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PENGALAMAN BELAJAR SISWA DALAM PEMBELAJARAN BERBASIS KOMPUTER MODEL DRILLS AND PRACTICE DI SMK Nurhakim, Lukman; Hartoyo, Agung; Suratman, Dede
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 6 (2017): Juni 2017
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

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Abstract

Abstrak: Penelitian ini bertujuan untuk menjelaskan pengalaman belajar siswa dalam pembelajaran berbasis komputer model drills and practice pada materi Matriks di Kelas X SMK Negeri 4 Pontianak. Metode yang digunakan adalah deskriptif dengan bentuk penelitian studi kasus. Subjek pada penelitian ini adalah siswa kelas X TKJ. Hasil analisis data menunjukkan bahwa: (1) 28,1% siswa melakukan proses pengalaman belajar yang baik; (2) Aspek pengalaman belajar mengamati dilakukan oleh seluruh siswa; (3) Aspek pengalaman belajar mengkomunikasikan dilakukan oleh 44% siswa, aspek ini merupakan aspek yang paling sedikit dilakukan oleh siswa karena siswa tidak memahami materi, takut salah dan minder/ kurang percaya diri untuk menjawab pertanyaan dari guru; dan (4) Aspek pengalaman belajar menanya dilakukan oleh 50% siswa, disebabkan karena siswa segan untuk bertanya.   Kata Kunci: Pengalaman Belajar, Pembelajar Berbasis Komputer, Model Drills and Practice Abstract: The purpose of the research was to explain how learning experience students of class X at SMK Negeri 4 Pontianak in computer-based learning drills and practice model on lesson matrix. The research method is deskriptive and the form was case study. The subject of this research were the students of class X TKJ. The result show that (1) 28,1% students did all the components of learning experience; (2) the observation components were conducted by all students, (3) the communication component were conducted  by  44% students, this component is the least done by students. Because the students didn't understand the lesson, afraid to answer false and less confident to answer  the question from teacher; (4) the asking component were conducted by 50% students, because the students are disinclined to ask the question.   Keywords: Learning Experience, Computer-Based Learning, Drills and Practice Model
PENANAMAN BIBIT POHON ALBASIA SEBAGAI BENTUK KEPEDULIAN TERHADAP LINGKUNGAN DI DESA CEMPLANG KECAMATAN CIOMAS KABUPATEN SERANG Amaliah, Siti; Lesmana, Ihwan Satria; Nurholisah, Nurholisah; Sofian, Moch Yordan; Anggraeni, Frischa; Harrin, Umaya Dina Shakina; Nurhakim, Lukman
Indonesian Journal of Engagement, Community Services, Empowerment and Development Vol. 4 No. 2 (2024): Indonesian Journal of Engagement, Community Services, Empowerment and Developme
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/ijecsed.v4i2.152

Abstract

Planting trees is an effort to restore, maintain and improve natural conditions so that they can continue to produce and function optimally, either as water regulators or environmental protectors. The implementation method used in this medicinal plant planting training program is divided into three stages. This activity was carried out in several stages to ensure understanding and literacy for the people of Cemplang village so that they had a better understanding of protecting the natural environment. The stages themselves were divided into two, namely: Socialization and planting of Albasia trees in the designated area. Albasia tree seeds themselves have several benefits and also have their own unique characteristics because they are one of the reasons why the Uniba KKM 32 Group chose this tree as a form of concern for the natural environment in Cemplang Village, not only that, the community itself is enthusiastic about planting and also understanding related issues. With this socialization because this can help the public increase their understanding of the concept of protecting the natural environment
Peran Pancasila dalam Mengatasi Bullying di Sekolah Dasar Nurhakim, Lukman; Subaydi; Maulidi, Rofiqi Nur
Jurnal Ilmu Pendidikan Dasar Indonesia Vol 3 No 4 (2024): SEPTEMBER
Publisher : Educational and Talent Development Center of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/judikdas.v3i4.1965

Abstract

This research is motivated by the high incidence of bullying among elementary school students, which negatively impacts their psychological, emotional, and academic development. The aim of this study is to understand the role of Pancasila values in mitigating bullying behavior among 5th-grade students at Juluk II Elementary School. The research employs a descriptive qualitative method, with data collected through direct observation, in-depth interviews, and document analysis. The findings reveal that the implementation of Pancasila values, such as Just and Civilized Humanity and the Unity of Indonesia, can help students develop empathy, respect for others, and resolve conflicts peacefully. These results highlight the importance of integrating Pancasila values into daily learning activities as an effort to create a safer and bullying-free school environment.
Transforming Children's Education with Technology: The Role of AI, IoT, and Gamification in Learning Nurhakim, Lukman
Journal of Islamic Elementary Education Vol. 3 No. 1 (2025): Journal of Islamic Elementary Education
Publisher : LP2M IAI Al-Khairat Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32806/islamentary.v3i1.806

