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Pengaruh Kreativitas Guru Terhadap Hasil Belajar Siswa Di SMK Negeri 1 Lotu Gulo, Arman Loys Kristian; Telaumbanua, Aprianus; Harefa, Envilwan Berkat; Telaumbanua, Arisman
Cetta: Jurnal Ilmu Pendidikan Vol 7 No 3 (2024)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v7i3.3572

Abstract

Education is essentially a process to develop students' potential comprehensively, including knowledge, skills, attitudes, and values. Teachers play a central role in the success of education, not only as deliverers of material but also as managers of learning. One of the important competencies that teachers must possess is creativity. Teacher creativity is defined as the ability to present new ideas, varied learning methods, and innovative strategies that are able to adapt to the needs of students. The goal of teacher creativity is to create learning that is interesting, motivating, and encourages optimal student learning outcomes. The research method used a quantitative approach with a descriptive design. The research subjects were 21 grade XII students majoring in Building Modeling and Information Design (DPIB). Data were obtained through questionnaires for the teacher creativity variable, and documentation for the learning outcome variable. The data analysis technique used simple linear regression. The results of the study showed a positive and significant influence between teacher creativity and student learning outcomes. The simple regression equation obtained was Ŷ = 43.093 + 0.497X, meaning that every one unit increase in teacher creativity increases learning outcomes by 0.497 points. Hypothesis test (thitung = 3.165 > ttabel = 2.072) with a significant value of 0.005 (<0.05) indicates that the alternative hypothesis is accepted. The coefficient of determination (R²) of 34.5% indicates that teacher creativity contributes to student learning outcomes, while the remaining 65.5% is influenced by other factors outside the study. In conclusion, teacher creativity plays a very important role in improving student learning outcomes, but other factors such as teaching quality, motivation, facilities and infrastructure, and the learning environment also need to be considered to achieve optimal learning outcomes.
PEMUDA DIGITAL: MENCIPTAKAN PELUANG DI ERA TEKNOLOGI Telaumbanua, Aprianus; Zebua, Yelisman; Telaumbanua, Arisman; Harefa, Envilwan Berkat
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 4 (2024): Volume 5 No. 4 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i4.33334

Abstract

Di era globalisasi, teknologi digital telah menjadi bagian penting dari kehidupan sehari-hari dan mempengaruhi berbagai sektor, termasuk pendidikan, bisnis, dan sosial. Meskipun teknologi menawarkan banyak peluang, kesenjangan digital masih menjadi tantangan, terutama di daerah terpencil. Pemuda, sebagai agen perubahan, memerlukan literasi digital yang memadai untuk memanfaatkan teknologi secara efektif. Pengabdian kepada masyarakat di PKBM Ziona, di bawah Yayasan Gozena Bangkit Berkarya, bertujuan untuk mengatasi kesenjangan ini melalui ceramah dan pelatihan praktis. Kegiatan ini berhasil meningkatkan pemahaman dan keterampilan digital siswa. Siswa menunjukkan antusiasme tinggi dan berhasil memahami materi mengenai keterampilan digital dan peluang teknologi. Evaluasi melalui kuis dan diskusi kelompok mengungkapkan potensi siswa untuk memanfaatkan teknologi secara produktif. Pelatihan praktis juga menunjukkan peningkatan keterampilan dalam pengelolaan media sosial dan pembuatan konten digital. Hasil pengabdian ini mencerminkan keberhasilan dalam meningkatkan literasi digital dan keterampilan siswa, yang diharapkan dapat memberikan kontribusi positif terhadap pemberdayaan mereka di era teknologi.
Pengembangan Media Pembelajaran Berbasis Google Classroom pada Materi Pokok Jenis-Jenis Alat Berat pada Pekerjaan Konstruksi Zai, Fatiyaaro; Telaumbanua, Aprianus; Telaumbanua, Arisman; Harefa, Envilwan Berkat
Jurnal Suluh Pendidikan Vol 12 No 1 (2024): Maret 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/jsp.v12i1.1494

