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Journal : Comment: an International Journal of Community Development

Workshop on Game Mediated Language Teaching for English Teachers of Senior High Schools in Amuntai, Hulu Sungai Utara Regency Ahmad Kailani; Dina Rafdiyah; Rezqan Noor Farid
Comment: an International Journal of Community Development Vol 1 No 2 (2019)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (416.215 KB)

Abstract

Learning English is indispensable from the use of games as one of the teaching media. Even, in traditional classes, where teachers are the center of information, games are sometimes introduced and played to make the classroom atmosphere more fun. Now, as the rapid growth of information technology. The forms and types of games have also evolved significantly. This is like two sides of the coin which has both positive and negative impacts on students’ learning motivation. However, this community service report just looks at the benefits of the game in the English classroom and its feasibility to be used as a catalyst to make students engaged in learning English grammar. This community service was conducted in SMAN 1 Amuntai as the host. Teachers of English from around Amuntai regency were invited to come and introduced to use Kahoot as a learning tool. They were taught how to design quizzes and exercises about grammar using this game application. The participants enjoyed it and would plan to use it as learning media for their English classes.
Hands-on Training: Improving Speaking Skills through Games for Students and Care Takers of Panti Asuhan Sentosa, Belitung Darat, Banjarmasin Tenny Murtiningsih; Ahmad Kailani; Rezqan Noor Farid
Comment: an International Journal of Community Development Vol 1 No 2 (2019)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.388 KB)

Abstract

Speaking is one of the four macro skills of English. It is also a productive skill that requires language learners to gain much exposure to use it. Accuracy and fluency are two elements to be used as parameters of speaking ability for foreign language learners. Apart from this, language learners still find it hard to express out their speaking ability in front of classroom as well as outside the class. Lack of self confidence, limited vocabulary acquisition, and English grammar have become obstacles for learners to develop their speaking ability. Through this hands-on workshop, we introduced three educational games, namely, hot seat, comic strip, and that’s an unusual view to students and teachers at panti Asuhan Sentosa Banjarmasin. These games are intended to make learning english more fun, to help students gain self confidence to use the language, and to boost cooperative work between students and teachers. The participants responded positively to the ideas and they would use those games as learning media.
Improving Teaching and Learning Process Through Language Games Rezqan Noor Farid; Yansyah Yansyah
Comment: an International Journal of Community Development Vol 1 No 3 (2019)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (198.422 KB)

Abstract

Teaching and learning process in the classroom tends to be boring. This happened especially in EFL classroom where the students are not fully aware on the material given. Boring class will also happen when teacher brings very difficult or advance material. In fact, this matter will affect the process itself. This problem can be solved through the usage of games in the classroom. Games can be regarded as entertainment during lesson, media to deliver the material, tool for exercise and assignment, and technique to enhance student’s learning. There are four (4) games delivered in this workshop. They are hot potato, big and small number, tic-tac-toe, and chaining the story. These four games are introduced to the instructors of English Transmigration Village in Mandastana, Barito Kuala. The result of this workshop are the instructors enjoyed the activities, they deliberately asking the actual implementation of the games on the classroom, and they have improved their teaching ability.
Hands-on Training: Improving Speaking Skills through Games for Students and Care Takers of Panti Asuhan Sentosa, Belitung Darat, Banjarmasin Murtiningsih, Tenny; Kailani, Ahmad; Farid, Rezqan Noor
Comment: an International Journal of Community Development Vol. 1 No. 2 (2019)
Publisher : Comment: an International Journal of Community Development

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Speaking is one of the four macro skills of English. It is also a productive skill that requires language learners to gain much exposure to use it. Accuracy and fluency are two elements to be used as parameters of speaking ability for foreign language learners. Apart from this, language learners still find it hard to express out their speaking ability in front of classroom as well as outside the class. Lack of self confidence, limited vocabulary acquisition, and English grammar have become obstacles for learners to develop their speaking ability. Through this hands-on workshop, we introduced three educational games, namely, hot seat, comic strip, and that’s an unusual view to students and teachers at panti Asuhan Sentosa Banjarmasin. These games are intended to make learning english more fun, to help students gain self confidence to use the language, and to boost cooperative work between students and teachers. The participants responded positively to the ideas and they would use those games as learning media.
Workshop on Game Mediated Language Teaching for English Teachers of Senior High Schools in Amuntai, Hulu Sungai Utara Regency Kailani, Ahmad; Rafidiyah, Dina; Farid, Rezqan Noor
Comment: an International Journal of Community Development Vol. 1 No. 2 (2019)
Publisher : Comment: an International Journal of Community Development

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning English is indispensable from the use of games as one of the teaching media. Even, in traditional classes, where teachers are the center of information, games are sometimes introduced and played to make the classroom atmosphere more fun. Now, as the rapid growth of information technology. The forms and types of games have also evolved significantly. This is like two sides of the coin which has both positive and negative impacts on students’ learning motivation. However, this community service report just looks at the benefits of the game in the English classroom and its feasibility to be used as a catalyst to make students engaged in learning English grammar. This community service was conducted in SMAN 1 Amuntai as the host. Teachers of English from around Amuntai regency were invited to come and introduced to use Kahoot as a learning tool. They were taught how to design quizzes and exercises about grammar using this game application. The participants enjoyed it and would plan to use it as learning media for their English classes.