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Pelatihan Multimedia dengan Articulate Storyline di Sekolah Dasar 07 Kubang Putiah Kabupaten Agam Anugrah, Septriyan; Austin, Diah Anggraini; Rayendra, Rayendra; Hendri, Nofri; Andika, Refiona
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 4 (2025): Edisi Oktober - Desember
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i4.5670

Abstract

Pemanfaatan teknologi informasi dan komunikasi pada era saat ini telah menjadi penting terutama di bidang pendidikan. SD 07 Kubang Putiah telah menerapkan Kurikulum Merdeka Belajar dan penggunaan teknologi dalam proses pembelajarannya. Namun penerapan tersebut masih belum optimal dan menghadapi beberapa kendala yaitu terbatasnya media pembelajaran, minimnya pengetahuan guru tentang perangkat multimedia serta ketidakmerataan penguasaan teknologi di kalangan guru yang menghambat efektivitas pembelajaran. Pelatihan ini bertujuan untuk meningkatkan pemahaman guru-guru di SD 07 Kubang Putiah mengenai penggunaan Articulate Storyline dalam menciptakan konten pembelajaran interaktif. Metode yang digunakan meliputi pemaparan materi, praktik langsung dan sesi evaluasi. Sebanyak 20 guru dari berbagai bidang studi mengikuti pelatihan ini. Hasil pelatihan ini adalah adanya peningkatan keterampilan teknis guru dan keterlibatan siswa melalui materi yang lebih menarik serta penguatan kolaborasi antar pendidik di sekolah.
Pemanfaatan Nearpod pada Materi Pengukuran Luas di Kelas IV Sekolah Dasar Djumardi, Yaumil Khair; Andika, Refiona
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilatarbelakangi oleh perkembangan teknologi digital yang mendukung kemajuan dunia pendidikan. Pembelajaran matematika yang bersifat abstrak dapat diajarkan secara nyata dan kontekstual dengan bantuan teknologi. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Nearpod pada materi pengukuran luas di kelas IV SD yang valid, praktis, dan efektif. Jenis penelitian ini adalah pengembangan (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Data penelitian diperoleh dari hasil validitas ahli materi, bahasa, dan media; praktikalitas melalui angket respon guru dan peserta didik; serta efektivitas dari hasil pretest-posttest peserta didik. Hasil uji validitas menunjukkan media pembelajaran sangat valid dengan skor 95% (materi), 96% (bahasa), dan 98,33% (media). Hasil uji praktikalitas menunjukkan media pembelajaran sangat praktis dengan skor 92,5% (guru) dan 90% (peserta didik) di sekolah A, serta 95% (guru maupun peserta didik) di sekolah B. Hasil uji efektivitas menunjukkan media pembelajaran efektif digunakan di sekolah A dengan skor 53,66% (pertemuan I) dan 78,85% (pertemuan II). Begitupun pada sekolah B dengan skor 73,23% (pertemuan I) dan 86,54% (pertemuan II). Dengan demikian, media pembelajaran interaktif sudah valid, praktis, dan efektif digunakan pada proses pembelajaran matematika di kelas IV sekolah dasar.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA BERBANTUAN CANVA MENGGUNAKAN MODEL PROBLEM BASED LEARNING DI KELAS IV UPT SDN 27 PASAR KAMBANG KABUPATEN PESISIR SELATAN Sonya; Anita, Yesi; Andika, Refiona; Febryan Putera, Rafhi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23087

Abstract

This research aims to describe the improvement In Pancasila education learning outcomes using the Problem Based Learning (PBL) model assisted by Canva media in class IV at UPT SDN 27 Pasar Kambang, Pesisir Selatan Regency. This research applies a type  of  Classroom Action Research (PTK) using qualitative and quantitative approaches. The subjects in this research were teachers (researchers) and 22 students consisting of 14 men and 8 women. The results of this research show an increase in: a) the first cycle Teaching Module obtained an average of 83,93% (B), and in the second cycle 96,43% (SB). b) The results of the implementation in the teacher aspect of cycle I obtained an average of 81,26% (B), and cycle II 93,75% (SB). c) The results of the implementation of aspects of students in cycle I obtained an average of 76,57% (C), and cycle II 85,15% (B). d) The learning outcomes of students in cycle I obtained an average of 68,81% (K), and sycle II increased to 85,15% (B). Thus, it can be concluded that the Problem Based Learning (PBL) model assisted by Canva media can improve student learning outcomes in Pancasila education learning in class IV at UPT SDN 27 Pasar Kambang, Pesisir Selatan Regency.
Peningkatan Hasil Belajar Peserta Didik pada Pendidikan Pancasila Menggunakan Model Problem Based Learning di Kelas IV SDN 10 Lambung Bukit Kota Padang Kasih, Jenny; Anita, Yesi; Andika, Refiona; Ladiva, Hasmai Bungsu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4462

