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An Analysis of Mathematical Problem-Solving Skills of Junior High School Students Gunawan, Rilla Gina; Mudjiran, Mudjiran; Suherman, Suherman; Yerizon, Yerizon; Musdi, Edwin; Armiati, Armiati; Rozika, Eri
Indonesian Journal of Science and Mathematics Education Vol. 6 No. 3 (2023): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v6i3.18062

Abstract

This study examines the level of mathematical problem-solving abilities among students, specifically focusing on contextual problems related to plane geometry. A qualitative method with a descriptive approach was employed, involving data reduction, data presentation, and conclusion drawing. Problem-solving abilities were measured using a test comprising two questions. The results indicate a low level of proficiency among students of Public Junior High School 10 in Sungai Penuh City, with an average score of 22.28 and a success rate of 15.23%. These findings underscore the need for enhancing students' problem-solving skills. The critical role of teachers in the learning process and the use of effective learning media are anticipated to significantly improve students' abilities. For future research, it is recommended to conduct a deeper analysis of factors influencing these low problem-solving skills, such as curriculum, teaching methods, and the student's learning environment, and to test educational interventions that could enhance problem-solving skills.
Interactive Edutainment Game: Learning Media for Integer Operations for Middle School Students Aryanti, letty; Aryasandy, Nensy; Yerizon, Yerizon
JDIME: Journal of Development and Innovation in Mathematics Education Vol. 2 No. 2 (2024): Journal of Development and Innovation in Mathematics Education
Publisher : Insitut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/jdime.v2i2.5077

Abstract

This study aims to develop and evaluate the effectiveness of an HTML5-based interactive learning media in the form of an edutainment game to enhance Junior High School (JHS) students' understanding of integer arithmetic operations. Adopting a Research and Development (R&D) approach, the media was developed through seven stages of the Borg and Gall model: needs analysis, planning, product development, expert validation, initial product revision, field testing, and final product revision. The research subjects consisted of 30 seventh-grade students, one mathematics teacher, and three expert validators. The validation results indicated that the media was "highly valid" with average scores of 4.8 for content, 4.7 for visualization, 4.9 for interactivity, and 4.8 for technology functionality. The practicality of using the media received positive responses, with scores of 4.6 from the teacher and 4.7 from students, indicating comfort and ease of use. Pretest and posttest results showed a significant improvement in students' understanding, with an average pretest score of 55.3 and a posttest score of 82.1, reflecting a 48.5% improvement with a significance value (0.000 < 0.05), indicating a statistically significant difference in student learning outcomes before and after using the media. Therefore, this media is deemed suitable as an alternative innovative, interactive, and student-centered mathematics learning tool for 21st-century learners.
Mathematical Disposition of Students Through the Application of the CTL to Basic Statistics Lectures Delyana, Hafizah; Gistituati, Nurhizrah; Asmar, Ali; Yerizon, Yerizon; Armiati, Armiati; Ramadoni, Ramadoni; Melisa, Melisa
KOLOKIUM Jurnal Pendidikan Luar Sekolah Vol 11, No 2 (2023): Kolokium : Publishing October 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/kolokium.v11i2.644

Abstract

Mathematical disposition is one aspect that influences a person's success in learning, because mathematical disposition is a person's attitude towards appreciating mathematics. This research aims to describe the mathematical disposition of students in the Mathematics Education Study Program at PGRI University of West Sumatra in the Basic Statistics course. The research subjects were 28 students from the class of 2021. The instruments used were a mathematics disposition questionnaire and interview sheets. Mathematical disposition is seen using 6 indicators, namely: 1) self-confidence, 2) curiosity, 3) feeling capable, 4) happy, diligent and diligent, 5) flexible, 6) reflective. The data analysis technique uses quantitative descriptive analysis techniques in the form of percentages. The results of this research show that learning outcomes have increased from the average pretest score (62) to posttest score (87). Based on the results of the Shapiro-Wilk statistical test, it was obtained that 0.03 was smaller than 0.05 and had a normal distribution, so the results of this research were acceptable and had a significant effect on students' mathematical disposition through the CTL approach.
Development of Mathematics Learning Tools Based on Realistic Mathematics Education to Improve Mathematical Critical Thinking Ability for Class VII Middle School Hendrajah, Apdyan Dwi; Yerizon, Yerizon; Arnawa, I Made
Journal of Social Research Vol. 2 No. 10 (2023): Journal of Social Research
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55324/josr.v2i10.1435

