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META-ANALISIS PENGARUH STRATEGI PQ4R DALAM PEMBELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR Mohammad Heru Dwi Kurniawan; Endang Sri Mujiwati; Ita Kurnia
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 1 No. 2 (2020): Volume 1 Nomor 2 Tahun 2020
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (746.474 KB) | DOI: 10.37478/jpm.v1i2.614

Abstract

This research aimed to analyze the effect of the PQ4R strategy on Indonesian Language material. The PQ4R strategy was a learning strategy used that make students remember what they read and what they  can help in  teaching and learning process in the class which was conducted by reading the books. The research used a meta-analysis method by using two national journal articles. The calculations on the two articles provided  different results. The results of the first analysis article had an effect size of (1.33) which means that it had the highest effect size. While , in  the second article it had the effect size of (0.84) which means the effect size is high. The PQ4R strategy affected in  learning outcomes and it can be used in Indonesian in  the high of the elementary school.
PENGEMBANGAN MULTIMEDIA INTERAKTIF UNTUK PEBELAJARAN VOLUME BANGUN RUANG DI KELAS V SEKOLAH DASAR Dina Arina; Endang Sri Mujiwati; Ita Kurnia
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 1 No. 2 (2020): Volume 1 Nomor 2 Tahun 2020
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (960.218 KB) | DOI: 10.37478/jpm.v1i2.615

Abstract

Students' understanding of the volume geometry is still not enough. This is because the teacher only explains the material on the volume of space with the blackboard media. The media is less interactive for learning the material of the volume of geometrical space so that the concept of volume of geometric space cannot be understood by students optimally. The purpose of this development research is to describe the validity of interactive multimedia-based media to explain and determine the volume of 5th grade student room building. The development model used in this study is the ADDIE model. The procedure of the ADDIE model consists of 5 stages, but this study only uses four stages. The stages carried out in this study did not go through the implementation stage because of the existence of Covid-19 so that it did not support the implementation of the learning program by applying the learning media that had been made. Data collection techniques in this study were to conduct observations, interviews, and questionnaires. The data analysis technique used is the validity criteria. From the results of media validation and material in interactive multimedia, the values were 97.6% and 96%. Thus interactive multimedia for the volume of 5th grade building materials at SDN Damarwulan IV was declared to be very valid and could be used without the need for improvement.
Pengembangan Media Pembelajaran Moker (Mockup Materi Sumber Daya Alam) Untuk Siswa Kelas Iv Sekolah Dasar Erliana Novita; Ilmawati Fahmi Imron; Endang Sri Mujiwati
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 1 (2023): Januari (2023)
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i1.1326

Abstract

This study aims to produce a product for the development of Moker Dalam learning media (Mockup of Natural Resources) for the natural resources module. The method in this study uses the R&D method with the ADDIE model consisting of five stages, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The procedures in this study include (1) analysis of performance and needs, (2) designing media designs, (3) developing media, (4) implementing or implementing media, (5) final evaluation of the developed media. The subjects in this study were teachers and fourth grade students at SDN 1 Karangtengah, Panggul District, Trenggalek Regency. The results showed that the development of Moker Dalam learning media was declared valid because it got a construction validation score of 87% and material validation got a score of 90%. The Moker Dalam learning media was also declared effective because it got a score of 88% in the limited trial and got a score of 90% in the wide trial. The results of the teacher's response to the Moker Dalam learning media are 91% and students 98.5%. Based on these results, Moker Dalam learning media can be said to be very valid, very effective and well used.
Pengembangan Media Pembelajaran Berbasis Aplikasi Nisila Nilai Pancasila untuk Siswa Kelas V Sekolah Dasar Winda Rahayuningtiyas; Ilmawati Fahmi Imron; Endang Sri Mujiwati
Cetta: Jurnal Ilmu Pendidikan Vol 6 No 1 (2023)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v6i1.2018

Abstract

This research was obtained from observations as well and interviews conducted at SDN Mrican 1 Kediri City, where it is known that the use of media in learning Civics, particularly the Pancasila Values material, is still very limited. As a result, it is critical to create media that is engaging, innovative, and capable of engaging students in their learning. The goals of this study were to 1) describe the validity of interactive multimedia Nisila, 2) describe its effectiveness, and 3) describe teachers' and students' reactions to the development of interactive multimedia Nisila. The research method used in this study is R&D using the ADDIE model, which has five stages: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The validation of the media construction received an 89% score, while the validation of the media material received an 88% score. The effectiveness of Nisila's interactive multimedia received an average score of 92 in the limited test and a score of 92.5 in the broad test. The teacher's response to Nisila's interactive multimedia is 90%, and the student response is 98%. Based on these findings, it is possible to conclude that Nisila's interactive multimedia is highly valid, effective, and widely used.
PENGEMBANGAN E-LEARNING BERBANTU LINKTREE PADA MATERI HUBUNGAN GAYA DAN GERAK UNTUK SISWA KELAS IV MI SABILILLAH TANJUNG KABUPATEN NGANJUK Achmad Fajar Syafii; Endang Sri Mujiwati; Nurita Primasatya
Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan Pendidikan Vol 10, No 1 (2023): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jisd.v10i1.18732

