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Journal : Journal of Childhood Development

Meta-Analysis of the Relationship Between Mathematics Learning and Cooperative Learning Models with the Object of Elementary School Students Dema Yulianto; Nur Ainun; Emy Yunita Rahma Pratiwi; Isfauzi Hadi Nugroho; Naila Fikrina Afrih Lia
Journal of Childhood Development Vol. 3 No. 1 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i1.3271

Abstract

The purpose of this research is to determine the impact of the cooperative learning model on elementary school students' mathematics learning. Meta-analysis is the technique employed. The elementary school sample study, which covered experimental work using cooperative learning methods in math instruction, covered a range of 18 students. A coding sheet that compiles data and journal entries serves as the instrument in use. The average value of the effect, 0.39, falls into the large effect group according to an analysis of the overall effect's magnitude. The analysis's conclusions also demonstrate that the cooperative learning approach has an impact on math instruction at the primary school level.
GAME‘S APPLICATION: Learning Method Using Maze Game Media to Increase the Learning Outcomes of Early Childhood Students Dema Yulianto; Maryana; Sumarni Rumfot; Muhammad Ridhwan; Jasiah
Journal of Childhood Development Vol. 3 No. 2 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i2.3365

Abstract

Student learning outcomes can measure the achievement of learning objectives, so increased learning outcomes can also determine the success of a lesson. Efforts to improve student learning outcomes can be made by implementing Classroom Action Research (CAR). Providing action in the form of a game-based learning approach using maze game media in classes where the learning process tends to be monotonous has the potential to be a solution to improving student learning outcomes. This action was carried out on class II students who had problems with low student learning outcomes. At the pre-cycle stage, the average grade II grade was only 51.6, and the classical completeness was only 40%. The action in applying a game-based learning approach using maze game media given to class II succeeded in increasing student learning outcomes in each cycle. In the first cycle, the average score was 68.3 and the classical learning mastery was 65.2%; in the second cycle, the average value was 78.3 and the classical learning mastery was 82.6%.
GAME‘S APPLICATION: Learning Method Using Maze Game Media to Increase the Learning Outcomes of Early Childhood Students Dema Yulianto; Maryana; Sumarni Rumfot; Muhammad Ridhwan; Jasiah
Journal of Childhood Development Vol. 3 No. 2 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i2.3365

Abstract

Student learning outcomes can measure the achievement of learning objectives, so increased learning outcomes can also determine the success of a lesson. Efforts to improve student learning outcomes can be made by implementing Classroom Action Research (CAR). Providing action in the form of a game-based learning approach using maze game media in classes where the learning process tends to be monotonous has the potential to be a solution to improving student learning outcomes. This action was carried out on class II students who had problems with low student learning outcomes. At the pre-cycle stage, the average grade II grade was only 51.6, and the classical completeness was only 40%. The action in applying a game-based learning approach using maze game media given to class II succeeded in increasing student learning outcomes in each cycle. In the first cycle, the average score was 68.3 and the classical learning mastery was 65.2%; in the second cycle, the average value was 78.3 and the classical learning mastery was 82.6%.
Meta-Analysis of the Relationship Between Mathematics Learning and Cooperative Learning Models with the Object of Elementary School Students Dema Yulianto; Nur Ainun; Emy Yunita Rahma Pratiwi; Isfauzi Hadi Nugroho; Naila Fikrina Afrih Lia
Journal of Childhood Development Vol. 3 No. 1 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i1.3271

Abstract

The purpose of this research is to determine the impact of the cooperative learning model on elementary school students' mathematics learning. Meta-analysis is the technique employed. The elementary school sample study, which covered experimental work using cooperative learning methods in math instruction, covered a range of 18 students. A coding sheet that compiles data and journal entries serves as the instrument in use. The average value of the effect, 0.39, falls into the large effect group according to an analysis of the overall effect's magnitude. The analysis's conclusions also demonstrate that the cooperative learning approach has an impact on math instruction at the primary school level.