Abstract

The problems faced by students of class X DPIB SMK Negeri 1 Lotu are limited discussion space, difficulty in understanding the material, and low interest in various heavy equipment used in construction, caused by the use of conventional teaching methods. Previous research has shown that Google Classroom is effective in enhancing learning compared to traditional teaching methods. The development of Google Classroom-based learning media is expected to assist students in understanding the various types of heavy equipment used in construction. This research follows the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) using questionnaires, observations, interviews, and tests as research instruments. The validity of this learning media is validated by three validators: media experts (score 75.29%), language experts (score 86.67%), and subject matter experts (score 86%). Based on these assessments, it can be concluded that Google Classroom-based learning media on the subject of various types of heavy equipment in construction are valid and suitable for use. This media is practical in its application and effective in enhancing student learning outcomes. Overall, this research produces learning media that are valid, practical, and effective.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO PADA MATERI KESELAMATAN DAN KESEHATAN KERJA PADA PEKERJAAN BANGUNAN Nazara, Mardianto; Telaumbanua, Telaumbanua; Telaumbanua, Arisman; Harefa, Envilwan Berkat; Zebua, Yelisman
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 2 (2024): Volume 7 No. 2 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i2.26626

Abstract

Masalah dalam penelitian ini adalah kuranganya variasi media pembelajaran dari seorang guru. Guru lebih senang menggunakan media dalam bentuk gambar cetak dikarenakan lebih cepat dan efisien, tetapi jika dilihat lebih dekat siswa merasa bosan dengan media yang sering dilihatnya setiap hari yang membuat siswa kurang tertarik dengan materi yang diajarkan oleh guru. Tujuan dalam penelitian ini adalah Untuk mengembangkan media pembelajaran berbasis video kelas X pada materi keselamatan dan kesehatan kerja pada pekerjaan bangunan serta untuk mengetahui keefektifan (efektifitas), kepraktisan (praktikalitas) dan kelayakan (validitas) media pembelajaran berbasis video kelas X pada materi keselamatan dan kesehatan kerja pada pekerjaan bangunan. Lokasi penelitian adalah siswa SMK Negeri 1 Lotu, populasi penelitian adalah siswa kelas X-DPIB sebanyak 16 orang. Instrumen pengumpulan data adalah angket dengan skala likert. Hasil penelitian mengungkap bahwa Media berbasis video kelas X pada materi keselamatan dan kesehatan kerja pada pekerjaan bangunan layak untuk digunakan. Berdasarkan validasi dari validator ahli isi dan materi, perolehan skor 42 dengan tingkat pencapaian 84% kategori sangat baik, validator ahli bahasa diperoleh skor 30 dengan tingkat pencapaian 100% kategori sangat baik dan validator ahli desain diperoleh skor 50. Tingkat pencapaian 100% kategori "Sangat Baik". Media berbasis video kelas X pada materi keselamatan dan kesehatan kerja pada pekerjaan bangunan Praktis untuk digunakan berdasarkan uji kepraktisan diperoleh skor 160. Tingkat pencapaian 100% Kategori "Sangat Baik". Media berbasis video kelas X pada materi keselamatan dan kesehatan kerja pada pekerjaan bangunan Efektif untuk digunakan berdasarkan jumlah peserta didik yang tuntas KKM. Jumlah keseluhan sebanyak 16 orang. Tingkat keberhasilan 93,7% kategori "Sangat Tinggi". Dengan menggunakan media berbasis video dapat memberikan variasi media untuk siswa sehingga tidak merasa bosan dan lebih aktif dilihat dari hasil belajar siswa.
Development of 3D Animation Video-Based Learning Media Using SketchUp in Building Construction and Utility Subjects Mareti Gulo; Envilwan Berkat Harefa; Arisman Telaumbanua; Aprianus Telaumbanua
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The problems found by researchers through observations of the learning process at SMK Negeri 1 Lotu, namely the learning process using media is still not optimal. The aim is to develop learning media in class XI-DPIB based on 3D animated videos using SketchUp in the subject of Building Construction and Utilities to understand the Feasibility, Practicality, and Effectiveness of Media Products. This type of research uses the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The instruments used in this research were validation questionnaires for feasibility tests, student response questionnaires for practicality tests, and essay tests to test the effectiveness of learning outcomes. The results of this study are in the form of animated video-based media using SketchUp in the Building Construction and Utilities subject. Very Eligible Criteria based on the assessment of material experts 93%. Based on the assessment of linguists 92%. Based on the design expert's assessment of 90.59%. Practicality The media is categorized as very practical based on 91% individual trials and 93% field trials. The criteria are very effective with an effective percentage of 93% media. So it can be concluded that the 3D animated video-based learning media using SketchUp that was developed is very feasible, practical and effective for use in the learning process. suggestions from researchers (1) for students, it is hoped that the presence of 3D animated video-based media can increase effectiveness and critical thinking in visible image material, (2) for teaching staff it can add innovation in using media (3) for researchers, they can use this research as the next research to determine the feasibility of the product.
Development of Interactive Power Point Based Learning Media on Principles of Land Measurement for Construction Carolus Carles Rejeki Gulo; Envilwan Berkat Harefa; Arisman Telaumbanua; Adrianus Zega
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

