nurmayanti
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8957

Abstract

This study aims to determine the effectiveness of using the Microsoft Sway application in improving the learning outcomes of seventh-grade students in Social Studies (IPS) at UPT SMPN 5 Panca Rijang. The background of this research is the low achievement in Social Studies learning, caused by a lack of student interest and minimal use of varied learning media. This research employed a quantitative approach with a quasi-experimental method using a one-group pretest-posttest design. The sample consisted of all 35 seventh-grade students. Data were collected through documentation and objective tests in the form of multiple-choice questions. The results showed that the average pretest score of 49.42 increased to 81.14 in the posttest. The N-Gain analysis showed a score of 66.47%, categorized as “moderately effective.” Based on these findings, it can be concluded that the use of Microsoft Sway is effective in enhancing students’ Social Studies learning outcomes. This study recommends integrating Microsoft Sway into classroom instruction as an alternative technology-based interactive learning medium.
The Effect of Educational Game Use on Mathematics Learning Outcomes of Seventh-Grade Students at UPT SMP Negeri 5 Panca Rijang Agustan Agustan; Usman M; Madaling Madaling; Muhammad Takdir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8958

Abstract

This study aims to examine the effect of using educational games on the mathematics learning outcomes of seventh-grade students at UPT SMP Negeri 5 Panca Rijang. The background of this research is rooted in the importance of utilizing interactive instructional media to enhance students' interest and understanding of learning materials, particularly in mathematics. The research employed a true experimental design involving two groups: an experimental class that used educational games and a control class that used printed learning materials. Data were collected through post-tests and analyzed using descriptive and inferential statistics (t-test) with the assistance of SPSS version 27. The results revealed that the average score of the experimental class was 81.17, which was significantly higher than the control class, which had an average score of 60.00. The hypothesis test showed a significance value (2-tailed) of 0.000 < 0.025, indicating a significant effect of using educational games on students’ mathematics learning outcomes. These findings suggest that educational games positively influence students’ academic achievement in mathematics. Therefore, the integration of educational games into the learning process is recommended to foster a more interactive and engaging learning environment
The Influence of Using Prezi Application on the Learning Outcomes of Indonesian Language Lessons for Eighth Grade Students at SMP Negeri 2 Baranti Andi Muh. Farhan; Usman M; Hasanuddin Hasanuddin; Syamsunir Syamsunir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8985

Abstract

This study aims to identify the effect of using Prezi media on the learning outcomes of eighth-grade students in Indonesian language lessons at SMP Negeri 2 Baranti. With a total population of 99 students, the researcher applied cluster sampling technique to determine the sample. Two classes were selected and divided into an experimental group and a control group. Data collection was carried out through two stages of testing, namely testing on the control group and testing on the experimental group. The findings of the study indicate that the use of Prezi media has a positive impact on improving students' learning outcomes. This is evident from the significant difference between the average scores of the experimental group (92.00) and the control group (69.75). Therefore, it can be concluded that the use of Prezi media effectively enhances students' learning outcomes in Indonesian language lessons.
The effect of digital learning media using the Book Creator application assisted by Canva on the civics learning outcomes of seventh-grade students at MTs Negeri 1 Sidenreng Rappang Nur Azizah; Usman M; Abd. Kahar
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.9043

Abstract

Canva on the Civics (PPKn) learning outcomes of seventh-grade students at MTs Negeri 1 Sidenreng Rappang. This research employed a quantitative approach with a One-Shot Case Study design, a type of quasi-experimental research. The variables in this study consisted of Book Creator assisted by Canva as the independent variable and Civics learning outcomes as the dependent variable. The sample comprised 28 seventh-grade students. Data were collected through a test administered at the end of the lesson. Hypothesis testing was conducted using the Wilcoxon Non-Parametric test with SPSS 25.0. The results showed that after the treatment, the students’ scores ranged from 73.33 to 96.67, with an average score of 88.92. Based on the analysis, the working hypothesis (H1) was accepted, and the null hypothesis (H0) was rejected, indicating a significant effect of using the Book Creator application assisted by Canva on Civics learning outcomes. Thus, it can be concluded that digital learning media based on Book Creator and Canva can positively improve students’ understanding and learning outcomes in Civics.