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Optimizing Interior Design for the Girls' Dormintory at an Islamic High School in West Java Cardiah, Tita; Firmansyah, Rangga; Kurniawan, Filsa Andiani
Islamic Research Vol 8 No 1 (2025): Islamic Research
Publisher : Perhimpunan Intelektual Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47076/jkpis.v8i1.230

Abstract

Dormitories for girls at the secondary education level require facilities that are suitable for the needs of girls aged between 12 and 18 years. This research aims to determine the optimal spatial layout for girls' dormitories, based on the space requirements for both main activities and supporting activities, using a sample of five boarding schools in West Java. The research employs a qualitative descriptive method that commences with data collection through surveys, observations, and a review of relevant literature pertaining to dormitories. This research not only begins by analyzing the existing spaces but also delves into factors influencing the presence of these spaces, specifically examining the availability of dormitory, and supporting room facilities through the assessment of suitability using a survey checklist of various variables. The results indicate that different space optimization patterns were observed in the five boarding schools, which depended on the management concept of each dormitory. These patterns were adjusted to the existing conditions of the dormitory, considering the adaptation and utilization of available spaces. In general, all dormitories have met the standards and space optimization patterns according to the criteria set by each dormitory manager. Consequently, further research is warranted, particularly in relation to the management concept and the spatial arrangement based on the dormitory's brand identity.
Aligning Educational Facilities with Curriculum Demands: Insights from Integrated Islamic Primary Schools in West Java Firmansyah, Rangga; Cardiah, Tita; Golda, Nensi; Asif, Nayeem; Utaberta, Nangkula
Islamic Research Vol 7 No 2 (2024): Islamic Research
Publisher : Perhimpunan Intelektual Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47076/jkpis.v7i2.229

Abstract

The purpose of this study is to investigate the appropriateness and condition of educational facilities in compliance with Ministerial Regulation No. 24 of 2007, as well as the relationship between these facilities and the curriculum at Integrated Islamic Primary Schools (SDIT) in Bandung, West Java. In this study, nine full-day SDITs were reviewed using a qualitative methodology that included snowball sampling. According to the findings, although the majority of schools are able to meet the infrastructure standards, there are disparities in the conditions of the facilities, such as differences in classroom size, ventilation, and library resources, which show that there is a need for changes. Furthermore, the variety of curricular applications, which can range from national to international systems, has a considerable impact on the spatial organisation of school facilities as well as the functional criteria that must be met. It is necessary to have appropriate infrastructure assistance in order to facilitate the integration of various curricular aspects in order to cultivate an effective learning environment that is respectful of Islamic educational ideals. According to the findings of this study, improving facility standards and bringing them into closer alignment with the requirements of a wide variety of curricula can have a considerable positive impact on educational outcomes.
Optimizing Interior Design for the Girls' Dormintory at an Islamic High School in West Java Cardiah, Tita; Firmansyah, Rangga; Kurniawan, Filsa Andiani
Islamic Research Vol 8 No 1 (2025): Islamic Research
Publisher : Perhimpunan Intelektual Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47076/jkpis.v8i1.230

Abstract

Dormitories for girls at the secondary education level require facilities that are suitable for the needs of girls aged between 12 and 18 years. This research aims to determine the optimal spatial layout for girls' dormitories, based on the space requirements for both main activities and supporting activities, using a sample of five boarding schools in West Java. The research employs a qualitative descriptive method that commences with data collection through surveys, observations, and a review of relevant literature pertaining to dormitories. This research not only begins by analyzing the existing spaces but also delves into factors influencing the presence of these spaces, specifically examining the availability of dormitory, and supporting room facilities through the assessment of suitability using a survey checklist of various variables. The results indicate that different space optimization patterns were observed in the five boarding schools, which depended on the management concept of each dormitory. These patterns were adjusted to the existing conditions of the dormitory, considering the adaptation and utilization of available spaces. In general, all dormitories have met the standards and space optimization patterns according to the criteria set by each dormitory manager. Consequently, further research is warranted, particularly in relation to the management concept and the spatial arrangement based on the dormitory's brand identity.
SIMPUL SPACE, OPTIMALISASI LAHAN TIDUR SEBAGAI AREA KOMERSIL DAN PUSAT KEGIATAN PRODUKTIF MULTIFUNGSIONAL (REALISASI TAHAP 1) Cardiah, Tita; Firmansyah, Rangga; Laksitarini, Niken
Prosiding Konferensi Nasional Pengabdian Kepada Masyarakat dan Corporate Social Responsibility (PKM-CSR) Vol 7 (2024): PKMCSR2024: Kolaborasi Hexahelix dalam Optimalisasi Potensi Pariwisata di Indonesia: A
Publisher : Asosiasi Sinergi Pengabdi dan Pemberdaya Indonesia (ASPPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37695/pkmcsr.v7i0.2348