The problem found by researchers through observations of the learning process at SMKNegeri 1 Mandrehe Barat, namely that the learning process using media is still not optimal.The aim is to develop power -based learning media for class X DPIB I n t e r a c t i v ePoint on the material Principles of Land Measurement for Construction Work to determinethe Feasibility, Practicality and Effectiveness of Media Products.This type of research usesthe ADDIE ( Analize, Design, Development, Implementation, Evaluation ) model. Theinstruments used in this research were validation questionnaires for feasibility tests, studentresponse questionnaires for practicality tests, and essay tests to test the effectiveness oflearning outcomes. Power Point -based media on material on Principles of LandMeasurement for Construction Work. Very Eligible Criteria based on 90% material expertassessment. Based on 98% language expert assessment. Based on a Design expertassessment of 92%. Media Practicality is categorized as very practical based on 90%individual trials and 91% field trials. The criteria are very effective with an effective mediapercentage of 94%. So it can be concluded that the Power Point- based learning mediadeveloped is very feasible, practical and effective for use in the learning process.suggestions from researchers (1) for students it is hoped that with Power Point- based mediato increase effectiveness and critical thinking in the material Principles of LandMeasurement for Construction Work, (2) for teaching staff it can add innovation in usingmedia (3) for researchers , can use this research as subsequent research to determine thefeasibility of the product.
Module Development Based on Project Based Learning on the Material Types of Heavy Equipment Viktorius Fikran Cahaya Gulo; Yelisman Zebua; Envilwan Berkat Harefa; Aprianus Telaumbanua
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.7699

