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PEMBUATAN GAME RPG “Connecting World” Marsel Dwiputra; Viny Christanti M; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3320

Abstract

Game “Connecting World” adalah game pertarungan melawan monster di berbagai dunia dalam game pada perangkat personal computer (pc). Game ini dibuat menggunakan game engine Unity3D, notepad++ untuk membuat script, dan paint untuk membuat komponen grafis dua dimensi (2D). User diposisikan sebagai karakter utama, yaitu seorang pemuda yang berpetualang mengalahkan setiap boss monster di lima dunia berbeda dengan menggunakan tiga jenis senjata berbeda. Senjata yang digunakan terdiri dari katana, two handed sword, dan dual sword. Terdapat pula lima kemampuan yang dapat digunakan user untuk mengalahkan monster. Skenario yang dapat ditemui pada game ini antara lain menyerang monster, membeli dan menjual barang, menyelesaikan quest, dan perpindahan tiap dunia. Pengujian dilakukan dengan metode blackbox, alpha testing oleh pembimbing, dan beta testing melalui survey pada 30 user. Hasil pengujian menunjukkan game ini sudah cukup menantang untuk dimainkan, namun terdapat kekurangan pada animasi serangan karakter utama yang masih terlihat sedikit kaku. Key wordsJavascript, C#, Game 3D, Unity3D, Role-Playing Game, Connecting World
PEMBUATAN GAME PLATFORM ENDLESS RUNNING “Ruiner” BERBASIS WEB Alex Fenturi; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 2 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (656.032 KB) | DOI: 10.24912/jiksi.v9i2.13112

Abstract

Ruiner is an endless running game with the perspestive of top down. This game use keyboard for pc and virtual button for smartphone. In this game, the character has to run as far as possible, while collecting the collectables and avoiding the monster and obstacles. Ruiner has 3D display and played in website. Ruiner was made using the Unity game engine with c# as programming language. This game has only one arena called endless stage. The purpose of this game is to reach high score as possible. Testing is done by Black Box testing, Alpha testing and Beta testing which was held by 37respondent. The test result shows that Ruiner level difficulty was normal, entertaining and has convinience control so the player can play with ease. Most of the respondent was interested to play the game again.
PEMBUATAN GAME ACTION-ADVENTURE 2.5D “DYSPHORIA: DELIRIOUS REALM” DENGAN UNITY Helmy Yusuf Sutanto; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (432.914 KB) | DOI: 10.24912/jiksi.v8i1.11470

Abstract

"Dysphoria: Delirious Realm" is a 2.5D action-adventure game for PC with novel elements that allow players to get a different ending after completing the story of the game. This game is designed using the Unity game engine with C # as its programming language. The aim of the game is to complete the stage from beginning to end, except for tutorials that can be skipped. At each stage, players will overcome various obstacles such as monsters, traps, and puzzles to complete the stage. Testing is done by blackbox testing, alpha testing by the supervisor, and beta testing through a survey of 30 respondents. Test results show that the game with the 2.5D action-adventure genre is a very popular genre to play. The game "Dysphoria: Delirious Realm" has an interesting gameplay and a fairly challenging level of difficulty, especially on stage 4 and above but still has shortcomings in the form of ordinary enemy attacks that are easily predicted.
PEMBUATAN GAME ACTION “I AM ...” MENGGUNAKAN GYROSCOPE DAN AUGMENTED REALITY PADA ANDROID Ricky Yulianto; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (490.623 KB) | DOI: 10.24912/jiksi.v8i2.11537

Abstract

“I am” is an action game with Gyroscope to directing player according to smartphone’s orientation and Augmented Reality to scan markers to obtain skills and items. “I am” is made with Unity Game Engine, C# to program, Adobe Photoshop and Illustrator to design User Interface and buttons. “I am” tells the story of a witch named Rogana which lost his memories with severe wounds. Rogana was defeated by Karan who can leap through dimension as he wish to. Karan has the ambition to become the strongest magician. Rogana survived and tried to take revenge on Karan. Testing on this game done by blackbox, alpha testing and beta testing through a questionnaire conducted by 31 people. Test results show that the game I am has a unique gameplay with Gyroscope and Augmented Reality features
PEMBUATAN GAME RHYTHM VR “SABEAT” PADA ANDROID Yobel Octavinus; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (378.335 KB) | DOI: 10.24912/jiksi.v8i2.11543