Abstract

This research aims to produce a learning tool that is valid, practical, and effective. This learning tool contains material for flat-sided shapes. This research is a development research using the Plomp model, which includes Preliminary Research, Prototyping Stage, and Assessment Stage. The instruments used in the study were learning device assessment sheets to measure validity, educator response questionnaires, student response questionnaires, learning implementation observation sheets to measure practicality, and tests of critical thinking skills to measure effectiveness. Learning devices are said to be valid and practical if they meet at least good criteria (average score more than 3.40) and the percentage of learning implementation is at least 70%, while it is said to be effective if the percentage of student completeness is more than 60%. The learning device was implemented at As-Salam Islamic Middle School, Tanjung Gadang, Sijunjung Regency with the object of research being students of class VII Marwah. This research produced a set of learning tools in the form of lesson plans and worksheets for six meetings. Learning tools meet valid criteria with an average score of 3.52 for lesson plans and 3.52 for worksheets from a maximum score of 4.00. Learning tools meet the very practical criteria with an average score of 80% for the teacher response questionnaire and 88.17% for the student response questionnaire with a maximum score of 100%, while the average percentage of learning implementation is 83.21%. Learning devices meet the criteria of effectiveness with a percentage of completeness of student learning outcomes of 75.57%.
Development of Learning Tools Based on Realistic Mathematics Education to Improve the Mathematical Problem-Solving Ability of Students in Class VII Middle School Putri, Febby Fauzila; Yerizon, Yerizon; Arnawa, I Made
Journal of Social Research Vol. 2 No. 10 (2023): Journal of Social Research
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55324/josr.v2i10.1436

Abstract

This research aims to describe: 1) the effectiveness of the realistic approach-based learning tools developed; 2) increasing students' mathematical problem-solving skills taught through a developed realistic approach-based learning tool; and 3) student responses to the realistic approach-based learning tools developed. This research is a development research. This research was conducted in two stages, namely the first stage of developing learning tools based on the Realistic Mathematics Education approach, and the second stage of testing learning tools based on the Realistic Mathematics Education approach developed in class VII at SMP IT Darul Ikhlas Al Islami to see their effectiveness. The results of the trial, it was obtained: 1) learning tools based on a realistic approach that were developed effectively, in terms of a) classical student learning completeness; b) achievement of learning objectives; and c) learning time; 2) The realistic approach-based learning tools developed can improve students' mathematical problem-solving abilities; and 3) students' positive response to the activities and learning tools based on the realistic approach developed.
Pengembangan Media Pembelajaran Matematika Berbasis Pendekatan Saintifik untuk Meningkatkan Kemampuan Komunikasi Matematis SMP Kelas VII Suradi, Rahmat Ridho; Asmar, Ali; Yerizon, Yerizon
Media Pendidikan Matematika Vol. 9 No. 1 (2021)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v9i1.3541

Abstract

Learning results found in several schools are still low. This happens because students do not understand the real life math problems that surround students, so students are lack of creative thingking. This is because the learning methods used by teachers have not been implemented optimally. One of effort that can be made to overcome these problems is to use learning media based on interactive multimedia in the mathematic learning for 7th grade of junior high school student who valid, practical and effective. This type of research is the development by using Plomp research design. During the initial survey phase, doing necessity analysis, curriculum analysis and conceptual analysis focused on issues related to learning mathematics. In the development phase or prototyping, the design of mathematics media learning based on a scientific approach to improve students' mathematical communication skills, then self-evaluation, one to one evaluation and small group evaluation. The assessment phase carried out a practicality test and a limited effectiveness test. Practicality data were obtained from teacher practicality questionnaires, student practicality questionnaires. Effectiveness data obtained from student result learning after implementing learning with learning devices. The research results showed that the mathematics learning media with macromedia flash based on scientific was valid and practical. Valid because it has qualify the valid criteria in terms of content and construct. Practical because they are easy to use and understand, the allocated allocations are very efficient, attractive, and contribute to learning. Effective in terms of its potential impact on students' mathematical communication skills
Digital Mathematics Module Based on Problem-Based Learning Model with Classpoint Mathematics Gamification Arnellis, Arnellis; Zulnaidi, Hutkemri; Yuanita, Putri; Yerizon, Yerizon; Sari, Atika; Syaputra, Hamdani
JURNAL EKSAKTA PENDIDIKAN (JEP) Vol 9 No 2 (2025): JEP (Jurnal Eksakta Pendidikan)
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jep/vol9-iss2/1060

