Claim Missing Document
Check
Articles

Analysis of the Application of Problem Based Learning Model to Students’ Problem Solving Skills on the Material of the Stages of Foundation Work Implementation in SMK Good Meicel Mendrofa; Envilwan Berkat Harefa; Aprianus Telaumbanua; Arisman Telaumbanua
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i2.8336

Abstract

The problem in this study is that students‘ problem solving skills are still lacking, marked by students’ difficulty in analysing problems in depth before trying to solve them, due to the lack of opportunities for students to solve problems regularly and resulting in students not having sufficient skills. The purpose of the study was to analyse the application of the Problem Based Learning model to students' problem solving skills in vocational schools. The type of research is experimental research. This research was conducted at SMK Negeri 1 Hiliserangkai. The research population was all students of class XI-BKP SMK Negeri 1 Hiliserangkai in the 2023/2024 academic year consisting of 2 classes. This study used a randomised pretest posttest experiment control group design. The research instrument was a problem solving ability test in the form of a description test. Before being determined as a research instrument, the test was validated to the building engineering vocational teacher and tested at SMK Negeri 1 Botomuzoi for the purpose of testing the feasibility of the test. Research results: 1) The average result of students' problem solving ability using the Problem Based Learning learning model is 77.83 classified as good; 2) The average result of students' problem solving ability using the conventional model is 68.25 classified as sufficient; 3) The results of hypothesis testing obtained tcount = 2.23 and ttable = 2.001. Because thitung does not lie in the interval - ttabel ≤ t ≤ ttabel. So the hypothesis that reads: ‘there is a significant effect of the Problem Based Learning model on students‘ problem solving skills on the material of the stages of foundation work implementation at SMK Negeri 1 Hiliserangkai.’ accepted at the 95% confidence level or 5% significant level (α=0.05). Researchers suggest that teachers should apply the Problem Based Learning model in learning, especially to present vocational material such as the stages of foundation work implementation.
Development of 3D Animation Video-Based Learning Media Using Sketchup in Calculating the Volume of Building Construction at SMK Negeri 1 Sogaeadu Ipar Jaya Laia; Envilwan Berkat Harefa; Aprianus Telaumbanua; Arisman Telaumbanua
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Estimasi biaya konstruksi dan properti salah satu mata pelajaran di SMK Negeri 1 Sogaeadu khususnya pada materi menghitung volume konstruksi bangunan gedung, peneliti menemukan beberapa permasalahan hasil belajar peserta didik kurang optimal. Hal ini dapat dilihat dari nilai ujian yang menunjukan banyak peserta didik yang mendapatkan nilai di bawah kriteria ketuntasan minimal (KKM) yang telah di tetapkan yaitu 70, Tujuan pengembangan media pembelajaran berbasis video animasi 3D menggunakan SketchUp di kelas XI-BKP pada mata pelajaran estimasi biaya konstruksi dan properti adalah untuk mengevaluasi kelayakan, kepraktisan, dan keefektifan produk tersebut. Penelitian ini menggunakan model ADDIE (Analyze, Design, Development, Implementation, Evaluation). Instrumen yang digunakan adalah angket validasi untuk uji kelayakan, angket respon siswa untuk uji kepraktisan, dan esai tes untuk uji keefektifan hasil belajar. Hasil penelitian menunjukkan dari beberapa uji coba yang dilakukan dengan menggunakan angket yang digunakan oleh peneliti untuk mengetahui kelayakan, kepraktisan, dan keefektifan bahwa media berbasis video animasi menggunakan SketchUp sangat layak digunakan dengan penilaian ahli materi 89%, ahli bahasa 95,55%, dan ahli desain 92,3%. Kepraktisan media juga sangat tinggi dengan hasil uji coba perorangan 88% dan uji coba lapangan 91%. Media ini juga sangat efektif dengan tingkat efektivitas 95,1%. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa media pembelajaran berbasis video animasi 3D menggunakan SketchUp dalam menghitung volume konstruksi bangunan gedung di SMK Negeri 1 Sogaeadu kelas XI-BKP pada mata pelajaran estimasi biaya konstruksi dan properti dengan materi menghitung volume konstruksi bangunana gedung telah disusun menggunakan model ADDIE sangat layak, praktis, dan efektif digunakan dalam proses pembelajaran disekolah.
Pengaruh Minat Belajar dan Media Pembelajaran Mystery Box terhadap Hasil Belajar IPAS Kelas IV di SD Negeri 071028 Luzamanu Winda Krisnasari Gea; Famahato Lase; Envilwan Berkat Harefa; Indah Wijaya Lase
Jurnal Simki Pedagogia Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v9i1.1597