Abstract

Penelitian ini dilatar belakangi peserta didik kelas 4 masih kurang memahami materi gaya dan gerak disebabkan saat pandemi covid-19 pembelajaran hanya melalui group whatsapp. Tujuan penelitian ini adalah menghasilkan media pembelajaran, untuk membuktikan kelayakan media pembelajaran ditinjau dari kevalidan, keefektifan, respon guru dan siswa. Penelitian ini mengunakan metode penelitian Research and Developmen (R&D) dengan model ADDIE (Analyze, Design, Developmen, Implementation, dan Evaluation). Instrumen yang digunakan pada penelitian ini ada dua yaitu menggunakan angket dan tes. Hasil dari penelitian pengembangan media e-learning berbantu linktree materi hubungan gaya dan gerak kelas IV MI Sabilillah Tanjung Kabupaten Nganjuk adalah sebagai berikut: (1) Hasil validitas e-learning berbantu linktree di dapatkan presentase 91% sangat valid atau dapat digunakan tanpa revisi. (2) Hasil validitas e-learning berbantu linktree di dapatkan persentase 88,21% dinyatakan sangat efektif dapat digunakan tanpa perbaikan. (3) Hasil angket respon guru diperoleh hasil persentase 94% dinyatakan sangat baik dan hasil angket respon siswa pada uji coba luas diperoleh hasil persentase 90% dinyatakan sangat baik. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa media e-learning berbantu linktree sudah baik atau valid dan efektif digunakan dalam proses pembelajaran.
Pengembangan Bahan Ajar Leaflet Berbasis Qr Code Pada Materi Fungsi Bagian Tubuh Tumbuhan dan Hewan Refina, Refina; Endang Sri Mujiwati; Abdul Aziz Hunaifi
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 5 No. 1 (2023)
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v5i1.948

Abstract

Bahan ajar adalah alat yang bisa digunakan oleih guru maupun siswa dan beirisi informasi-informasiyang beirguna untuk meimpeirmudah proseispeimbeilajaran. Peineilitian ini dilakukan untukmeinghasilkan dan meingeitahui validitas dan eifeiktifitas leiafleit beirbasis qr codei seibagai bahanajar. Meitodei peineilitan yang digunakan adalah peineilitian peingeimbagan (R&D). analisispeineilitian ini dilakukan meilalui dua teiknik yaitukuantitatif dan kualitattif. Hasil dari peineilitian iniyaitu validitas leiafleit meinunjukkan peirseintasei88%. Seidangkan eifeiktifitas leiafleit meinunjukkanpeirseintasei 87%.
DEVELOPMENT OF LEARNING VIDEOS BASED ON ADOBE PREMIERE PRO FOR ELEMENTARY SCHOOL STUDENTS Revita Revita; Bagus Amirul Mukmin; Endang Sri Mujiwati
JURNAL EDUSCIENCE Vol 11, No 1 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, India, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i1.4799

Abstract

The background of this research is the observation of class IV, at SDN Tiron 3 teachers are not optimal in using learning media to convey material, the low motivation of a teacher so that students' interest in learning is low and the learning process is boring. The formulation of the problem of this research: How is the validity, practicality, effectiveness of learning video based on Adobe Premiere Pro on energy resources for fourth grade students at SDN Tiron 3? In this study using the type of research and development (Research and Development). The model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) developed by Sugiyono. The research subjects were fourth grade students at SDN Tiron 3. The results of the study (1) The results of the validation of media experts obtained a percentage of 90% and material experts 88%. The average level of validity score is 89%, it can be stated that it is very valid. (2) The results of the teacher's response questionnaire obtained a percentage of 96.66% and the student response questionnaire was 90%. The average level of practicality gets a score of 93.33%, it can be stated that it is very practical. (3) The results of the limited trial obtained a percentage of 92.59% and 90% of the wide trial. The average level of effectiveness gets a score of 91,30%, so it can be declared very significant.Keywords: Development, learning videos, adobe premiere pro, energy resources materials.The background of this research is the observation of class IV, at SDN Tiron 3 teachers are not optimal in using learning media to convey material, the low motivation of a teacher so that students' interest in learning is low and the learning process is boring. The formulation of the problem of this research: How is the validity, practicality, effectiveness of learning video based on Adobe Premiere Pro on energy resources for fourth grade students at SDN Tiron 3? In this study using the type of research and development (Research and Development). The model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) developed by Sugiyono. The research subjects were fourth grade students at SDN Tiron 3. The results of the study (1) The results of the validation of media experts obtained a percentage of 90% and material experts 88%. The average level of validity score is 89%, it can be stated that it is very valid. (2) The results of the teacher's response questionnaire obtained a percentage of 96.66% and the student response questionnaire was 90%. The average level of practicality gets a score of 93.33%, it can be stated that it is very practical. (3) The results of the limited trial obtained a percentage of 92.59% and 90% of the wide trial. The average level of effectiveness gets a score of 91,30%, so it can be declared very significant.Keywords: Development, learning videos, adobe premiere pro, energy resources materials.
Pengembangan Bahan Ajar Buku Bergambar Untuk Materi Dongeng Binatang (Fabel) Siswa Kelas II SDN Sumberbendo II Kabupaten Kediri Wijaya, Berty Agustin; Mujiwati, Endang Sri; Damayanti, Susi
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v6i1.2919