Abstract

The game is developed by Unity Game engine and Monodevelop as a script maker in C# language. The game consist of 10 Electro musics. A blue or red flashlight is used to control the game. The player use the flashlight as a saber to cut the cube. To win the game the player has to cut the cube more than 70% of cube. Testing is done by blackbox testing, alpha testing by the supervisor, and beta testing by using survey of 31 respondents. The test results show that the game "Sabeat" is an interesting game, entertaining and has unique controls for a Rhythm game, but because of these unique controls sometimes players find it difficult to get or use a controller, so more preparations such as flashlights and VR tools are needed to play the game.
PEMBUATAN GAME VISUAL NOVEL "NOAH THE RESCUER" Darryl Kresnadi Nugroho; Darius Andana Haris; Viny Christanti
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (599.024 KB) | DOI: 10.24912/jiksi.v6i2.2627

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Game “Noah The Rescuer” merupakan game dengan genre edukasi yang mempunyai gameplay cerita yang dibawakan secara visual novel dan game ini memiliki fitur minigames. Game ini dibuat menggunakan Game Engine Unity2D dengan C# sebagai bahasa pemograman. Pemain akan disuguhkan cerita Alkitab tentang cerita Nabi Nuh yang diperintahkan Allah untuk membuat bahtera dan memasukan binatang secara berpasang-pasangan. Pengujian dilakukan dengan kuesioner yang telah diisi oleh 30 responden.
PEMBUATAN GAME “WOODLAND SURVIVAL” BERBASIS WINDOWS Sandy Tanudjaja; Tony Tony; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (116.577 KB) | DOI: 10.24912/jiksi.v4i2.127

Abstract

“Woodland Survival” is a game of two combined genre: Survival and Minigames, with the goal of entertaining players of all ages. The game is produced with Unity game engine with Javascript for the programming, and Clip Studio Paint for the visual.Alpha testing of the game is done by mentors, while beta testing is done by allowing users of various ages play the game and then having them fill a questionnaire about the game. The result shows that the majority of respondents agree the game is entertaining and they are interested to play again in the future.
PEMBUATAN GAME MOBILE ARCADE “COVID GO AWAY” BER PLATFORM ANDROID Geovanny Valerian Soemitha; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1109.135 KB) | DOI: 10.24912/jiksi.v9i1.11564

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“Covid Go Away” is an arcade game with a campaign theme. This game is played on Android devices with minimum API Level Android 4.4 "Kit Kat" (API Level 19). The program used to make this game is Unity 2018.4.15f1 with the C# programming language. Game "Covid Go Away" consists of 6 mini games. Each mini game content information product in life during a pandemic. If the player's score has reached a certain score, the player will get a prize which can be seen on the main menu. Based on the results of beta testing with 34 respondents, the game "Covid Go Away" has succeeded in delivering information about healthy living as well as informing players to maintain their health.
PEMBUATAN GAME PERTEMPURAN AMBARAWA DENGAN MENGGUNAKAN UNITY 3D Andreas Hernawan; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 1 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (77.964 KB) | DOI: 10.24912/jiksi.v4i1.137

Abstract

Game “Pertempuran Ambarawa” adalah game 3 dimensi, yang pemainnya diposisikan sebagai pejuang Indonesia yang ikut serta dalam mempertahankan kemerdekaan Indonesia. Pemain harus menyelesaikan tugas, bertahan hidup hingga pertempuran selesai, dan juga menghabisi musuh-musuh yang ada untuk menyelesaikan pertempuran. Game ber-genre third person shooter ini bertema sejarah perjuangan bangsa Indonesia sehingga game ini memiliki unsur edukasi khususnya dibidang sejarah. Game ini di peruntukkan platform Windows (PC) dan dibuat menggunakan game engine Unity 3D. Desain model menggunakan Blender 3D. Pemain menggunakan controller keyboard dan mouse. Pengujian dilakukan dengan metode blackbox, alpha testing oleh pembimbing, dan beta testing melalui survei pada 20 user. Hasil pengujian menunjukkan bahwa game Pertempuran Ambarawa dapat menyampaikan cerita sejarah Indonesia dengan cukup baik, memiliki desain karakter yang menarik, dapat menghibur pemainnya, selain itu juga dapat memberikan informasi kepada pemainnya.
PERANCANGAN GAME ADVENTURE “MALING’S GREATEST ADVENTURE” DENGAN FITUR VIRTUAL REALITY PADA PLATFORM ANDROID Albert Sany; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 2 (2019): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (305.72 KB) | DOI: 10.24912/jiksi.v7i2.7355