Abstract

Problem solving skills is one of the most important skills students should achieve in mathematics. However, students' mathematical problem-solving skills still low. This research offers classpoint mathematics gamification in digital mathematics module based on problem-based learning. Thus, this research was conducted to develop a valid, practice, and effective mathematics digital module based on problem-based learning model with classpoint mathematics gamification (ChePomathGo) in improving students’ problem solving skills. This study used the Plomp development model, including the preliminary research, prototyping, and assessment phases. Preliminary research involving 32 students and 1 teacher and prototyping and assessment phase involving 9 students in seventh grade junior high school. Data analysis used are descriptive analysis. The result shows that the mathematics digital module based on problem-based learning model with ChePomathGo is valid with an average score of 3.67 (very valid category), practice based on students’ and teachers’ positive responses, and effective to improve students’ problem solving skills based on the results of the students' mathematical problem-solving skills test in small group evaluations with an average score of 75% (effective category). The implications of this research is the digital mathematical module developed can be a guidelines for researchers and teachers to improve students’ mathematical problem-solving skills.
DEVELOPMENT OF ANDROID-BASED MATHEMATICS E-MODULE WITH SCIENTIFIC APPROACH TO ENHANCE PROBLEM-SOLVING SKILLS IN GRADE XI Dessela, Syilvi; Asmar, Ali; Yerizon, Yerizon
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.13683

Abstract

The research is designed to implement an Android mathematics e-module integrated with a scientific approach to uplift the students' skills in problem solving mathematically, especially in Grade XI. The basis of this research was for a more interactive and contextual learning media that could respond well to the novelty of digital native learners and the demands of 21st-century education. The Educational Design Research (EDR) method using the Plomp model was applied in this study. The study went through three major phases of the research process: preliminary research, prototyping, and assessment. The e-module was validated by experts as well as being practically and effectively tested through individual, small group, and large group evaluations and teacher responses. The findings showed that the e-module met validity criteria in terms of content, language, and design. Practicality was indicated from students and educators-to use it conveniently, and interesting from visual display, effective in arranging the contents systematically. Effectiveness testing also showed significant improvement in students' capabilities in solving mathematics problems through posttest scores and N-Gain results. The scientific phases of observing, questioning, experimenting, reasoning, and communicating were implemented within the Android platform, successfully fostering critical thinking as well as independence and meaningful learning. In conclusion, the e-module developed is a pedagogically sound and technologically accessible learning medium, geared towards developing higher-order thinking skills in mathematics, thus providing a valid alternative to classroom instruction.
PENGEMBANGAN MODUL AJAR ETNOMATEMATIKA BERBUDAYA TABUIK PARIAMAN DENGAN PENDEKATAN CONTEXTUAL TEACHING AND LEARNING PADA KETERAMPILAN PEMECAHAN MASALAH Ali, Fitrah Hanifa; Jamaan, Elita Zuzti; Yerizon, Yerizon; Harisman, Yulyati
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 15, No 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.13993