Abstract

Dalam pembelajaran bahasa Indonesia guru dapat menggunakan bahan ajar yang sesuai dengan karakteristik peserta didik. Bahan ajar untuk siswa kelas II SD diharapkan bergambar sehingga membuat siswa tertarik. Namun, berdasarkan hasil observasi di kelas II SDN Sumberbendo II dalam proses pembelajaran, guru menggunakan bahan ajar yang lebih banyak narasi dibandingkan gambar-gambar. Oleh karena itu, perlu dikembangkan bahan ajar yang bergambar. Penelitian ini bertujuan untuk mengetahui validitas, respon guru, dan keefektifan buku bergambar. Model yang digunakan adalah model Borg & Gall. Hasil dari penelitian pengembangan ini yaitu: 1) buku bergambar dinyatakan sangat valid diperoleh dari ahli konstruksi 95,55%, validitas materi 92,5%, dan validitas soal evaluasi 98%; 2) buku bergambar dinyatakan baik diperoleh dari angket respon guru sebesar 86%; dan 3) buku bergambar dinyatakan efektif dengan persentase ketuntasan belajar klasikal 100%. Dari hasil ini dapat disimpulkan bahwa buku bergambar pada materi dongeng binatang dapat digunakan dalam pembelajaran di kelas II Sekolah Dasar.
Pengembangan Media Pembelajaran Flow Chart Materi Siklus Air Untuk Siswa Kelas V SDN 1 Bono Elviana, Sheila Rossa; Mujiwati, Endang Sri; Damariswara, Rian
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.10916

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana kevalidan, kepraktisan, dan keefektifan dari media pembelajaran flow chart siklus air siswa kelas V Sekolah Dasar Negeri 1 Bono. Penelitian menggunakan jenis penelitian R & D dengan model pengembangan ADDIE (analysis, design, development, implementation, evaluation). Teknik analisis data yang digunakan yaitu analisis kuantitatif yang penjabarannya menggunakan analisis kualitatif. Teknik pengumpulan data menggunakan angket validasi media & bahan ajar, angket respon guru & siswa, dan post-test. Hasil dari pengembangan media pembelajaran flow chart siklus air yang dikembangkan bisa dikatakan valid, praktis, dan efektif. Hasil rata-rata kevalidan diperoleh 87% hal ini bahwa media pembelajaran flow chart siklus air ini dikatakan sangat valid. Berdasarkan hasil kepraktisan media pembelajaran flow chart siklus air membuktikan bahwa respon guru diperoleh 94% dan hasil angket respon siswa mencapai persentase 96% sehingga bisa dikatakan sangat praktis. Dan keefektifan dilihat dari hasil perhitungan soal evaluasi yang memperoleh rata-rata uji coba luas 91% dan uji coba terbatas 88% , sehingga media dikategorikan efektif.
PENGARUH BUDAYA LITERASI DENGAN ADANYA POJOK BACA GUNA MENINGKATKAN MINAT BACA SISWA DI SDN KRATON KECAMATAN MOJO KABUPATEN KEDIRI Abriel Ladhiana Putri; Endang Sri Mujiwati; Ilmawati Fahmi Imron
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.15946

Abstract

Penelitian ini dilatarbelakangi hasil observasi yang telah dilakukan, dapat diketahui bahwa, penguasaan menghitung hasil penjumlahan dan pengurangan pecahan dengan penyebut berbeda pada siswa kelas V SDN Manggis 2 Kabupaten Kediri, lebih dari 50% siswa belum mencapai nilai KKM yang ditetapkan. Hal tersebut diakibatkan karena model pembelajaran yang digunakan tidak bervariasi dan terfokus pada guru serta tidak ada media pendukung pada proses pembelajaran. Penelitian ini menggunakan metode kuantitatif dengan desain quasy eksperiment dengan subjek penelitian kelas VA dan kelas VB SDN Manggis 2 Kabupaten Kediri. Penelitian ini menggunakan instrumen Tes (pretest dan posttest). Dari hasil perolehan pada kelas kontrol bahwa data nilai rata-rata pretest 53,6 dan hasil rata-rata posttest menjadi 77,2. Sedangkan, kelas eksperimen data nilai rata-rata pretest 33,6 dan rata- rata hasil posttest yang meningkat menjadi 89,5. Dengan demikian, nilai rata-rata posttest kelas eksperimen lebih baik dari pada nilai rata-rata posttest kelas kontrol dengan perbedaan 89,5 > 77,2.