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh minat belajar dan media pembelajaran mysteri box terhadap hasil belajar peserta didik kelas IV di SD Negeri 071028 Luzamanu, hal ini dikarenakan pembelajaran berpusat pada guru sehingga peserta didik kurang aktif, mudah merasa bosan dan kurang antusias. Penelitian ini menggunakan metode kuantitatif dengan pendekatan asosiatif melalui analisis regresi linier berganda. Populasi sekaligus sampel penelitian berjumlah 23 peserta didik yang ditentukan dengan teknik total sampling. Instrumen penelitian berupa angket skala Likert untuk mengukur minat belajar dan penggunaan media pembelajaran mysteri box, serta tes tertulis pilihan ganda untuk mengukur hasil belajar. Uji validitas menggunakan korelasi product moment dan uji reliabilitas menggunakan Cronbach’s Alpha. Analisis data dilakukan dengan bantuan IBM SPSS Statistics versi 25, meliputi uji normalitas, linearitas, uji F, uji t, serta koefisien determinasi (R²). Hasil penelitian menunjukkan bahwa minat belajar dan media mysteri box secara simultan berpengaruh signifikan terhadap hasil belajar (Fhitung = 16.965 > Ftabel = 3.493 ; sig. 0,000 < 0,05). Secara parsial, minat belajar berpengaruh signifikan (thitung = 3,475; sig. 0,002 < 0,05) dan media pembelajarn mystery box juga berpengaruh signifikan (thitung = 2,247; sig. 0,035 < 0,05). Nilai R Square sebesar 0,629 menunjukkan bahwa kedua variabel secara bersama-sama memberikan kontribusi sebesar 62,9% terhadap hasil belajar, sedangkan 37,1% dipengaruhi faktor lain di luar penelitian.
Pengukuran Lahan Sekolah Untuk Mendukung Penataan Lingkungan Di SMA Negeri 1 Gunungsitoli Idanoi Dermawan Zebua; Hamedoni Harita; Envilwan Berkat Harefa; Ayler Beniah Ndraha; Ofelius Laia; Ikhtiar Aronifati Daeli; Muhammad Haris Zalukhu; Jurisman Waruwu; Jun Fajar Krisman Giawa; Kevin Berkat Mendrofa; Friski Dermawan Zebua; Rifki Wahyudi Mendrofa
Jurnal Pengabdian Kepada Masyarakat Multi Disiplin Vol. 2 No. 4 (2025): JUPENGEN - November
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/jupengen.v2i4.1108

Abstract

This Community Service Program (Pengabdian kepada Masyarakat/PKM) aimed to support school environmental planning through land measurement activities at SMA Negeri 1 Gunungsitoli Idanoi. The main problem faced by the partner school was the absence of accurate and well-documented land measurement data to serve as a basis for environmental arrangement and infrastructure planning. The implementation method consisted of several stages, including coordination with school stakeholders, technical preparation, direct land measurement in the field, data processing, and the formal handover of measurement results to the school. The program applied a participatory approach by involving school representatives during the measurement process as a form of technical assistance and knowledge transfer. The results showed that the land measurement activities successfully produced systematic and reliable data on land area and spatial division, which can be utilized as a foundation for school environmental management and future infrastructure development. In addition, the activity enhanced the school’s understanding of the importance of spatial data in educational environment planning. Therefore, this community service program provided practical and sustainable benefits for the school and strengthened the role of higher education institutions in supporting the improvement of educational environments.
Pengabdian Kepada Masyarakat Melalui Penyusunan Gambar Denah Gedung Gereja BNKP Hosiana Kota Gunungsitoli Bimawijaya Laia; Hamedoni Harita; Ikhtiar Aronifati Daeli; Serta Denius Daeli; Muhammad Haris Zalukhu; Envilwan Berkat Harefa; Dermawan Zebua; Andrew Cristopher Harefa; Kevin Berkat Mendrofa; Piter Telaumbanua
Jurnal Pengabdian Kepada Masyarakat Multi Disiplin Vol. 3 No. 3 (2026): JUPENGEN - Agustus
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/jupengen.v3i3.1974