Abstract

This study explores the transformative impact of technology on children's education, specifically examining the roles of Artificial Intelligence (AI), the Internet of Things (IoT), and gamification in the learning process. The research employs a qualitative approach with case studies conducted in primary and secondary schools that have integrated these technologies into their educational practices. Data were collected through interviews with teachers, school principals, and parents, as well as classroom observations and document analysis. The findings reveal that AI offers personalized learning experiences by tailoring content to individual students' needs, while IoT enhances classroom interactivity and engagement through real-time monitoring and smart devices. Furthermore, gamification has proven effective in boosting student motivation and participation by incorporating game-like elements such as rewards and challenges into the learning environment. Despite the positive impacts, challenges such as the digital divide, infrastructure limitations, and the need for teacher training remain obstacles to widespread implementation. This study concludes that while technology offers significant potential for educational transformation, it requires a balanced approach that includes adequate support for educators and infrastructure development, ensuring that all students can benefit equally from technological advancements.
EDUKASI KESEHATAN DALAM UPAYA PENURUNAN PREVALENSI DIARE PADA MASYARAKAT Asyim, Raden Bagus; Trisno, Zetiawan; Nurhakim, Lukman
Masyarakat Mandiri dan Berdaya Vol. 2 No. 1 (2023): Volume 2, Nomor 1, Februari 2023
Publisher : LPPM Sekolah Tinggi Ilmu Kesehatan Dian Husada Mojokerto

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Abstract

Penyakit menular seperti diare dewasa ini mulai banyak dialami oleh masyarakat, Hal ini salah satunya diakibatkan karena masih rendahnya kesadaran masyarakat tentang hygiene perorangan dan sanitasi rumah yang kurang baik, perlu upaya serius membantu pemerintah dalam menekankan aspek promotif dan preventif di masyarakat. Adapun tujuan dari pelaksanaan pengabdian masyarakat ini adalah untuk memberikan edukasi kesehatan dalam upaya penurunan prevalensi diare pada anak-anak usia Sekolah Dasar di SDN Torbang III. Kegiatan pengabdian masyarakat ini dilakukan di SDN Torbang III Kecamatan Batuan Kabupaten Sumenep pada Bulan Februari 2023. Materi disampaikan menggunakan metode ceramah, praktik dan tanya jawab. Dari hasil pelaksanaan kegiatan pengabdian masyarakat yang telah dilakukan didapatkan data bahwasanya peserta kegiatan yang sebelumnya lebih separuh memiliki pengetahuan dalam kategori kurang tentang langkah-langkah Cuci Tangan Pakai Sabun (CTPS) yang semula sebanyak 45 peserta menurun menjadi 12 peserta, dan untuk peserta kegiatan pengabdian masyarakat yang sebelumnya memiliki pengetahuan tentang langkah-langkah CTPS dalam kategori baik yang semula 0 peserta naik menjadi 38 peserta
Development of Interactive Learning Media on the Human Repressive System using the OKY Application in Elementary Schools in Tangerang Regency Rabiatul Asiah, Mina; Nurhakim, Lukman; Ruhiat, Yayat
Naturalistic: Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Vol. 9 No. 2 (2025): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/naturalistic.v9i2.5687

Abstract

Within the domain of early education, specifically in Tangerang Regency, the deployment of interactive learning mediums presents substantial potential in terms of augmenting pupils' grasp of intricate topics such as the human reproductive system. The advent of novel technologies, exemplified by the OKY application, signifies a transformative shift towards both engaging and efficacious pedagogical methodologies designed for young students. By integrating interactive components into pedagogical practices, instructors can engender immersive and dynamic educational experiences that accommodate a variety of learning preferences. The origination and execution of the OKY application aspire to overhaul the manner in which elementary students interact with and understand complex scientific notions. Employing a research and development methodology steered by the Dick and Carey framework, the current inquiry endeavours to ascertain the OKY application's effectiveness in enhancing pupils' comprehension of the human reproductive system via qualitative evaluations and contrasts of knowledge adaptation pre- and post-application utilization.
Pengembangan Media Interaktif Dalam Pelatihan Untuk Peningkatan Kinerja Marketing Sepeda Motor Honda Di Banten Ridhaswara, Elfa; Ruhiat, Yayat; Nurhakim, Lukman
Naturalistic: Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Vol. 9 No. 2 (2025): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/naturalistic.v9i2.5688