Abstract

Game "Maling’s Greatest Adventure VR" adalah sebuah game story-driven dengan kompilasi gameplay yang berbeda dalam bentuk Virtual Reality. Game ini dirancang dengan menggunakan Unity3D dan ditargetkan untuk platform Android. Pemain dapat memilih game stage yang disediakan untuk dimainkan. Setiap stage memiliki cara bermain dan gameplay yang berbeda. Pemain harus melewati berbagai rintangan untuk mendapatkan item-objective agar dapat melanjutkan cerita dan berpindah stage. Setelah berpindah stage, kontrol pada remote VR pemain akan berbeda dengan stage sebelumnya. Ketika pemain kalah dari permainan, pemain diberi pilihan untuk melanjutkan dari checkpoint terakhir atau kembali ke Main Menu. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 30 responden. Hasil pengujian menunjukkan bahwa Maling’s Greatest Adventure merupakan game yang dapat dijangkau oleh banyak orang. Hal ini dikarenakan karena Maling’s Greatest Adventure ditargetkan pada platform android dengan fitur virtual reality agar pemain dapat merasakan berbagai macam pengalaman bermain game berbasis Virtual Reality.
Co-Authors Aditya Dwi Septian Adrian Hartanto, Adrian Agus Danarto Agus Hendrah Roni Albert Ensen Albert Sany Alex Fenturi Andi Wijaya Andrean Danawan Andreas Hernawan Andres Andrew Marcelino Andy Wijaya Anthony Anthony Arthian Terry Sammatha Sudarthio Arya Sena Aurellia Clearesta Sumarlie bagus Mulyawan Bill Kevin Carlene Lim Chazio Jonathan Christine Christine Christine Christine Chung, Cecillia Cliffen Allen, Cliffen Dannny Kristianto Darryl Kresnadi Nugroho Darwin Darwin Davin Pratama Derrick Ivan Dominic Oscar Donny Kurniawan Dwiky Anderson Eric Ang, Eric Ewaldo Filbert Felicia Natashia Ferdy Tanumihardjo Fernando Fernando Fernando Fernando, Fernando Ferry Ruben Yudistira Ferry Ruben Yudistira Yudistira, Ferry Ruben Yudistira Garry Wiratama Garry Wiratama, Garry Geovanny Valerian Soemitha Grandy Grandy Harley Leo Liman Helmy Yusuf Sutanto Hendaryie Hendaryie Hendy Sofjan Herdiman Herdiman Isammudin Isammudin James Feriady Sulistiyo Januar Pangestu Jason Jason Jason Wirawan Jastin Ng Jeanny Pragantha Jeanny Pragantha Jeanny Pragantha Johny Andersen Jonathan Andreas Rawung Jonathan Sunarjo Julio Alexander Justin Hensel Kenaz Reisha Kennedy Kennedy Kenneth Hakim Kevin Alexander Kevin kevin Kevin The Kevin, Bill Kirey Larasati Kristianto, Joseph Lely Hiryanto Leonardo Leonardo Lim, Carlene Liman, Harley Leo Lina Lina Linda Sari Livia Margarita Lukie Lukie Lukie Lukie, Lukie Luthfi Kamal Margatan, Natalicia Marsel Dwiputra Marsel Dwiputra, Marsel Martindo Martindo Marveen Million Medisha Araz Michael Michael Muliadi Muliadi Natalicia Margatan Novaldo Rustandi Pramudita, Melvin Puendra, Valentino Rasna Rei Malchiel Reinardus Tirto Tryharyanto Ricky Yulianto Rizki Rian Anugrahani Robby Setiawan Robert Matthew Ronny Setiawan Ruby Chrissandy, Ruby Sacchio Orlando Salim, Hansen Samuel Samuel Sanchez Haryon Rohani, Sanchez Haryon Sandy Tanudjaja Sanjaya, Steven Serliana Serliana Silvana Aprilia Stanley, Tarsisius Steven Sanjaya Sumarlie, Aurellia Clearesta Sylvanus, Jericho Tarsisius Stanley Timothy Reynaldi Tommy Wicaksono Tony Tony Tony Tony Vicko Fernando Victor Christian Tania Vincent Vincent Vincentius Viny Christanti M Viny Christiani Mawardi Viona Eka Mustika Virginia Virginia William Hartanto Wirawan, Jason Xaverius, Vincentius Yobel Octavinus Yohanes Yohanes Yoseph Victor Kusuma Yosia Alvin Lie Fandy Yovan Yolanta Yulianto Yulianto Zevanya Richen, Zevanya Zinpo Subetha Zyad Rusdi