Abstract

This community service activity aimed to implement civil engineering expertise through the preparation of a building floor plan for BNKP Hosiana Church in Gunungsitoli City as a technical document to support the planning and development of worship facilities. The partner's main problem was the absence of a systematically documented floor plan, which hindered renovation planning, building development, and the preparation of technical construction documents. The activity employed a participatory approach consisting of coordination with the partner, field surveys, building measurements, data processing, floor plan preparation using AutoCAD software, validation with the church management, and submission of the final technical document. The results demonstrated that an accurate floor plan reflecting the existing building conditions was successfully produced and validated by the church administrators. The document serves as a reference for future renovation planning, building expansion, construction documentation, and systematic building asset management. In addition to producing a technical drawing, the activity improved the partner's understanding of the importance of technical planning documents in supporting effective, efficient, and sustainable building development. This community service demonstrates that the application of civil engineering knowledge can provide practical solutions to community needs through the provision of high-quality technical planning documents.
PENERAPAN MEDIA PUZZLE UNTUK MENINGKATKAN HASIL BELAJAR PENDIDIKAN PANCASILA PESERTA DIDIK KELAS III SD Erlis Ventri Nosaria Gulo; Envilwan Berkat Harefa; Indah Wijaya Lase; Justin Foera-era Lase
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v6i3.14487

Abstract

Students' learning outcomes in Pancasila Education in Grade III remained low, as indicated by a class average of 50.00 and classical mastery of only 10.53% in the pre-cycle stage. This condition indicates the need for learning media that provide more concrete learning experiences and actively involve students in the learning process. This study aims to describe the improvement of students' learning outcomes in Pancasila Education through the implementation of Puzzle media in Grade III elementary school. This study employed Classroom Action Research (CAR) based on the Kurt Lewin model, conducted in two cycles, with each cycle consisting of two meetings through the stages of planning, action, observation, and reflection. The research subjects were 19 Grade III students. Data were collected through learning achievement tests as the main instrument, supported by observations, field notes, and documentation, with the Grade III teacher serving as a collaborator and observer. The results showed an improvement in students' learning outcomes across the research stages. The class average increased from 50.00 in the pre-cycle to 64.53 in Cycle I and 81.53 in Cycle II. Classical mastery increased from 10.53% in the pre-cycle to 52.63% in Cycle I and reached 100% in Cycle II. The improvement occurred following the development of the Puzzle media from introducing the symbols and wording of the Pancasila principles to contextual understanding of the application of Pancasila values in everyday life. Thus, the implementation of Garuda Pancasila Puzzle media can support improved learning outcomes and encourage Pancasila Education to become more active and student-centered. ABSTRAK Hasil belajar peserta didik pada mata pelajaran Pendidikan Pancasila di kelas III masih rendah, yang ditunjukkan oleh rata-rata hasil belajar sebesar 50,00 dan ketuntasan klasikal sebesar 10,53% pada tahap pra-siklus. Kondisi tersebut menunjukkan perlunya penggunaan media pembelajaran yang lebih konkret dan melibatkan peserta didik secara aktif. Penelitian ini bertujuan mendeskripsikan peningkatan hasil belajar peserta didik pada mata pelajaran Pendidikan Pancasila melalui penerapan media Puzzle di kelas III sekolah dasar. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK) model Kurt Lewin yang dilaksanakan dalam dua siklus, masing-masing terdiri atas dua pertemuan melalui tahapan perencanaan, tindakan, pengamatan, dan refleksi. Subjek penelitian berjumlah 19 peserta didik kelas III. Data dikumpulkan melalui tes hasil belajar sebagai instrumen utama, serta observasi, catatan lapangan, dan dokumentasi sebagai data pendukung, dengan guru kelas III sebagai kolaborator sekaligus observer. Hasil penelitian menunjukkan adanya peningkatan hasil belajar peserta didik dari setiap tahapan tindakan. Nilai rata-rata kelas meningkat dari 50,00 pada pra-siklus menjadi 64,53 pada Siklus I dan 81,53 pada Siklus II. Ketuntasan klasikal meningkat dari 10,53% pada pra-siklus menjadi 52,63% pada Siklus I dan mencapai 100% pada Siklus II. Peningkatan tersebut berlangsung setelah penggunaan media Puzzle dikembangkan dari pengenalan simbol dan bunyi sila-sila Pancasila menuju pemahaman kontekstual mengenai penerapan nilai-nilai Pancasila dalam kehidupan sehari-hari. Dengan demikian, penerapan media Puzzle Garuda Pancasila dapat mendukung peningkatan hasil belajar dan mendorong pembelajaran Pendidikan Pancasila menjadi lebih aktif dan berpusat pada peserta didik.