Abstract

The motorcycle industry is a significant economic driver in Indonesia, with Honda as the dominant brand. Recognizing the large market potential and the need for innovative marketing strategies, this research focused on developing interactive media to enhance Honda's sales marketing effectiveness. A 4D development model was employed, consisting of four stages: Define, Design, Develop, and Disseminate. The Define stage involved a thorough analysis of market needs, target consumers, and current trends in motorcycle marketing. The Design stage focused on creating a concept and design for interactive media that is engaging, informative, and user-friendly. In the Develop stage, a prototype of the interactive media was create based on the approved design. Finally, the Disseminate stage involved testing and evaluating the developed interactive media on potential users. The research results showed that the developed interactive media received highly positive evaluations from experts. Language experts gave a score of 95%, indicating excellent language and communication quality. Media experts gave a perfect score of 100%, demonstrating the media's effectiveness and adherence to industry standards. Material experts gave a score of 94%, confirming the accuracy and relevance of the content. Overall, the development of this interactive media was declare "Very Feasible" for use in Honda motorcycle sales training activities
Pengaruh Metaverse Dalam Meningkatkan Motivasi Dan Keterlibatan Siswa Dalam Proses Pembelajaran Abidin, Rusman Zaenal; Ruhiat, Yayat; Nurhakim, Lukman
Naturalistic: Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Vol. 9 No. 2 (2025): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/naturalistic.v9i2.5797

Abstract

The concept of the metaverse, integrating virtual and augmented realities, has emerged as a promising innovation in educational technology to enhance student motivation and engagement. This study systematically reviews the impact of metaverse-based environments on the learning process, focusing on how its elements such as gamification and immersive experiences foster interactive and effective learning. By bridging traditional and modern educational methods, the metaverse creates realistic simulations and dynamic collaboration opportunities, fulfilling students' psychological needs for autonomy, competence, and connectedness. Results indicate significant improvements in motivation, participation, and academic outcomes when using metaverse platforms. Furthermore, the research emphasizes the importance of technological readiness and adaptive teaching strategies to optimize metaverse applications. These findings suggest that integrating the metaverse into education can transform learning experiences, making them more engaging and aligned with the needs of a digitally native generation.
PENGGUNAAN DEEP LEARNING UNTUK MEMPREDIKSI KINERJA AKADEMIK DAN MEMBERI DUKUNGAN YANG TEPAT BAGI SISWA Wira Andika, Ary; Nurhakim, Lukman; Huzniati Andas, Netty
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan Vol. 4 No. 7 (2025)
Publisher : Penerbit Lafadz Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v4i7.3152

Abstract

This research delves into the profound application of deep learning to predict student academic performance and facilitate personalized interventions. By analyzing comprehensive data, including grades, attendance records, and student participation, various deep learning architectures—such as Multilayer Perceptron (MLP), Convolutional Neural Network (CNN), Recurrent Neural Network (RNN), and Long Short-Term Memory (LSTM)—are employed to uncover subtle patterns indicative of potential learning difficulties. The primary objective of this study is to empower educators and school administrators with predictive insights, enabling them to proactively identify student needs. Targeted interventions, such as personalized academic guidance, relevant emotional support, and appropriate enrichment opportunities, can then be effectively implemented. Nevertheless, this research places crucial emphasis on the careful interpretation of predictive outcomes and vigilance against potential biases within the data. Through the synergy between the analytical power of deep learning and the pedagogical sensitivity of educators, we hope to foster a more inclusive and supportive learning environment, ultimately facilitating the maximum potential development and academic success of every student.
Peran Pancasila dalam Mengatasi Bullying di Sekolah Dasar Nurhakim, Lukman; Subaydi; Maulidi, Rofiqi Nur
Jurnal Ilmu Pendidikan Dasar Indonesia Vol 3 No 4 (2024): SEPTEMBER
Publisher : Pusat Pengembangan Pendidikan dan Bakat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/judikdas.v3i4.1965

Abstract

This research is motivated by the high incidence of bullying among elementary school students, which negatively impacts their psychological, emotional, and academic development. The aim of this study is to understand the role of Pancasila values in mitigating bullying behavior among 5th-grade students at Juluk II Elementary School. The research employs a descriptive qualitative method, with data collected through direct observation, in-depth interviews, and document analysis. The findings reveal that the implementation of Pancasila values, such as Just and Civilized Humanity and the Unity of Indonesia, can help students develop empathy, respect for others, and resolve conflicts peacefully. These results highlight the importance of integrating Pancasila values into daily learning activities as an effort to create a safer and bullying-free school environment.