Abstract

This study was motivated by the low learning outcomes of students in Pancasila Education, which were caused by teacher-centred learning that did not optimally develop students' activities and critical thinking skills. This study aimed to describe the improvement in student learning outcomes through the application of the Problem-Based Learning model in Pancasila Education for Grade IV students at SDN 10 Lambung Bukit, Padang City. This research is a classroom action research conducted in two cycles, with each cycle covering the stages of planning, implementation, observation, and reflection. The research subjects consisted of teachers and 20 fourth-grade students in the July–December semester of the 2025/2026 academic year. Data were collected through tests and non-tests in the form of teaching module observations, observations of teacher and student activities, and learning outcome tests. The results showed an increase in all aspects of assessment, namely the teaching module increased from 89.58% (B) to 95.83% (SB), teacher activities from 82.14% (B) to 96.42% (SB), student activities from 82.14% (B) to 92.85% (SB), and learning outcomes in terms of attitude, knowledge, and skills also increased significantly from cycle I to cycle II. It can be concluded that the Problem-Based Learning model is effective in improving student learning outcomes in Pancasila Education.
Training on Quizizz as Interactive Learning Media and Assessment for Primary Teacher: Pelatihan Aplikasi Quizizz sebagai Media Pembelajaran Interaktif dan Asemen Bagi Pendidik Sekolah Dasar Andika, Refiona; Erita, Yeni; Ningsih, Yarisda
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 3 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v8i3.19041

Abstract

The learning process expected by Curriculum Merdeka is to pay attention to the differences in the cognitive level of each student, and teachers facilitate each of those differences with differentiated learning. In addition, the assessment also follows the change, that the assessment no longer has to be carried out only at the middle of the semester or the end of the semester. However, expected assessments are those that are also carried out before, process, and after learning. The purpose of this activity is to provide training to elementary school teachers to design differentiated learning. In addition, it also equips teachers to be proficient in using the Quizizz application as an interactive assessment media. This activity was carried out in six sessions which were divided into seminars and training. The results of the activity showed an increase in the knowledge of the teacher about differentiated learning. In addition, improvements were also seen in the skills of elementary school teachers in using the Quizizz application as an interactive assessment tool. This training can encourage teachers to use smart devices in teaching and learning activities, as a stimulus for students to learn fun, in accordance with technological developments.
Developing Elementary Science Online Learning Content Using Schoology Risda Amini; Insih Wilujeng; Retno Dwi Suryanti; Usmeldi; Refiona Andika
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.9860

Abstract

The development of science and technology can make students interested in participating in the learning process so that it can increase student competence. The reality in the field is that there are still many teachers who have not used schoolology-based online learning because of a lack of information. Teachers are less creative in developing teaching materials that suit the characteristics of students. This research began when researchers discovered gaps in conditions in the field that teachers were still not using technology enough, so that learning was less varied. The aim of the research is to produce online learning content using Schoology in elementary school science learning that is practical, valid and effective to increase student competence. The research uses the ADDIE model which consists of analyze, design, development, implementation, and evaluation. This research produces online elementary science learning content using schoology. The results of the research show that based on the expert assessment of the material, language and media the learning content developed was declared valid, practical based on the responses of students and teachers, and effective in increasing students' competence.
Pengembangan Media Pembelajaran Berbasis Scratch pada Materi Perkalian Sekolah Dasar Rila Yulastari; Refiona Andika; Fadila Suciana; Yullys Helsa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7895

Abstract

Elementary School. The method used is Research and Development (R&D) with the ADDIE development model consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Implementation was carried out with a limited trial. The subjects of the limited trial were fourth-grade students of SDN 48 Payakumbuh. The validity of the media was tested by material experts, language experts, and media experts with percentage results of 82%, 100%, and 86%, respectively, all of which are included in the "very valid" category. The practicality of the media based on teacher responses reached 90% and from students 94.27%, which indicates that this media is "very practical". The activeness after using Scratch with a percentage of 90.31% with the "very active" category is higher than the percentage before using Scratch even though the intent is the same. Meanwhile, in mastery of understanding the concept of multiplication, the media was tested through summative assessment results with an average score of 93.33%, included in the "very good" category. Based on these findings, it can be concluded that the developed Scratch media is valid, practical, and increases the activeness and understanding of multiplication concepts. It is also valid for use in mathematics learning in fourth-grade elementary school