Abstract

Lahan kosong yang tidak produktif di simpul pertemuan/pertigaan Jalan dari Kampung Cimenteng, kampung Jagabaya Kidul dan kampung Peuris dan disisi lain kebutuhan masyarakat akan fasilitas publik untuk kegiatan yang multifungsi. Kedua hal tersebut menjadi dasar program bantuan sosial berkelanjutan, berupa realisasi tahap satu dari usulan desain yang sudah di kerjakan pada tahap sebelumnya. Tujuan utama dari program ini adalah menyediakan fasilitas berupa Area Komersil berupa area datar yang bisa digunakan oleh warga sekitar (UMKM), kegaitan yang multifunsi seperti kegiatan ekonomi, rekreasi, edukasi dan olahraga. Target yang ingin dicapai pada tahap satu ini adalah realisasi desain dari program abdimas sebelumnya yaitu memperbaiki tanggul sungai berupa pembuatan tanggul solokan sepanjang 35 meter. Metodologi yang digunakan adalah partisipatif dan kolaboratif yaitu memadukan aspirasi dan kebutuhan warga dengan inovasi konsep berkelanjutan. Target luaran yang dicapai adalah terwujudnya program SDGs 8) Pekerjaan Layak dan Pertumbuhan Ekonomi; (9) Industri, Inovasi dan Infrastruktur; (10) Berkurangnya Kesenjangan; sehingga fasilitas siap diugnakan untuk berbagai kegiatan memberdayakan masyarakat sekitar, menghidupkan dan meningkatkan perekonomian warga, menggerakan kegiatan karang taruna serta meningkatkan program BUMDes dan UMKM. Agenda tahap selanjutnya adalah realisasi pematangan lahan (urugan tanah, perkerasan dll), menutup area permukaan lahan dengan perkerasan dan realisasi desain untuk zona selanjutnya.
PATTERN OF SPACE DAN PERILAKU BERMAIN ANAK SEKOLAH SELAMA PENDIDIKAN JARAK JAUH (PJJ) Cardiah, Tita; Sudarisman, Irwan; Natasya, Egha Fauzia; Putri, Amelya Rahmadani; Senawianto, Alif Nurrahiim; Andiyan, Andiyan
Jurnal Arsitektur ARCADE Vol 5 No 3 (2021): Jurnal Arsitektur ARCADE November 2021
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