Abstract

Hasil studi pendahuluan menunjukkan bahwa kemampuan pemecahan masalah matematika murid SMP  masih tergolong rendah. Hal ini disebabkan oleh rendahnya kemampuan murid menyelesaikan  soal  non-rutin dan kontekstual. Pada saat observasi murid menunjukkan kurang antusias dan mandiri dalam proses belajar. Untuk mengatasi permasalahan ini, sebuah modul ajar etnomatematika berbudaya Tabuik Pariaman dikembangkan dengan memanfaatkan pendekatan Contextual Teaching and Learning (CTL). Modul ini dirancang khusus dengan mengaitkan konsep matematika dengan budaya lokal Tabuik Pariaman. Tujuannya adalah menciptakan bahan ajar yang menarik, bergambar, dan berwarna, sesuai dengan karakteristik murid, sekaligus meningkatkan kemampuan pemecahan masalah matematis mereka. Penelitian ini bertujuan untuk mendeskripsikan modul ajar etnomatematika berbasis CTL yang valid, praktis, dan efektif. Penelitian menggunakan model pengembangan Plomp, dengan melakukan uji coba dan pengujian. Hasilnya menunjukkan bahwa modul ini sangat valid, dengan skor 3,45. Selain itu, berdasarkan angket respon, modul ini juga dianggap sangat praktis oleh murid (91,49% dan 88,50%) dan guru (88,54%). Lebih lanjut, dari hasil tes kemampuan pemecahan masalah matematis, modul ini terbukti efektif dengan nilai efektivitas 69%. Angka ini menunjukkan bahwa modul ajar etnomatematika berbudaya Tabuik dengan pendekatan CTL ini efekif meningkatkan kemampuan pemecahan masalah matematis murid. Dengan demikian, penelitian ini menyimpulkan bahwa modul ajar yang dikembangkan telah memenuhi kriteria validitas, kepraktisan, dan efektivitas.A preliminary study showed that the mathematical problem-solving abilities of junior high school students were still relatively low. This was attributed to their poor ability to solve non-routine and contextual problems.  During observations, students demonstrated a lack of enthusiasm and independence in the learning process. To address these issues, an ethnomathematics teaching module based on the Tabuik Pariaman culture was developed, utilizing the Contextual Teaching and Learning (CTL) approach. This module was specifically designed to link mathematical concepts with the local Tabuik Pariaman culture. The goal was to create learning materials that are engaging, pictorial, and colorful, aligning with student characteristics, while also improving their mathematical problem-solving skills.This study aims to describe an ethnomathematics CTL-based teaching module that is valid, practical, and effective. The research used the Plomp development model, which involved trials and testing. The results showed that the module is highly valid, with a score of 3.45. Additionally, based on response questionnaires, the module was considered highly practical by students (91.49% and 88.50%) and teachers (88.54%). Furthermore, from the results of the mathematical problem-solving ability test, the module was proven to be effective with an effectiveness score of 69%. This figure indicates that the ethnomathematics teaching module with the Tabuik culture and CTL approach is effective in improving students' mathematical problem-solving skills. Thus, this study concludes that the developed teaching module has met the criteria of validity, practicality, and effectiveness.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS GUIDED INQUIRY UNTUK MENINGKATKAN KEMAMPUAN KOMUNIKASI MATEMATIS PESERTA DIDIK Kurniawan, Arifin; Arnellis, Arnellis; Yerizon, Yerizon
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 15, No 2 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i2.8525

Abstract

Riset ini didasari oleh defisit kemampuan komunikasi matematis peserta didik dalam mengartikulasikan ide secara lisan maupun tulisan, yang diperparah oleh dominasi pembelajaran berpusat pada guru serta keterbatasan perangkat ajar yang representatif. Sebagai solusi strategis, penelitian ini bertujuan untuk mengonstruksi Lembar Kerja Peserta Didik (LKPD) berbasis guided inquiry pada materi lingkaran yang memenuhi kriteria valid, praktis, dan efektif. Metodologi pengembangan mengacu pada model Plomp yang mencakup tiga fase integratif: investigasi awal, pengembangan prototipe, dan tahap penilaian. Instrumen pengumpulan data meliputi angket, lembar observasi, serta tes kemampuan komunikasi matematis. Temuan penelitian menunjukkan bahwa LKPD yang dikembangkan mencapai skor validitas rata-rata 3,46 dengan kategori sangat valid. Aspek praktikalitas pada tahap small group dan field test masing-masing memperoleh persentase 91% dan 90,09% (sangat praktis). Lebih lanjut, efikasi perangkat terbukti melalui eskalasi signifikan pada perolehan skor peserta didik antara tahap pre-test dan post-test. Secara keseluruhan, LKPD berbasis guided inquiry ini dinyatakan layak secara metodologis dan empiris untuk digunakan sebagai sarana optimal dalam menstimulasi kompetensi komunikasi matematis siswa.