Abstract

This study concentrates on crafting a module geared towards project-based learning (PBL) centered on heavy equipment material types. Given the increasing demand for adept heavy equipment operators, it is crucial to employ effective educational strategies to impart pertinent knowledge to learners. Commencing with an exhaustive literature review encompassing PBL, heavy equipment operations, and commonly utilized materials in heavy equipment manufacturing, the research proposes a systematic methodology for module development. This approach incorporates pivotal PBL principles like practical problem-solving, collaboration, and inquiry-based learning. The module's design seamlessly blends theoretical underpinnings with hands-on applications, thereby furnishing learners with practical experiences and opportunities for honing critical thinking and skills. Evaluation of the module's effectiveness is conducted through both qualitative and quantitative means, encompassing pre and post-assessments, student feedback, and performance evaluations. The outcomes underscore the module's efficacy in augmenting learners' comprehension of heavy equipment material types and their application in real-world scenarios. This research contributes to the enhancement of educational methodologies in heavy equipment operations by furnishing a structured framework for deploying PBL modules tailored to specific learning objectives.
Development of multimedia-based learning media on safety and occupational health and environment (K3LH) material Bijaksana Harefa; Envilwan Berkat Harefa; Arisman Telaumbanua; Aprianus Telaumbanua
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The problem found by researchers through observations on the learning process at SMK Negeri 1 Mandrehe Barat, namely the learning process using media is still not optimal. The purpose of developing learning media in class XI-DPIB Based on Multimedia in the subjects of Basics of Building Construction and Land Measurement Techniques to determine the Feasibility, Practicality, and Effectiveness of Media Products. This type of research uses the ADDIE model (Analize, Design, Develompment, Implementation, Evaluation). The instruments used in this study were validation questionnaires for feasibility tests, student response questionnaires for practicality tests, and test essays for testing the effectiveness of learning outcomes. The results of this research are in the form of animated video-based media in the subjects of Basic Building Construction and Land Measurement Techniques. Very Feasible criteria based on 90% material expert assessment. Based on the assessment of linguists 98%. Based on the expert judgment of 95% Design. Media practicality is categorized as very practical based on 93% individual trials and 93% field trials. The criteria are very effective with a media effective percentage of 93%. So it can be concluded that the multimedia- based learning media developed is very feasible, practical, and effective to be used in the learning process. Suggestions from researchers (1) for students are expected with the existence of multimedia-based media to increase effectiveness and critical thinking in visible image material, (2) for educators can add innovation in using media (3) for researchers, can use this research as the next research to determine the feasibility of the product.
Development of interactive learning media based on Lectora Inspire on the basics of building construction and soil measurement techniques Petrus Desniatman Zega; Envilwan Berkat Harefa; Aprianus Telaumbanua; Arisman Telaumbanua
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was based on a preliminary study at SMK Negeri 1 Mandrehe Barat, it was found that students were passive and monotonous in learning process activities and had not used interactive learning media which means the learning process was not optimal. The solution to this problem is to use interactive learning media based on Lectora Inspire in the learning process. The purpose of this research is to develop valid, practical and effective interactive learning media based on Lectora Inspire.This type of research is Research and Development (R&D) development research using the ADDIE model (Analize, Design, Developtment, Implementation, Evaluation). The instruments used in this study were validation questionnaires for feasibility tests, student and teacher response questionnaires for practicality tests, and essay question tests for testing the effectiveness of learning outcomes.The types of data used in this study are qualitative data and quantitative data. Qualitative data in the form of comments, and suggestions given by validators to the learning media developed. While quantitative data is in the form of questionnaire results from validators, student and teacher response questionnaires and learning outcome tests. Based on the results of the study, the interactive learning media based on Lectora Inspire developed has been tested and declared valid both in terms of material validity 95%, language validity 94%, and design validity 92. Furthermore, interactive learning media is also very practical to use by students based on the percentage of individual tests of 93%, field trials of 94%, and teacher responses of 93% practicality of 95.47% and the percentage of practicality results from teachers of 93.81%. Interactive learning media is also effective in increasing students' learning ability with an average score of 89% and is in the high category. So it can be concluded that the interactive learning media developed has met the expectations or research objectives.
Student Interest in Physics Subject at the Senior High School Level in Gunungsitoli City Envilwan Berkat Harefa
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.7765

Abstract

This research aims to determine how interested high school students in Gunungsitoli City are in physics subjects. Interest in learning has an impact on learning outcomes. Someone who has no interest in certain subjects will have difficulty achieving optimal learning outcomes. The research method used is quantitative descriptive in the form of a physics learning interest questionnaire by distributing questionnaires to respondents directly via online (google form). Data collection was carried out by a sample of students majoring in science at Gunungsitoli City High School class X and class XI. In accordance with the analysis technique used, the data that has been collected is recapitulated according to the appropriate indicators. The population in this study were Gunungsitoli High School students. The research results show that high school students in Gunungsitoli City have a good interest in studying physics with an overall percentage of 79.77%. The highest percentage of statements of interest from high school students in Gunungsitoli City was in the aspect of the statement "Physics teachers who teach are very enjoyable" at 92.17%. The lowest percentage of expressions of interest for high school students in Gunungsitoli City was in the aspect of the statement "Physics cannot help you achieve great success" at 44.35%. The results of the research show that students at Gunungsitoli City High School are more likely to have a good response to physics learning seen from the percentage of filling out the interest questionnaire.