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Abstract: Learning activities for school children during the Covid-19 pandemic were carried out using the Distance Learning method. Distance learning indirectly changes children's behavior both while studying and playing. The restriction of activities and play space for school children during Distance Learning method is a change that all children must face, including children living in housing. Pattern of Space and environmental settings, especially the residential environment, have a major influence on children's playing behavior. This study uses a qualitative descriptive method, which is to analyze through comparison of survey data and direct observation from two different residential environment settings. The result of the research is that different spatial patterns will affect children's play behavior patterns during distance learning, children's responses to spatial patterns, structure and character of environmental settings in play activities. The behavior and responses of different children become the design reference and produce basic data about the effect of pattern of greeting on children's playing behavior. Subsequent research on elements of the playroom in the New Normal.Abstrak: Kegiatan pembelajaran anak-anak sekolah pada masa pandemik Covid 19 ini dilaksanakan dengan metode Pembelajaran Jarak Jauh (PJJ).  Pembelajaran Jarak Jauh secara tidak langsung merubah perilaku anak baik saat belajar maupun saat bermain. Pembatasan kegiatan dan ruang bermain anak-anak sekolah selama Pembelajaran Jarak Jauh merupakan suatu perubahan yang harus dihadapi  semua anak-anak termasuk anak-anak yang tinggal di Perumahan. Pattern of Space dan setting lingkungan khususnya lingkungan perumahan berpengaruh besar terhadap perilaku bermain anak. Penelitian ini menggunakan metode deskriptif kualitatif yaitu menganalisis melalui komparasi data hasil survey dan observasi langsung dari dua setting lingkungan perumahan yang berbeda. Hasil penelitian adalah pola ruang yang berbeda akan mempengaruhi pola perilaku bermain anak-anak selama pembelajaran jarak jauh, respon anak-anak terhadap pola ruang, struktur dan karakter setting lingkungan dalam kegiatan bermain. Perilaku dan respon anak-anak yang berbeda menjadi acuan desain dan menghasilkan dasar data tentang pengaruh pattern of sapace terhadap perilaku bermain anak.  Penelitian selanjutnya mengenai elemen ruang bermain dimasa New Normal. 
IMPLEMENTASI KONSEP IMMERSIVE EXPERIENCE PADA DESAIN MUSEUM GUNUNGAPI MERAPI YOGYAKARTA Zahra, Zalzabila Asnika; Cardiah, Tita; Widyaevan, Dea Aulia; Nabila, Ganesha Puspa
Jurnal Arsitektur ARCADE Vol 8 No 3 (2024): Jurnal Arsitektur ARCADE September 2024
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

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Abstract: Implementation of the immersive experience concept in the design of the Merapi Volcano Museum in Yogyakarta to give visitors the experience of Mount Merapi to feel like they are in the real world. Because this immersive experience makes learning or providing information interesting and memorable for museum visitors. The phenomenon of museum fatigue is also one of the factors in the decline in the number of museum visitors in Indonesia, which was first put forward in 1916 by Benjamin Gilman who discussed the phenomenon of the decline in the number of museum visitors that occurred over several time periods. Problems based on the interior design components for the Merapi Volcano Museum are as follows: 1. Lack of interactive display facilities. The delivery of information is still difficult to understand because the delivery of collection information is presented in long text so that visitors rarely read the information. 2. Too much use of natural lighting in the exhibition causes visitors to be distracted from observing digital displays. Data collection for the design of the Merapi Volcano Museum used several stages, namely interviews, observation, references, perception and design. The findings from this immersive experience include the use of 3D dioramas, the use of audio in the form of eruptions from the Merapi volcano, the use of XR, VR, interactive layers and earthquake displays.Keyword: museum, immersive experince, displayAbstrak: Implentasi konsep immersive experince pada desain Museum Gunungapi Merapi di Yogyakarta untuk memberikan experience gunung merapi kepada para pengunjung merasakan berada seperti dalam dunia yang sesungguhnya. Karena dengan adanya immersive experience ini membuat pembelajaran atau pemberian informasi menjadi menarik dan juga berkesan bagi para pengunjung museum. Fenomena kelelahan museum atau museum fatigue juga menjadi salah satu faktor menurunnya jumlah pengunjung museum di Indonesia, yang dikemukakan pertama kali pada tahun 1916 oleh Benjamin Gilman yang membahas mengenai fenomena penurunan jumlah pengunjung museum yang terjadi dalam beberapa periode waktu. Permasalahan berdasarkan komponen perancangan interior untuk Museum Gunungapi Merapi adalah sebagai berikut: Pertama, kurangnya fasilitas display interaktif. penyampaian informasi yang masih sulit dipahami karena penyampaian informasi koleksi dipaparkan dalam bentuk teks panjang sehingga pengunjung jarang yang membaca informasi. Kedua, terlalu banyaknya penggunaan pencahayaan alami di dalam pameran yang menyebabkan terganggunya pengunjung dalam mengamati display yang ditampilkan secara digital. Pengambilan data perancangan Museum Gunung Api Merapi ini menggunakan beberapa tahap yaitu wawancara, observasi, referensi, perencanaan dan perancangan. Metoda pembahasan adalah perencanaan dan perancangan. Temuan dari immersive experience ini berupa penggunaan 3D diorama, penggunaan audio berupa letusan dari gunungapi Merapi, penggunaan XR, VR, layar interaktif serta peraga gempa bumiKata Kunci: museum, immersive experince, display
PERANCANGAN BARU HOTEL BISNIS ASHLEY BINTANG 4 DI KOTA BANDUNG Habibi, Farhan Ilham; Cardiah, Tita; Trihandono, Donny
eProceedings of Art & Design Vol. 12 No. 2 (2025): April 2025
Publisher : Telkom University

