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Journal : Educational Journal of Learning Technology

Development of Game-BasedLearning Digital Modules in Class IV MI Datok Sulaiman Palopo Misdawati; Baderiah; Firman
Educational Journal of Learning Technology Vol. 1 No. 1 (2023): Educational Journal of Learning Technology (September 2023)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v1i1.1

Abstract

In today's digital era, innovation and creativity in education are important. This research develops a game-based learning digital module for material work at MI Datok Sulaiman, Palopo City. The ADDIE method is used in development with four stages: analysis, design, development, and implementation. Data was collected through observation, interviews, questionnaires and documentation analysed qualitatively and quantitatively. The needs analysis results show that teachers and students need clear, detailed, colourful, and pictorial digital modules. Product validation by expert validators gives very valid results (94.87%), and the practicality of the module is also very practical (84.79%). This module is feasible and practical to use in learning.
Enhancing Islamic Religious Education: Development and Validation of Canva-Assisted E-Module for Halal Consumption and Haram Avoidance at SMPN 7 Palopo City Firdaus, Megawati; Baderiah, Baderiah; Ihsan, Muhammad
Educational Journal of Learning Technology Vol. 1 No. 1 (2023): Educational Journal of Learning Technology (September 2023)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v1i1.5

Abstract

This thesis is entitled The Development of an Islamic Religious Education Learning e-module assisted by Canva on consuming halal food and drinks and avoiding haram at SMPN 7 Palopo City. The research aims to analyse students' needs for e-module development, the validity of e-modules, and the practicality of e-modules. This research uses R&D (Research and Development) research with the ADDIE development model, which consists of five development stages: analysis, design, development, implementation and evaluation. The results of this research indicate that the Islamic religious education learning e-module was developed for the needs of students. The validation results of the Islamic religious education learning e-module, namely media expert validation, obtained a percentage of 79.16% with valid criteria, and material expert validation results obtained a rate of 85% with very good criteria. For the e-module practicality test obtained from educators, the percentage was 96.5% in the very practical category, and the e-module practicality test obtained from students obtained a percentage of 89.5% in the very practical category. It was concluded that the Canva-based Islamic religious education learning e-module on consuming halal food and drinks and avoiding haram ones is suitable for the learning process.