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Abstrak: Hotel bisnis dirancang untuk memenuhi kebutuhan pebisnis yang melakukanperjalanan dinas dengan menyediakan fasilitas seperti ruang pertemuan, konferensi, WiFi cepat, dan meja kerja di kamar. Konsep Meeting, Incentive, Conference, and Exhibition(MICE) memungkinkan penyelenggaraan berbagai acara bisnis dengan ruang pertemuanfleksibel, seperti meeting room dan ballroom. Bandung memiliki potensi besar dalamsektor MICE, ditambah tren workcation yang berkembang di kalangan pekerja milenial.Desain hotel bisnis berbintang 4 mengutamakan kenyamanan dan fungsionalitas melaluielemen seperti meja ergonomis, pencahayaan optimal, furnitur multifungsi, serta lobiatau lounge untuk pertemuan informal. Ashley Hotel menjadi contoh hotel bisnisberbintang 4 dengan konsep unik, meskipun beberapa cabang memiliki keterbatasanfasilitas MICE. Dengan berkembangnya sektor MICE dan workcation di Bandung,perancangan hotel bisnis berbintang 4 yang fokus pada kenyamanan, produktivitas, danfleksibilitas sangat relevan untuk mendukung kebutuhan pebisnis serta acara MICE di kotaini.Kata kunci : hotel bisnis, MICE, Ashley Hotel, desain interior, Bandung
Perancangan Art Gallery Untuk Anak Berkebutuhan Khusus (abk) Di Kota Bandung Dengan Pendekatan Desain Inklusi Dhiya’ Ulhaq Salsabil, Annida; Cardiah, Tita; Septony Siregar, Fernando
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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Children with special needs (ABK) are children who experience significant abnormalities or deviations, physically, mentally-intellectually, socially and emotionally in the process of growth and development compared to other children their age. This condition makes them need special education(Leli Erawati dkk., 2016). Based on the Bandung City Statistics Agency in 2022, there were 9,020 people with disabilities in Bandung City with disorders such as physical, visual, hearing, mental and other disabilities. Behind the shortcomings they have, there is also the ability to work like other children. Art therapy is one of the most popular and in-demand therapies. With art therapy, they can express themselves more through art. The works that have been made will be exhibited in the Art Gallery. Different from other exhibitions, the design of this Art Gallery is expected to be more friendly to children with special needs. With the hope that this Art Gallery can equalize opportunities in the gallery in enjoying art. The approach used is an inclusive design approach with the hope of meeting the needs of Art Gallery users who come from various types of visitors, as well as equalizing user activities and behavior in terms of facilities, accessibility, and interior. Keywords: children with special needs, art, art gallery, inclusive design
Perancangan Baru Museum Tekstil Di Kota Bandung Dengan Pendekatan Interaktif Naratif Faiz, Muhammad; Murdowo, Djoko; Cardiah, Tita
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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The design of the Textile Museum in Bandung City aims to preserve and introduce Indonesia's cultural heritage, especially textile art, as an important part of the nation's cultural identity and wealth. This museum is an important forum for increasing cultural awareness, strengthening local identity, and developing the education, tourism and economic sectors of local communities. Against the background of decreasing interest in local culture, especially textile arts, due to the influence of globalization, it is hoped that the design of this museum will be a relevant solution. The results of this museum design include the development of interactive and participatory spaces that aim to build an interesting and immersive visitor experience. With a participatory space system, this museum is not only a collection storage place, but also a learning environment that allows visitors to be actively involved in creating new meanings and experiences. Apart from that, it is hoped that this museum can become a learning center that encourages innovation, creativity and development of the creative textile industry. The benefits of designing a Textile Museum in Bandung City include maintaining and preserving Indonesia's cultural heritage, increasing cultural awareness, strengthening local identity, as well as developing the education, tourism and economic sectors of local communities. Keywords: Museums, Textiles, Globalization, Interactive
Perancangan Ulang Interior Kantor Sekretariat Daerah Kabupaten Boyolali Menggunakan Pendekatan Fungsional Nuril Khofifatun Nisa, Alif; Cardiah, Tita; Retno Palupi, Fajarsani
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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Peran pusat kantor memiliki signifikansi yang sangat penting dalam menjamin kelancaran operasional suatu organisasi. Tata ruang kantor yang dirancang dengan cermat memiliki dampak yang besar terhadap efisiensi kerja, produktivitas karyawan, dan kerjasama tim. Di era globalisasi ini, lingkungan kerja yang efisien dan nyaman menjadi kunci keberhasilan sebuah organisasi. Sayangnya, masih banyak perusahaan yang menggunakan desain kantor yang tidak efisien dan tidak nyaman. Di Daerah Boyolali, Sekretariat Daerah menghadapi tantangan terkait penggunaan ruang yang tidak efisien, di mana ruangan memiliki luas yang cukup besar namun hanya sedikit pegawai yang bekerja di dalamnya. Hal ini mengakibatkan banyak bagian ruangan yang tidak terpakai dan menjadi sia-sia. Selain itu, masalah sirkulasi udara yang buruk juga membuat ruangan terasa tidak nyaman. Merancang ulang kantor bukan sekadar tanggapan terhadap tantangan tersebut, tetapi juga merupakan investasi yang sangat penting dalam menciptakan lingkungan kerja yang efisien dan nyaman. Dalam konteks ini, penulis memberikan panduan praktis kepada Pemerintah Daerah Boyolali. Harapannya, inisiatif ini tidak hanya memberikan solusi bagi mereka, tetapi juga memberikan inspirasi bagi pengembangan kantor pemerintahan lainnya dalam menciptakan lingkungan kerja yang mendukung efektivitas aktivitas organisasi. Kata kunci: kantor, sekertariat daerah, efisien, nyaman
Co-Authors Alif Nurrahiim Senawianto Alif Nurrahiim Senawianto Amelya Rahmadani Putri Amelya Rahmadani Putri Andiyan Andreas Dwiputro Handoyo Andrianawati, Aida Andrinawati, Aida Asha Dwiana Tuzzahra Asif, Nayeem Aulia Putri, Mayang Bintang Mahendra Dea Aulia Widyaevan Deny Herjanto Dhiya’ Ulhaq Salsabil, Annida Djoko Murdowo Doddy Friestya Doddy Friestya Asharsinyo Egha Fauzia Natasya Egha Fauzia Natasya Eliyana Firmansyah Eryansah, Rafi Fajarsani Retno Palupi Farida, Ariesa Ganesha Puspa Nabila Golda, Nensi Habibah Hasniah Habibi, Farhan Ilham Hambali Wilman, Reza Hanifah, Nadhimatul Harahap, Nadhifa Khansa Azhar Hariana Ruwaidah Hendi Anwar Husna Izzati Indah Prima Yasa Irwan Sudarisman Izdianazia, Tasya Jeremy Rengkung Karim, Inayah Alfatiha Khairunnisa Sunjaya, Ridha Kiki Putri Amelia Kinanti Ammara Komang Felly Pande Kurniawan, Filsa Andiani Kyky Kurnia Priandini Liani, Noviasari Mahendra Nur Hadiansyah Nanda Mega Kynanti Nangkula Utaberta Natasya, Egha Fauzia Negara, Safitri Puspita Niken Laksitarini Nisrina Lulu Hermawan, Kareline Nur Sheha Gunawan, Ahmad Nuril Khofifatun Nisa, Alif Nurwijayanti Permatasari, Mianabila Pratiwi, Annisa Ajeng Priyambodo, Anggita Herfitri Putri, Amelya Rahmadani Rangga Firmansyah Rengkung, Jeremy Reza Hambali Wilman Abdulhadi Satria, Muhammad Ridho Senawianto, Alif Nurrahiim Septony Siregar, Fernando Sheha, Ahmad Nur Sheifana, Novia Siska Aprilia, Dhea Syaldian, Denny Syifa, Nada Togar Mulya Raja Tri Wahyu Handayani Tri Wahyu Handayani Trihandono, Donny Vika Haristianti Widyanesti Liritantri Zahra, Zalzabila Asnika